User:DrakRoar/SSBU patch summary

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A quickly navigable compilation of all patch changes found in Ultimate, in the same vein as my Smash 4 compilation. Worth noting is:

  • This doesn't include any minor visual changes.
  • For moves with changed lag, (*) indicates a frame speed multiplier (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
    • Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
      • For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames 0-10 (if it's not specified to start on frame 1), this reduces it to frame 9 with a FAF of 28.
  • For moves with changed knockback, (K%) lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.
  • Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it.
  • 1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0.

Changelist links and dates[edit]

Patch Release date Official notes
1.0.0 December 7, 2018
(only physically)
N/A
1.1.0 December 7, 2018
(day 1 patch)
N/A
1.2.0 December 13, 2018 N/A
2.0.0 January 29, 2019 [1]
3.0.0 April 17, 2019 [2]
3.1.0 May 30, 2019 [3]
4.0.0 July 30, 2019 [4]
5.0.0 September 4, 2019 [5]
6.0.0 November 9, 2019 [6]
7.0.0 January 28, 2020 [7]
8.0.0 June 29, 2020 [8]
9.0.0 October 13, 2020 [9]
9.0.1 October 21, 2020 [10]
9.0.2 November 11, 2020
10.0.0 December 17, 2020
10.1.0 December 22, 2020 [11]
11.0.0 March 4, 2021 [12]
12.0.0 June 29, 2021 [13]
13.0.0 October 18th, 2021 [14]
13.0.1 December 1st, 2021 [15]

Other sources[edit]

Universal[edit]

