Editing User:Menshay/Character concepts
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I do not claim full originality; I tend to not look at other people's movesets before designing my own but I can still get influenced (that, or some moves are extremely obvious fits). Anyone is free to use these movesets as a starting point, reference or inspiration for the design of their own version; if published without significant changes, though, I appreciate credit. | I do not claim full originality; I tend to not look at other people's movesets before designing my own but I can still get influenced (that, or some moves are extremely obvious fits). Anyone is free to use these movesets as a starting point, reference or inspiration for the design of their own version; if published without significant changes, though, I appreciate credit. | ||
==[[Tabuu]]== | |||
*[[ | [[File:TabuuFull.jpg|right]] | ||
*[[ | The leader of the [[Subspace Army]] and the primary antagonist of ''[[Brawl]]'''s [[Subspace Emissary]] mode. | ||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] Due to being an important series on its own, ''Smash'' could include a fighter who actually originates from it (unlike the [[Mii]]s) and has distinctive characteristics (unlike the various enemy teams). Unlike other bosses like Master Hand he is also humanoid and relatively small. He could be considered more part of a "Subspace Emissary" universe than ''Smash'' itself, however. | |||
*[[Image:Nerf.png|16px]] He is overall not a popular character, and lacks a truly defined personality. | |||
*[[Image:Nerf.png|16px]] Like [[Ridley]] (but arguably to a lesser extent), turning him from a strong, menacing final boss to a playable character would alter his basic nature in a way which could be considered unacceptable. | |||
===Attributes=== | |||
*Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves. | |||
*Somewhat like [[Ganondorf]] he is rather slow and heavy, but also powerful. He also has relatively good aerial mobility and several long-range attacks. | |||
*He is almost always depicted as hovering, to an even greater extent than [[Mewtwo]]. | |||
*For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to [[Rosalina]]'s. | |||
*All of his dodges involve him teleporting. | |||
===Moveset=== | |||
{| class="wikitable" | |||
|- | |||
! !! Name !! Description !! Origin/rationale | |||
|- | |||
! Neutral attack | |||
| || Slashes in front of him with his hands several times. Slow but powerful for a jab. || Based on his "Rapid Chop" attack. | |||
|- | |||
! Forward tilt | |||
| || Shoots a projection of himself forwards, which can be [[reflect]]ed. || Based on his "Ghost Projection" attack. | |||
|- | |||
! Down tilt | |||
| || Gestures at the ground in front of himself generating a small explosion. || Original, vaguely based on his several explosive attacks. Similar to [[Samus]]'s down tilt and [[Mewtwo]]'s down smash. | |||
|- | |||
! Up tilt | |||
| || Crouches and quickly juts out his wings. || Inspired by [[Charizard]]'s up tilt and [[Corrin]]'s up smash. | |||
|- | |||
! Dash attack | |||
| || Turns himself in a giant blue blade and dashes forwards. || Based on his "Shark Blade" attack. | |||
|- | |||
! Forward smash | |||
| || Turns his hand into a golden blade, then dashes forward with an uppercut. Stops at ledges. || Based on his "Diving Slash" attack. Also similar to [[Wolf]]'s forward smash, [[Rosalina]]'s dash and [[Raptor Boost]]. | |||
|- | |||
! Down smash | |||
| || Summons under himself a black dragon head which shoots a large beam. The beam can go over ledges, and does not act as a projectile. || A toned down version of his "Dragon Laser" attack. | |||
|- | |||
! Up smash | |||
| || Looks upwards in an arc, shooting beams from his eyes. || Inspired by his "Eye Beams" attack. Similar to [[Samus]]'s up smash and one of [[R.O.B.]]'s taunts. | |||
|- | |||
! Neutral aerial | |||
| || Gets surrounded by a swarm of electrical particles. || Based on his "Electrical Shield" attack. Also similar to [[Mewtwo]]'s neutral aerial. | |||
|- | |||
! Forward aerial | |||
| || Turns his hand into a golden blade and slashes forwards and downwards in an arc, advancing slightly. || Another variation of Diving Slash, also inspired by [[Ganondorf]]'s, [[Mewtwo]]'s and [[Mario]]'s forward aerials. | |||
|- | |||
! Back aerial | |||
| || Quickly juts out his wings from his back. Unlike [[Corrin]]'s, he is not pushed forwards. || Inspired by [[Corrin]]'s, as well as Kefka's Havoc Wing in ''Dissidia [[Final Fantasy]]''. | |||
|- | |||
! Up aerial | |||
| || Doing a somersault, points upwards generating explosions in an arc. || Original, based on several of his explosive attacks. | |||
|- | |||
! Down aerial | |||
| || Sprays a stream of sparkles downwards and forwards. Weak, but can disrupt recoveries. || Based on the first part of his "Bullet Rain" attack. | |||
|- | |||
! Grab | |||
| Chain of Light || Whips a golden chain in front of himself and uses it to hold the opponent. Can be used as a [[tether]] and [[grab aerial]]. || Based on his "Chain of Light" attack and similar to [[Samus]]'s. | |||
|- | |||
! Pummel | |||
| || Repeatedly chops the target with one hand. || A variation of Rapid Chop. | |||
|- | |||
! Up throw | |||
| || Uppercuts the opponent with a golden blade. || Inspired by [[Captain Falcon]]'s. | |||
|- | |||
! Forward throw | |||
| || Trows the opponent up in front of him, then shoots a large explosive sphere at them. || A combination of his "Bullet Rain" attack and [[Mewtwo]]'s forward throw. | |||
|- | |||
! Back throw | |||
| || Swings the opponent backwards with his whip. || Similar to [[Samus]]'s. | |||
|- | |||
! Down throw | |||
| || Slams the opponent on the ground with his whip. || Again, based on Chain of Light. Also similar to [[Samus]]'s. | |||
|- | |||
! Floor attack | |||
| || Simply teleports to an upright position with a lightly damaging burst. || Original. | |||
|- | |||
! Edge attack | |||
| || While climbing the ledge, slashes the ground with a golden blade. || Yet another variation of Diving Slash. | |||
|- | |||
! Neutral special | |||
| Subspacial Star || Throws a large three-pronged shuriken, which can be aimed up, forward or down. The attack can be charged, becoming bigger and more powerful, by holding the special button. After reaching its maximum distance, the shuriken homes to Tabuu's current position. || Based on his "Shuriken Boomerang" attack, with clues from [[Water Shuriken]] and [[Boomerang]]. | |||
|- | |||
! Side special | |||
| Subspacial Trail || Makes a gesture, making several sparkling spots appear in sequence in a line in front of him. By holding the special button it is possible to make the spots appear above or below the main line, as well as control how many spots appear (up to five). Once the button is released the points detonate in the order they appeared. || Based on his "Pinpoint Explosion" attack. Also similar to [[Din's Fire]]. | |||
|- | |||
! Up special | |||
| Subspacial Warp || Teleports in the chosen direction, generating a damaging burst on reappearance. Covers a relatively short range, but can be used up to three times in a row before causing helplessness. || Based on his "Explosive teleport" attack. Conceptually a mix of [[Quick Attack]] and [[Farore's Wind]]. | |||
|- | |||
! Down special | |||
| Subspacial Shield || Creates a large polygonal shield around himself, which [[reflect]]s projectiles and damages opponents on startup. || Based on the shield he uses to block [[Master Hand]] in a [[List of cutscenes in the Subspace Emissary#The Crushing.2C Ruinous Defeat|cutscene]]. Also very similar to [[Reflector (Fox)|Fox's Reflector]]. | |||
|- | |||
! Final smash | |||
| Off Waves || Teleports to the center of the stage, spreads his wings and releases three very powerful circular shock waves. || A weakened version of the original Off Waves. | |||
|} | |||
==Bandana Waddle Dee== | |||
<div style="float:right">[http://wikirby.com/wiki/File:DeeRtDL.png http://wikirby.com/w/images/thumb/0/08/DeeRtDL.png/200px-DeeRtDL.png]</div> | |||
Not just a [[Waddle Dee]] with a bandana. Introduced in ''[[Kirby Super Star]]'' he acts as [[King Dedede]]'s sort-of advisor and is a regular supporting character. ''Kirby's Return to Dream Land'' made him a playable character, acting as a copy of Kirby with a permanent Spear ability. | |||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] He's the closest thing to a fourth main character the Kirby series has, and has appeared in more games than any other character but the main three. | |||
*[[Image:Buff.png|16px]] Generic Waddle Dees have been in the series since the very beginning, have covered a large variety of roles, and are overall as iconic ''Kirby'' as Goombas are to ''Mario''. | |||
*[[Image:Buff.png|16px]] He would be the first Smash character to use an actual spear. | |||
*[[Image:Nerf.png|16px]] So far he appeared mostly in supporting roles, and even his playable appearances subordinate him to Kirby. | |||
*[[Image:Nerf.png|16px]] As a member of a generic enemy kind, he'd run the risk of being perceived not as a true character but as "just a Goomba with a hat". | |||
*[[Image:Nerf.png|16px]] Technically several of Corrin's attacks are already spear-based. | |||
*[[Image:Nerf.png|16px]] <s>Sakurai bias.</s> | |||
===Attributes=== | |||
