User:DrakRoar/SSBU patch summary
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A quickly navigable compilation of all patch changes found in Ultimate, in the same vein as my Smash 4 compilation. Worth noting is:
- This doesn't include any minor visual changes.
- For moves with changed lag, (*) indicates a frame speed multiplier (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
- Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
- For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames 0-10 (if it's not specified to start on frame 1), this reduces it to frame 9 with a FAF of 28.
- Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
- For moves with changed knockback, (K%) lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.
- Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it.
- 1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0.
Changelist links and dates[edit]
| Patch | Release date | Official notes |
|---|---|---|
| 1.0.0 | December 7, 2018 (only physically) |
N/A |
| 1.1.0 | December 7, 2018 (day 1 patch) |
N/A |
| 1.2.0 | December 13, 2018 | N/A |
| 2.0.0 | January 29, 2019 | [1] |
| 3.0.0 | April 17, 2019 | [2] |
| 3.1.0 | May 30, 2019 | [3] |
| 4.0.0 | July 30, 2019 | [4] |
| 5.0.0 | September 4, 2019 | [5] |
| 6.0.0 | November 9, 2019 | [6] |
| 7.0.0 | January 28, 2020 | [7] |
| 8.0.0 | June 29, 2020 | [8] |
| 9.0.0 | October 13, 2020 | [9] |
| 9.0.1 | October 21, 2020 | [10] |
| 9.0.2 | November 11, 2020 | |
| 10.0.0 | December 17, 2020 | |
| 10.1.0 | December 22, 2020 | [11] |
| 11.0.0 | March 4, 2021 | [12] |
| 12.0.0 | June 29, 2021 | [13] |
| 13.0.0 | October 18th, 2021 | [14] |
| 13.0.1 | December 1st, 2021 | [15] |
Other sources[edit]
- Ruben's Smash Ultimate script viewer (can show differences from 3.0.0 onward)
- General parameter sheet by various dataminers
- Special move parameter sheet
- Ruben and Meshima's Twitter accounts (various posts documenting patch changes)
Universal[edit]
| Mechanic | Version | Changes | Official description |
|---|---|---|---|
| Short hop | 1.1.0 |
|
N/A |
| 1.2.0 |
|
N/A | |
| 2.0.0 |
|
Pressing both jump buttons at the same time will now cause you to Short Hop. | |
| Shield | 3.0.0 |
|
Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield. Shortened the downtime when performing a perfect shield against projectiles. |
| 7.0.0 |
|
Increased shield size. | |
| 9.0.0 |
|
An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixed. unlisted | |
| Dodges | 3.0.0 |
|
Made it easier to be penalized for continuous dodging. |
| 5.0.0 |
|
Previously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing. Now, you will only dodge after landing if you input the direction after landing. | |
| Held items | 1.2.0 |
|
N/A |
| 3.1.0 |
|
unlisted | |
| Final Smash Meter | 4.0.0 |
|
Once the FS Meter is fully charged, the Final Smash must be used within 20 seconds or the FS Meter will reset. Note: This change will not affect Spirits mode. |
| AI | 1.2.0 |
|
Adjusted difficulty of approaching challengers. |
| On-screen appearance | 3.1.0 |
|
unlisted |
| Rapid jabs | 9.0.0 |
|
Made it so the attack does not get neutralized. |
| Stall-then-fall down aerials | 4.0.0 |
|