Mechanic Version Changes Official description
Short hop 1.1.0
  • Bug fix Damage multiplier applies correctly to characters with multiple midair jumps
N/A
1.2.0
  • Bug fix Damage multiplier no longer applies for a full hop after an empty short hop
N/A
2.0.0
  • Change Can be performed by pressing two jump buttons
Pressing both jump buttons at the same time will now cause you to Short Hop.
Shield 3.0.0
  • Change Perfect shield no longer activates multiple times on a single shield drop, except in one frame after the freeze period (e.g. Wolf's forward tilt), or for attacks from different characters
  • Change Perfect shield frame advantage against projectiles: -2 → +1 (only in Training mode)
Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
Shortened the downtime when performing a perfect shield against projectiles.
7.0.0
  • Buff Increased shield size for every character except the following: Banjo & Kazooie, Chrom, Daisy, Diddy Kong, Dr. Mario, Hero, Ike, Incineroar, Inkling, Isabelle, Ivysaur, Jigglypuff, Joker, Lucas, Lucina, Luigi, Mario, Marth, Mega Man, Mii Brawler, Mii Gunner, Ness, Peach, Piranha Plant, R.O.B., Richter, Robin, Roy, Shulk, Simon, Terry, Toon Link, Wario
Increased shield size.
9.0.0
  • Bug fix Perfect shield's projectile advantage change from 3.0.0 applies outside of Training mode
  • Change Shieldstun for simultaneous attacks uses the highest final shieldstun, rather than highest damage and shieldstun multiplier
  • Change Shieldstun caps at 60 frames
An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixed.
unlisted
Dodges 3.0.0
  • Nerf Refresh timer after last dodge's interruptibility: 30 frames → 60
Made it easier to be penalized for continuous dodging.
5.0.0
  • Change Holding the shield button after an air dodge no longer buffers a roll or spot dodge upon landing
Previously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing.
Now, you will only dodge after landing if you input the direction after landing.
Held items 1.2.0
  • Bug fix Can no longer be Z-dropped during hitstun
N/A
3.1.0
  • Bug fix Characters can no longer use standard attacks while holding an item
unlisted
Final Smash Meter 4.0.0
  • Nerf Has a 20-second timer upon activation
Once the FS Meter is fully charged, the Final Smash must be used within 20 seconds or the FS Meter will reset. Note: This change will not affect Spirits mode.
AI 1.2.0
  • Change CPU level reduced for unlock battles
Adjusted difficulty of approaching challengers.
On-screen appearance 3.1.0
  • Bug fix No longer causes characters to take damage in certain situations
unlisted
Rapid jabs 9.0.0
  • Buff Finisher can no longer clang for the following characters: Banjo & Kazooie, Ivysaur, Meta Knight, Min Min, Richter, Ridley, Robin, Simon, Young Link
  • Buff Loop can no longer clang for Banjo & Kazooie, Piranha Plant, Richter, Ridley, Simon
Made it so the attack does not get neutralized.
Stall-then-fall down aerials 4.0.0
  • Change Consistenly causes a descent if used out of hitstun
Immediately descend when using the attack after being launched.
Wall jumps 3.1.0
  • Nerf Same direction lockout timer: 130 frames → 175
After wall jumping, you'll now need to wait longer before wall jumping in the same direction again.
Passive shields 4.0.0
  • Buff Can shield SDI when blocking a projectile
Characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield.
Training mode 1.1.0
  • Bug fix Fixed Damage option no longer reduces consecutive throws' knockback
N/A
3.0.0
  • Bug introduced Electric attacks have more hitlag than in other game modes
unlisted
3.1.0
  • Bug fix Electric hitlag bug from 3.0.0 fixed
unlisted
4.0.0
  • Change Combo counter no longer has leniency frames, increasing its accuracy
The max combo count in Training will stop counting when the opponent can move
12.0.0
  • Bug fix Damage counter displays decimals properly
unlisted
Team battles 2.0.0
  • Bug fix KO score no longer includes KO'd teammates
Fixed the issue where the KO score included your teammates' KOs when Team Attack was On.
Other 3.0.0
  • Bug fix Stun Jacket glitch removed
unlisted
4.0.0
  • Change Sleep wakeup lag standardized for the following characters: Donkey Kong, Fox, Link, Mario, Samus, Snake
  • Bug fix First variation of the Z-axis glitch fixed
Adjusted the vulnerability when waking up from sleep to match other fighters.
unlisted
5.0.0
  • Change Grab clash duration standardized
Adjusted the time until you can move again after grab parrying to be consistent.
8.0.0
  • Nerf Floor tech FAF standardized (1 frame higher) for the following characters: Duck Hunt (all), Ivysaur (rolls), Little Mac (back roll), Mega Man (rolls), Pac-Man (all)
  • Nerf Trip attack FAF standardized for Dark Pit/Pit (3 frames higher) and Little Mac (1 frame higher)
The vulnerability for breaking falls on the ground / backward / forward and backward now aligns with other fighters.
The vulnerability for attacking when getting up now aligns with other fighters.
11.0.0
  • Change Crumpling duration standardized for the following characters: Banjo & Kazooie, Byleth, Hero, Isabelle, Jigglypuff, Link, Mii Brawler, Mii Gunner, Mii Swordfighter, Min Min, R.O.B, Shulk, Villager, Zelda
Matched the vulnerability with other fighters when falling in place.
"Falling in place" means when the fighter gets hit with a certain attack and falls down to the ground slowly in that spot.

Stages[edit]

Stage Version Changes
Battlefield
Big Battlefield
Final Destination
8.1.0 Can play any music
Dream Land 12.0.0 Main platform is no longer tilted inward (locks are more consistent) [16]
Fountain of Dreams 8.0.0 Gameplay lag reduced
Garreg Mach Monastery 8.0.0 Battlefield and Ω forms' camera bounds and blast zones match other forms
Lylat Cruise 8.0.0 You no longer get Lylated (part 2)
Pokémon Stadium 12.0.0 The two platforms' vertices are all at exactly the same height [17]
Small Battlefield 8.1.0 New stage added
Super Happy Tree 10.1.0 Wall jumping disabled for the walls' lower portions
Venom 9.0.2 Can no longer cause characters to warp
Yoshi's Story 13.0.0 Fly Guys no longer drop Food if items are turned off

Items[edit]

Item Version Changes Official description
Daybreak 4.0.0
  • Buff SDI: 1× → 0.1×
Shortened the distance opponents can hitstun shuffle when attacked by the Daybreak item.
Death's Scythe 3.1.0
  • Bug fix Can no longer cause characters to appear "undead" if a Final Smash is used in their Death's Scythe KO location
unlisted
Klaptrap 4.0.0
  • Bug fix No longer causes certain Final Smashes to leave the character stuck
unlisted
Thwomp 4.0.0
  • Nerf Falling and landing hit can no longer link
A fighter on the ground will now be launched after one hit from the Thwomp assist trophy.
Smash Ball 5.0.0
  • Buff Moves slower, making it easier to hit
Slowed the movement speed and made it easier to hit with attacks.
Zoroark 10.0.0
  • Bug fix Various bugfixes
N/A

