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I run a [[wikipedia:Mafia (party game)|Mafia]] game on IRC sometimes | I run a [[wikipedia:Mafia (party game)|Mafia]] game on IRC sometimes. Seems to attract non-wiki people. | ||
==Setup== | ==Setup== | ||
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==Rules== | ==Rules== | ||
*The game always starts at night | *The game always starts at night, but kills cannot be made. This gives investigative roles a head start and removes the non-fun of being killed before the game properly begins. | ||
*Players' roles are revealed on death. | *Players' roles are revealed on death. | ||
*Players may not PM each other. | *Players may not PM each other. | ||
*Dead players | *Dead players will be sent an invite to a channel such as ##sw-game-dead where they can "bah" and compare notes with other dead players; dead players should keep all game talk in there and not in other channels (such as #sw). | ||
*Players can say | *Players can say almost whatever they want, including claiming what role they are. They may not post quotes from any mod PMs or private channels, but paraphrasing is okay. | ||
*Players that leave the game will be given three to five minutes to return, depending on the circumstances. Players who do not return are either replaced by spectators or modkilled as "abandoned the game". | *Players that leave the game will be given three to five minutes to return, depending on the circumstances. Players who do not return are either replaced by spectators or modkilled as "abandoned the game". | ||
*Those who break the rules will be terminated with extreme prejudice. The consequences of being "modkilled" will generally be tailored in order to have the worst effect on the player's team; in general, modkilling a good guy will end the day so an attempt at getting baddies cannot be made, while modkilling a bad guy will keep the day going to give the town a chance to get another | *Those who break the rules will be terminated with extreme prejudice. The consequences of being "modkilled" will generally be tailored in order to have the worst effect on the player's team; in general, modkilling a good guy will end the day so an attempt at getting baddies cannot be made, while modkilling a bad guy will keep the day going to give the town a chance to get another. | ||
==Roles== | ==Roles== | ||
Before each game, it may be made public what roles are in the game ("open" setup). If not, one can assume that any role listed below may be present ("closed" setup). If | Before each game, it may be made public what roles are in the game ("open" setup). If not, one can assume that any role listed below may be present ("closed" setup). If a role not listed below is present, I will say something akin to "there is a new, secret role in the game", and once the game is over it will be added to the list. | ||
The following roles have been used in the past: | The following roles have been used in the past: | ||
* | *Vanilla Townie: Regular townsfolk, no powers other than voting. | ||
* | *Mafia Goon: Regular bad guy. During night, meets in the bad guy channel and pick a player to kill. Decision must be unanimous. They must also pick which player will be the one to actually perform the kill. | ||
* | *Cop: During night, tells the mod who they want to investigate. The mod tells them whether the target is "innocent" or "guilty". Note that this is not necessarily equivalent to being told "town" or "Mafia". | ||
**Warning: Cops are most commonly Sane (see modifiers below), but if you are told you are a Cop and not explicitly told "you are sane", be warned that you may not be sane. | **Warning: Cops are most commonly Sane (see modifiers below), but if you are told you are a Cop and not explicitly told "you are sane", be warned that you may not be sane. | ||
* | *Doctor: During night, picks a player other than himself to protect. That player is immune to being killed once that night. Cannot choose the same target twice in a row. | ||
* | *Roleblocker: Targets someone at night. They become unable to use their active abilities. The target will not be told their ability failed unless they are expecting a result, in which case it will be "No result". | ||