*Bandana Waddle Dee's weapon is a spear with a [[tipper]] mechanic. This spear is also mixed with a [[Parasol]], to represent the abilities of [[Parasol Waddle Dee|other Waddle Dees]] and to give his moves more variety (note that in ''Kirby: Planet Robobot'' the generic Waddle Dee [[amiibo]] gives Kirby a special Parasol costume featuring a blue bandana). He thus plays as a combination of {{iw|wikirby|Spear}} and {{iw|wikirby|Parasol}} Kirby with some original moves. | |||
*His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher. | |||
*Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like [[Peach]]'s parasol it slightly damages enemies (but can never KO) and can be interrupted by [[fast fall]]ing, but does not cause helplessness. He swings around much more than [[Peach]], but while in this stance he can still use any attack, closing the parasol and being unable to reopen it until he lands. | |||
*He also uses his Parasol as a shield, like Parasol Kirby. Like Yoshi, its size does not decrease with time. | |||
===Moveset=== | |||
{| class="wikitable" | |||
|- | |||
! !! Name !! Description !! Origin/rationale | |||
|- | |||
! Neutral attack | |||
| Multispear Attack || Jabs forwards with his spear, enters a loop of quick spear jabs and ends with a short dash. || Based on Spear Kirby's move. | |||
|- | |||
! Forward tilt | |||
| Parasol Swing || Flaps his parasol in front of him, spraying the opponent with lightly damaging water. ||Based on the final part of Parasol Kirby's move. | |||
|- | |||
! Down tilt | |||
| || Crouches and pokes with his spear, can [[trip]] opponents. || Original. Inspired by [[Marth]]'s down tilt. | |||
|- | |||
! Up tilt | |||
| Spear Copter || Quickly spins his spear above his head, dealing multiple hits. || A grounded variant of Spear Kirby's Spear Copter. Similar to [[Palutena]]'s up tilt. | |||
|- | |||
! Dash attack | |||
| Parasol Drill || Opens his parasol and dashes forwards while using it as a drill. || Based on Parasol Kirby's move. | |||
|- | |||
! Forward smash | |||
| Spear Thrust || Jabs forwards with his spear. Has longer range and is much stronger than his neutral. || Based on Spear Kirby's move. | |||
|- | |||
! Down smash | |||
| Spear Thrust / Back Thrust || Jabs forwards, then backwards. Has a shorter range than his forward smash, and the two hits do not combo into each other. || Based on Spear Kirby's move. | |||
|- | |||
! Up smash | |||
| Skyward Thrust || Jabs upwards. || Based on Spear Kirby's move. | |||
|- | |||
! Neutral aerial | |||
| || Spreads his arms and legs and body slams the foe. || Inspired by regular Waddle Dees' only attack, a short hop, as well as King Dedede's neutral aerial. | |||
|- | |||
! Forward aerial | |||
| || Quickly pokes forwards three times with his spear. || A variation of Spear Thrust / Multispear Attack. Also inspired by [[Mii Swordfighter]]'s forward aerial. | |||
|- | |||
! Back aerial | |||
| || Quickly kicks behind himself with both feet. || Direct clone of Kirby's back aerial. | |||
|- | |||
! Up aerial | |||
| || Holding his spear by the end, quickly pokes upwards three times. || A variation of Skyward Thrust; Spear Kirby's version does not differ when used in the air. Also similar to [[Duck Hunt]]'s up aerial. | |||
|- | |||
! Down aerial | |||
| Moon Drop || Holds his spear downwards and dives down in a corkscrew motion. || Based on Spear Kirby's move. Also similar to [[Corrin]]'s down aerial. | |||
|- | |||
! Grab | |||
| || Grabs the foe with one hand. || Similar to Kirby's. | |||
|- | |||
! Pummel | |||
| || Slaps the foe with the blade of his spear. || Similar to Kirby's. | |||
|- | |||
! Up throw | |||
| Circus Throw || Juggles the foe on his parasol, then shoots them upwards. || Based on Parasol Kirby's move. | |||
|- | |||
! Forward throw | |||
| || Using his parasol like a golf club, hits the foe like they were a ball. || Inspired by Parasol Kirby's attack when paired with Pitch in ''Kirby's Dream Land 3'', as well as King Dedede's forward throw. | |||
|- | |||
! Back throw | |||
| || Similar to forward throw, but executed backwards. || Same as forward throw. | |||
|- | |||
! Down throw | |||
| Parasol Twirl || Slams the opponent on the ground, then drills them with his parasol. || Based on Parasol Kirby's move. Also similar to [[Bowser Jr.]]'s down throw. | |||
|- | |||
! Floor attack | |||
| || Hits forwards, then backwards with his spear while getting up. || Inspired by Marth's and similar attacks. | |||
|- | |||
! Edge attack | |||
| || Pokes forwards with his spear while climbing the ledge. || Inspired by Marth's and similar attacks. | |||
|- | |||
! Neutral special | |||
| Spear Throw / Spear Barrage || Throws a spear in an arc. Can be charged, covering more distance. Can also be used repeatedly, in which case each spear covers less and less distance; this can be reset by stopping the attack. || Based on Spear Kirby's moves. | |||
|- | |||
! Side special | |||
| Parasol Shield || Spins his open parasol in front of himself, slightly damaging enemies and reflecting projectiles, as long as the special button is held. Once the parasol is out it can be moved on either side. || Based on Parasol Kirby's Parasol Swing, which has this effect when held. Also inspired by [[Pit]]'s [[Angel Ring]]. | |||
|- | |||
! Up special | |||
| Spear Copter || Charges, then makes his spear quickly rotate propelling himself upward. He then gently floats down, and can interrupt the fall with any other attack. || Based on Spear Kirby's move. | |||
|- | |||
! Down special | |||
| Megaton Punch || Raises his fist, then forcefully punches the ground creating damaging shockwaves. Can be charged by holding the special button. The aerial version does not create a shockwave but [[meteor smash]]es opponents if charged enough. || Based on the minigame from ''Kirby Super Star'', Bandana Dee's first appearance. | |||
|- | |||
! Final smash | |||
| [[Waddle Dee Army]] || Summons a swarm of other Waddle Dees, some unarmed and some armed with spears or parasols, which rush through the whole stage. || A variation of King Dedede's Final Smash in ''Brawl'', inspired by Bandana Dee's advisor role in the ''Revenge of the King'' subgame in ''Kirby Super Star Ultra''. | |||
|} | |||
==Marill== | |||
[[File:Marill-Origin.png|right|200px]] | |||
A Water-type Pokémon which debuted in the short ''[[bulbapedia:PK01|Pikachu's Vacation]]'' before being formally introduced in the Generation II games. It set the trend of having a cute Pikachu-like Pokémon in every generation, and before its official reveal it was even nicknamed "Pikablu". While very rare in its original Generation II, Generation III made it way more widespread. It gained a Fairy typing in Generation VI. | |||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] It is among the most recognizable Pokémon of its generation, being revealed way before it; as such it could work as a viable representative for a popular generation with no current playable representative (unless you all desperately want [[Pichu]] back, I guess). | |||
*[[Image:Buff.png|16px]] Its new Fairy typing gave its evolutionary family exposure in recent times. | |||
*[[Image:Nerf.png|16px]] Generation II as a whole is currently not in the spotlight. | |||
*[[Image:Nerf.png|16px]] Being once notable doesn't make it necessarily popular. Plus, as a cutesy Pikachu lookalike, it could be perceived as stealing a slot from "cooler" Pokémon, even considering just Generation II. | |||
===Attributes=== | |||
*Marill is designed as a [[Pikachu]] semi-clone (thanks to [[Source Gaming]] for the inspiration), with some moves inspired by [[Jigglypuff]] (another Fairy-type Pokémon with a similar body shape) and [[Squirtle]] (another Water-type Pokémon). | |||
*Marill is slower but more powerful than Pikachu, reflecting their statistics in the Pokémon games (assuming Huge Power and no Light Ball). | |||
*Marill also cannot [[wall jump]] nor [[crawl]]. | |||
===Moveset=== | |||
{| class="wikitable" | |||
|- | |||
! !! Name !! Description !! Origin/rationale | |||
|- | |||
! Neutral attack | |||
| || Slaps the opponent several times. || Cloned from Jigglypuff's. | |||
|- | |||
! Forward tilt | |||
| || Spins around, smacking the opponent with its tail. Can be angled. || Vaguely inspired by Jigglypuff's and Pikachu's. | |||
|- | |||
! Down tilt | |||
| || Does a crouching headbutt, propelling him a bit forwards. || Similar to [[Pac-Man]]'s. | |||
|- | |||
! Up tilt | |||
| || Swipes his tail upwards back-to-front. || Cloned from Pikachu's. | |||
|- | |||
! Dash attack | |||
| || Rolls a short distance forwards. || Inspired by Pikachu's and Jigglypuff's. | |||
|- | |||
! Forward smash | |||
| Bubble || Releases a burst of bubbles in front of himself. Can be angled. || Based on Pikachu's. | |||
|- | |||
! Down smash | |||
| || While lying on the ground, spins around several times, hitting with its tail and a jet of water fom its mouth. || A combination of Pikachu's and Squirtle's. | |||
|- | |||
! Up smash | |||
| || Compresses its springy tail, then headbutts upwards. || Original. | |||
|- | |||
! Neutral aerial | |||
| || A quick and multiple clockwise somersault. || Cloned from Pikachu's. | |||
|- | |||
! Forward aerial | |||
| Bubblebeam || Releases a large burst of bubbles which also propels itself backwards. || Based on Vaporeon's forward aerial attack in ''Super Smash Land''. | |||
|- | |||
! Back aerial | |||
