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[[File:Nintendo alarmo.png|thumb|250px|Full view of Nintendo Alarmo]] | [[File:Nintendo alarmo.png|thumb|250px|Full view of Nintendo Alarmo]] | ||
'''Nintendo Sound Clock: Alarmo''' is a sound and alarm clock created by Nintendo. Alarmo launched on October 9, 2024 exclusively for [[Nintendo Switch Online]] members | '''Nintendo Sound Clock: Alarmo''' is a sound and alarm clock created by Nintendo. Alarmo launched on October 9, 2024 exclusively for [[Nintendo Switch Online]] members with intent to release it to the general public at a later date. Alarmo utilizes motion and light sensing radar technology to track the movement of a person while in bed.<ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-14-nintendo-sound-clock-alarmo-part-1/?srsltid=AfmBOoqy3kl6Tm58XzYM4tMhSsza7F8zNUEBbRLnTLb42gpN_2Yw_6Th Ask the Developer Vol. 14, Nintendo Sound Clock: Alarmo — Part 1]</ref><ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-14-nintendo-sound-clock-alarmo-part-2/ Ask the Developer Vol. 14, Nintendo Sound Clock: Alarmo — Part 2]</ref> During the night, these sensors can detect and track sleep patterns for the user to observe later. When an alarm is set for a certain time, Alarmo will start playing music and several sound effects in a manner similar to a traditional alarm clock, the music getting louder and more intense the longer the user stays in bed. When Alarmo detects the user has awoken and stood up, it will automatically stop by ending with a quick fanfare. Alarmo also has a dedicated button in case the user is in a living situation that makes it difficult for Alarmo to properly detect when someone has woken up.<ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-14-nintendo-sound-clock-alarmo-part-3/ Ask the Developer Vol. 14, Nintendo Sound Clock: Alarmo — Part 3]</ref> Alarmo can also play soothing music to help the user fall asleep. | ||
The music and sound effects used by Alarmo are sourced directly from various [[Nintendo]] games. Characters and iconography are also displayed on the LCD screen. Five games are supported at launch: ''{{iw|mariowiki|Super Mario Odyssey}}'', ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', ''{{iw|pikipedia|Pikmin 4}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|wikipedia|Ring Fit Adventure}}''. Three additional games have been added via an update: ''{{iw|mariowiki|Mario Kart 8 Deluxe}}'', ''{{iw|mariowiki|Super Mario Bros.}}'', and ''{{iw|nookipedia|Animal Crossing: New Horizons}}'', with more games promised to be added in the future.<ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-14-nintendo-sound-clock-alarmo-part-4/ Ask the Developer Vol. 14, Nintendo Sound Clock: Alarmo — Part 4]</ref> | The music and sound effects used by Alarmo are sourced directly from various [[Nintendo]] games. Characters and iconography are also displayed on the LCD screen. Five games are supported at launch: ''{{iw|mariowiki|Super Mario Odyssey}}'', ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', ''{{iw|pikipedia|Pikmin 4}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|wikipedia|Ring Fit Adventure}}''. Three additional games have been added via an update: ''{{iw|mariowiki|Mario Kart 8 Deluxe}}'', ''{{iw|mariowiki|Super Mario Bros.}}'', and ''{{iw|nookipedia|Animal Crossing: New Horizons}}'', with more games promised to be added in the future.<ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-14-nintendo-sound-clock-alarmo-part-4/ Ask the Developer Vol. 14, Nintendo Sound Clock: Alarmo — Part 4]</ref> | ||