* | *Vigilante: Town-aligned player that can night kill. Typically limited to once per game. | ||
* | The following roles are planned for future games, not counting secret ones: | ||
*Gunsmith: During night, picks a player to investigate. He learns whether that player has a gun (obviously, only works for standard theme). All Mafia members that can perform the nightly kill have a gun, in addition to Cops, Vigilantes, and other Gunsmiths. | |||
*Jailkeeper: During night, picks a player to jail. This player is immune to being killed that night but is also blocked from using their active abilities. Essentially a combination of Doctor and Roleblocker. Unlike Doctor, it protects from all kill attempts and not just one, and it is allowed to pick the same player on consecutive nights. | |||
===Modifiers=== | ===Modifiers=== | ||
| Line 58: | Line 46: | ||
The following modifiers have been used in the past: | The following modifiers have been used in the past: | ||
* | *Bulletproof: Cannot be killed at night by the Mafia or similar. Typically a 1-Shot, but can feasibly be 2 or even 3. Used automatically. | ||
In addition to the above global modifiers, there are certain role-specific modifiers: | In addition to the above global modifiers, there are certain role-specific modifiers: | ||
* | *Cop | ||
** | **Sane: Explicitly gets correct results. If a Cop is not told that he's Sane, he should be aware that he may not be. | ||
** | **Insane: Gets his results backwards: innocents are reported as guilty and vice versa. | ||
** | **Naive: Always gets an "innocent" result regardless of who he investigates. | ||
** | **Paranoid: Always gets a "guilty" result regardless of who he investigates. | ||
** | **Random: Gets a random result regardless of who he investigates (50/50). Because this role is considered cheap, it will only appear in specific sets. | ||
The following modifiers are planned for future games, not counting secret ones: | |||
*''list empty'' | |||
==Important notes/advice== | ==Important notes/advice== | ||
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**That said, however, I will always at the very least state at the start of the game "There is something new in this game". After the game the new element will be added to the above section, and I will not warn of the possibility of that element again. | **That said, however, I will always at the very least state at the start of the game "There is something new in this game". After the game the new element will be added to the above section, and I will not warn of the possibility of that element again. | ||
*Voting for "no lynch" seems pointless. But in some situations, it can turn a disparaging "mislynch and lose" situation into a still-dangerous-but-statistically-better "lynch to win, mislynch and lose" one. Note that outside of these situations a no lynch is generally bad for town, as while investigators will get an extra result, the only kill in that day/night cycle will be made by scum and therefore always bring them closer to winning. | *Voting for "no lynch" seems pointless. But in some situations, it can turn a disparaging "mislynch and lose" situation into a still-dangerous-but-statistically-better "lynch to win, mislynch and lose" one. Note that outside of these situations a no lynch is generally bad for town, as while investigators will get an extra result, the only kill in that day/night cycle will be made by scum and therefore always bring them closer to winning. | ||
== | ==Logs== | ||
<small> | |||
{|class="wikitable" | |||
|- | |||
!rowspan="11"|{{rollover|Round 0|I consider this a write-off due to the goofs I made, hence the 0.|y}} | |||
|rowspan="7"|Game 1 | |||
|rowspan="7"|'''<span style="color:#7f0000">ArrDee<br>''Starman''</span>'''<br><span style="color:#007f00">''AirCon (Cop)<br>Icemario<br>ino_shika_cho<br>RingtailedFox<br>theweirdomaxim''<br>ToastLane</span> | |||
|Day 1||Starman lynched. | |||
|- | |||
|Night 1||Mafia kills theweirdomaxim. | |||
|- | |||
|Day 2||RingtailedFox {{rollover|modkilled|Kept confusing whether he was actually playing or not. The vote was a tie anyway, that's my excuse for ending the day with this.|y}}. | |||