Immediately descend when using the attack after being launched. |
| Wall jumps | 3.1.0 |
|
After wall jumping, you'll now need to wait longer before wall jumping in the same direction again. |
| Passive shields | 4.0.0 |
|
Characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield. |
| Training mode | 1.1.0 |
|
N/A |
| 3.0.0 |
|
unlisted | |
| 3.1.0 |
|
unlisted | |
| 4.0.0 |
|
The max combo count in Training will stop counting when the opponent can move | |
| 12.0.0 |
|
unlisted | |
| Team battles | 2.0.0 |
|
Fixed the issue where the KO score included your teammates' KOs when Team Attack was On. |
| Other | 3.0.0 |
|
unlisted |
| 4.0.0 |
|
Adjusted the vulnerability when waking up from sleep to match other fighters. unlisted | |
| 5.0.0 |
|
Adjusted the time until you can move again after grab parrying to be consistent. | |
| 8.0.0 |
|
The vulnerability for breaking falls on the ground / backward / forward and backward now aligns with other fighters. The vulnerability for attacking when getting up now aligns with other fighters. | |
| 11.0.0 |
|
Matched the vulnerability with other fighters when falling in place. "Falling in place" means when the fighter gets hit with a certain attack and falls down to the ground slowly in that spot. |
Stages[edit]
| Stage | Version | Changes |
|---|---|---|
| Battlefield Big Battlefield Final Destination |
8.1.0 | Can play any music |
| Dream Land | 12.0.0 | Main platform is no longer tilted inward (locks are more consistent) [16] |
| Fountain of Dreams | 8.0.0 | Gameplay lag reduced |
| Garreg Mach Monastery | 8.0.0 | Battlefield and Ω forms' camera bounds and blast zones match other forms |
| Lylat Cruise | 8.0.0 | You no longer get Lylated (part 2) |
| Pokémon Stadium | 12.0.0 | The two platforms' vertices are all at exactly the same height [17] |
| Small Battlefield | 8.1.0 | New stage added |
| Super Happy Tree | 10.1.0 | Wall jumping disabled for the walls' lower portions |
| Venom | 9.0.2 | Can no longer cause characters to warp |
| Yoshi's Story | 13.0.0 | Fly Guys no longer drop Food if items are turned off |
Items[edit]
| Item | Version | Changes | Official description |
|---|---|---|---|
| Daybreak | 4.0.0 |
|
Shortened the distance opponents can hitstun shuffle when attacked by the Daybreak item. |
| Death's Scythe | 3.1.0 |
|
unlisted |
| Klaptrap | 4.0.0 |
|
unlisted |
| Thwomp | 4.0.0 |
|
A fighter on the ground will now be launched after one hit from the Thwomp assist trophy. |
| Smash Ball | 5.0.0 |
|
Slowed the movement speed and made it easier to hit with attacks. |
| Zoroark | 10.0.0 |
|
N/A |
Characters[edit]
Banjo & Kazooie[edit]
| Action | Version | Changes | Official description |
|---|---|---|---|
| Added in version 5.0.0 | |||
| Up tilt | 12.0.0 |
|
Extended launch distance. |
| Forward smash | 12.0.0 |
|
Extended launch distance. |
| Back aerial | 12.0.0 |
|
Adjusted launch angle and maintained launch distance. |
| Edge attack | 8.0.0 |
|
Increased the backward attack range. |
Bayonetta[edit]
The official patch notes for version 9.0.0 erroneously list that Bayonetta's rapid jab finisher was given transcendent priority, when it already had it since the game's launch.
