User:Iron Warrior/Potential list of character changes for SSB6

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The title is self-explanatory, this is a comprehensive list of character changes I believe could or even should be added to the next Smash game. It's a passion project of sorts, I love doing things like this and this is something of a way to release all my pent-up "nerd" energy.

All characters will be done in alphabetical order, with specifics added in at my discretion. I'm editing this page as often as I can, and I intend to complete it before the year is over. I strongly encourage everyone interested to convey suggestions and ideas on the corresponding talk page and ignore SW:OWN if necessary.

Apologies for any inconvenience.

  • Buff Buff (Good)
  • Nerf Nerf (Bad)
  • Change Change (Neutral)
  • Bug fix Bugfix (Depends)

General[edit]

  • Decreased ending lag on perfect shield
  • Increased intangibility on perfect shield
  • Actions always have their normal startup lag out of shield
  • Characters will now always ledge sweetspot while performing select actions
  • Ledge sweetspot improved when sweetspotting from behind
  • Pummels deal more damage
  • Throw animations are universally faster
  • Air dodges have reduced ending lag
  • Spot dodge cancelling removed
  • Directional air dodge travels the same distance across the cast
  • Air dodges have universal startup across the cast
  • Rapid jabs no longer affect the position of all players involved
  • Hitstun cancelling removed
  • Wall grapples reintroduced
  • Counters universally reflect projectiles but cannot work against moves that don't deal damage
  • Any aerial performed from a high enough height will automatically autocancel once the ground is touched
  • Physical hitboxes now universally pass through the stage
  • 0° angle no longer launches at a higher angle once enough knockback is attained

Banjo & Kazooie[edit]

Attributes[edit]

  • Buff Air speed is higher.
  • Buff Jump is higher.

Ground attacks[edit]

  • Buff Neutral attack has increased knockback on the third hit.
  • Buff Forward tilt has increased range.
  • Buff Up tilt has a larger hitbox and increased knockback.
  • Buff Dash attack has larger hitboxes, reduced ending lag, and increased knockback on the initial hitbox.

Aerial attacks[edit]

  • Buff All aerials have reduced ending and landing lag with larger hitboxes throughout.
  • Buff Neutral aerial's loop hits have increased hitstun.
  • Nerf Forward aerial has reduced knockback scaling.
  • Buff Up aerial deals more damage.
  • Buff Down aerial deals significantly more knockback.
  • Change Down aerial descends faster.

Throws/other attacks[edit]

  • Buff Forward and up throws deal increased knockback.
  • Nerf Down throw has reduced bury duration.

Special moves[edit]

  • Buff Breegull Blaster has reduced ending lag, allowing for increased aerial followups.
  • Buff Shock Spring Jump has reduced startup and ending lag, travels faster and higher especially if charged, and the projectile deals increased knockback.

Bayonetta[edit]

Attributes[edit]

  • Buff Bullet Arts deal increased damage.

Ground attacks[edit]

  • Buff All ground moves have reduced ending lag.
  • Buff Neutral attack has reduced startup lag, now being on par with most others of its kind.
  • Buff Forward tilt has reduced startup and ending lag, deals significantly increased damage, has larger hitboxes, there's reduced downtime between hits, and the first two hits have altered angles and increased hitsun to help them connect more consistently.
  • Buff Up tilt's first hit has a new launch angle to help it connect more consistently.
  • Buff Dash attack has significantly reduced startup lag and deals increased knockback.
  • Buff All smashes have increased knockback, reduced startup lag, larger hitboxes, and no longer have sourspots.

Aerial attacks[edit]

  • Buff All aerials have reduced landing lag.
  • Buff Neutral aerial has reduced startup and ending lag.
  • Buff Back aerial's sweetspot deals increased knockback.
  • Buff Up aerial has a larger hitbox.
  • Buff Down aerial has increased priority, larger hitboxes, and the landing hit deals more knockback.

Throws/other attacks[edit]

  • Buff Forward and back throws deal increased knockback.
  • Buff Up and down throws have reduced ending lag.
  • Buff Down throw has significantly increased damage.

Special moves[edit]

  • Buff Bullet Climax deals more damage and its trajectory can be influenced more via angling.
  • Buff Witch Time influences projectile users from a significantly farther range and has a longer freeze duration.

Bowser[edit]

Attributes[edit]

  • Change Walk has a new animation, now resembling the one from his home series.
  • Buff Air speed is higher.
  • Buff Air acceleration is higher.
  • Buff Jump is higher, being much more in-line with his own series.

Ground attacks[edit]

  • Buff Neutral attack has reduced ending lag on the second hit.
  • Nerf Forward tilt deals less knockback scaling and has a smaller hitbox.
  • Buff Up tilt has increased range and less startup and ending lag. It also deals more knockback.
  • Buff Down tilt's second hit is now a semi-spike with a higher trip chance and less ending lag.
  • Buff Dash attack has been changed to resemble Bowser's charging animation from Super Mario 64, dealing much more damage and knockback, having larger and longer-lasting hitboxes with reduced startup and ending lag and super armor throughout the move.
  • Change Up smash's landing hitbox now weakly meteor smashes aerial opponents.
  • Buff Down smash transitions faster to the second hit and has reduced startup and ending lag.
  • Nerf Down smash deals less knockback scaling and has reduced range.

Aerial attacks[edit]

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial's looping hits now utilize the autolink angle and have altered knockback values that allow the hits to connect properly. Additionally, its hitboxes have been altered so it only has two that both send at consistent angles.
  • Buff Forward aerial has less startup lag.
  • Nerf Forward aerial has reduced knockback scaling.
  • Buff Up aerial has less startup lag and a larger hitbox.
  • Buff Down aerial can now sweetspot the ledge, improving its safety while offstage.
  • Nerf Down aerial's landing hitbox is much smaller and has a shorter duration.

Throws/other attacks[edit]

  • Buff Up throw has reduced ending lag and deals more damage.
  • Buff Down throw now has less ending lag.

Special moves[edit]

  • Nerf Fire Breath deals less damage per hit.
  • Nerf Flying Slam has reduced knockback scaling.
  • Buff Bowser can now grab ledges with Flying Slam provided he doesn't hold down during the animation, which will inflict the standard grab release animation on the opponent.
  • Buff Whirling Fortress requires less button mashing to be effective.
  • Buff Bowser Bomb's meteor hitbox is no longer a sourspot. Additionally, the move transitions faster between hits, has much less startup lag, and the landing hitbox is larger.

Bowser Jr.[edit]

Attributes[edit]

  • Buff Walk is faster.
  • Buff Dash is faster.
  • Change Dash, jump, and double jump's animations has been altered.
  • Buff Air speed is higher.
  • Buff Jump is higher and Bowser Jr. can now hover a moderate distance by holding the jump button.
  • Change Bowser Jr. weighs less without his Clown Car.

Ground attacks[edit]

  • Nerf Neutral attack has reduced knockback scaling on the final hit.
  • Buff Forward and up tilts have less startup and ending lag.
  • Buff Down tilt has more range and damage, connects better, has a larger hitbox below Bowser Jr., and now sends the opponent at a semi-spike angle.
  • Buff Dash attack has a significantly larger hitbox and longer deceleration time. It also deals more shield damage
  • Buff Forward smash deals significantly more shield damage.
  • Nerf Forward smash has a smaller hitbox and less knockback scaling.
  • Buff Up smash has larger hitboxes and gained a small windbox that pulls opponents in.