|- | |||
|Night 2||Mafia kills Icemario. | |||
|- | |||
|Day 3||AirCon lynched. | |||
|- | |||
|Night 3||{{rollover|—|I basically did this to try and repair a goof and give the game a more proper ending.|y}} | |||
|- | |||
|Day 4||ino_shika_cho lynched. | |||
|- | |||
|rowspan="4"|Game 2 | |||
|rowspan="4"|'''<span style="color:#7f0000">Icemario<br>ToastUltimatum</span>'''<br><span style="color:#007f00">ino_shika_cho<br>''RingtailedFox<br>Starman''<br>Stelios (Cop)<br>''theweirdomaxim<br>VT_^''</span> | |||
|Night 0||{{rollover|Mafia kills VT_^.|I figured that this would be necessary due to the even number of players. I feel otherwise now.|y}} | |||
|- | |||
|Day 1||RingtailedFox lynched. | |||
|- | |||
|Night 1||Mafia kills Starman. | |||
|- | |||
|Day 2||theweirdomaxim lynched. | |||
|- | |||
!rowspan="12"|Round 1 | |||
|rowspan="8"|Game 1 | |||
|rowspan="8"|'''<span style="color:#7f0000">darkfox<br>''Icemario''</span>'''<br><span style="color:#007f00">''AirCon<br>Chikamatsu (Cop)''<br>JamesHeart<br>''MrCrow<br>tedsef<br>theweirdomaxim''<br>ToastUltimatum</span> | |||
|Night 0||Chikamatsu investigates theweirdomaxim (innocent). | |||
|- | |||
|Day 1||tedsef abandoned the game. | |||
|- | |||
|Night 1||Chikamatsu investigates [log missing] (innocent).<br>Mafia kills MrCrow. | |||
|- | |||
|Day 2||Icemario lynched. | |||
|- | |||
|Night 2||Chikamatsu investigates JamesHeart (innocent).<br>Mafia kills Chikamatsu. | |||
|- | |||
|Day 3||No lynch, vote was a tie. | |||
|- | |||
|Night 3||Mafia kills AirCon. | |||
|- | |||
|Day 4||theweirdomaxim lynched. | |||
|- | |||
|rowspan="4"|Game 2 | |||
|rowspan="4"|'''<span style="color:#007f00">AirCon (Cop)<br>darkfox<br>Icemario<br>JamesHeart (Doctor)<br>theweirdomaxim</span>'''<br><span style="color:#7f0000">''Starman<br>VT''</span> | |||
|Night 0||AirCon investigates VT (guilty). | |||
|- | |||
|Day 1||VT lynched. | |||
|- | |||
|Night 1||AirCon investigates Starman (guilty).<br>JamesHeart protects AirCon.<br>Mafia fails to kill AirCon. | |||
|- | |||
|Day 2||Starman lynched. | |||
|- | |||
!rowspan="15"|Round 2 | |||
|rowspan="6"|{{rollover|Game 1|Users vs. Hackers|y}} | |||
|rowspan="6"|'''<span style="color:#007f00">Havoc48 ({{rollover|Checkuser|Cop|y}})<br>''Starman<br>theweirdomaxim''<br>ToastUltimatum (1-Shot {{rollover|Proxy|Bulletproof|y}} 1-Shot Vigilante)<br>''VT''</span>'''<br><span style="color:#7f0000">''Aircon<br>JamesHeart''</span> | |||
|Night 0||Havoc48 investigates Starman (innocent). | |||
|- | |||
|Day 1||No lynch. | |||
|- | |||
|Night 1||Havoc48 investigates AirCon (guilty).<br>Mafia kills theweirdomaxim. | |||
|- | |||
|Day 2||VT lynched. | |||
|- | |||
|Night 2||Havoc48 investigates JamesHeart (guilty).<br>ToastUltimatum kills AirCon.<br>Mafia kills Starman. | |||
|- | |||
|Day 3||JamesHeart lynched. | |||
|- | |||
|rowspan="9"|Game 2 | |||
|rowspan="8"|'''<span style="color:#007f00">CaptainMurasa (Cop)<br>''JamesHeart''<br>Starman (Doctor)<br>''sugarfrosted<br>VT''</span>'''<br><span style="color:#7f0000">''AirCon<br>Havoc48''</span> | |||
|Night 0||CaptainMurasa investigates Starman (innocent). | |||
|- | |||
|Day 1||No lynch. | |||
|- | |||
|Night 1||AirCon blocks CaptainMurasa.<br>CaptainMurasa investigates sugarfrosted (innocent)<sup>2</sup>.<br>Starman protects CaptainMurasa.<br>Mafia kills JamesHeart<sup>3</sup>. | |||
|- | |||
|Day 2||No lynch. | |||
|- | |||
|Night 2||AirCon blocks CaptainMurasa.<br>CaptainMurasa investigates AirCon (no result).<br>Starman protects CaptainMurasa.<br>Mafia kills VT. | |||
|- | |||
|Day 3||Havoc48 lynched. | |||
|- | |||
|Night 3||AirCon blocks CaptainMurasa.<br>CaptainMurasa investigates AirCon (no result).<br>Starman protects CaptainMurasa.<br>Mafia kills sugarfrosted. | |||
|- | |||
|Day 4||AirCon lynched. | |||
|- | |||
|colspan="4"|'''<span style="color:#ff3f00">MOD ERRORS:</span>''' | |||
#Forgot to reveal setup before game start. Had an effect, not 100% sure what. | |||
#Night 1: Gave the Cop its result before the roleblocker's action came in. Resulted in large swing towards town. | |||
#Day 2: Flipped JamesHeart as Doctor. Corrected quickly but Cop spilled results first, unsure of overall effect. | |||