| Action | Version | Changes | Official description |
|---|---|---|---|
| Jab | 3.1.0 |
|
Neutral Attack 1: Increased the amount of time hit detection lasts. Flurry Attack Finish: Extended launch distance. |
| 12.0.0 |
|
Flurry Attack to KO: Adjusted launch angle. Extended launch distance. | |
| Forward tilt | 8.0.0 |
|
Side Tilt Attack 3: Reduced vulnerability. unlisted |
| Up tilt | 3.1.0 |
|
Made it easier to hit multiple times. |
| 8.0.0 |
|
Increased attack speed. Made it easier to hit multiple times. Increased attack range of the last attack. Increased the amount of time hit detection lasts of the last attack. | |
| Dash attack | 3.1.0 |
|
Extended launch distance for the high-damage range. |
| Forward smash | 8.0.0 |
|
Extended launch distance. Increased the amount of time hit detection lasts. |
| Down smash | 3.1.0 |
|
Increased the amount of time hit detection lasts. |
| 12.0.0 |
|
Increased attack speed. | |
| Neutral aerial | 2.0.0 |
|
Shortened the amount of time you cannot grab edges after using the move. |
| Special landing lag | 3.1.0 |
|
Reduced vulnerability when landing. |
| Bullet Climax | 3.0.0 |
|
Reduced the power against shields. |
| Heel Slide | 8.0.0 |
|
Reduced vulnerability when used on the ground. Reduced vulnerability when kicking upward. |
| Witch Twist | 3.1.0 |
|
unlisted |
| 8.0.0 |
|
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit. unlisted | |
| Witch Time | 1.1.0 |
|
N/A |
| 2.0.0 |
|
unlisted | |
| 3.1.0 |
|
Increased the amount of time counter detection lasts. Increased the amount of time Bat Within’s detection lasts. Increased the recovery speed of Witch Time's duration. | |
| 12.0.0 |
|
Increased the amount of time the opponent gets slowed when used against a projectile. | |
| Infernal Climax | 8.0.0 |
|
Shortened launch distance for fighters that did not get instantly KO'd after Gomorrah's attack hits. Adjusted launch angle for fighters that did not get instantly KO'd after Gomorrah's attack hits. |
Bowser[edit]
| Action | Version | Changes | Official description |
|---|---|---|---|
| Jab | 2.0.0 |
|
Increased power. |
| Forward tilt | 2.0.0 |
|
Increased power. |
| Down smash | 2.0.0 |
|
Extended launch distance. |
| Flying Slam | 1.1.0 |
|
N/A |
| 6.0.0 |
|
unlisted | |
| Whirling Fortress | 2.0.0 |
|
Made it easier to hit multiple times. |
| 3.0.0 |
|
Made it so opponents cannot break their fall when continuously hit on the ground. | |
| Giga Bowser Punch | 2.0.0 |
|
Crouching opponents will now be launched the same as standing opponents. |
Bowser Jr.[edit]
| Action | Version | Changes | Official description |
|---|---|---|---|
| Stats | 9.0.0 |
|
Adjusted certain landing behaviors to no longer prevent passing through platforms. |
| Jab | 3.0.0 |
|
Neutral Attack 2: Increased the amount of time opponents will be in the damage animation when the move hits. |
| Forward tilt | 9.0.0 |
|
Extended launch distance. |
| Up tilt | 3.1.0 |
|
Reduced vulnerability. |
| Down tilt | 13.0.1 |
|
Made it easier to hit multiple times. Adjusted launch angle for the final attack. |
| Dash attack | 3.1.0 |
|
Adjusted launch angle. |
| 13.0.1 |
|
Made it easier to hit multiple times. Increased power. | |
| Up smash | 3.1.0 |
|
Extended launch distance. |
| 9.0.0 |
|
Made it easier to hit multiple times. | |
| 13.0.1 |
|
Increased power. | |
| Down smash | 9.0.0 |
|
Increased attack speed. |
| Forward throw | 9.0.0 |
|
Extended launch distance. |
| Edge attack | 9.0.0 |
|
Increased the power of the attack used when grabbing edges after an up special. |
| Clown Cannon | 3.1.0 |
|
Increased attack speed in air. |
| Clown Kart Dash | 1.1.0 |
|
N/A |
| 3.1.0 |
|
Increased speed when starting to move. unlisted | |
| 9.0.0 |
|
Made it hard to flinch from opponent's attacks. | |
| 13.0.1 |
|
Extended launch distance when spinning. | |
| Abandon Ship! | 1.1.0 |
|
N/A |
| 3.1.0 |
|
Increased attack range of the hammer attack. Increased the amount of time hit detection lasts for the hammer attack. Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times. | |
| 9.0.0 |
|
Increased attack speed. |
Byleth[edit]
| Action | Version | Changes | Official description |
|---|---|---|---|
| Added in version 7.0.0 | |||
| Down smash | 11.0.0 |
|
Extended launch distance. |
| Down aerial | 11.0.0 |
|
Extended launch distance. Increased power against shields. |
| Areadbhar | 11.0.0 |
| |