Aerial attacks[edit]

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial has more range, deals more damage, and has increased knockback.
  • Change Forward and back aerials deal significantly more knockback, granting Bowser Jr. two reliable aerial finishers under 130%.
  • Buff Up aerial has a much larger hitbox and can now autocancel in a short hop.
  • Change Up aerial has significantly stronger damage and knockback, hindering its juggling and combo potential, but improving its KO potential.
  • Buff Down aerial has a much higher damage output, less ending lag, and deals greater shield damage.
  • Change Down aerial's last hit is now a meteor smash.
  • Buff Bowser Jr. can now utilize a grab aerial.

Throws/other attacks[edit]

  • Buff Grab can now be used as a wall grapple/tether recovery.
  • Buff Down throw deals more damage and is faster, as well as now being a semi-spike.
  • Buff Up and side taunts now have a hitbox that deal 1% damage and weak set knockback.
  • Buff Side taunt now has a small windbox and is capable of tripping opponents.

Special moves[edit]

  • Buff Clown Cannon deals significantly more damage and knockback, charges faster, travels faster and farther, has a larger hitbox, has a hitbox when decelerating, and regardless of whether it contacts the opponent or not it produces an explosion that is capable of breaking shields.
  • Buff Clown Kart Dash's donut now hits twice on shield, deals significantly more shield damage, and has more horizontal momentum when airborne.
  • Buff Abandon Ship! has more horizontal distance and can now always be used if Bowser Jr. gets hit out of it, improving its recovery potential. The hammer swing is also automatically performed at the apex of the jump, has much more knockback, and increased range. Furthermore, the move now has armor immediately after the jump, increasing its safety.
  • Nerf Abandon Ship now renders Bowser Jr. helpless after the initial jump.
  • Buff Mechakoopa has a larger hitbox, deals more shield damage, and launches Bowser Jr. at a consistent angle when he holds onto it, improving its recovery potential.
  • Change Mechakoopa has less base knockback when Bowser Jr. holds onto it. Additionally, the Mechakoopa walks for a longer time before exploding. Furthermore, the Mechakoopa can now be footstooled, making it lie down in a prone position before exploding like normal.
  • Change The Mechakoopa walks slower.
  • Buff Shadow Mario Paint is now impossible to escape due to angle changes on the hitbox.

Byleth[edit]

Attributes[edit]

Ground attacks[edit]

  • Buff Up tilt has reduced startup and ending lag.

Aerial attacks[edit]

  • Buff Up and down aerials have reduced landing lag.

Throws/other attacks[edit]

  • Buff Up and down throws have reduced ending lag.

Special moves[edit]

  • Buff Failnaught has significantly reduced startup and ending lag with less charge time, being repurposed to function more like a typical projectile.
  • Nerf Failnaught has significantly reduced damage, knockback, and shield damage and its power is boosted less by charging.
  • Buff Areadbhar has reduced startup lag.
  • Buff Sword of the Creator has a larger initial hitbox.
  • Buff Amyr can now be shield-cancelled on startup in a similar manner to Straight Lunge, making it useful as a landing and mixup option due to the super armor.
  • Buff Progenitor God Ruptured Heaven deals increased damage.

Captain Falcon[edit]

Attributes[edit]

Ground attacks[edit]

  • Buff Gentleman now deals much more knockback, making it the second strongest neutral attack in the game.
  • Buff Up tilt has less ending lag and a larger hitbox below Falcon.
  • Buff Forward smash has greatly increased range.
  • Buff Up smash's first hit connects more reliably into the second.
  • Nerf Up smash has a smaller hitbox, more ending lag, and deals less knockback.

Aerial attacks[edit]

  • Buff Neutral aerial's respective hits no longer function like sex kicks, and the first hit has an altered launch angle, improving their reliability.
  • Buff Clean Knee Smash is now a semi-spike, improving its edgeguarding potential. It can additionally now autocancel in a short hop. Its clean hit also has a larger hitbox, overall significantly improving its reliably.
  • Buff Up aerial's late hitbox has more knockback.
  • Change Down aerial's leg hitboxes are now all meteor smashes, while the topmost hitboxes are now spikes.

Throws/other attacks[edit]

  • Buff Grab has more range.
  • Buff Pummel is faster.
  • Buff Forward, back, and up throws have significantly increased knockback, improving their KO potential.
  • Buff Down throw launches opponents at a higher angle and has reduced ending lag.
  • Buff Up taunt now has a hitbox that deals moderate damage and powerful vertical knockback.

Special moves[edit]

  • Buff Falcon Punch has less ending lag and now grants a moderate momentum boost if used in the air.
  • Buff Raptor Boost no longer renders Captain Falcon helpless and has less lag on hit.
  • Change Raptor Boost now consistently meteor smashes in the air.
  • Buff Falcon Dive has much less landing lag, travels more distance, and has less ending lag if it connects.
  • Buff Falcon Kick has less startup, ending, and landing lag and now restores Captain Falcon's midair jump if used while airborne. It also sweetspots the ledge and has a higher launch angle if used while grounded

Charizard[edit]

Attributes[edit]

  • Buff Walking speed is faster.
  • Buff Dashing speed is faster.
  • Buff Air speed is higher, now being among the fastest in the game.
  • Buff Jump is higher and Charizard can now glide.

Ground attacks[edit]

  • Buff Neutral attack's third hit has an altered animation with a much lower launch angle.
  • Buff Forward tilt's sweetspot is larger. Additionally, the move has less ending lag.
  • Nerf Forward tilt has reduced range and the sweetspot has less knockback scaling.
  • Buff Up tilt has less ending lag and now boasts intangibility on the wings.
  • Buff Down tilt has much less startup and ending lag and has a larger hitbox.
  • Nerf Up smash has much smaller hitboxes.
  • Buff Down smash is now visually identical to Ridley's and deals much more knockback.

Aerial attacks[edit]

  • Buff All aerials have less landing lag.
  • Buff Neutral and back aerial's sweetspots are significantly easier to connect with.
  • Buff Neutral aerial has much less ending lag.
  • Buff Forward aerial has a larger hitbox and less ending lag.
  • Nerf Sweetspotted back aerial deals less knockback.
  • Buff Up and down aerials have larger hitboxes and much less startup and ending lag.
  • Change Down aerial no longer has sour spot hitboxes.

Throws/other attacks[edit]

  • Buff Forward, back, and up throws throws deal much more knockback, now KOing reliably around 150%.
  • Buff Up throw can now be steered during descent and can be used as a self-destruct.
  • Nerf Up throw now functions like Flying Slam does on platforms.
  • Buff Down throw deals more damage and has less ending lag.

Special moves[edit]

  • Buff Flamethrower has a larger hitbox and deals more damage per hit.
  • Buff Flare Blitz has much less lag after colliding with opponents and obstacles and deals greater shield damage.
  • Buff Fly travels farther and maintains momentum better at the end of the move.
  • Buff Pokemon Change no longer has downtime and a menu can be used by holding the special button briefly.

Chrom[edit]

Attributes[edit]

  • Buff Jump is higher.

Ground attacks[edit]

  • Buff Up tilt deals increased knockback, an altered animation that increases the hitbox size, and reduced startup and ending lag.
  • Buff Dash attack has increased range and reduced startup and ending lag.
  • Buff Up smash has increased damage and reduced ending lag.

