Editing User:MeatBall104/Changes for the Next Smash Game

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===Yet another alteration to the ledge mechanics:===
===Yet another alteration to the ledge mechanics:===
While I personally like what Smash 4 did with the ledge mechanics, I also think that these changes made the process of getting back to the stage a bit too easy, (not to mention the rather negative opinions on it from the competitive community). With this change, edgehogging IS back in a way, as characters can no longer instantly steal the ledge from others. They CAN, however, grab onto the feet of the hanging character during recovery, (also making things easier for those who can't recover as easily). This however, comes at a cost: When the character who is directly on the ledge climbs back onto the stage, the other character(s) will be sent flying off of their feet, and must attempt recovery again. In contrast however, whichever character is on the bottom of the chain can "climb" their way back up by pressing up on the control stick/D-pad. If anyone who is not on the bottom or the top attempts to do this however, then the whole "ladder" will fall apart.
While I personally like what Smash 4 did with the ledge mechanics, I also think that these changes made the process of getting back to the stage a bit too easy, (not to mention the rather negative opinions on it from the competitive community). With this change, edgehogging IS back in a way, as characters can no longer instantly steal the ledge from others. They CAN, however, grab onto the feet of the hanging character during recovery, (also making things easier for those who can't recover as easily). This however, comes at a cost: When the character who is directly on the ledge climbs back onto the stage, the other character(s) will be sent flying off of their feet, and must attempt recovery again. In contrast however, whichever character is on the bottom of the chain can "climb" their way back up by pressing up on the control stick/D-pad. If anyone who is not on the bottom or the top attempts to do this however, then everyone below him/her will fall off.
 
===Altering how collision between attacks works:===
In previous games, when two characters tried to attack each other directly at once, it was either A: The attacks cancel each other out, or B: One attack will overpower the other and that character will get the hit. Here, I'm changing it so that whenever this happens, each character will ALWAYS suffer the damage and knockback of the opposing attack. Thus, if two characters attempted to Smash attack each other while both at high damage percentages, they will both be launched, and potentially land a Double-KO.


==Conclusion:==
==Conclusion:==
So yeah, that about wraps it up. Feel free to comment on the talk page, but of course keep [[SW:TALK|these]] [[SW:NPA|policies]] in mind. Also, despite my "no touchie" rule on my userpage, you can still feel free to fix any typos or grammatical errors you may find on here; I'm not the kind of person who will freak out when someone does that.
So yeah, that about wraps it up. Feel free to comment on the talk page, but of course keep [[SW:TALK|these]] [[SW:NPA|policies]] in mind. Also, despite my "no touchie" rule on my userpage, you can still feel free to fix any typos or grammatical errors you may find on here; I'm not the kind of person who will freak out when someone does that.

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