Characters[edit]

Banjo & Kazooie[edit]

Action Version Changes Official description
Added in version 5.0.0
Up tilt 12.0.0
  • Buff KBS: 114 → 119 (K%)
Extended launch distance.
Forward smash 12.0.0
  • Buff KBS: 94 → 97 (K%)
Extended launch distance.
Back aerial 12.0.0
  • Buff Hit 3 angle: 46° → 41°
    • Nerf Hit 3 KBS: 144 → 136 (K%)
Adjusted launch angle and maintained launch distance.
Edge attack 8.0.0
  • Buff Z offset: 12u-2u → 12u-(-2.5u)
Increased the backward attack range.

Bayonetta[edit]

The official patch notes for version 9.0.0 erroneously list that Bayonetta's rapid jab finisher was given transcendent priority, when it already had it since the game's launch.

Action Version Changes Official description
Jab 3.1.0
  • Buff Jab 1 hitbox duration: frames 9-11 → 9-12
  • Buff Finisher hit 2 knockback: 70b/100s → 67/117 (K%)
Neutral Attack 1: Increased the amount of time hit detection lasts.
Flurry Attack Finish: Extended launch distance.
12.0.0
  • Buff Finisher hit 2 angle: 55° → 43°
  • Buff Finisher hit 2 KBS: 117 → 121 (K%)
Flurry Attack to KO: Adjusted launch angle.
Extended launch distance.
Forward tilt 8.0.0
  • Buff Ftilt 2 jostle area modified (3 to 5) on frame 13
  • Buff Ftilt 3 FAF: 43 → 40
Side Tilt Attack 3: Reduced vulnerability.
unlisted
Up tilt 3.1.0
  • Changes to connect better:
    • Buff Hit 1 KBS: 20 → 10
    • Buff Hit 1 hitbox 0 angle: 113° → 123°
Made it easier to hit multiple times.
8.0.0
  • Buff Reduced lag (frame 9 → 7; FAF 32 → 30) (*)
  • Changes to connect better:
    • Buff Hit 1 knockback: 100/90b/0f/10s → 0b/145/100f/100s
    • Buff Hit 1 hitbox 0 angle: 123° → 125°
  • Buff Hit 2 duration: frame 15 → frames 13-15 (*)
  • Buff Hit 2 has an extra hitbox with more range (Y/Z offsets: 25.5u/-1u-1u → 20u/-3u-3u)
Increased attack speed.
Made it easier to hit multiple times.
Increased attack range of the last attack.
Increased the amount of time hit detection lasts of the last attack.
Dash attack 3.1.0
  • Buff Clean hit knockback: 80b/65s → 78/71 (K%)
Extended launch distance for the high-damage range.
Forward smash 8.0.0
  • Buff Hitbox duration: frames 17-19 → 17-21
  • Buff BKB: 26 → 34/35 (K%)
Extended launch distance.
Increased the amount of time hit detection lasts.
Down smash 3.1.0
  • Buff Hit 2 duration: frames 25-27 → 25-28
Increased the amount of time hit detection lasts.
12.0.0
  • Buff Reduced lag (frame 20 → 17; FAF 69 → 66) (*)
    • Buff Bullet Arts start: frame 28 → 25
Increased attack speed.
Neutral aerial 2.0.0
  • Buff Ledge grab window: frame 59 (after animation length) → 57
Shortened the amount of time you cannot grab edges after using the move.
Special landing lag 3.1.0
  • Buff WTw, or uABK, or uABK to WTw: 20 frames → 18
  • Buff WTw to uABK/aerial/dodge: 25 frames → 22
  • Buff uABK twice with 0-1 WTw: 30 frames → 26
  • Buff WTw twice with 0-2 uABK beforehand: 32 frames → 28
  • Buff dABK hit to WTw twice: 32 frames → 30
  • Buff WTw twice with uABK/aerial/dodge in any order: 42 frames → 38
Reduced vulnerability when landing.
Bullet Climax 3.0.0
  • Nerf Shield damage: 0 → -0.3/-0.6 (uncharged/charged)
Reduced the power against shields.
Heel Slide 8.0.0
  • Buff FAF: 72/73 (non-extended/extended) → 67/68 (*) (*)
Reduced vulnerability when used on the ground.
Reduced vulnerability when kicking upward.
Witch Twist 3.1.0
  • Changes to connect better:
    • Buff Hits 2-3 hitbox 2 Y offset: 18u-11u → 18u-8u, 18u-9u
    • Buff Hit 2 hitbox 2 FKB: 120 → 140
    • Buff Hits 4-6 no longer delete hitbox 2
unlisted
8.0.0
  • Buff SDI: 2× → 1.5×
  • Buff Double jump conservation window: 3 frames → 4
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit.
unlisted
Witch Time 1.1.0
  • Buff Minimum duration via penalty: 5 frames → 22
  • Nerf Duration scaling with percent: 0.4× → 0.3×
  • Nerf Duration recovery per frame: 0.04 → 0.03
  • Bug introduced Duration underflow glitch created
N/A
2.0.0
  • Bug fix Duration underflow glitch fixed
unlisted
3.1.0
  • Buff Intangibility: frames 8-17 → 8-23
  • Buff Activation window: frames 8-21 → 8-27 (Witch Time), 18-29 → 24-35 (Bat Within)
  • Buff Duration recovery per frame: 0.03 → 0.04
Increased the amount of time counter detection lasts.
Increased the amount of time Bat Within’s detection lasts.
Increased the recovery speed of Witch Time's duration.
12.0.0
  • Buff Duration decrease for projectiles: 40 frames → 30
Increased the amount of time the opponent gets slowed when used against a projectile.
Infernal Climax 8.0.0
  • Nerf Release BKB: 120 → 90
Shortened launch distance for fighters that did not get instantly KO'd after Gomorrah's attack hits.
Adjusted launch angle for fighters that did not get instantly KO'd after Gomorrah's attack hits.