Aerial attacks[edit]

  • Buff Neutral aerial's first hit has an altered angle that makes it connect more consistently and increased hitstun to help it combo better.

Throws/other attacks[edit]

  • Buff All throws deal significantly increased damage.

Special moves[edit]

  • Buff Double-Edge Dance deals increased damage on all hitboxes and increased hitstun on all connecting hits.
  • Buff Soaring Slash snaps to ledge while rising, effectively increasing its vertical distance and improving its recovery potential.
  • Buff Counter initiates faster and has a larger hitbox and longer duration upon activation.

Cloud[edit]

Attributes[edit]

Ground attacks[edit]

  • Buff Forward tilt has significantly increased range.
  • Buff Down tilt has reduced landing lag.
  • Buff Forward smash's first two hits have altered launch angles and increased hitstun that allow them to connect better.

Aerial attacks[edit]

  • Buff Neutral and up aerials have larger hitboxes.
  • Buff Forward aerial has a higher launch angle on the grounded spike.
  • Nerf Forward aerial has smaller hitboxes.

Throws/other attacks[edit]

  • Buff Grab has reduced startup lag and increased range.
  • Buff All throws have significantly reduced ending lag.
  • Buff Up throw has significantly increased knockback scaling.
  • {[buff|Down throw has a higher launch angle.}}

Special moves[edit]

  • Buff Blade Beam has less startup and ending lag.
  • Buff Cross Slash's connecting hits have altered launch angles and increased hitstun that allow them to connect more reliably.
  • Buff Climhazzard snaps to ledge earlier and more reliably, the descending hitbox consistently meteor smashes, and the initial hit has a higher launch angle that lets it connect into the descending hit more reliably.
  • Buff Finishing Touch deals significantly more knockback, the aerial version no longer deals less, and it has reduced startup and ending lag.

Corrin[edit]

Attributes[edit]

  • Buff Walk is faster.
  • Buff Dash is faster.
  • Buff Air speed is higher.
  • Buff Jump is higher.

Ground attacks[edit]

  • Buff Forward tilt has a larger hitbox.
  • Buff Up tilt has a larger hitbox and reduced startup and ending lag.
  • Buff Down tilt has reduced knockback scaling and less startup and ending lag.
  • Buff Dash attack travels faster and farther and deals more damage and shield damage.
  • Nerf Forward smash has reduced charge time and the charge hitbox has increased SDI multipliers and shield pushback.
  • Buff Up smash has a larger hitbox and deals increased knockback.
  • Buff Down smash has less startup and ending lag and a lowered launch angle.

Aerial attacks[edit]

  • Buff All aerials have reduced ending and landing lag.
  • Buff Forward aerial has reduced knockback scaling.
  • Buff Back aerial has less startup lag.
  • Buff Down aerial deals increased damage and knockback.
  • Change Down aerial descends faster.

Throws/other attacks[edit]

  • Buff Forward and back throws have increased knockback.
  • Buff Down throw has a faster animation with reduced ending lag and its knockback scaling now matches up throw's, allowing it to be used as a DI mixup to KO even earlier.

Special moves[edit]

  • Buff Dragon Fang Shot has reduced startup and ending lag and requires less charge time.
  • Buff Dragon Lunge has increased knockback scaling on the dash.
  • Buff Draconic Ascent has reduced startup lag and travels farther with a higher launch angle and increased knockback scaling.
  • Buff Counter Surge initiates faster and has a larger hitbox and longer duration upon activation. Additionally, it has a higher damage multiplier to bolster its effectiveness.

Daisy[edit]

Attributes[edit]

  • Buff Walk is faster.
  • Buff Dash is faster.
  • Buff Air speed is higher.
  • Change Fall speed is higher.
  • Buff Double jump is higher and Daisy now has two of them.
  • Nerf Float is removed.

Ground moves[edit]

  • Buff Neutral attack does increased damage.
  • Buff Forward tilt has a larger hitbox with massively increased knockback.
  • Buff Up tilt has been reverted to Peach's Melee up tilt, with increased damage and knockback and wider horizontal range.
  • Nerf Up tilt has more startup and ending lag and its vertical hitbox is smaller and lost its disjoint.
  • Buff Down tilt has been reverted to Peach's Brawl down tilt, with increased damage and knockback and a larger hitbox. Additionally, it now spikes airborne opponents.
  • Nerf Down tilt has increased startup and ending lag.
  • Buff Dash attack has more range and deals increased damage and knockback.
  • Buff Forward smash has universally larger hitboxes and increased knockback.
  • Buff Up smash has larger hitboxes and its sweetspot deals increased knockback.
  • Buff Down smash deals increased damage and shield damage, hits more frequently, and has a lower launch angle.
  • Nerf Down smash has reduced knockback.

Aerial attacks[edit]

  • Buff Neutral aerial has a larger hitbox, increased hitbox duration, and no longer has a sourspot.
  • Buff Back aerial has reduced landing lag and increased knockback.
  • Buff Up aerial has been reverted to Peach's Brawl up aerial, with increased damage and knockback and a larger hitbox.
  • Nerf Up aerial has reduced horizontal range, can no longer combo reliably, and has increased startup and ending lag.
  • Buff Down aerial has larger hitboxes, deals increased damage, and the loop hits have increased hitsun.

Throws/other attacks[edit]

  • Change All throws use Peach's original throw animations and do not utilize Toad.
  • Buff Forward and back throws deal increased knockback.
  • Buff Up throw has reduced ending lag.

Special moves[edit]

  • Buff Toad initiates faster and has a larger hitbox and longer duration upon activation. Additionally, it now deals increased damage.
  • Buff Daisy Bomber now properly snaps to ledge and will bounce vertically if used while facing a wall.
  • Buff Daisy Parasol travels higher and deals increased damage and knockback.
  • Nerf Daisy is now immediately rendered helpless after Parasol's initial leap, severely reducing the move's horizontal recovery and stalling potential (though it makes the move safer out of shield.
  • Nerf Vegetable deals reduced damage across the board.

Dark Pit[edit]

Attributes[edit]

  • Buff Air speed is higher.

Ground attacks[edit]

  • Buff Forward tilt has a larger hitbox and reduced startup and ending lag.
  • Buff Up tilt has a larger hitbox and its first hit has increased hitstun to help it connect more reliably.
  • Buff Down tilt has reduced ending lag.
  • Buff Dash attack has been reverted to Pit's Brawl dash attack, having increased horizontal reach and a lower launch angle.
  • Nerf Dash attack has reduced vertical reach and can no longer KO due to the new angle.
  • Buff Forward smash deals more knockback and the first hit has increased hitstun and an altered launch angle to connect better into the second.
  • Buff Up smash has larger hitboxes.
  • Buff Down smash has increased knockback and transitions faster between hits.

Aerial attacks[edit]

  • Buff All aerials have reduced landing lag.
  • Buff Neutral and up aerials have significantly larger hitboxes and their loop hits have increased hitstun to help them connect more reliably.
  • Buff Forward aerial has been reverted to Pit's Brawl forward aerial, dealing significantly increased damage and knockback.
  • Nerf Foward aerial has reduced range and increased startup and ending lag.
  • Buff Back aerial has a larger hitbox and its sourspots send at a lower angle with increased knockback.
  • Buff Down aerial has a larger hitbox, reduced startup and ending lag, and increased spike duration and knockback.