| || Spins around, whacking the opponent once with its tail. || Based on Pikachu's, but much shorter. | |||
|- | |||
! Up aerial | |||
| || Does a backwards somersault, swinging its tail upwards. || Based on Pikachu's, but slower. | |||
|- | |||
! Down aerial | |||
| || Slams downwards tail-first. Can [[meteor smash]]. If Marill hits anything it slightly bounces upwards. || Original, inspired by [[Wario]]'s in [[Project M]]. | |||
|- | |||
! Grab | |||
| || Grabs the opponent with both hands. || Generic. | |||
|- | |||
! Pummel | |||
| || Headbutts the opponent. || Based on Jigglypuff's in ''Melee'' and ''Brawl''. | |||
|- | |||
! Up throw | |||
| || Compressing its springy tail, headbutts the opponent upwards. || Same as its up smash. | |||
|- | |||
! Forward throw | |||
| || Leans back and kicks the opponent forwards. || Vaguely inspired by Squirtle's. | |||
|- | |||
! Back throw | |||
| || Does a vertical suplex, throwing the opponent backwards. || Based on Jigglypuff's, also a simpler version of Pikachu's. | |||
|- | |||
! Down throw | |||
| || Places the opponent on the ground, then jumps on them. || Based on Pikachu's. | |||
|- | |||
! Floor attack | |||
| || Hits backwards, then forwards with its tail. || Generic. | |||
|- | |||
! Edge attack | |||
| || Climbs the ledge and swipes with its tail || Cloned from Pikachu's. | |||
|- | |||
! Neutral special | |||
| [[Water Gun]] || Charges a jet of water, then spits it out. Does not harm opponents but pushes them back. || Cloned from Squirtle's. | |||
|- | |||
! Side special | |||
| Bounce || Charges its springy tail as long as the button is held, then quickly bounces forwards. Bounces upon hitting an opponent or a wall. || A move which involves jumping into the air and crashing on the opponent. A variation of [[Skull Bash]], partly inspired by [[Bouncing Fish]]. | |||
|- | |||
! Up special | |||
| [[Waterfall]] || Rides a waterfall diagonally upwards, becoming helpless after the attack's end. Can be angled. If used on the ground and angled directly forwards, Marill rides a wave on the ground: this version can make fall off ledges, but does not cause helplessness. || A combination of Squirtle's Waterfall, [[Draconic Ascent]] and [[Piplup]]'s and [[Oshawott]]'s Surf. | |||
|- | |||
! Down special | |||
| [[Rollout]] || Charges a spin as long as the button is held, then quickly rolls forwards. Marill can change direction while rolling on the ground, but not in the air. Hitting an airborne opponent Makes Marill regain control. || Cloned from Jigglypuff's, slower but more powerful. (Credits to Source Gaming for the idea.) | |||
|- | |||
! Final smash | |||
| [[Hydro Pump]] || Shoots a large jet of water surrounded by swirling bubbles. || A combination of Squirtle's role in [[Triple Finish]] and [[Mario Finale]]. | |||
|} | |||
==Blaziken== | |||
[[File:BlazikenTrophyWiiU.png|right|150px]] | |||
A Fire/Fighting-type Pokémon, the final form of [[Torchic]] and one of the starter Pokémon of Generation III. It was among the very first Pokémon used to demonstrate Mega Evolution (sooner than the other Hoenn starters) and was later made a playable character in ''Pokkén Tournament''. | |||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] As a starter Pokémon it already has increased visibility when compared to most Pokémon. | |||
*[[Image:Buff.png|16px]] Its state as one of the very first known Pokémon with a Mega Evolution and as a playable character in ''Pokkén'' shows it is already perceived as popular. | |||
*[[Image:Nerf.png|16px]] With Omega Ruby/Alpha Sapphire soon to be superseded by Sun and Moon, Generation III is yet again out of the spotlight. | |||
*[[Image:Nerf.png|16px]] It'd be yet another fire-based character, and its fighting style is already conceptually very similar to [[Captain Falcon]]'s who already has a semi-clone in [[Ganondorf]]. | |||
===Attributes=== | |||
*As Blaziken is already conceptually similar to Captain Falcon, it is designed as a semi-clone of him, slower but more powerful to reflect its stats in the Pokémon series (high attack and special attack, but average speed). Its jumps are also higher, but it cannot [[wall jump]]. | |||
*Several moves are however different from Falcon's, making Blaziken closer to [[Lucas]] and [[Luigi]] than [[Ganondorf]] or [[Falco]]: some are inspired by other characters' (mainly Fox), some by its ''Pokkén'' playable version and some are mostly original. In general, it tends to be more kick-based than punch-based. | |||
===Moveset=== | |||
{| class="wikitable" | |||
|- | |||
! !! Name !! Description !! Origin/rationale | |||
|- | |||
! Neutral attack | |||
| || A slash > knee smash > multiple kicks > single strong kick combo. || Inspired by Captain Falcon's and Fox's neutral attacks, with some influence from ''Pokkén''. | |||
|- | |||
! Forward tilt | |||
| || Kicks forwards. Can be angled. || Same as Captain Falcon's; also similar to some of its attacks in ''Pokkén''. | |||
|- | |||
! Down tilt | |||
| Low Sweep || A quick leg swipe. Can [[trip]]. || A Fighting-type move which reduces the target's speed. Same as Captain Falcon's. | |||
|- | |||
! Up tilt | |||
| Slash || Slashes upwards with its claws. || A common Normal-type move which involves slashing the opponent. Same as Bowser's. | |||
|- | |||
! Dash attack | |||
| || A flying kick with its leg outstretched. || Same as Fox's and Falco's. | |||
|- | |||
! Forward smash | |||
| || A knee smash followed by a cross-slash with both arms. || Inspired by {{SSBB|Snake}}'s forward tilt. | |||
|- | |||
! Down smash | |||
| Double Kick || Kicks forwards, then backwards. The two hits link together. || In the Pokémon games, a Fighting-type move which hits twice. Same as Captain Falcon's, but with Ganondorf's linking property. | |||
|- | |||
! Up smash | |||
| || A double kick upwards. || Same as Captain Falcon's. | |||
|- | |||
! Neutral aerial | |||
| || A flurry of quick kicks. || Based on its weak aerial attack in ''Pokkén Tournament''. Also similar to Fox's forward aerial and Captain Falcon's neutral aerial. | |||
|- | |||
! Forward aerial | |||
| || A knee smash, with a fiery effect on its sweetspot. || Same as Captain Falcon's. Used by Blaziken in its official artwork and in ''Pokkén'', though without a fire effect. | |||
|- | |||
! Back aerial | |||
| || Kicks backwards with its leg outstretched. || Similar to [[Donkey Kong]]'s. | |||
|- | |||
! Up aerial | |||
| || A flip kick, noticeably slower but more powerful than Falcon's. || Same as Captain Falcon's. Also inspired by some of its moves in ''Pokkén''. | |||
|- | |||
! Down aerial | |||
| || Kicks downwards in an arc. Can [[meteor smash]]. || Similar to [[Palutena]]'s. | |||
|- | |||
! Grab | |||
| || Grabs the opponent with both claws. || Generic. | |||
|- | |||
! Pummel | |||
| || Hits the opponent with its knee. || Same as Captain Falcon's. | |||
|- | |||
! Up throw | |||
| || Punches the opponent upwards with a fiery hand, Shoryuken-style. || Similar to Captain Falcon's. | |||
|- | |||
! Forward throw | |||
| || Kicks the opponent forwards. || A variation of Captain Falcon's; inspired by its grab in ''Pokkén''. | |||
|- | |||
! Back throw | |||
| || Kicks the opponent backwards. || Same as Captain Falcon's. | |||
|- | |||
! Down throw | |||
| || Slams the opponent into the ground. || Same as Captain Falcon's. | |||
|- | |||
! Floor attack | |||
| || Does a spinning kick while getting up. || Same as Captain Falcon's. | |||
|- | |||
! Edge attack | |||
| || Climbs the ledge and swipes with its leg. || Same as Captain Falcon's. | |||
|- | |||
! Neutral special | |||
| Blaze Kick || Kicks forwards with a fiery leg. Can be reversed. || Blaziken's signature attack in the Pokémon series. Same as [[Exploding Side Kick]], which itself is a variation of the [[Falcon Punch]]. | |||
|- | |||
! Side special | |||
| High Jump Kick || On the ground, quickly dashes forwards with its leg outstretched. In the air, the move can be angled 45° upwards, horizontally, 45° downwards and fully downwards. If angled fully downwards it can [[meteor smash]]. If Blaziken hits a wall or the floor instead of an enemy, it suffers some [[recoil damage]]. || A Fighting-type move which, while very powerful, severely damages its user if it misses. Mechanically a combination of [[Falcon Kick]] and [[After Burner Kick]]. | |||
|- | |||
! Up special | |||
| Sky Uppercut || A fiery uppercut which covers a long distance. Unlike [[Falcon Dive]], it does not grab the opponent. || A Fighting-type move (with no fire effect) which can hit [[fly]]ing opponents. Essentially a [[Shoryuken]]. | |||
|- | |||
! Down special | |||
| Focus Energy || Increases the knockback of all moves for a short while. After the effect runs out, the move cannot be used for a while. || A move which increases the probability of dealing a critical hit. Conceptually similar to [[Deep Breathing]]. | |||
|- | |||
! Final smash | |||
| Mega Evolution (Mega Blaziken) || Blaziken mega evolves into Mega Blaziken. Any nearby opponents are trapped, attacked with multiple quick kicks and finally sent flying with a powerful fiery uppercut. || Same as other Pokémon with Mega Evolutions. Mechanically inspired by [[Triforce Slash]] and [[Shin Shoryuken]]. | |||
|} | |||
==Gardevoir== | |||
[[File:Gardevoir-Origin.png|right|200px]] | |||