|- | |||
!rowspan="4"|Round 3 | |||
|rowspan="4"|Game 1 | |||
|rowspan="4"|'''<span style="color:#7f0000">JamesHeart (Insane Cop)</span>'''<br><span style="color:#007f00">''Chikatank (Sane Cop)''<br>Mr_Anon (Random Cop)<br>Starman (Paranoid Cop)<br>''Terrible (Naive Cop)''</span> | |||
|Night 0||Chikatank investigates Terrible (innocent).<br>JamesHeart investigates Terrible (guilty).<br>Mr_Anon investigates JamesHeart (guilty).<br>Starman investigates JamesHeart (guilty).<br>Terrible investigates Mr_Anon (innocent). | |||
|- | |||
|Day 1||No lynch. | |||
|- | |||
|Night 1||Chikatank investigates Mr_Anon (innocent).<br>JamesHeart investigates Mr_Anon (guilty).<br>Mr_Anon investigates Terrible (innocent).<br>Starman investigates Terrible (guilty).<br>Terrible investigates Chikatank (innocent).<br>JamesHeart kills Chikatank. | |||
|- | |||
|Day 2||Terrible lynched. | |||
|} | |||
</small> | |||
==Next round== | |||
Round 4 is go for '''19:00, 7 January 2013 (EST)'''. Changes of running are '''80%''' as of '''22:11, 7 January 2013 (EST)'''. | |||
I have created a specified version of XL called MafiaBot. It will help with running the day game by providing vote counts. As a result the voting process is undergoing changes: Instead of a timed discussion followed by all votes at once, players may <code>!vote Name</code> and <code>!unvote</code> at any time (as well as <code>!nolynch</code>), and the instant a conclusive majority is reached it will notify me (future, better-tested versions will carry out the decision automatically). MafiaBot will provide up-to-date vote counts when someone asks for <code>!votecount</code>. Unfortunately, I cannot fully test MafiaBot without a real game, and if something gets messed up I'll have to shut it down and go back to the old system. | |||
<! | |||
=== | ===Participation=== | ||
Since every game so far has had at least one extremely early dropout, I'm laying some rules down: | |||
#Be in the game channel about ten minutes before planned game start. | |||
#When I call for the game to start, say <code>!in</code> if you want to play. I will assume you are spectating otherwise. | |||
#'''Ensure you can commit at least an hour to the game before you <code>!in</code>.''' The earlier you leave during a game, the harder I'll think about blacklisting you from future games. Having a chronically bad connection is not an excuse for flaking. | |||
#*Be warned that game length is incredibly unpredictable, so the more time you set aside for it, the better. Leaving late in the game can be harder to fairly fix than leaving early if no replacements are available, and while you do have a valid excuse if the game has gone on a long time, it's still bad. | |||
#While I can't reasonably enforce this, everyone would appreciate it if you paid attention to the game instead of trying to multitask and do something else. When it's night and you have no actions to utilize that's okay, but please don't treat this as just another window on your taskbar. Note that lurking is generally anti-Town, so not participating much will probably get you lynched. | |||
* | |||
=== | ===Setups=== | ||
{|class="wikitable" | |||
|- | |||
|{{rollover|Game 1|Theme game: Fruit Factory|y}}||<span style="color:#007f00">Cop x1<br>Jailkeeper x1<br>Vanilla x5-6</span><br><span style="color:#7f0000">Mafia Goon x2</span><br><span style="color:#7f7f00">??? x1</span> | |||
|- | |||
|Game 2||Closed setup | |||
|} | |||
The following are various planned sets for future rounds: | |||
{|class="wikitable" | |||
# | |- | ||
# | |<span style="color:#007f00">Cop x1<br>Vanilla x3+<br>??? x1<br>??? x1</span><br><span style="color:#7f0000">Mafia Goon x1<br>Roleblocker x1</span> | ||
# | |<span style="color:#007f00">Cop x1<br>Vanilla x3+<br>Roleblocker x1</span><br><span style="color:#7f0000">Mafia Goon x2</span> | ||
# | |<span style="color:#007f00">Doctor x1<br>Gunsmith x1<br>Vanilla x3+</span><br><span style="color:#7f0000">Mafia Goon x2</span><br><span style="color:#7f7f00">??? x1</span> | ||
# | |<span style="color:#007f00">Cop x1<br>Gunsmith x1<br>Vanilla x3+</span><br><span style="color:#7f0000">Mafia Goon x1<br>??? x1</span> | ||
|} | |||