Throws/other attacks[edit]

  • Buff Back and up throws deal increased knockback.

Special moves[edit]

  • Buff Silver Bow deals increased damage and knockback and travels significantly faster.
  • Buff Electroshock Arm reflects projectiles at a horizontal angle, has reduced startup and ending lag, sweetspots ledge properly, and travels farther.
  • Buff Power of Flight travels significantly faster, has reduced startup lag, and can now be arced like Lucario's Extreme Speed.

Dark Samus[edit]

Attributes[edit]

  • Buff Dark Samus can now hover a moderate distance by holding the jump button.

Ground attacks[edit]

  • Buff Neutral attack now transitions properly to its second hit and said second hit has reduced ending lag.
  • Buff Forward tilt has reduced startup and ending lag.
  • Buff Dash attack has increased range and reduced startup and ending lag.
  • Buff Forward smash has reduced ending lag and the sweet spot is larger and has increased knockback.
  • Buff Up smash has significantly larger hitboxes and its loop hits have increased hitstun to help them connect more reliably.
  • Buff Down smash has reduced startup and ending lag and increased knockback.

Aerial attacks[edit]

  • Buff All aerials have reduced landing lag.
  • Buff Neutral aerial has reduced ending lag and transitions faster between hits.
  • Buff Forward and up aerial's loop hits have altered angles and increased hitstun to help them connect more reliably.
  • Buff Back aerial has reduced startup and ending lag.
  • Buff Down aerial no longer has sour spots.

Throws/other attacks[edit]

  • Buff Up and down throws have reduced ending lag.

Special moves[edit]

  • Buff Fully charged Charge Shot no longer has extra ending lag.
  • Nerf Charge Shot has reduced shieldstun and hitlag and deals less knockback on high charge levels.
  • Nerf Charge Shot, Missile, and Bomb have reduced priority.
  • Buff Missiles travel faster and Super Missiles have increased knockback.
  • Buff Screw Attack travels farther, has a higher launch angle, larger hitboxes, and the loop hits have increased hitstun and altered launch angles to help them connect more reliably.
  • Buff Bomb gives an increased vertical boost when it explodes on Samus.
  • Nerf Bomb has increased ending lag.

Diddy Kong[edit]

Attributes[edit]

Ground attacks[edit]

  • Buff All ground attacks have larger hitboxes.
  • Buff Forward tilt has reduced startup and ending lag.
  • Buff Up tilt has an altered animation and reduced ending lag.
  • Change Down tilt deals increased knockback.
  • Buff Dash attack has reduced ending lag and knockback scaling.
  • Buff Forward smash transitions faster between hits and the first hit deals increased hitstun and has an altered launch angle to help it connect more reliably.
  • Buff Up smash deals increased knockback.
  • Buff Down smash has a lower launch angle and increased knockback.

Aerial attacks[edit]

  • Buff Neutral aerial has reduced ending lag.
  • Buff Forward, back, and up aerials have increased knockback.
  • Buff Back aerial has larger hitboxes.
  • Buff Up aerial has larger hitboxes and reduced ending lag.
  • Buff Down aerial has larger hitboxes and reduced startup, ending, and landing lag.

Throws/other attacks[edit]

  • Buff Forward and back throws deal increased knockback.
  • Buff Down throw has reduced ending lag and knockback scaling.

Special moves[edit]

  • Buff Peanut Popgun has reduced startup and ending lag and travels faster. Additionally, the explosion deals increased damage, knockback, and shield damage.
  • Nerf Monkey Flip has increased ending lag and deals less damage.
  • Buff Rocketbarrel Boost travels higher and Diddy can act sooner if he is hit out of it.
  • Nerf Banana lingers for a shorter period of time if left on the ground.

Donkey Kong[edit]

Attributes[edit]

  • Buff Air acceleration is higher.

Ground attacks[edit]

  • Buff Neutral attack has reduced startup and ending lag and deals increased damage.
  • Buff Forward tilt deals increased damage.
  • Buff Up tilt has reduced ending lag and larger hitboxes.
  • Buff Up smash has larger hitboxes.
  • Buff Down smash has reduced ending lag and deals increased knockback.

Aerial attacks[edit]

  • Buff Neutral, forward, and down aerials have reduced startup, ending, and landing lag.
  • Buff Neutral, back, and up aerials have larger hitboxes.
  • Change Down aerial no longer has sourspots.

Throws/other attacks[edit]

  • Buff Up and down throws have reduced ending lag and knockback scaling.

Special moves[edit]

  • Buff Giant Punch and Headbutt no longer have sourspots.
  • Buff Aerial Headbutt deals significantly increased knockback.
  • Buff Aerial Spinning Kong travels faster and farther and has increased intangibility. Additionally, grounded Spinning Kong's loop hits have altered launch angles to help them connect more reliably.
  • Buff Hand Slap has reduced ending lag, larger hitboxes, the grounded version now hits aerial opponents, and the first hit of the aerial version and the first hit deals increased hitstun and has an altered launch angle to help it connect better.

Dr. Mario[edit]

Attributes[edit]

  • Buff The base multiplier on Dr. Mario's mobility stats has increased across the board, effectively improving all aspects of his mobility.

Ground attacks[edit]

  • Buff Up tilt deals increased damage and has a larger hitbox with reduced ending lag.
  • Buff Down tilt has reduced ending lag and the sourspot launches at a more inward angle.
  • Buff Dash attack has reduced ending lag and knockback scaling.
  • Buff Down smash has reduced ending lag and larger hitboxes.

Aerial attacks[edit]

  • Buff Forward and down aerials have reduced startup, ending, and landing lag and have lost both of their sour spots.
  • Buff Up aerial has increased base knockback, with knockback scaling compensated. Additionally, the late hit is now a semi-spike.

Throws/other attacks[edit]

  • Buff Forward and up throws have increased knockback scaling, with base knockback compensated.

Special moves[edit]

  • Buff Super Sheet has a larger hitbox and reduced startup and ending lag.
  • Buff Super Jump Punch has increased base knockback, with knockback scaling compensated.
  • Buff Dr. Tornado's armor now enacts in the air and has been changed to super armor. Additionally, it has reduced startup and ending lag and will restore if Dr. Mario is hit out of the move before or after its completion.
  • Nerf Dr. Tornado has less knockback scaling.

Fuck Cunt[edit]

  • nothing
  • this character doesn't deserve shit

Falco[edit]

Attributes[edit]

  • Buff Air speed is higher, now exceeding Fox's.

Ground attacks[edit]

  • Buff Neutral infinite has larger hitboxes.
  • Buff Forward tilt has reduced ending lag.
  • Buff Up tilt's first hit has increased hitstun and an altered launch angle to help it connect better.
  • Buff Down tilt has a larger hitbox.
  • Buff Dash attack has increased range and a lower launch angle.
  • Buff Forward smash's sweetspot has a larger hitbox and has been moved forward on the move.
  • Buff Up smash has an additional hitbox on startup in the same manner as Fox's to help it connect against small opponents, larger hitboxes, and the first hit has increased hitstun and an altered launch angle to help it connect more reliably.
  • Buff Down smash has reduced ending lag.