A Psychic-type Pokémon introduced in Generation III, it gained a Fairy type and a Mega Evolution in Generation VI. It is notably used by Wally in the original Generation III games and by the Champion Diantha in ''Pokémon X and Y''. It is also playable in ''Pokkén Tournament''. | |||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] It is definitely a popular Pokémon, even currently, as shown by it gaining a Mega Evolution, being a Champion's main Pokémon three generations after its introduction, having a roster slot in ''Pokkén'' and a prominent role in the 19th movie and its associated TCG expansion. | |||
*[[Image:Nerf.png|16px]] The "dainty damsel" concept is already represented in ''Smash'' by several characters. | |||
*[[Image:Nerf.png|16px]] With ''Pokémon Sun and Moon'' coming in November, the Hoenn games fom which Gardevoir originates are soon to not be in the spotlight anymore. | |||
===Attributes=== | |||
*Gardevoir is designed as yet another elegant lady; some moves are thus inspired by similar characters like [[Peach]], [[Zelda]] and [[Rosalina]]. | |||
*As another Psychic-type Pokémon, [[Mewtwo]] also works as a partial inspiration. | |||
*Other moves are adapted from its ''Pokkén'' version, or its depiction in the ''Pokémon'' games. | |||
*All of its dodges involve it teleporting. | |||
===Moveset=== | |||
{| class="wikitable" | |||
|- | |||
! !! Name !! Description !! Origin/rationale | |||
|- | |||
! Neutral attack | |||
| || A quick slap > slap > burst combo. || Inspired by its weak combo in ''Pokkén''; also similar to Peach's. | |||
|- | |||
! Forward tilt | |||
| || Swipes its arm forwards releasing a burst of energy. || A combination of one of its attacking animations in the Generation VI games and the start of its weak combo in ''Pokkén''; also similar to Zelda's but without leaning forwards. | |||
|- | |||
! Down tilt | |||
| || Crouches and swipes its arm slightly above the ground. || Based on its down strong attack in ''Pokkén''; also similar to Peach's. | |||
|- | |||
! Up tilt | |||
| || Raises its arms, releasing a wide burst of sparkles. || A combination of one of Mega Gardevoir's attacking animations in Generation VI and Mega Gardevoir's victory pose in ''Pokkén''; also somewhat similar to Peach's. | |||
|- | |||
! Dash attack | |||
| || Attacks with a psychically charged uppercut. || Used in some of its strong moves in ''Pokkén''; also similar to Rosalina's. | |||
|- | |||
! Forward smash | |||
| Stored Power || Makes a series of bursts erupt from the ground in front of it; charging the attack makes more bursts appear (up to 3), covering more distance. || A Psychic-type move which becomes more powerful the more stat boosts the user has. Its behavior here is based on its ''Pokkén'' version. | |||
|- | |||
! Down smash | |||
| Dazzling Gleam || Crosses its arms, then spreads them getting surrounded by a damaging light dome which deals multiple hits. || A Fairy-type move which hits all adjacent opponents. Its behavior here is based on its ''Pokkén'' version. | |||
|- | |||
! Up smash | |||
| || Quickly spins while surrounded by a ribbon, dealing multiple hits. || Based on its counterattack in ''Pokkén''; also very similar to Peach's. | |||
|- | |||
! Neutral aerial | |||
| || Spreads its arms and spins around quickly, as if dancing. || Similar to Peach's and Zelda's, but with a slighty different pose. Also similar to its forward weak and back strong attacks in ''Pokkén''. | |||
|- | |||
! Forward aerial | |||
| || Swipes its arm up to down, shooting three arrow-like light reflectable projectiles. || Based on several of its weak attacks in ''Pokkén''. | |||
|- | |||
! Back aerial | |||
| || Turns around, lets out a quick energy burst and returns to its original position. || Original. | |||
|- | |||
! Up aerial | |||
| || Swings its arm upwards in an arc, creating sparkles. || Inspired by Peach's up aerial in ''SSB4'', Zelda's up tilt and one of its victory animations in ''Pokkén''. | |||
|- | |||
! Down aerial | |||
| || Quickly dives diagonally downwards while surrounded by a ribbon. || Based on its aerial counterattack in ''Pokkén''. | |||
|- | |||
! Grab | |||
| || Grabs the foe with both hands. || Generic. | |||
|- | |||
! Pummel | |||
| || Shocks the opponent with sparkles. || Based on Zelda's and Mewtwo's. | |||
|- | |||
! Up throw | |||
| Fairy Wind || Flings the foe upwards, then follows them in a spinning tornado. || The basic Fairy-type attack (which Gardevoir cannot learn but was shown using in prerelease material for ''X'' and ''Y''). Based on its duel phase throw in ''Pokkén''. | |||
|- | |||
! Forward throw | |||
| || Holds the for in front of it, then slashes them with a cross of psychic energy flinging them directly forwards. || Based on its field phase throw in ''Pokkén''. | |||
|- | |||
! Back throw | |||
| || Telekinetically holding the foe, turns around and flings them backwards. || Similar to [[Mario]]'s. | |||
|- | |||
! Down throw | |||
| || Telekinetically lifts the foe, then slams them on the ground. || Similar to [[Palutena]]'s and [[R.O.B.]]'s. | |||
|- | |||
! Floor attack | |||
| || Hits with a quick burst on both sides at the same time. || Similar to [[Lucario]]'s down smash. | |||
|- | |||
! Edge attack | |||
| || Climbs up, then swipes its arm forwards. || Generic. | |||
|- | |||
! Neutral special | |||
| Magical Leaf || Gets surrounded by a cloud of leaves which can block weak projectiles. If the special button is held, the leaves are then shot outwards: if there are opponents nearby they home on them, otherwise they get shot in the 8 (5 on the ground) cardinal and intercardinal directions. || A Grass-type attack, learned by Gardevoir, which has the rare property of never missing in normal conditions. Its behavior here is partly inspired by its ''Pokkén'' version. | |||
|- | |||
! Side special | |||
| Moonblast || Charges an arrow-like energy ball, then releases it. Can be aimed up or down. || A powerful Fairy-type attack. Inspired by several of Gardevoir's projectile attacks in ''Pokkén''. | |||
|- | |||
! Up special | |||
| [[Teleport]] || Simply warps in the specified direction. || Direct clone of [[Mewtwo]]'s; also part of Gardevoir's starting moveset in the ''Pokémon'' games. | |||
|- | |||
! Down special | |||
| Light Screen || Creates a large bubble-like reflector around itself with a strong [[push]] effect on startup. Does not protect against direct attacks. The bubble can be held, but depletes over time like a [[shield]]: if it breaks, Gardevoir is [[stun]]ned for a short while (comparable to a low-damage [[Disable]]). || Based on [[Poké Ball]] Gardevoir's Reflect. In the ''Pokémon'' games, Light Screen decreases the damage from special attacks; its behavior here is also inspired by Protect, which negates all damage but is likely to fail on consecutive uses. | |||
|- | |||
! Final smash | |||
| Mega Evolution (Mega Gardevoir) || The screen gets dark, and the moon appears. Gardevoir Mega Evolves into Mega Gardevoir, floats in the upper part of the screen and lets out a large beam of light, which can be quickly directioned. || Essentially a quicker [[Aura Storm]]; also influenced by Fairy Tempest, Gardevoir's Burst Attack in ''Pokkén''. | |||
|} | |||
==Arcade Bunny== | |||
<div style="float:right">[http://www.mariowiki.com/File:Char-sales-bunny-badges.png http://www.mariowiki.com/images/thumb/e/e7/Char-sales-bunny-badges.png/250px-Char-sales-bunny-badges.png]</div> | |||
The shop assistant of the {{s|wikipedia|Nintendo Badge Arcade}}, an arcade where players can use various types of {{s|wikipedia|claw crane}}s to catch badges used to decorate the [[3DS]]'s home menu. Friendly and enthusiastic, he just ''loves'' Nintendo games. | |||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] Like it or not, free-to-play (or, as Iwata preferred to call them, free-to-start) games are now a prominent reality, with more Nintendo mobile games coming. The Bunny, already the most entertaining part of his source game, could serve as their representative. | |||
*[[Image:Buff.png|16px]] Did I mention he's the most entertaining part of his source game? To cement his popularity, he already stars as a costume in ''Super Mario Maker'' and has several dedicated badges in ''Nintendo Badge Arcade'' itself. | |||
*[[Image:Nerf.png|16px]] The fact that free-to-start games are common doesn't mean they are accepted by everyone: paying homage to them could prove controversial. | |||
*[[Image:Nerf.png|16px]] Nintendo Badge Arcade is not a very important game, and its celebratory nature would be redundant with Smash's. | |||
*[[Image:Nerf.png|16px]] The Bunny's personality is also not universally liked, and the way his "love" for Nintendo games is implemented can result in him being interpreted as just a manipulative advertising agent. | |||
*[[Image:Nerf.png|16px]] The Bunny's assistant role could make him nore suited as an Assist Trophy than a playable character. | |||
===Attributes=== | |||
* The Arcade Bunny has an overall goofy demeanor, similar to Villager and Mr. Game & Watch. | |||
* Several of his moves integrate the badges after which the Arcade is named, as well as all the different types of arms available in the actual machines. | |||
* Other moves, owing to his fanboyish personality, are directly inspired by existing ''Smash'' characters. | |||
* Damage and knockback of his badge-based attacks vary slightly depending on the badge itself, but not by much. | |||
