Talk:Giga Bowser (Final Smash): Difference between revisions

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m (Talk:Giga Bowser Transformation moved to Talk:Giga Bowser (Final Smash) over redirect: See the talk page, AND DISCUSS THERE IF YOU WANT TO MOVE IT BACK!!!)
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==Giga Bowser Updates from JoeTE==
This is JoeTE, the guy who started the mass editing of Giga Bowser's moveset into the article. I have an interesting update that can provide some interesting facts if you guys are okay with it.
I have managed to get the applications that allow Action Replay style hacking to be done for Wii games, and have some codes for Brawl. Interestingly, you can use codes to make your character Giga Bowser, a permanent one not linked to a Final Smash. The Giga Bowser functions just like the final smash, but it lasts forever, and also allows other characters to get smash balls(Though Giga Bowser becomes unable to move if he were to get it). Giga Bowser is fully functional(Even with his immunity to knockback), and unlike Melee, the game will not freeze upon a regular match ending(As he has results screen animations, though they aren't exactly complete). All of this can be done with Wario-Man as well, except Wario man has no results screen animations like Giga Bowser, thus the game will freeze upon a match ending.
If you guys would be okay, I might do some big research into all of this, and possibly edit some of this info into the article's triva section, as well as get more testing for his moveset. [[User:JoeTE|JoeTE]] ([[User talk:JoeTE|talk]]) 02:14, 16 August 2008 (UTC)
== Differences Compiling ==
== Differences Compiling ==
I have a text document showing all of the added effects to Giga's attacks, Damage dealt by them all, as well as all differences between him and Normal Bowser. While the immunity to knockback is nice, his Up B and Neutral B's have been nerfed. Up B no longer has insane vertical distance, and Neutral B is no longer infinite, but runs on a different diminishing timer than that of Normal Bowser. If okay, I may edit the article with the info I have documented. [[User:JoeTE|JoeTE]] 09:09, 19 March 2008 (UTC)
I have a text document showing all of the added effects to Giga's attacks, Damage dealt by them all, as well as all differences between him and Normal Bowser. While the immunity to knockback is nice, his Up B and Neutral B's have been nerfed. Up B no longer has insane vertical distance, and Neutral B is no longer infinite, but runs on a different diminishing timer than that of Normal Bowser. If okay, I may edit the article with the info I have documented. [[User:JoeTE|JoeTE]] 09:09, 19 March 2008 (UTC)

Revision as of 22:14, August 15, 2008

Giga Bowser Updates from JoeTE

This is JoeTE, the guy who started the mass editing of Giga Bowser's moveset into the article. I have an interesting update that can provide some interesting facts if you guys are okay with it. I have managed to get the applications that allow Action Replay style hacking to be done for Wii games, and have some codes for Brawl. Interestingly, you can use codes to make your character Giga Bowser, a permanent one not linked to a Final Smash. The Giga Bowser functions just like the final smash, but it lasts forever, and also allows other characters to get smash balls(Though Giga Bowser becomes unable to move if he were to get it). Giga Bowser is fully functional(Even with his immunity to knockback), and unlike Melee, the game will not freeze upon a regular match ending(As he has results screen animations, though they aren't exactly complete). All of this can be done with Wario-Man as well, except Wario man has no results screen animations like Giga Bowser, thus the game will freeze upon a match ending. If you guys would be okay, I might do some big research into all of this, and possibly edit some of this info into the article's triva section, as well as get more testing for his moveset. JoeTE (talk) 02:14, 16 August 2008 (UTC)

Differences Compiling

I have a text document showing all of the added effects to Giga's attacks, Damage dealt by them all, as well as all differences between him and Normal Bowser. While the immunity to knockback is nice, his Up B and Neutral B's have been nerfed. Up B no longer has insane vertical distance, and Neutral B is no longer infinite, but runs on a different diminishing timer than that of Normal Bowser. If okay, I may edit the article with the info I have documented. JoeTE 09:09, 19 March 2008 (UTC) Go ahead! :D ~Crystal_Lucario 11:06, 19 March 2008 (UTC)

I have updated the page, expanding it to include much more detail, including his moveset, differences from Melee to Brawl, and other misc. information. JoeTE 15:46, 29 March 2008 (UTC)

Name of Final Smash

Take a look at this page: http://www.smashbros.com/en_us/characters/bowser.html

The "Bowser: Final Smash" section says that the name is Giga Bowser Transformation. I think that the "Boswer's Special Moves" box is just referring to what he turns into. --Posted by Pikamander2 (Talk) at 12:39, 12 June 2008 (UTC)

Every other source would also say so if it was it's real name, including the Special Moves box and it's Brawl trophy. Judging by this fact, it's extremly more accurate and correct that it's the "Transformation" part that means that he transform into Giga Bowser, and not vice versa. I mean, why would they have wrong in a later edit on their own website aswell as in the game? I'm going to move the page back to Giga Bowser (Final Smash) now, and it'll stay so unless a discussion is made about it here on the talk page, and everybody votes on YOUR idea. King M (talk) 21:09, 13 June 2008 (UTC)