Aerial attacks[edit]

  • Buff Neutral and forward aerials have larger hitboxes and the loop hits have altered launch angles to help them connect more reliably.
  • Buff Forward aerial has reduced ending and landing lag.
  • Buff Back aerial has larger hitboxes with reduced ending and landing lag.
  • Nerf Back aerial has reduced knockback scaling.
  • Buff Up aerial has reduced ending lag and larger hitboxes.
  • Change Up aerial has a higher launch angle.
  • Buff Down aerial has reduced startup, ending, and landing lag with larger hitboxes.
  • Nerf Down aerial has a shorter hitbox duration.
  • Change Down aerial no longer has sourspots.

Throws/other attacks[edit]

  • Buff Forward throw has increased knockback.
  • Buff Back and up throws now have Falco fire the laser as he's throwing them, removing the possibility to DI out of them and making them more consistent.
  • Buff Up throw has reduced ending lag.
  • Buff Down throw has a higher launch angle and reduced knockback scaling.

Special moves[edit]

  • Change Blaster can now be fired repeatedly by holding down the B button.
  • Buff Blaster can now be autocancelled.
  • Buff Falco Phantasm has reduced startup and ending lag.
  • Buff Fire Bird has reduced startup lag, travels faster and farther, deals increased knockback, has larger hitboxes, transitions faster between hits, and the initial hits have increased hitstun with altered launch angles to help them connect more reliably.
  • Buff Reflector now guarantees a trip on grounded opponents and has reduced ending lag.

Fox[edit]

Attributes[edit]

Ground attacks[edit]

  • Buff Up and down tilts have reduced ending lag.
  • Buff Down tilt has a higher launch angle.
  • Buff Dash attack has increased base knockback, with knockback scaling compensated.
  • Buff Forward smash has larger hitboxes.
  • Buff Down smash has reduced ending lag.

Aerial attacks[edit]

  • Buff Forward aerial has reduced ending and landing lag, deals increased damage, has larger hitboxes, grants an increased hover if used after jumping, and the loop hits have altered launch angles that let them both connect more reliably and drag opponents down more reliably.
  • Buff Back aerial has reduced ending and landing lag, larger hitboxes, and deals increased knockback scaling.
  • Buff Up aerial has larger hitboxes, transitions faster between hits, and the first hit has increased hitstun and an altered launch angle to help it connect more reliably.
  • Buff Down aerial has larger hitboxes, reduced landing lag, and the final hit is now a spike with increased damage and knockback.

Throws/other attacks[edit]

  • Buff Forward, back, and up throws have increased knockback.
  • Buff Back and up throws now have Fox fire the laser as he's throwing them, removing the possibility to DI out of them and making them more consistent.
  • Buff Up throw has reduced ending lag.
  • Buff Down throw has a higher launch angle and reduced knockback scaling.

Special moves[edit]

  • Change Blaster can now be fired repeatedly by holding down the B button.
  • Buff Blaster has reduced startup and ending lag and can now be autocancelled.
  • Buff Fox Illusion has reduced startup and ending lag.
  • Buff Fire Fox has reduced startup lag, travels faster and farther, deals increased knockback, has larger hitboxes, transitions faster between hits, and the initial hits have increased hitstun with altered launch angles to help them connect more reliably.
  • Buff Reflector deals increased knockback and now semi-spikes on contact.

Ganondorf[edit]

Attributes[edit]

  • Buff Air speed is higher.
  • Buff Air acceleration is higher.
  • Buff Jump is higher.
  • Change Falling speed is higher.

Ground attacks[edit]

  • Buff Neutral attack has reduced startup and ending lag and a larger hitbox.
  • Buff Up tilt has a larger hitbox, can now be shield cancelled, no longer has sourspots, and deals increased knockback.
  • Buff Down tilt has reduced startup and ending lag and increased knockback.

Aerial attacks[edit]

  • Buff Neutral aerial has larger hitboxes, transitions faster between hits, has reduced landing lag, and the first hit has increased hitstun with an altered launch angle to help it connect better.
  • Buff Back aerial has a larger hitbox.
  • Buff Up aerial has larger hitboxes, a longer hitbox duration with ending lag compensated, reduced landing lag, and increased damage on the late hit with knockback scaling compensated.
  • Buff Down aerial deals increased damage and knockback and has reduced landing lag.
  • Change Down aerial no longer has sourspots.

Throws/other attacks[edit]

  • Buff Forward, back, and up throws have increased knockback.
  • Buff Down throw has reduced ending lag and knockback scaling.

Special moves[edit]

  • Buff Warlock Punch has increased damage and knockback.
  • Buff Flame Choke has reduced startup and ending lag, travels farther, no longer induces helplessness, and Ganondorf can now manually release opponents in midair by pressing B.
  • Buff Dark Dive travels faster and farther and the late hit has a larger hitbox, increased knockback, and a longer duration.
  • Buff Wizard's Foot has less startup, ending, and landing lag, travels faster while grounded, and now restores Ganondorf's midair jump if used while airborne. It also sweetspots the ledge and has a higher launch angle if used while grounded.

Greninja[edit]

Attributes[edit]

Ground attacks[edit]

  • Buff Forward tilt has reduced startup and ending lag.
  • Buff Up tilt has reduced ending lag and larger hitboxes.
  • Buff Down tilt has increased base knockback, with knockback scaling compensated.
  • Buff Up smash's sweetspot has a larger hitbox.
  • Buff Down smash has larger hitboxes and increased knockback.

Aerial attacks[edit]

  • Buff Neutral aerial has reduced startup and ending lag.
  • Nerf Neutral aerial has a shorter hitbox duration.
  • Buff Back aerial has reduced landing lag and larger hitboxes.
  • Buff Back and up aerial's loop hits transition faster between themselves and have altered launch angles to help them connect more reliably.
  • Buff Down aerial has reduced ending lag, both if it misses and if it connects, and the sour spot launches at a higher angle.

Throws/other attacks[edit]

  • Buff Forward, back, and up throws have increased knockback.
  • Buff Up and down throws have reduced ending lag.
  • Buff Down throw has redistributed knockback and a higher launch angle.
  • Buff Down taunt deals increased damage, knockback, and hitstun and has reduced startup and ending lag with larger hitboxes.

Special moves[edit]

  • Buff Water Shuriken can now be autocancelled and the charged version deals increased knockback.
  • Buff Shadow Sneak has reduced charge time, travels faster, and has reduced startup and ending lag with increased knockback and shield damage.
  • Buff Hydro Pump travels faster and farther, transitions faster to the second dash, and the windboxes deal increased damage and knockback.
  • Buff Substitute initiates faster and has a larger hitbox and longer duration upon activation. Additionally, it has a higher damage multiplier to bolster its effectiveness.

Hero[edit]

Attributes[edit]

  • Buff Air speed is faster.

Ground attacks[edit]

  • Buff All tilts have reduced startup and ending lag.
  • Buff Forward tilt has larger hitboxes, transitions faster to the second hit, and deals increased damage and knockback.
  • Buff Up tilt deals increased knockback.
  • Buff Down tilt has a higher launch angle and redistributed knockback.
  • Buff Dash attack has increased range and reduced startup lag.
  • Buff Up smash has larger hitboxes and reduced ending lag, with a scoop hitbox now being present on Hero's body.
  • Buff Down smash has increased knockback.

Aerial attacks[edit]

  • Buff All aerial attacks have reduced startup, ending, and landing lag.
  • Buff Neutral, up, and down aerials have larger hitboxes and deal increased damage.
  • Buff Forward and back aerials deal increased knockback.
  • Change Down aerial no longer has sour spots.