* His size and physics are similar to Mario's, though he's overall more sluggish. | |||
* His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens. | |||
===Moveset=== | |||
{| class="wikitable" | |||
|- | |||
! !! Name !! Description !! Origin/rationale | |||
|- | |||
! Neutral attack | |||
| || A punch > punch > kick combo. || Directly cloned from Mario's, albeit slower. | |||
|- | |||
! Forward tilt | |||
| Stick Arm || Pokes forwards which a Stick Arm. Can be angled. || See down aerial. | |||
|- | |||
! Down tilt | |||
| || Swipes his leg in front of himself. Can trip. || Similar to several characters' like Ness and Zelda. | |||
|- | |||
! Up tilt | |||
| || Uppercuts upwards. || Directly cloned from Mario's, as well as inspired by several other uppercuts used by other characters. | |||
|- | |||
! Dash attack | |||
| || Attempts a shoulder tackle, but trips and rolls forwards, ending up back in his feet. || A comical variation of Captain Falcon's. | |||
|- | |||
! Forward smash | |||
| Hammer Arm || Raises a mallet with both hands, then slams it on the ground in front of himself, jumping slightly. || See forward aerial. Also similar to King Dedede's. | |||
|- | |||
! Down smash | |||
| Bomb Arm || Places two bombs at his sides, which then explode. || See side special. Similar to Mega Man's, as well as Bomberman's in ''Super Smash Flash 2''. | |||
|- | |||
! Up smash | |||
| || Raises upwards a random badge depicting an item (Super Mushroom, Triforce...), then holds it above his head. || Similar to Pac-Man's, also inspired by Link's item-holding pose in his source games. | |||
|- | |||
! Neutral aerial | |||
| || Strikes a pose with his leg outstretched. || The classic ''Smash'' neutral aerial used by Mario, Link, Fox and several other characters. | |||
|- | |||
! Forward aerial | |||
| Hammer Arm || Swipes a mallet in front of himself in a downward arc. Can meteor. || One of the available arm types, a hammer which slams badges sideways. Also inspired by Kirby's aerial Hammer in ''Melee''. | |||
|- | |||
! Back aerial | |||
| Claw Arm || Pinches behind himself with a Claw Arm. Deals multiple hits and decent damage, but has low knockback. || See grab. Similar to Mr. Game & Watch's. | |||
|- | |||
! Up aerial | |||
| || Headbutts upwards. || Inspired by Ness's. | |||
|- | |||
! Down aerial | |||
| Stick Arm || Pokes downwards with the Stick Arm. Its tip can meteor. || One of the available arm types, a stick which pokes downwards. | |||
|- | |||
! Grab | |||
| Ultra Claw || Stretches a Claw Arm forwards. Has long range, and can act as a grab aerial and tether. It can also grab items. || The basic Arm type, used to grab badges like in actual claw machines. Also inspired by the {{s|wikipedia|Ultra Hand}}. | |||
|- | |||
! Pummel | |||
| || Headbutts the opponent. || Generic, similar to Mario's. | |||
|- | |||
! Up throw | |||
| || Swipes the Claw Arm upwards, releasing the opponent. || Generic, similar to Jigglypuff's. | |||
|- | |||
! Forward throw | |||
| || Swipes the Claw Arm forwards, releasing the opponent. || Generic. | |||
|- | |||
! Back throw | |||
| || Spins around several times, then releases the opponent behind himself. || Based on Mario's. | |||
|- | |||
! Down throw | |||
| || Swipes the Claw Arm downwards, slamming the opponent on the ground. || Generic, vaguely inspired by Samus's. | |||
|- | |||
! Floor attack | |||
| Hammer Arm || Spins a mallet around himself while getting up. || See forward aerial. Similar to King Dedede's and Mr. Game & Watch's. | |||
|- | |||
! Edge attack | |||
| || Climbs the ledge, headbutting forwards. || Generic. | |||
|- | |||
! Neutral special | |||
| Badge Toss || Throws forwards a random badge depicting a common enemy (Goomba, Waddle Dee, Octorok...). The badge is affected by gravity, so it moves in an arc. It disappears on contact with anything, but can be air grabbed and rethrown; this does not limit the Arcade Bunny's ability to use the move. It can also be reflected. || The Arcade's namesake, badges depict elements (characters, enemies, objects...) from several games. They can be obtained from claw machines, and are affected by gravity and interact with each other. | |||
|- | |||
! Side special | |||
| Bomb || Holds a bomb in his hand, being able to aim it upwards or downwards, then throws it. The bomb explodes on contact with anything and generates a push effect outside its damaging area. If not thrown in time the bomb explodes, damaging the Bunny but dealing no knockback. || One of the available arm types, a bomb whose explosion pushes badges. Also inspired by Kirby's {{s|wikirby|Bomb}} copy ability. | |||
|- | |||
! Up special | |||
| Claw Arm || A Claw Arm quickly descends from the top of the current viewport, catching the Arcade Bunny and lifting him upwards. The arm can be fully controlled, but drops the Bunny on its own after a while, leaving him helpless. The descending arm deals minor damage to opponents. || Based on how the actual Claw Arm works. | |||
|- | |||
! Down special | |||
| Badge Shield || Pulls out a large badge depicting a shield or shield-like object (Hylian Shield, Mirror Shield, [[Brick block]]...), which acts as a reflector and protects the Bunny from direct attacks. However, if damaged enough it breaks, dealing minor knockback to the Bunny. || Based on [[Mirror Shield]], also similar to [[Guardian Orbitars]]. | |||
|- | |||
! Final smash | |||
| Badge Arcade || The Arcade Bunny exits the stage end jumps in the foreground, behind a glass pane. The stage then acts as a claw machine: the Bunny has three attempts to move a Claw Arm to catch enemies and drag them offstage. The attack passes through soft platforms and acts as a grab. || Based on the actual Arcade's main mode, whose goal is catching as many badges as possible. Also conceptually similar to Snake's and Zero Suit Samus's. | |||
|} | |||
==Terra Branford== | |||
<div style="float:right">[https://en.wikipedia.org/wiki/File:Terra_Branford_N.png https://upload.wikimedia.org/wikipedia/en/thumb/2/23/Terra_Branford_N.png/225px-Terra_Branford_N.png]</div> | |||
One of the main characters of ''[[Final Fantasy]] VI''. A young woman with magic powers enslaved by the Gestahlian Empire, who once freed from its control sides with the rebellious Returners and embarks into a quest to find out more about her own origins. | |||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] ''Final Fantasy VI'' is a popular game, often regarded as one of the best in the series as well as one of the best SNES games overall. It was also the last main-series Final Fantasy game to debut on a Nintendo console. | |||
*[[Image:Buff.png|16px]] The current magic users in Smash do not fully exploit the potential of an actual elemental mage: [[Robin]] uses magic only in his specials, and [[Zelda]]'s standard attacks are pretty generic. | |||
*[[Image:Nerf.png|16px]] While popular, ''Final Fantasy VI'' is definitely not a current game, nor one which has developed its own sub-series like ''Final Fantasy VII''. There have been recent ports, however. | |||
*[[Image:Nerf.png|16px]] Terra would be the second character from an already represented 3rd-party series, which might or might not be a problem. | |||
*[[Image:Nerf.png|16px]] Technically she'd be yet another sword user. | |||
===Attributes=== | |||
*Part of Terra's moveset is based on her sword, and is overall similar to Marth/Lucina in concept (quick swordfighter). | |||
*Most of her attacks, however, rely on her magic powers. Several of them, including standard attacks, are projectiles and/or have long range. | |||
*To compensate, her ground speed is relatively low. | |||
*Overall, her attacks are mostly inspired by her ''Dissidia'' versions, her source game and (sometimes) the ''Kingdom Hearts'' series. Some are adapted from similar characters already in Smash. However, many of her moves have different properties than the original. | |||
{{clrr}} | |||
===Moveset=== | |||
{| class="wikitable" | |||
|- | |||
! !! Name !! Description !! Origin/rationale | |||
|- | |||
! Neutral attack | |||
| || A quick slash > slash > fireball combo. || Similar to [[Robin]]'s jab. | |||
|- | |||
! Forward tilt | |||
| || Slashes her sword downwards in an arc, from slightly behind her head to in front of her. || Inspired by every character's attacking animation when equipped with a sword in FF6. Also similar to [[Marth]]'s forward smash. | |||
|- | |||
! Down tilt | |||
| || Quickly swipes her sword along the ground. || Shared with other sword-wielding characters, such as [[Link]]. | |||
|- | |||
! Up tilt | |||
| || Slashes upwards in an arc, from the ground to above her head. || One of Terra's attacks during chase sequences in Dissidia; also vaguely similar to [[Bayonetta]]'s up tilt. | |||
|- | |||
! Dash attack | |||
| || Dashes forwards and swipes her sword horizontally, its blade on fire. || Terra uses her sword to cast fire magic in the arcade ''Dissidia''. Also similar to [[Corrin]]'s forward tilt. | |||
|- | |||
! Forward smash | |||
| Thunder/Thundara/Thundaga || A row of lightning bolts appears in front of Terra, covering a distance proportional to the attack's charge. [[Paralyze]]s foes. || The standard lightning-elemental series of attacks in the FF series. Its behavior here is inspired by how Thunder works in ''Kingdom Hearts: 358/2 Days'', as well as one of Kefka's Thundaga attacks in ''Dissidia''. | |||
|- | |||
! Down smash | |||
