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| ''Not complete yet'' | | ''Not complete yet'' |
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| A sprite version of Ness. He's very different from regular Ness, though. Most of his attacks, animations, etc, make homage to EarthBound. He's also much lighter than Ness. | | A sprite version of Ness. He's very different from regular Ness, though. Most of his attacks, animations, etc, make homage to EarthBound. |
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| Classic Ness's moveset: | | Classic Ness's moveset: |
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| Side Smash: Same as Ness but has a random chance of a critical hit.
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| B: PK Powers - Classic Ness can choose lots of PK attacks to use in situations, but he can only use one at a time. They may also need to recharge, but they do so at a good rate. If Classic Ness wants to see which PK he has equipped without using it, he can hold the special move key, which will, if successfully done, make him face the screen and pulse a certain color. | | B: PK Powers - Classic Ness can choose lots of PK attacks to use in situations, but he can only use one at a time. They may also need to recharge, but they do so at a good rate. If Classic Ness wants to see which PK he has equipped without using it, he can hold the special move key, which will, if successfully done, make him face the screen and pulse a certain color. |
| *PK Fire (Red) - Unless regular Ness or Lucas, Classic Ness's PK Fire travels along the ground. It barely does any knockback and can't be spammed as much as theirs. Instead it inflicts the Burn status. | | *PK Fire (Red) - Unless regular Ness or Lucas, Classic Ness's PK Fire travels along the ground. It barely does any knockback and can't be spammed as much as theirs. Instead it inflicts the Burn status. |
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| *PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness! | | *PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness! |
| *PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time. | | *PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time. |
| *PK Flash (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though. | | *PK...Favorite Thing (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though. |
| Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time. | | Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time. |
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| Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks. | | Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks. |
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| FINAL SMASH: *Battle!* - A portal appears by Classic Ness, sucking in anyone nearby. Everybody caught will be jumped by many enemies from EarthBound. Classic Ness makes the final attack to launch everyone. | | FINAL SMASH: *PSI Flash β* - Classic Ness points at the sky and releases a PK Flash while the background turns dark. This huge PK Flash can be controlled like a regular one, but when it explodes, any victims are instantly KO'd. |
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| Nothing really moveset related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic. | | Nothing really special-move related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic. |
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| ==GeoSword==
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| [[File:GeoSword.jpg|270px|thumb|Good luck, GeoSword. ALERT ALERT]]
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| ''Not complete yet''
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| A floaty character that's a bit lighter than Mega Man. It has some palette swaps which turns it into other starships from other Namco games, like Solvalou from Xevious. Note GeoSword itself does not actually talk. Instead it uses random sound clips, like Bosconian's infamous alert sound.
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| GeoSword moveset:
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| Grab: Tractor Beam - Like Pac-Man's SSB4 grab, but more reliable.
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| Side Smash: Boosts a short distance forward. Sends the opponent backward. (Galaga)
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| Up Smash: Backflips multiple times in the air which traps opponents.
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| Down Smash: Fires a shot forwards and backwards. When opponents are next to it, GeoSword is also a hitbox. This hitbox has a good tripping chance. (From Bosconian)
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| B: Laser - GeoSword fires shots that do not do any knockback, only add %, however if at least 10 lasers hit the same opponent in a row, they will have the Burn status, which will make the opponent take even more damage.
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| Side B: Bacura Turret - GeoSword places a Bacura with guns on it. It will alternate between reflecting projectiles and attacking. The Bacura, however, is not invincible and will be destroyed if it takes 8%. Rarely, the regular Bacura may be replaced by a gold one, which has much more attack and defense. It can also heal GeoSword. (Xevious)
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| Up B: Hyperdrive - GeoSword boosts in a selected direction. Has super armor.
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| Down B: Crash Landing - GeoSword dives downwards, if it hits someone it will make a huge multi-hit explosion which causes some recoil damage. Anyone that collides with it in the air will be Meteor Smashed. If GeoSword hits terrain it will bounce off.
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| Final Smash: In Orbit - GeoSword transports everyone to outer space, where they will have to avoid GeoSword's arsenal of weapons. (Sort of based on Galaxian/Galaga)
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| ==Kirby Mix==
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| [[File:Cutter_ice.png|270px|thumb|Kirby Mix mixes up the competition.]]