Bowser[edit]

Action Version Changes Official description
Jab 2.0.0
  • Buff Jab 2 damage: 6% → 7% (K%)
Increased power.
Forward tilt 2.0.0
  • Buff Damage: 12% → 13% (K%)
Increased power.
Down smash 2.0.0
  • Buff Increased knockback (by how much?)
Extended launch distance.
Flying Slam 1.1.0
  • Buff Bowser's base air acceleration during grab: 0.21 → 0.2235
  • Buff Bowser's air acceleration decrease with percent during grab: 0.00075 → 0.0005
  • Buff Target's lowest air acceleration during grab: 0.03 → 0.024
  • Nerf Target's base air acceleration during grab: 0.19 → 0.22
  • Nerf Target's air acceleration decrease with percent during grab: 0.00075 → 0.0007
N/A
6.0.0
  • Change Releases the target after falling for 100 frames
unlisted
Whirling Fortress 2.0.0
  • Buff Connects better (in what way?)
Made it easier to hit multiple times.
3.0.0
  • Buff Grounded version angle: 180°? → 160°/165°/165°/240°
Made it so opponents cannot break their fall when continuously hit on the ground.
Giga Bowser Punch 2.0.0
  • Buff Ignores crouch canceling
Crouching opponents will now be launched the same as standing opponents.

Bowser Jr.[edit]