| Meteor || Summons a meteor in front of herself, slightly above her head, then drops it down. The meteor can drop down ledges, and if it hits the ground it releases small damaging particles. Charging the attack makes the meteor bigger, and if charged enough it can [[meteor smash]] opponents. Reflectable. || Meteor is a recurring spell in the FF series, often one of the later and most powerful ones. Conceptually similar to [[Villager]]'s forward smash. | |||
|- | |||
! Up smash | |||
| Flood || Summons a pillar of water in front of herself, its height proportional to the attack's charge time and varying from about 1x to 1.5x Terra's height. || A recurring water-based attack. Though not present in the original FF6, it is used by Terra in ''Dissidia''. Also conceptually similar to [[Palutena]] and [[Bayonetta]]'s up smashes. | |||
|- | |||
! Neutral aerial | |||
| Chaos Wave || Terra surrounds herself in a damaging purple aura. || Inspired by Maduin's (Terra's father) attack in FF6. | |||
|- | |||
! Forward aerial | |||
| Blizzara || Three ice spheres coalesce in front of Terra, merging into a single ball which is then shot forwards. The point of convergence of the three spheres is a sweetspot which [[freeze]]s opponents. The single ball can be reflected. || Inspired by Terra's Blizzara in ''Dissidia''. | |||
|- | |||
! Back aerial | |||
| || A quick backwards sword swipe. || Similar to [[Ike]]'s. | |||
|- | |||
! Up aerial | |||
| Holy || Terra raises her hand, generating a quick burst of light which immediately turns into three (reflectable) white spheres which quickly spiral upwards. Getting caught into the initial burst means having to go through the whole attack. || A recurring spell, usually the most powerful light-based attack and naturally available to Terra. Its behavior is vaguely inspired to the animation of its FF6 version. Also conceptually similar to [[Mega Man]]'s up aerial. | |||
|- | |||
! Down aerial | |||
| Thunder || Shoots a lightning bolt downwards from her hand. Her palm is a sweetspot with a meteor effect. || See forward smash, also similar to [[Robin]]'s. | |||
|- | |||
! Grab | |||
| || Grabs the foe with her hand. || Generic. | |||
|- | |||
! Pummel | |||
| || Hits the foe with her sword. || Generic. | |||
|- | |||
! Up throw | |||
| Holy || Throws the foe upwards, then shoots five spheres of light which converge on them. || Similar to how Holy works in ''Dissidia''. | |||
|- | |||
! Forward throw | |||
| Fire || Throws the foe upwards and in front of herself, following with three homing fireballs. The fireballs combo into each other, but can be intercepted and reflected by other fighters. || Conceptually similar to [[Mewtwo]]'s. | |||
|- | |||
! Back throw | |||
| || Throws the opponent backwards and slashes them upwards with her sword. || Original. | |||
|- | |||
! Down throw | |||
| Graviga || A sphere of darkness engulfs the opponent, crushing them. The most damaging of Terra's throws, but also the one with the least knockback. || A recurring spell which damages its target for 3/4 of its current HP. Terra can learn it naturally in FF6. | |||
|- | |||
! Floor attack | |||
| || Swipes her sword forwards, then backwards while getting up. || Shared with other sword-wielding characters. | |||
|- | |||
! Edge attack | |||
| || Climbs up, then swipes her sword horizontally. || Shared with other sword-wielding characters. | |||
|- | |||
! Neutral special | |||
| Fire/Fira/Firaga || Shoots a fireball, which can be charged by holding the special button, becoming bigger and more powerful but also slower. Reflectable. || The standard fire-elemental series of attacks in the ''Final Fantasy'' series. Partly inspired by Terra's Meltdown in ''Dissidia'', as well as [[Water Shuriken]] and [[Dragon Fang Shot]]. | |||
|- | |||
! Side special | |||
| Riot Blade || Swipes her sword forwards, releasing a X-shaped shockwave which explodes on contact with an opponent. The attack gets stronger as Terra takes damage, becoming multi-hit (up to five hits) at high enough percentages. However, it can be reflected. || Terra's Desperation Attack in FF6, which can be randomly triggered by using a standard attack while at low HP. It first took a X-like shape in ''Dissidia''. Also similar to [[Cloud]]'s [[Blade Beam]]. | |||
|- | |||
! Up special | |||
| Tornado || A tornado engulfs Terra, carrying her upwards and damaging foes caught in it. || A wind-based attack which usually greatly reduces the target's HP. Its behavior here is inspired by its ''Dissidia'' version. Also similar to [[Mach Tornado]] and [[Tornado Hold]]. | |||
|- | |||
! Down special | |||
| Blizzard/Blizzara/Blizzaga || Terra summons a stationary icy sphere in front of herself, which [[freeze]]s opponents on contact. Its size, power and freezing time depend on its charge, however its knockback is always low. Only one sphere can be on the field, and if left untouched it disappears with a weak burst after a while. Has relatively high endlag to make it harder to use while airborne. || The standard ice-elemental series of attacks in the ''Final Fantasy'' series. Its behavior here is inspired by how Blizzard works in ''Kingdom Hearts: 358/2 Days''. | |||
|- | |||
! Final smash | |||
| Trance || Terra morphs into her Esper form, flies above the stage and casts Ultima: a sphere of light appears in the middle of the stage and starts growing, dealing continuous damage before exploding with high knockback. || Terra's unique ability in FF6, where she turns into an Esper gaining a temporary power boost. Ultima is usually the strongest spell in the ''Final Fantasy'' games where it appears, manifesting as a sphere of light. Its behavior here is also similar to a stage-wide [[Smart Bomb]]. | |||
|} | |||
==Shovel Knight== | |||
[[File:Shovel Knight amiibo (Shovel Knight series).png|right|200px]] | |||
The main character from the eponymous game, literally a knight armed with a shovel complemented by several magical relics. After the disappearance of his lover Shield Knight, he embarks in a quest to defeat the Order of No Quarter and the evil Enchantress. | |||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] He's overall a popular pick to represent independent developers. | |||
*[[Image:Buff.png|16px]] His source game also takes heavy inspiration from classic {{uv|Mega Man}}, {{uv|Mario}} and {{uv|Zelda}} games: thus, he could work as a tribute to the many series to which even ''Smash'' owes its success. | |||
*[[Image:Buff.png|16px]] His game is published by Nintendo itself in Japan, and he is the first independent character to get his own [[amiibo]]. | |||
*[[Image:Nerf.png|16px]] Despite his popularity in some contexts, he remains a character from an independent developer and as such lacks global relevance when compared to pretty much every current character. Plus he has starred in only one game so far (excluding cameos). | |||
*[[Image:Nerf.png|16px]] While his shovel would definitely be an original weapon, in practice it wouldn't behave that much differently from swords, especially bigger ones. | |||
===Attributes=== | |||
*Shovel Knight mainly fights with his shovel, obviously. | |||
*Relics from his source game are also integrated as special moves and sometimes as normal attacks, to give him more variety. Unlike the source game, which features a magic meter, they have unlimited uses. | |||
*Some of his moves, especially custom ones, are taken from Plague Knight's playable appearance as well as Custom Knight (Shovel Knight's customizable [[amiibo]] version). | |||
*His mobility is kind of low, especially in the air. | |||
*He possesses a single midair jump, a somersault which in his source game is used as his jumping animation when wearing the Gold Mail, as well as the actual double jump available to Custom Knight. | |||
===Moveset=== | |||
{| class="wikitable" | |||
|- | |||
! !! Name !! Description !! Origin/rationale | |||
|- | |||
! Neutral attack | |||
| || A simple digging motion which comboes into itself if the foe is close enough. It also digs up some lightly damaging dirt. || Shovel Knight's standard attack in his source game. Similar to [[Roy]]'s jab. | |||
|- | |||
! Forward tilt | |||
| || Quickly jabs his shovel forwards. Has a longer reach than his jab. || Inspired by the end of Shovel Knight's standard attack animation in his source game. | |||
|- | |||
! Down tilt | |||
| Drop Spark || Plants his shovel into the ground diagonally in front of him, creating a small damaging shockwave. || An extra ability unlockable from the weapon smith, activated when using his normal attack at full health and possibly inspired by [[Link]]'s Sword Beam. Also similar to [[Cloud]]'s [[Blade Beam]]. | |||
|- | |||
! Up tilt | |||
| || Supporting himself with his shovel planted into the ground, headbutts upwards hitting the opponent with the horns on his helmet. || Original. Vaguely similar to King Dedede's up tilt. | |||
|- | |||
! Dash attack | |||
| || Plants his shovel into the ground and dashes forward, raising damaging dirt. || Original. Somewhat similar to Polar Knight's and Mole Knight's dashing attacks. | |||
|- | |||
! Forward smash | |||
| Charge Handle || Raises his shovel, then smacks it in front of himself. || An ability Shovel Knight can unlock at the blacksmith in Armor Outpost. Also similar to Peach's forward smash. | |||
|- | |||
! Down smash | |||
