Editing User:CanvasK/Spirit Battle

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|-
|-
|colspan=2|battle_type
|colspan=2|battle_type
|
*stock (Stock)
*stock_time (Timed stock)
*hp (Stamina)
*hp_time (Timed stamina)
*boss
|The main battle format. The <code>boss</code> is only used in World of Light when playing as Master Hand or the first phase of the Final Battle.
|-
|-
|colspan=2|battle_time_sec
|colspan=2|battle_time_sec
|Variable
|The time limit. Does not require <code>battle_type</code> to be <code>stock_time</code> or <code>hp_time</code>.
|-
|-
|colspan=2|basic_init_damage
|colspan=2|basic_init_damage
|
*0
*300
|The player(s)'s starting damage.
|-
|-
|colspan=2|basic_init_hp
|colspan=2|basic_init_hp
|
*0
*5
*30
*100
*120
*150
|The player(s)'s starting HP.
|-
|-
|colspan=2|basic_stock
|colspan=2|basic_stock
|
*1
|The player(s)'s stock count. A value of 3 is used in World of Light during the Final Battle and a value of 99 is sometimes used for unintended battles (such as for enhanced spirits).
|-
|-
|colspan=2|ui_stage_id
|colspan=2|ui_stage_id
|Variable
|The stage.
|-
|-
|colspan=2|stage_type
|colspan=2|stage_type
|
*normal_stage (Default)
*final_stage (Ω)
*battle_stage (Battlefield)
|The stage variant.
|-
|-
|colspan=2|stage_additional_setting
|colspan=2|stage_additional_setting
|Variable
|Controls various elements such as day/night variant, if time changes, if certain background characters appear, etc.
|-
|-
|colspan=2|stage_bgm
|colspan=2|stage_bgm
|Variable
|The unique identifier for the music track.
|-
|-
|colspan=2|stage_gimmick
|colspan=2|stage_gimmick
|
*True
*False
|If False, stage hazards are disabled.
|-
|-
|colspan=2|stage_attr
|colspan=2|stage_attr
|
*no_stage_attr (None)
*sleep_floor (Slumber Floor)
*ice_floor (Ice Floor)
*poison_floor (Poison Floor)
*damage_floor (Lava Floor)
*elec_floor (Zap Floor)
*gum_floor (Sticky Floor)
*wind_area (Heavy Wind)
*mist_area (Fog)
*poison_area (Poison Cloud)
|Hazards.
|-
|-
|colspan=2|floor_place_id
|colspan=2|floor_place_id
|
*none
*preset1
*preset2
*preset3
|A predefined set of geometry that the floor hazard applies to.
|-
|-
|colspan=2|item_table
|colspan=2|item_table
|Variable
|A predefined set of items that can spawn.
|-
|-
|colspan=2|item_level
|colspan=2|item_level
|
*no_item (None)
*few_level (Low; 1200-1500)
*normal_level (Med; 500-800)
*many_level (High; 300-500)
*most_level (200-300)
|The frequency that items can spawn.
|-
|-
|colspan=2|result_type
|colspan=2|result_type
|
*normal_rule (Defeat all)
*win_beat_main (Defeat main)
*lose_escort (Lose if ally is KO'd)
*win_alive (Survive the time limit)
|The clear condition. <code>win_alive</code> does not require <code>battle_type</code> to be <code>stock_time</code> or <code>hp_time</code>.
|-
|-
|colspan=1|event#_type||rowspan=6|3
|colspan=1|event#_type||rowspan=6|3
|Variable
|The unique identifier for the type of event.
|-
|-
|colspan=1|event#_label
|colspan=1|event#_label
|Variable
|The event specifier, determining the strength of the event, who it affects, what Assist Trophies are summoned, etc.
|-
|-
|colspan=1|event#_start_time
|colspan=1|event#_start_time
|Variable
|The time (in seconds) that the event will start at or, if repeating, how long after the its previous occurrence to occur again.
|-
|-
|colspan=1|event#_range_time
|colspan=1|event#_range_time
|Variable
|The duration (in seconds) of the event. A value of -1 means the event never ends. For Assist Trophies, a value of -1 means they will not disappear after a period of time.
|-
|-
|colspan=1|event#_count
|colspan=1|event#_count
|Variable
|How many times the event will repeat. Many use a value of 200, making it unlikely to exhaust the event without intentionally trying to exhaust it.
|-
|-
|colspan=1|event#_damage
|colspan=1|event#_damage
|Variable
|The damage percent or the percentage of stamina required to activate the event. Takes precedence over <code>event#_start_time</code>.
|-
|-
|colspan=1|hint#_visible||3
|colspan=1|hint#_visible||3
|
*True
*False
|Whether or not a particular condition is displayed.
|-
|-
|colspan=1|recommended_skill_fixed#||2
|colspan=1|recommended_skill_fixed#||2
|Variable
|The unique identifier for a spirit ability that is highly recommended when using autopick.
|-
|-
|colspan=1|recommended_skill#||13
|colspan=1|recommended_skill#||13
|Variable
|The unique identifier for a spirit ability that is recommended when using autopick.
|-
|-
|colspan=1|un_recommended_skill#||5
|colspan=1|un_recommended_skill#||5
|Variable
|The unique identifier for a spirit ability that is discouraged when using autopick.
|-
|-
|colspan=2|ex_bad_table_id
|colspan=2|ex_bad_table_id
|Variable
|The unique identifier for a predefined subset of spirit abilities that are discouraged when using autopick.
|-
|-
|colspan=2|battle_power
|colspan=2|battle_power
|Variable
|The battle's power.
|}
|}


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