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| ''If you've seen me on Google+, you'll know I made a lot of different Kirby Movesets, this one is based off Kirby 64''
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| '''Not in detail'''
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| Kirby Mix Moveset
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| A: Sword and Bomb
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| Side A: Rolling Snowball
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| Up A: Super Electric Energy Field
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| Down A: Dynamite Throw
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| Dash Attack: Drill
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| Air: Spike Bomb
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| Forward Air: Refrigerator
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| Up Air: Giant Claws
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| Down Air: Giant Stone
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| Back Air: Swiss Army
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| Grab: Grabs opponent with one hand
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| Pummel: Hits opponent with a glass with second hand
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| Forward Throw: Snowman
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| Back Throw: Tri-Missile Attack
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| Up Throw: Volcano
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| Down Throw: Melting Ice Block
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| Floor Attacks: Lightning Boulder
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| Edge Attack: Lightning Rod
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| B: Giant Spiny Snowflake
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| Side B: Match
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| Up B: Ice Skating
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| Down B: Lightsaber
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| FINAL SMASH: 3 Ability Eclipse Attack (is like Greninja's Final Smash, except even cooler)
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| ==Stari==
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| This is a really obscure character, only appearing in one 1992 game, and he can't even talk. He appears in [[User:KirbysCrazyAppetite/Super Smash Bros. (working title)|the new Smash fangame]] as an unlockable.
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| STARI Moveset (not final)
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| On-Screen Appearance: The VIXIV prematurely ejects him, making him faceplant before getting up.
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| A: 2 punches and a flip kick like Pac-Man
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| Side A: Slashes with a lightsaber
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| Up A: Punches upward three times
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| Down A: Slides along ground
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| Dash Attack: Cartwheels
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| Up Smash: Turns his hair into sharp electric needles. Multiple hits. They make electric noise when hitting opponents
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| Side Smash: Charges up and headbutts
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| Down Smash: Shoots nuclear waste (which poisons) from his hands on the sides of him
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| Item Smash: Does a frontflip while swinging
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| Home Run Smash: Charges and swings dizzily
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| Neutral Air: Spins around, can freeze
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| Forward Air: Thrusts his head downwards similar to a headbutt. The tip of his hair meteor smashes
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| Back Air: Flips and meteor smashes with his sharp hair
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| Up Air: Swipes upward, can paralyze
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| Down Air: Plummets like a missile. Meteor smash is extremely powerful, beating even Ganondorf's
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| B: Color Blaster: Stari charges up shoots a red, blue, yellow, green, pink or orange laser, each doing a different status. He can switch which one he uses by holding B
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| Side B: Gravity: Stari shoots a orb that makes opponents go upwards by trapping them in a bubble. They can break out by mashing keys
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| Up B: Flight: Stari makes trails as he flies around. He can only fly for a few seconds
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| Down B: Crystal Spike: Stari places a crystal on the ground. It does multiple hits to whoever touches it, but anyone can break it by hitting it. It can also expire
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| Grab: Reaches out. (Has a neutral look)
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| Dash Grab: Dashes and reaches out (with an more cautious look)
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| Pivot Grab: Turns and grabs with further reach (while having a happy look)
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| Pummel: Steps on the opponent's foot
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| Forward Throw: Pushes the opponent while about to fall over
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| Back Throw: Stabs opponent with lightsaber, swings and throws them back
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| Up Throw: Grabs the opponent and takes them with him to space and back to the ground. Unlike Kirby's, Meta Knight's, etc, he does a loop while doing so
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| Down Throw: Lays opponent down on the ground and makes it hail on them
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| Edge Attack 0-100%: Gets up quickly and kicks
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| Edge Attack 100-999% (if you can survive this far): Stabs with his lightsaber
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| Trip Attack: Spins like a helicopter on the ground
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| Shield, Rolls, etc: Mostly generic. He does panic when he sidesteps and air dodges
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| Wall Cling: Yes
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| Up Taunt: Points diagonally upward with a happy look. He makes a random sound as he does this. If he has meteor smashed someone and KO'd them, he will point
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| Side Taunt: Touches a flask that blows up in his face. He shakes off the substance.
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| Down Taunt: Dances around. Can last forever until it is interrupted. If anyone is around and presses the taunt key next to Stari, they will dance with him.
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| It is potential that every character in the match can dance, even in 8-player smashes (everyone involved will also look at each other, these vary)
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| Victory Poses (hold down key):
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| F: Does a series of spins and flips and then looks at the camera happily.
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| G: Comes from the sky and slashes with his lightsaber before posing with a serious look on his face.
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| H: Creates colorful beams of light then looks at the screen. He emits a cheesy sounding melody while doing this.
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| Lose: Claps for the winner with a smile.
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| Final Smash: Cosmic Drift: Stari transports everyone in the air to on top of an asteroid, where their movement is limited. Stari has more launch power and can move around freely, easily KO'ing enemies.
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| | =Next character= |
| | '''''Bosconian is next. Alert! Alert!''''' |
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