Action Version Changes Official description
Stats 9.0.0
  • Bug fix Can drop through platforms consistently
Adjusted certain landing behaviors to no longer prevent passing through platforms.
Jab 3.0.0
  • Buff Jab 2 hitstun modifier: 0 → 3
Neutral Attack 2: Increased the amount of time opponents will be in the damage animation when the move hits.
Forward tilt 9.0.0
  • Buff BKB: 55 → 72 (K%)
Extended launch distance.
Up tilt 3.1.0
  • Buff FAF: 33 → 31
Reduced vulnerability.
Down tilt 13.0.1
  • Buff Hits 1-2 knockback: 20b/30s → 17/11
  • Buff Hit 3 angle: 45° → 40°
Made it easier to hit multiple times.
Adjusted launch angle for the final attack.
Dash attack 3.1.0
  • Buff Hit 6 angle: 60° → 50°
Adjusted launch angle.
13.0.1
  • Buff Hits 1-5 damage: 1.8% → 2% (total: 13% → 14%)
  • Buff Hitbox 0 BKB (hits 1-2/3-5): 50/40 → 45/35
Made it easier to hit multiple times.
Increased power.
Up smash 3.1.0
  • Buff Hit 7 BKB: 32 → 38 (K%)
Extended launch distance.
9.0.0
  • Changes to connect better:
    • Buff Hits 2-6 angles: 120°/190°/140° → 105°/175°/140° (hits 2-5), 120°/175°/140° (hit 6)
    • Buff Hits 2-6 have increased range (size: 2.5u/2.5u/4u → 3.2u/3.2u/4.7u, 4.6u → 5.1u; Z offset: -4u → -6.5u)
    • Buff Hits 2-5 hitbox 2 BKB: 0 → 30
  • Change Hit 7 has more range horizontally, but less vertically (size: 5.5u → 6.5u; Y/Z offsets: 24.5u-22.5u/-4u → 23u-21u/-5u)
Made it easier to hit multiple times.
13.0.1
  • Buff Damage: 1.3%/1% (hits 2-5/6) → 1.7%/1.4% (total: 13.2% → 15.2%)
Increased power.
Down smash 9.0.0
  • Buff Reduced lag (frame 15 → 12; FAF 60 → 57) (*)
Increased attack speed.
Forward throw 9.0.0
  • Buff Throw KBS: 70 → 92 (K%)
Extended launch distance.
Edge attack 9.0.0
  • Buff Damage without Clown Car: 9% → 10% (matches Clown Car version)
Increased the power of the attack used when grabbing edges after an up special.
Clown Cannon 3.1.0
  • Buff Aerial version has reduced lag (frame 43 → 37; FAF from initiation: 79 → 73; matches grounded version) (*)
Increased attack speed in air.
Clown Kart Dash 1.1.0
  • Buff Delay before double jump or air dodge out of Kart jump: 40 frames → 32
  • Buff Horizontal speed reduction after wall bump: 0.7× → 0.62×
N/A
3.1.0
  • Buff Dash speed: 2.2 → 2.8 (initial), 3 → 3.5 (grounded maximum)
    • Buff Grounded dash damage: 5.13% → 6.824% (initial), 7.388% → 8.8% (maximum)
  • Bug fix Aerial spin can no longer be canceled by a jump on landing
Increased speed when starting to move.
unlisted
9.0.0
  • Buff Damage-based armor: 6% → 9% (with damage reduction: 6.8182% → 10.2273%)
Made it hard to flinch from opponent's attacks.
13.0.1
  • Buff Spin BKB: 60 → 67/74 (grounded/aerial) (K%)
Extended launch distance when spinning.
Abandon Ship! 1.1.0
  • Nerf Can no longer air dodge multiple times when out of the Clown Car
N/A
3.1.0
  • Buff Hammer hitbox duration: frame 8/13 → frames 8-9/13-14 (*)
  • Buff Hammer hitbox size: 6.5u/3u → 7u/3.5u
  • Changes to Junior Clown Car to connect better:
    • Buff Uses set weight
    • Buff Ground-only hitbox angle: 86° → 90°
    • Buff Ground-only hitbox knockback: 50b/0f/25s → 0b/80f/100s
    • Buff Ground-only hitbox has a late hit with less knockback (55f/100s)
Increased attack range of the hammer attack.
Increased the amount of time hit detection lasts for the hammer attack.
Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times.
9.0.0
  • Buff Reduced lag (frame 21 → 17; FAF 30 → 26; ledge grab window: frame 33 → 29) (*)
Increased attack speed.

Byleth[edit]

Action Version Changes Official description
Added in version 7.0.0
Down smash 11.0.0
  • Buff Knockback: 73b/62s → 74/66 (K%)
Extended launch distance.
Down aerial 11.0.0
  • Buff KBS: 57/52/82/74 → 61/56/86/78 (K%)
  • Buff Shield damage: 6 → 9
Extended launch distance.
Increased power against shields.
Areadbhar 11.0.0
  • Buff Shieldstun: 1× → 1.7×/2× (grounded non-early/aerial)