| Fishing Rod || Pulls out a fishing rod with a big anchor as its hook, then drops the anchor in front of himself. The anchor can fall of ledges, damaging opponents both when falling and, to a lesser extent, when rising back up. It can also be used to retrieve light [[item]]s. || A relic bought from Chester in the village, used to fish up various objects from holes as well as treasure bags dropped by Shovel Knight himself upon defeat. Similar to [[Villager]]'s forward smash. | |||
|- | |||
! Up smash | |||
| Trench Blade || Forcefully digs upwards, from the ground to above his head. || Named after an ability unlocked at the blacksmith, which allows Shovel Knight to dig up dirt piles in a single swipe. Very similar to [[Cloud]]'s up smash. | |||
|- | |||
! Neutral aerial | |||
| || Same as his neutral attack. || Based on Shovel Knight's standard aerial attack in his source game. | |||
|- | |||
! Forward aerial | |||
| Dust Knuckles || Dons a gauntlet and punches forwards. He can punch up to tree times, and if he hits a target he is propelled forwards. || A relic found in the Lost City, Mole Knight's level. It allows Shovel Knight to advance in the air if he hits a solid object. | |||
|- | |||
! Back aerial | |||
| || Hits backwards with his shovel. || Original. Similar to several swordfighters' back aerial. | |||
|- | |||
! Up aerial | |||
| Rising Dagger || Drills upwards with a dagger, dealing multiple hits and gaining a little height (though not enough to be a reliable recovery). || A relic available to Custom Knight only. | |||
|- | |||
! Down aerial | |||
| || Points his shovel downwards and dives down. Can be interrupted by any other attack. || Based on Shovel Knight aerial attack in his home game. Also similar to [[Link]]'s down aerial. | |||
|- | |||
! Grab | |||
| || Grabs the opponents with one hand. || Generic. | |||
|- | |||
! Pummel | |||
| || Hits the opponent with the blade of his shovel. || Original. | |||
|- | |||
! Up throw | |||
| || Throws the opponent upwards, then headbutts them with his horned helmet. || Original. | |||
|- | |||
! Forward throw | |||
| || Hits the opponent with a golf club-style motion of his shovel. || A variation of Charge Handle. | |||
|- | |||
! Back throw | |||
| || Same as his forward throw, but backwards. || Same as his forward throw. | |||
|- | |||
! Down throw | |||
| || Digs a hole, then [[bury|buries]] the opponent in it. || Original | |||
|- | |||
! Floor attack | |||
| || Hits forwards, then backwards with his shovel while getting up. || Generic. | |||
|- | |||
! Edge attack | |||
| || Swipes his shovel forwards while climbing the ledge. || Generic. | |||
|- | |||
! rowspan="3" | Neutral special | |||
| Flare Wand || Points a magic scepter in front of him, shooting a fireball which travels in a straight line. || A relic found in Pridemoor Keep, King Knight's stage. Chosen to represent King Knight's playable role. Also similar to [[Lucas]]'s [[PK Fire]]. | |||
|- | |||
| Chaos Orb || Shoots a green orb which bounces along terrain. Up to two orbs can be onscreen at the same time. || A relic bought from Chester in the Village. | |||
|- | |||
| Alchemy Coin || Drops a coin which spins along the ground, briefly [[paralyze|paralyzing]] opponents. Any attack from any character makes the coin change direction, but it won't harm the Shovel Knight who threw it. || A relic found in the Explodatorium, Plague Knight's stage. It turns weak enemies into gold on contact. | |||
|- | |||
! rowspan="3" | Side special | |||
| Propeller Dagger || Wields a dagger and quickly dashes forwards. Contact with opponents and walls makes him bounce off. Does not cause helplessness, but can be used only once before landing. || A relic found in the Flying Machine, Propeller Knight's level. | |||
|- | |||
| Tow Anchor || Wielding a huge anchor, throws himself in a horizontal arc. The attack cannot snap on [[ledge]]s during the falling portion. || A relic exclusive to Custom Knight. Works similarly to [[Back Slash]]. | |||
|- | |||
| Fleet Flask || Drinks a red potion (attacking him in this state interrupts the move), then starts running at high speed damaging opponents in his path. Shovel Knight can jump during the dash, even in in midair. The dash ends when crashing into a wall, or can be interrupted by using a neutral aerial / dash attack or by turning around. || An arcanum available to Plague Knight, as well as a relic available to Custom Knight. Similar to [[Super Speed]] and [[Clown Kart Dash]]. | |||
|- | |||
! rowspan="3" | Up special | |||
| Staff of Surging || Wielding a magic staff, shoots himself diagonally upward while surrounded by a swirling purple aura, damaging opponents in his path. || An arcanum not available to Shovel Knight, but to Plague Knight, found in his own Explodatorium. Chosen to represent Plague Knight's playable role. | |||
|- | |||
| Bomb Burst || Creates an explosion around himself, damaging opponents and shooting himself upwards. Can be angled. || One of Plague Knight's basic attacks, also available to Custom Knight. Also similar to [[Rocket Jump]]. | |||
|- | |||
| Vat || A vat of purple liquid appears under Shovel Knight, acting as a platform. The vat falls down after a short while, exploding on contact with the floor or an opponent. Only one vat can be in play at a time. || One of Plague Knight's arcana. (Note: Shovel Knight has little to no vertical recovery options in his source game.) | |||
|- | |||
! rowspan="3" | Down special | |||
| Phase Locket || A counterattack. Shovel Knight raises the Phase Locket to block an incoming attack. For a time proportional to the blocked attack's strength he then becomes immune to all attacks, grabs and hazards, and all of his attacks pierce through shields. However, the invincibility period becomes shorter and shorter with each use, recharging over time. || A relic found in the Lich Yard, Specter Knight's level. Chosen to represent Specter Knight's playable role. In the source game it is not a counterattacks and does not decay with each use: rather, it can be activated anytime and protects Shovel Knight from all damage for a short while. Its properties here are partly inspired by [[Witch Time]]. | |||
|- | |||
| Berserker's Brew || Shovel Knight drinks a blue potion (attacking him in this state interrupts the move), gaining temporary heavy [[armor]]. However, in this state he takes more damage from enemy attacks, and is still vulnerable to grabs. After the effect runs out, the move cannot be used for a while. || An arcanum available to Plague Knight. In the source game it completely negates knockback, but it does not make enemy attacks more damaging. | |||
|- | |||
| Leech Liquid || Shovel Knight drinks a potion (attacking him in this state interrupts the move): for a short while he recovers some health for every attack successfully landed. After the effect runs out, the move cannot be used for a while. || One of Plague Knight's arcana. | |||
|- | |||
! Final smash | |||
| Troupple Dance || Shovel Knight raises a Troupple Chalice. The Troupple King appears in the background, summoning a swarm of troupples which jump around the stage, damaging opponents. || The Troupple King, a trout/apple hybrid worshipped by some as a deity, aids Shovel Knight by granting him beneficial magical ichors held in special chalices. Smaller troupples accompany the King during his dances, and can be also fished up in several levels to obtain a random ichor. The move itself works similarly to {{SSB4|Pit}}'s [[Palutena's Army]]. | |||
|} | |||
==Quote/Curly Brace== | |||
<div style="float:right">[http://cavestory.wikia.com/wiki/File:JAPQoute.png http://vignette2.wikia.nocookie.net/c__/images/c/cf/JAPQoute.png/revision/latest/scale-to-width-down/150?cb=20120925090301&path-prefix=cavestory&.png][http://cavestory.wikia.com/wiki/File:JAPCurly.png http://vignette1.wikia.nocookie.net/c__/images/3/30/JAPCurly.png/revision/latest/scale-to-width-down/183?cb=20120925090153&path-prefix=cavestory&.png]</div> | |||
Quote is the main character of ''{{s|wikipedia|Cave Story}}'', a mysterious, amnesiac and (originally) unnamed traveler who finds himself on a strange floating island, where the wicked Doctor is planning to enslave the peaceful Mimiga. During his travels on the island, Quote finds Curly Brace, which like him is amnesiac and has high proficiency with weapons, protecting a group of Mimiga children. | |||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] He has the potential to be a full gunner, still a largely unexplored archetype. | |||
*[[Image:Buff.png|16px]] For an independent game, Cave Story is notable and well-known, and has already received several ports (including exclusive ones) on Nintendo systems. Its status as a Japanese game also makes it more well-known in ''Smash'''s native Japan. | |||
*[[Image:Nerf.png|16px]] While Quote himself has had some cameos, Cave Story hasn't received any sort of actual sequel (unless the extra stage in Cave Story + is counted) since 2004. | |||
*[[Image:Nerf.png|16px]] Like all independent characters, his global relevance is still overall low. | |||
===Attributes=== | |||
*Quote's defining characteristic is his large arsenal of weapons. | |||
*The large majority of his attacks are projectile-based and very similar to each other; however his main gimmick is being able to swap weapons, completely changing said attacks' properties. Not every weapon from the source game is available this way; some are used only for smash and special attacks: this is to avoid having to juggle too many weapons on the fly while introducing more variety to non-standard attacks. | |||