Throws/other attacks[edit]

  • Buff Forward, back, and up throws deal increased knockback.
  • Buff Up and down throws have reduced ending lag.
  • Buff Down throw has a higher launch angle and reduced knockback scaling.
  • Buff Up taunt now restores 5 MP if the animation completes.

Special moves[edit]

  • Buff Zap's first hit now functions as a disjointed hitbox, meaning it cannot be reflected.
  • Buff Kazap now utilizes super armor.
  • Change Command Selection now offers small visual indicators next to each spell to make it easier to determine which spell Hero is going to use.
  • Buff Hatchet Man has reduced startup lag.
  • Buff Kamikazee deals increased knockback.
  • Buff Magic Burst now has intangibility upon startup and the loop hits deal increased knockback, negating Bowser and Kazuya's Tough Guy mechanic.
  • Buff Heal restores a greater amount of health.
  • Buff Zoom is no longer affected by windboxes, and therefore Hero cannot be killed instantly with moves such as F.L.U.D.D. and Water Gun during the move's startup.

Ice Climbers[edit]

Attributes[edit]

  • Buff The partner Climber has improved AI, no longer being prone to wandering off and self-destructing and taking further action to stay with the leader Climber at all costs.
  • Buff Air speed is faster.

Ground attacks[edit]

  • Buff All tilts have larger hitboxes and reduced ending lag.
  • Buff Forward and down tilts have increased knockback.
  • Buff Down tilt has an increased trip chance.
  • Buff Dash attack has reduced ending lag and knockback scaling.
  • Buff Down smash has increased knockback.

Aerial attacks[edit]

  • Buff All aerials have reduced startup, ending, and landing lag.
  • Buff Neutral aerial has larger hitboxes.
  • Buff Forward aerial has reduced startup and ending lag with larger hitboxes.
  • Buff Down aerial deals significantly increased knockback, launches at a higher, less DI-susceptible angle, and has larger hitboxes with a new landing hitbox.
  • Change Down aerial descends much faster.

Throws/other attacks[edit]

  • Buff Forward and up throws deal increased knockback.
  • Buff Back throw deals less knockback scaling and has reduced ending lag.

Special moves[edit]

  • Buff Ice Shot deals increased damage and hitstun and has reduced startup and ending lag.
  • Change Ice Shot travels faster.
  • Buff Squall Hammer's loop hits deal increased hitstun and have altered launch angles to help them connect more reliably. Additionally, it has larger hitboxes and now sweetspots the ledge.
  • Nerf Squall Hammer deals reduced damage if both Climbers are present.
  • Buff Belay now has significant intangibility frames while the leader Climber is being thrown, it is no longer possible to intercept the move by moving into Nana's path, and it tethers ledge from a farther distance away.
  • Buff Blizzard deals increased damage, increased shield damage, has an increased freeze duration, and has larger hitboxes with reduced startup and ending lag.

Ike[edit]

Attributes[edit]

  • Buff Air acceleration is higher.
  • Change Fall speed is higher.

Ground attacks[edit]

  • Buff Neutral attack has reduced startup lag, transitions faster between hits, and has increased knockback on the final hit.
  • Buff Up tilt and dash attack have reduced startup and ending lag and larger hitboxes.
  • Nerf Up tilt has reduced knockback scaling.
  • Buff Down tilt has reduced ending lag.
  • Buff Forward and up smashes have reduced startup and ending lag.
  • Buff Down smash has reduced ending lag and increased knockback.

Aerial attacks[edit]

  • Buff Neutral aerial has reduced ending lag and increased damage.
  • Nerf Neutral aerial has a shorter duration and increased landing lag.
  • Buff Forward and up aerials have reduced startup and ending lag.
  • Buff Back aerial has larger hitboxes.
  • Nerf Back aerial has reduced knockback scaling.
  • {[buff|Up aerial has a higher, less DI-susceptible launch angle.}}
  • Buff Down aerial has larger hitboxes and reduced landing lag.
  • Change Down aerial no longer has sour spots.

Throws/other attacks[edit]

  • Buff Back and up throws have reduced ending lag.
  • Buff Down throw has reduced knockback scaling.

Special moves[edit]

  • Buff Eruption has higher knockback on lower charge levels, increased shield damage, and reduced startup and ending lag.
  • Buff Quick Draw now exclusively halts momentum on contact, has reduced ending lag if it connects, and increased knockback.
  • Nerf Quick Draw always renders Ike helpless if it misses.
  • Buff Aether snaps to ledge while rising, effectively increasing its vertical distance and improving its recovery potential.
  • Nerf Aether has reduced knockback scaling.
  • Buff Counter initiates faster and has a larger hitbox and longer duration upon activation.

Incineroar[edit]

Attributes[edit]

  • Buff Air speed is higher.
  • Buff Air acceleration is higher.

Ground attacks[edit]

  • Buff Neutral attack transitions faster between hits.
  • Buff Forward and up tilts have larger hitboxes and reduced ending lag.
  • Buff Forward smash has larger hitboxes and the sweet spot now takes priority.

Aerial attacks[edit]

  • Buff Neutral aerial has reduced startup lag.
  • Buff Forward and down aerials have reduced startup, ending, and landing lag.
  • Change Forward, back, and down aerials no longer have sour spots.
  • Buff Back and up aerials have larger hitboxes.
  • Buff Up aerial has reduced ending lag.

Throws/other attacks[edit]

  • Buff Forward throw has increased knockback scaling.
  • Buff Forward and back throws have lower launch angles.
  • Buff Down throw has a higher launch angle and reduced ending lag.

Special moves[edit]

  • Buff Darkest Lariat has reduced ending lag.
  • Buff Alolan Whip has reduced startup and ending lag, increased knockback scaling on the early and clean hits, and travels faster.
  • Buff Cross Chop has reduced ending lag, the initial hits have increased hitstun with altered launch angles to help them connect more reliably, and travels farther.
  • Nerf Revenge has a shorter counter duration, increased ending lag if it misses, and damage stacks less with successful counters.

Inkling[edit]

Attributes[edit]

  • Buff Manually charging Ink has reduced startup and ending lag.

Ground attacks[edit]

  • Buff All ground attacks have reduced ending lag.
  • Buff Up tilt has larger hitboxes.
  • Buff Down tilt has a lower launch angle and deals increased damage.
  • Buff Forward smash deals increased knockback, has reduced startup lag, and the sweet spot now takes priority.
  • Buff Up smash has larger hitboxes, no longer has a sour spot, and the first hit has altered launch angles to help it connect more reliably.
  • Buff Down smash deals increased knockback.

Aerial attacks[edit]

  • Buff Neutral aerial has a longer hitbox duration, larger hitboxes, and increased base knockback with knockback scaling compensated.
  • Buff Forward and down aerial no longer have sour spots and have reduced startup, ending, and landing lag.
  • Buff Back and up aerials deal increased knockback scaling.
  • Buff Down aerial deals increased knockback.

Throws/other attacks[edit]

  • Buff Forward throw now applies ink and has a lower launch angle.
  • Buff Forward and back throws deal increased knockback.
  • Buff Up and down throws have reduced ending lag.
  • Buff Down throw has a higher launch angle.

