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The release of ''Super Smash Bros. Brawl'' in 2008 was expected to cause a decline in the ''Melee'' competitive scene, leaving doubts about the game's future viability; some community members thought the game's tournament activity would die off completely. As expected, after ''Brawl''{{'}}s release, almost all players switched to focusing on ''Brawl'' for a period of time, and the ''Melee'' scene became dormant for the rest of 2008; no major ''Melee'' tournaments were hosted until a year after ''Brawl''{{'}}s release. Local and national ''Brawl'' tournaments saw high attendance (topping 100 entrants even in locals), and ''Brawl'' was featured at EVO in 2008 and 2009, and added to MLG's Pro Circuit in 2010.  
The release of ''Super Smash Bros. Brawl'' in 2008 was expected to cause a decline in the ''Melee'' competitive scene, leaving doubts about the game's future viability; some community members thought the game's tournament activity would die off completely. As expected, after ''Brawl''{{'}}s release, almost all players switched to focusing on ''Brawl'' for a period of time, and the ''Melee'' scene became dormant for the rest of 2008; no major ''Melee'' tournaments were hosted until a year after ''Brawl''{{'}}s release. Local and national ''Brawl'' tournaments saw high attendance (topping 100 entrants even in locals), and ''Brawl'' was featured at EVO in 2008 and 2009, and added to MLG's Pro Circuit in 2010.  


After extensively playing ''Brawl'', many former ''Melee'' players disliked new changes such as altered hitstun mechanics, generally slower movement and falling speeds, a more camp-oriented style, and the removal of advanced techniques such as wavedashing and L-canceling. These players preferred ''Melee'' to ''Brawl'' and wanted an increase in the ''Melee'' tournament scene; in response, the ''Melee'' scene slowly began to pick up again in early 2009, and [[Revival of Melee]] was the first major gathering of top ''Melee'' players since ''Brawl''{{'}}s release. Unlike before ''Brawl''{{'}}s release, ''Melee''{{'}}s competitive scene returned to being grassroots-based while ''Brawl'' was picked up by MLG and EVO, and ''Brawl'' saw a larger competitive scene than ''Melee'' until around early 2011, when MLG no longer added ''Brawl'' to their Pro Circuit. From 2011 to early 2013, the ''Melee'' and ''Brawl'' scenes saw relatively even tournament activity.
However, after extensively playing ''Brawl'', many former ''Melee'' players disliked new changes such as altered hitstun mechanics, generally slower movement and falling speeds, a more camp-oriented style, and the removal of advanced techniques such as wavedashing and L-canceling. These players preferred ''Melee'' to ''Brawl'' and wanted an increase in the ''Melee'' tournament scene; in response, the ''Melee'' scene slowly began to pick up again in early 2009, and [[Revival of Melee]] was the first major gathering of top ''Melee'' players since ''Brawl''{{'}}s release. Unlike before ''Brawl''{{'}}s release, ''Melee''{{'}}s competitive scene returned to being grassroots-based while ''Brawl'' was picked up by MLG and EVO, and ''Brawl'' saw a larger competitive scene than ''Melee'' until around early 2011, when MLG no longer added ''Brawl'' to their Pro Circuit. From 2011 to early 2013, the ''Melee'' and ''Brawl'' scenes saw relatively even tournament activity.


However, in 2013, ''Melee'' was featured as a fighting game at [[EVO 2013]]. The tournament saw over 700 entrants and was the largest Smash tournament ever at the time.
However, in 2013, ''Melee'' was featured as a fighting game at [[EVO 2013]]. The tournament saw over 700 entrants and was the largest Smash tournament ever at the time.

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