*His source game's weapon experience system (where his weapons become more powerful by collecting crystals dropped from defeated enemies, and getting hurt makes weapons lose experience) is not implemented; instead his weapons are either assumed to be at maximum level or explicitly charged during gameplay. | |||
*He has a low falling speed to allow more aerial options, like in his source game. | |||
*His midair jump is Booster v0.8, in which he uses his jetpack to propel himself upwards. | |||
*Curly Brace is available as a model swap, like [[Alph]] and the [[Koopalings]]: in the original Cave Story she uses some of Quote's weapons, and in some ports she is fully playable with no mechanical differences. (For simplicity, the player character will be referred to as just Quote.) | |||
===Moveset=== | |||
{| class="wikitable" | |||
|- | |||
! !! Name !! Description !! Origin/rationale | |||
|- | |||
! Down special | |||
| Weapon change | |||
| Cycles his equipped weapon between '''Polar Star''', '''Snake''' and '''Machine Gun''' (signalled by an icon appearing above Quote's head) changing the properties of most of his standard attacks (jab, forward/up tilt, all aerials, up throw): | |||
*the '''Polar Star''' shoots an energy projectile. It has medium range, deals low damage and no knockback, but can be rapid-fired by quickly tapping the attack button. Used for racking up damage, but unable to KO foes. | |||
*the '''Snake''' shoots a spinning, flaming square which moves in a sine-wave motion. It has the longest range of all standard weapons, deals relatively high damage but low knockback. It has the unique property of passing through walls. Used to pick off opponents from afar and disrupt their recoveries. | |||
*the '''Machine Gun''' shoots a burst of larger projectiles which are slightly aimed up or down. It can be rapid-fired by either quickly tapping or holding the attack button, but it quickly runs out of ammunition, thus needing a short time to recharge. It has medium range and deals the most knockback of the three weapons, making it Quote's primary weapon to KO foes, especially in the air. | |||
| In ''Cave Story'', Quote is able to swap weapons on the fly, and each weapon can be used roughly in the same way. | |||
*The Polar Star is Quote's starting weapon, a weak gun stolen from a hermit gunsmith in the first area of the game. | |||
*The Snake can be obtained in the Labirynth by combining the Polar Star with the Fireball. Its projectiles cannot destroy blocks, but pass through walls. | |||
*The Machine Gun can be obtained trading the Polar Star with Curly Brace. It can be rapid-fired, but its ammunition is limited, though it quickly and automatically regenerates. Its properties here are partly inspired by some of [[Mii Gunner]]'s attacks. | |||
|- | |||
! Neutral attack | |||
| || Shoots forwards. || Based on Quote's standard attack in his source game. | |||
|- | |||
! Forward tilt | |||
| || Shoots forwards while walking. || Like [[Mega Man]], Quote can shoot while walking. | |||
|- | |||
! Down tilt | |||
| || Quickly kicks in front of himself. Can [[trip]]. || Original, similar to [[Ness]]'s and [[Zelda]]'s. | |||
|- | |||
! Up tilt | |||
| || Shoots upwards. || Same as his source game, like neutral attack and forward tilt. | |||
|- | |||
! Dash attack | |||
| Blade level 3 || Quote holds the Blade and gets surrouded by a ghostly figure which slashes multiple times around him. || The sword used by King, leader of the Mimiga, which he gifts to Quote. At level 3, it releases King's spirit for a multi-hit attack. | |||
|- | |||
! Forward smash<br />Up smash | |||
| Blade || Quote throws a spinning sword forwards or upwards, respectively. Charging the attack makes the sword bigger and more powerful, but greatly reduces its range. || At level 1 and 2 the Blade is thrown at opponents. At level 2 it is more powerful than at level 1, but its range is decreased. | |||
|- | |||
! Down smash | |||
| Fireball || Points his gun forwards, then shoots a fireball which bounces along terrain. Charging the attack makes the fireball shift from white to red to blue and increases the time it stays in play. || A weapon obtained in the Bushlands/Grasstown, it shoots fireballs which bounce along terrain, overall working similarly to [[Fireball|Mario's Fireball]]. | |||
|- | |||
! All [[aerial attack]]s | |||
| || Shoots a projectile forwards (neutral/forward aerials are almost identical, except Quote moves forwards for his forward aerial), backwards (in which case he turns around before shooting and remains turned around after the attack), upwards or downwards. If equipped with the Machine Gun, each aerial attack pushes quote in the opposite direction. || In his source game, Quote can shoot in the four main directions with little to no change in properties, even in the air. At level 3, shooting upwards or downwards with the Machine Gun in the air pushes Quote in the opposite direction, which can be used to actually fly. | |||
|- | |||
! Grab | |||
| || Grabs the foe with one hand. || Generic. | |||
|- | |||
! Pummel | |||
| || Hits the opponent with his gun. || Generic. | |||
|- | |||
! Up throw | |||
| || Throws the foe upwards and shoots them with a quick burst of projectiles from his current gun. || Based on some of [[Fox]]/[[Falco]]'s throws. | |||
|- | |||
! Forward throw | |||
| || Slashes the foe with the Blade, launching them forwards. || A generic sword attack. | |||
|- | |||
! Back throw | |||
| || Same as his forward throw, but he turns around first. || Same as forward throw. | |||
|- | |||
! Down throw | |||
| Fireball || Places the foe on the ground, then hits them with the Fireball multiple times. Has low knockback. || See down smash. Based on [[Charizard]]'s. | |||
|- | |||
! Floor attack | |||
| || Slashes forwards, then backwards with the Blade. || Generic, inspired by several swordfighters'. | |||
|- | |||
! Edge attack | |||
| || Swipes the ground with his gun. || Generic. | |||
|- | |||
! Neutral special | |||
| Spur | |||
| Swaps his weapon to the Spur and starts charging it, its charge level displayed by a bar above Quote's head. While charging, Quote can move and jump freely, even in midair. Once the button is released, a beam of energy is released in the direction (front, back, up, down (only in the air)) Quote is pointing in. The Spur has four charge levels: | |||
*level 1: works exactly like a Polar Star shot, and can also be rapid-fired | |||
*level 2: a thin, long-ranged beam | |||
*level 3: two thin beams | |||
*level MAX: a single beam, as thick as a Polar Star shot, which deals heavy damage and knockback | |||
| The perfected form of the Polar Star, obtained by never trading it away and bringing it back to the gunsmith. It is unique in the fact that it does not require experience to level up, but it can be leveled up by just charging it; however releasing a shot fully depletes its charge. When rapid-fired, it works like a maximum level Polar Star. Its higher level versions are also similar to [[Robin]]'s [[Thoron]]. | |||
|- | |||
! Side special | |||
| Bubbline || Quote shoots with a bubble gun, surrounding himself with a shield of bubbles which increase in quantity as long as the button is held, able to block projectiles and disrupt enemy attacks. Quote can move freely and even jump in midair while charging. When the button is released, the bubbles are shot in the direction (front, back, up, down (only in the air)) Quote is pointing in. || Also known ad Bubbler, an optional weapon which shoots bubbles. At level 3 its bubbles linger around Quote, creating a shield, before being shot. | |||
|- | |||
! Up special | |||
| Booster v2.0 || Quote uses a jetpack to propel himself in the air. He can move in quick bursts changing direction (up, down, forward, back) as many times as the limited fuel allows. Does not cause helplessness, but once the fuel has fully depleted Quote has to land before being able to use it again (getting hit by enemies does not replenish fuel). || The advanced version of the Booster, developed by professor Booster, with much higher manoeuvrability and fuel capacity. Conceptually similar to [[Robo Burner]] and (somewhat) [[Quick Attack]]. | |||
|- | |||
! Final smash | |||
| Super Missile Launcher || Quote swaps his weapon to the Super Missile Launcher: every attack normally affected by Weapon Change now shoots three quick long-ranged missiles which deal heavy damage and knockback. However, in this state Quote cannot execute his smash attacks, grab/throws and special attacks (except for Booster v2.0). The Final Smash ends either after a certain time, or when the Super Missile Launcher's ammunition runs out. || Quote's most powerful weapon. In the source game it can be used at any time, however its ammunition is limited and has to be replenished with missiles dropped by enemies. | |||
|- | |||
! Taunt | |||
| Nemesis || Quote shoots with the Nemesis, releasing a rubber duck which deals 1% damage and minimal knockback. || An optional weapon, it has the unique property of getting weaker as it levels up: while at level 1 and 2 it shoots lightning bolts, at level 3 it justs shoots a nearly harmless rubber duck. | |||
|} | |||