Special moves[edit]

  • Buff Splattershot has reduced startup and ending lag and deals increased damage per hit.
  • Buff Splat Roller is interruptible faster and has reduced ending lag.
  • Buff Splat Bomb has a larger hitbox.
  • Buff Killer Wail deals increased knockback and gives Inkling full invincibility throughout its duration.

Isabelle[edit]

Attributes[edit]

  • Buff Air acceleration is higher.
  • Change Falling speed is faster.

Ground attacks[edit]

  • Change Neutral attack now guarantees trips.
  • Buff Forward tilt has reduced startup and ending lag.
  • Buff Down tilt deals increased knockback and has a larger hitbox.
  • Buff Forward smash has reduced startup lag and a larger hitbox.
  • Buff Up smash has larger hitboxes.
  • Buff Down smash deals increased knockback, has reduced startup and ending lag, and launches at a lower angle.

Aerial attacks[edit]

  • Buff All aerials have reduced landing lag.
  • Buff Neutral aerial has larger hitboxes and reduced ending and lag.
  • Buff Up and down aerials have reduced startup and ending lag and larger hitboxes.

Throws/other attacks[edit]

  • Buff Grab has reduced startup lag.
  • Buff Forward and up throws have increased knockback.
  • Buff Up and down throws have reduced ending lag.
  • Buff Down throw has reduced knockback scaling.

Special moves[edit]

  • Buff Pocket has reduced startup and ending lag regardless of whether it fails or succeeds.
  • Buff Fishing Rod has larger hitboxes, reduced startup and ending lag, and now functions as a proper command grab.
  • Buff Balloon Trip has increased mobility and velocity.
  • Buff Lloid Trip activates faster, has a larger range of activation, and deals increased knockback.

Ivysaur[edit]

Attributes[edit]

  • Buff Pokemon Change is now executed by simultaneously pressing the special and shield buttons and now has a menu option to manually select any of the three Pokemon.

Ground attacks[edit]

  • Buff All ground attacks have reduced startup and ending lag and larger hitboxes.
  • Buff Forward tilt has increased shieldstun, damage, and shield damage.
  • Buff Down tilt now guarantees trips.
  • Change Down tilt has significantly reduced knockback.
  • Buff Down smash has increased knockback and a lower launch angle.

Aerial attacks[edit]

  • Buff Neutral aerial has larger hitboxes, increased damage, and reduced ending lag.
  • Buff Forward aerial has a higher launch angle.
  • Buff Back aerial deals increased damage.
  • Buff Down aerial no longer has sour spots.

Throws/other attacks[edit]

  • Buff Grab range has been increased.
  • Buff Forward throw has increased knockback and a lower launch angle.
  • Buff Up throw has reduced ending lag and knockback scaling.

Special moves[edit]

  • Buff Bullet Seed has larger hitboxes, deals increased damage, and has reduced ending lag.
  • Buff Razor Leaf has reduced startup and ending lag when it comes into contact with an opponent.
  • Buff Vine Whip has increased tether range and its sweet spot has a larger hitbox.
  • Buff Pokemon Change has been replaced by Solar Beam, a powerful, diagonal projectile with infinite range that provides a small boost to recovery.

Jigglypuff[edit]

Attributes[edit]

  • Buff Air speed is higher, now being the fastest in the game.

Ground attacks[edit]

  • Buff All ground attacks have larger hitboxes.
  • Buff Up tilt has reduced ending lag and no longer has sour spots.
  • Buff Down tilt has reduced startup and ending lag.
  • Buff Dash attack and forward smash's sweet spots have a longer duration.
  • Buff Up smash has reduced startup and ending lag and has increased intangibility.
  • Buff Down smash has reduced startup and ending lag and increased knockback.

Aerial attacks[edit]

  • Buff All aerials have reduced landing lag.
  • Buff Back aerial has larger hitboxes, no longer has sour spots, and no longer causes Jigglypuff to turn around in midair.
  • Buff Up aerial has reduced startup and ending lag and larger hitboxes.
  • Buff Down aerial has larger hitboxes and its loop hits have increased hitstun and altered launch angles to help them connect more reliably.

Throws/other attacks[edit]

  • Buff Back throw deals increased knockback.
  • Buff Up throw deals increased damage and knockback.
  • Buff Down throw has reduced knockback and ending lag.

Special moves[edit]

  • Buff Rollout has reduced charge time, deals increased shield damage, turns faster, has increased momentum in midair, no longer forces Jigglypuff into a helpless-like state if it makes contact with anything, has a larger ledge sweetspot, reduced startup and ending lag, and deals increased knockback at higher charge levels.
  • Buff Pound has increased momentum and reduced startup and ending lag.
  • Buff Sing has reduced startup and ending lag, larger hitboxes, and now induces sleep throughout the entirety of its duration.
  • Buff Rest deals increased initial damage and has reduced startup lag with larger hitboxes.

Joker[edit]

Attributes[edit]

  • Nerf Rebellion Gauge fills more slowly.

Ground attacks[edit]

  • Buff All ground attacks have larger hitboxes.
  • Buff Neutral attack transitions faster between hits.
  • Buff Forward and up tilts have reduced ending lag, increased damage, and their loop hits have increased hitstun and altered launch angles to help them connect more reliably.
  • Buff Dash attack transitions faster between hits and its first hit has increased hitstun and an altered launch angle to help it connect more reliably.
  • Buff Up smash increased knockback.
  • Buff Down smash has reduced ending lag.

Aerial attacks[edit]

  • Buff All aerial attacks have larger hitboxes.
  • Buff Neutral aerial has reduced startup, ending, and landing lag.
  • Buff Forward aerial has reduced ending and landing lag and transitions faster between hits.
  • Buff Forward and up aerials' initial hits have increased hitstun and altered launch angles to help them connect more reliably.
  • Buff Down aerial has reduced ending and landing lag.

Throws/other attacks[edit]

  • Buff Forward, back, and down throws deal increased knockback.
  • Buff Up and down throws have reduced ending lag.

Special moves[edit]

  • Nerf Gun has reduced range and increased landing lag on all variations.
  • Nerf Eiha has reduced range and increased ending lag.
  • Nerf Rebel's Guard and Tetrakarn/Makarakarn have smaller hitboxes and increased ending lag if they fail to activate.

King Dedede[edit]

Attributes[edit]

  • Buff Air speed is higher.
  • Buff Air acceleration is higher.

Ground attacks[edit]

  • Buff Neutral attack has reduced startup lag and increased knockback scaling on the final hit.
  • Buff Forward tilt has reduced ending lag and increased damage.
  • Buff Down tilt has reduced ending lag and larger hitboxes.
  • Buff Forward smash no longer has sour spots and deals significantly increased shield damage.
  • Buff Up smash has larger hitboxes and reduced ending lag.

Aerial attacks[edit]

  • Buff All aerials have reduced landing lag.
  • Buff Neutral aerial has larger hitboxes.
  • Buff Forward aerial has reduced startup and ending lag and increased knockback.
  • Buff Up aerial has a higher, less DI-susceptible launch angle and its loop hits have increased hitstun and altered launch angles to help them connect more reliably.
  • Buff Down aerial has reduced startup and ending lag, larger hitboxes, and no longer has sour spots.

Throws/other attacks[edit]

  • Buff Forward throw deals increased knockback.
  • Buff Back throw deals increased damage and has reduced ending lag with a higher launch angle.
  • Buff Up and down throws have reduced ending lag and knockback scaling.

