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'''Special Melee''' is a [[:Category:Multiplayer Modes|multiplayer]] mode in ''[[Super Smash Bros. Melee]]''. Each mode applies a special modifier to the match, such as making the characters bigger or making everyone invisible. No play records are saved in this mode. | |||
==Modes== | |||
===Camera Mode=== | |||
:''Main article: [[Camera]]'' | |||
Camera Mode limits a match to only three players, but the fourth controller can be used to move the camera freely and take [[snapshot]]s. This is the only way to take snapshots in ''[[Melee]]''. | |||
===Stamina Mode=== | |||
:''Main article: [[Stamina Mode]]'' | |||
Stamina Mode replaces the standard percentage meters with traditional health meters. For two-player matches both players have 300HP, while all players get 150 HP in a three- or four-player game. | |||
===Super Sudden Death=== | |||
:''Main article: [[Super Sudden Death]]'' | |||
Super Sudden Death gives all players 300% at the start of each stock rather than 0%, resulting is a fast and volatile match. | |||
===Giant Melee/Tiny Melee=== | |||
Giant Melee causes all characters to be as large as if they have used a [[Super Mushroom]]. This stacks with any Mushrooms acquired during the match. Tiny Melee is the same, except that all characters are as small as their [[Poison Mushroom]] selves instead. | |||
===Invisible Melee=== | |||
Invisible Melee causes all characters to appear as if they have picked up a [[Cloaking Device]], being mostly invisible based on movement. Unlike the actual Cloaking Device, damage is taken as usual, and bonuses such as Invisible [[KO]] are not awarded. Picking up a Cloaking Device during the match has no visibile effect, but its damage-nullifying and bonus-awarding effects occur as usual. | |||
===Fixed-Camera Mode=== | |||
Fixed-Camera Mode locks the camera in a single position for the entire match, usually showing the entire stage. The [[blast line]]s do not change. This makes it easier to see where items have appeared, but makes characters very hard to see on larger stages. | |||
===Single Button Mode=== | |||
Single Button Melee causes the game to ignore all input except for the [[control stick]], the [[Start/Pause button]], and the [[A button]], thus only allowing for standard attacks. One cannot even manually drop items or use the [[c-stick]] for [[smash attack]]s. This also requires players to press up in order to jump, instead of [[X]] or [[Y]]. Since [[special move]]s cannot be used, characters such as [[Yoshi (SSBM)|Yoshi]], [[Kirby (SSBM)|Kirby]], and [[Jigglypuff (SSBM)|Jigglypuff]] (who either don't need or don't have triple jumps) are not as hindered when recovering, while characters with essential special moves or mediocre [[double jump]]s (such as [[Bowser (SSBM)|Bowser]] and [[Zelda (SSBM)|Zelda]]) find it very difficult to recovery. Characters who need to [[shield]] or [[dodge]] frequently also have a more difficult time. | |||
===Lightning Melee/Slo-Mo Melee=== | |||
Lightning Melee causes all facets of the game to be played at double speed, including the timer in timed matches. Slo-Mo Melee runs the game at half speed. | |||
==In ''SSBB''== | |||
Special Melee is succeeded by [[Special Brawl]] in ''Brawl'', which allows several modifiers to be in effect at once. | |||
[[Category:Multiplayer Modes]] | |||