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|ssbbdesc=Fly around the stage with your wings. The effect will only last a short while. | |ssbbdesc=Fly around the stage with your wings. The effect will only last a short while. | ||
}} | }} | ||
==Techniques== | |||
==Wing Dashing== | |||
'''Wing dashing''' is an advanced technique discovered by kupo15 that can only be used by {{SSBB|Pit}}. It is the input of four moves in rapid succession to produce a motion similar to that of [[wavedash]]ing, although it is more difficult to make a wingdash go a similar distance <ref>[https://smashboards.com/threads/wingdashing-11-videos.164871/ SmashBoards Thread (WingDashing)]</ref>. | |||
To wingdash, the player must input a [[short hop]] or a [[jump]], then activate [[Wings of Icarus]]. While using Wings of Icarus, the player must press left or right based on the desired direction, then perform a [[Pit (SSBB)/Down aerial|down aerial]]. If done correctly, Pit will slide in a way akin to a [[wavedash]] with zero lag thanks to down aerial's [[autocancel]]. As a result, the technique can be used for spacing and movement quite effectively. Given the requirement to input a down aerial, this can also be used to pick up items without committing to any animations. It can also be used to escape some attacks<ref>[https://smashboards.com/threads/absolute-wingdashing-a-work-in-progress.220958/#post-6890195 Absolute WingDash]</ref>. | |||
It's also possible to wingdash from a [[footstool]], and the [[windbox]] from Wings of Icarus sends opponents a small distance away<ref>[https://www.youtube.com/watch?v=rnSLvGets4M&fmt=18 Footstool WingDash]</ref>. This can potentially be used for mixups. | |||
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==Wing Landing== | |||
{{competitive expertise|Scarce details; lots of stuff on SmashBoards, though.}} | |||
Due to the properties of Wings of Icarus, it's possible to land immediately after using it from a grounded state<ref>[https://smashboards.com/threads/wing-landing-2-videos.171808/ SmashBoards Thread (WingLanding)]</ref>. This can be done by tapping up and immediately using down aerial. If done during the turnaround animation, there can potentially be no lag at all. | |||
==Origin== | ==Origin== | ||
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*This is the only non-[[tether]] [[up special]] to be changed in ''[[Smash 4]]''. | *This is the only non-[[tether]] [[up special]] to be changed in ''[[Smash 4]]''. | ||
{{clr}} | {{clr}} | ||
==References== | |||
{{reflist}} | |||
{{Special Moves|char=Pit}} | {{Special Moves|char=Pit}} |