Special moves[edit]

  • Buff Inhale has reduced startup and ending lag and grants Dedede increased mobility while moving around.
  • Nerf Inhale has reduced priority over attacks.
  • Buff Gordo Throw now has a damage threshold for how easily Gordos can be knocked back and Gordos are now guaranteed to stick to ledges if Dedede initiates the move next to one.
  • Buff Super Dedede Jump's attack deals increased shield damage.
  • Buff Jet Hammer deals increased knockback on all charge levels.

Kirby[edit]

Attributes[edit]

  • Buff Dash is faster.
  • Buff Air speed is higher.

Ground attacks[edit]

  • Buff Up tilt has larger hitboxes.
  • Buff Down tilt has reduced ending lag.
  • Buff Forward smash's sweet spot has a longer duration.
  • Buff Down smash has larger hitboxes.

Aerial attacks[edit]

  • Buff Forward aerial has larger hitboxes.
  • Buff Forward and down aerial's loop hits have increased hitstun with altered launch angles to help them connect more reliably.
  • Buff Up aerial has increased knockback scaling and reduced ending lag with larger hitboxes.
  • Buff Down aerial has reduced startup, ending, and landing lag and deals increased damage.

Throws/other attacks[edit]

  • Buff Forward throw has reduced ending lag and knockback scaling and causes Kirby to pop up less during its animation.
  • Buff Back throw has increased knockback.
  • Buff Up throw has reduced ending lag, increased knockback, and a higher, less DI-susceptible launch angle.
  • Buff Down throw has a lower launch angle and reduced ending lag that allow it to set up tech-chases.

Special moves[edit]

  • Buff Inhale has reduced startup and ending lag.
  • Buff Hammer Flip has larger hitboxes and the aerial version now functions as it did in Brawl while retaining the flame effect and ability to charge the swing.
  • Buff Final Cutter has reduced startup lag, larger hitboxes, has a larger edge sweet spot, travels farther, the descending hitbox consistently meteor smashes and has increased knockback, the initial hit has increased hitstun and an altered launch angle to help it connect into the descending hit more reliably, and all hitboxes deal increased damage.
  • Buff Stone has significantly reduced startup and ending lag, deals significantly increased shield damage, and grants brief intangibility if the opponent hits him while transformed.

Link[edit]

Attributes[edit]

  • Buff Walk is faster.
  • Buff Dash is faster.
  • Buff Air speed is higher.
  • Buff Air acceleration is higher.
  • Nerf Weight is lower.

Ground attacks[edit]

  • Buff Neutral attack transitions faster between hits and has reduced startup lag.
  • Buff Down tilt has reduced ending lag.
  • Buff Dash attack has increased range and reduced startup lag.
  • Buff Up smash has larger hitboxes, transitions faster between hits, and its loop hits have increased hitstun and altered launch angles to help them connect more reliably.
  • Buff Down smash has reduced startup and ending lag and transitions faster between hits.

Aerial attacks[edit]

  • Buff Neutral aerial has reduced startup lag.
  • Nerf Neutral aerial has reduced priority and smaller hitboxes.
  • Buff Forward and up aerials have reduced startup, ending, and landing lag.
  • Buff Back aerial has larger hitboxes, reduced ending lag, transitions faster between hits, and the first hit has increased hitstun and an altered launch angle to help it connect more reliably into the second hit.
  • Buff Down aerial has increased knockback.

Throws/other attacks[edit]

  • Buff Forward and back throws have increased knockback.
  • Buff Back throw has a lowered launch angle.
  • Buff Up throw has increased knockback.
  • Buff Down throw has reduced ending lag.

Special moves[edit]

  • Buff Hero's Bow has reduced startup and ending lag and reduced charge time.
  • Buff Boomerang has reduced ending lag when it comes into contact with an opponent.
  • Buff Spin Attack no longer has sour spots when grounded and the aerial version travels farther.
  • Nerf Spin Attack's grounded sweet spot has reduced knockback.
  • Change Remote Bomb has a reduced explosion timer.
  • Buff Link now retains aerial momentum when using Remote Bomb while airborne.

Little Mac[edit]

Attributes[edit]

  • Buff Initial dash animation has been shortened.
  • Buff Air acceleration is higher.
  • Change Falling speed is lower.

Ground attacks[edit]

  • Buff The final hit of neutral attack's three-hit combo has reduced ending lag.
  • Buff Up and down tilts have reduced ending lag.
  • Buff Down tilt has reduced knockback scaling and a higher launch angle.
  • Buff Up smash has larger hitboxes.

Aerial attacks[edit]

  • Buff All aerials have larger hitboxes with increased damage and reduced ending and landing lag.
  • Buff Neutral aerial deals increased hitstun.
  • Buff Forward and back aerials have reduced startup lag and lowered launch angles.
  • Buff Down aerial has increased base knockback with knockback scaling compensated and no longer has sour spots.

Throws/other attacks[edit]

  • Buff Grab range has been increased.
  • Buff Forward, back, and up throws have increased knockback.
  • Buff Down throw has reduced ending lag.

Special moves[edit]

  • Buff Straight Lunge can be cancelled sooner via shielding or dodging and it and KO Punch have increased knockback on all charge levels and reduced startup and ending lag.
  • Buff Jolt Haymaker travels farther and now restores if Little Mac is hit before or after the animation's completion.
  • Buff Rising Uppercut has increased knockback, snaps to ledge earlier and more reliably, has larger hitboxes, travels farther, and there is no longer a negative multiplier applied to the momentum of the aerial version.
  • Buff Slip Counter initiates faster and has a larger hitbox and longer duration upon activation. Additionally, it has a higher damage multiplier to bolster its effectiveness and reduced ending lag regardless of whether or not it succeeds.

Lucario[edit]

Attributes[edit]

  • Buff Aura's damage multiplier caps at 150%, scales faster as a result, and the base multiplier is higher at 0%.
  • Buff Weight is higher.
  • Change Falling speed is faster.

Ground attacks[edit]

  • Buff All ground attacks have larger hitboxes and reduced startup and ending lag.
  • Buff Neutral attack transitions faster between hits.
  • Buff Down tilt deals increased damage and has a higher launch angle.
  • Buff Up smash's first hit has increased hitstun and an altered launch angle to help it connect more reliably.

Aerial attacks[edit]

  • Buff All aerials have larger hitboxes and reduced startup, ending, and landing lag.
  • Buff Neutral aerial's two hits overlap more, transition faster between themselves, deal increased damage, and have reduced startup and ending lag.
  • Buff Forward aerial deals increased damage and has reduced knockback scaling.
  • Buff Up aerial deals increased knockback.
  • Buff Down aerial deals increased damage, has a lower launch angle, and the first hit has increased hitstun and an altered launch angle to help it connect more reliably into the second hit.

Throws/other attacks[edit]

  • Buff Forward, back, and up throws deal increased knockback.
  • Buff Down throw has a higher launch angle, reduced ending lag, and reduced knockback scaling.

Special moves[edit]

  • Buff Aura Sphere deals increased damage and knockback.
  • Buff Force Palm's grab hitbox is larger and has reduced startup and ending lag.
  • Buff Extreme Speed travels faster, has reduced startup lag, and has larger hitboxes.
  • Buff Double Team initiates faster and has a larger hitbox and longer duration upon activation. Additionally, it has a higher damage multiplier to bolster its effectiveness.