Editing Training mode

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#REDIRECT [[Training Mode]]
{{ArticleIcons|ssb=y|melee=y|brawl=y}}
[[File:SuperSmashTraining.png|thumb|250px|The training mode in ''[[Super Smash Bros.]]'']]
[[File:Super Smash Bros. Melee Training mode.png|250px|thumb|The training mode in ''Melee''.]]
[[File:Training.jpg|thumb|250px|Training mode in ''Brawl''.]]
 
'''Training mode''' ({{ja|トレーニング}} ''Torēningu'') is a mode in all three games where the player can manipulate the environment and experiment with the CPU without the restrictions of any standard match. Training mode allows the player to spawn any [[item]], change gameplay speed, change the [[CPU mode|mode]] of the CPU, and alter the number of [[computer player]]s on screen without ever having to leave the match. In the later two games, players can adjust how many human players (the remaining 3 takes the CPU slots) are in control. The human-controlled CPUs are all in one team.
 
Training mode is actually a [[time]] match with infinite time setting, as shown at the [[Pokémon Stadium]] stage and with the {{SSBB|Pokémon Trainer}}'s comments when [[Pokémon Change|switching Pokémon]]. Scores are even recorded, but are not shown.
 
==Uses==
*[[Advanced technique]]s: Beginner and experienced players can use training mode to practice mastering advanced techiques such as [[wavedashing]] and [[dash attack cancelled up smash]].
*[[Combos]]: Granted this can easily be done in [[Versus Mode]] as well, players can also use this to perfect combos on an otherwise motionless enemy.
*Familiarity: Many new players, or veterans desiring extra practice, may experiment with the stages, attacks, and items to become accustomed to them without having an active opponent to get in the way or waiting for item spawns. It also helps to learn the hitboxes, damage, and knockback of more exotic, situational attacks.
 
==Challenges (''[[Brawl]]'')==
*Get 10 max combos (one character) - Banana Peel trophy
*Get 400 max combos (total of all characters)- [[Ouendan]] Trophy
 
==Character Loading Input Delay==
[[File:Inputpriority.PNG|thumb|left|250px|Example of the effects of the Character Loading Input Delay, with all four players using the same input on the same frames. Up tilt was pressed repeatedly until the desync was noticable.]]
In ''Brawl'', after adding additional CPU's to a match, those CPU's do not function correctly when set to Control. It is unclear exactly what causes it, but they do not act on the same frame as another character using the same input, causing both input delays and ignored inputs. Opening and closing the training menu (by pressing the pause button) fixes this until a new CPU is added. It's unknown if this also occurs in ''SSB64'' and ''Melee''.
 
==Trivia==
*In ''[[Super Smash Bros.]]'', the background of each stage is changed to the [[Super Smash Bros. logo|Super Smash Bros. emblem]] and the music for each stage is changed to the Training Mode theme.
*In ''[[Super Smash Bros. Melee]]'', the most recent [[Pokémon]] to be unleashed from a [[Poké Ball]] will be the second [[Pokémon]] that appears in [[Vs. mode|Vs. mode]].
*In ''[[Super Smash Bros. Brawl]]'', [[Stale-Move Negation]] is not applied in Training Mode.
*The maximum consecutive hit combo in ''Brawl'' is 999. This can easily be done so in a few ways.  One way is by creating a very small enclosed area (make sure there is a ceiling and wall and the ceiling is one block apart from the floor), play as [[Lucario (SSBB)|Lucario]], and use [[Aura Sphere]] facing the opposite direction to trap the opponent between the enclosed area. This can also be done in a similar custom level by using [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[neutral attack]] combo rapidly. Also any stage with a good wall, such as the large pillar in [[Temple]] will work the same. Anyone with the [[Superspicy Curry]] status can easily inflict over 250 combos. Another trick is to explode a [[Smart Bomb]] while standing next to an opponent and keep spawning them.
*The duration of certain [[Final Smash]]es, such as [[Giga Bowser (Final Smash)|Giga Bowser]] and [[Wario-Man]], is not altered correctly by Training Mode's speed change function. For example, setting the speed to 1/4 gives Giga Bowser only enough time for one or two attacks before reverting. Some terrains are also unaffected by the time changes, such as the acid in [[Brinstar]].
*In ''Melee'', the maximum number of consecutive hits that the game can record is 32,767. This irregular value can most likely be explained by binary data storage, as it's equal to 2<sup>15</sup> &ndash; 1.
 
{{SSBBMenus}}
 
[[Category:Single Player Modes]]
[[Category:Multiplayer modes]]
[[Category:SSB modes]]
[[Category:SSBM modes]]
[[Category:SSBB modes]]

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