Crouch cancel: Difference between revisions

m
Cleanup tag because of grammar mistakes and other instances of poor writing
m (Text replacement - "== ([^=])" to "== $1")
m (Cleanup tag because of grammar mistakes and other instances of poor writing)
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{video|Needs pictures or GIFs comparing normal knockback/freeze frames/etc. to crouch-canceled knockback/freeze frames/etc. in multiple games.}}
{{video|Needs pictures or GIFs comparing normal knockback/freeze frames/etc. to crouch-canceled knockback/freeze frames/etc. in multiple games.}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{cleanup|This article is littered with grammar mistakes and other poor writing.}}
 
'''Crouch cancel''' (or '''CC''') is a term in the ''{{b|Super Smash Bros.|series}}'' series which refers to the affect crouching has on getting hit. When a crouching character gets hit by an attack, it will reduce the effect of an attack on the user compared to if they are doing any other action (besides [[shield]]ing). If a character is crouching when they get hit by an attack, they will suffer from less [[hitlag]], as well as [[knockback]] in all games except ''Brawl''.
'''Crouch cancel''' (or '''CC''') is a term in the ''{{b|Super Smash Bros.|series}}'' series which refers to the affect crouching has on getting hit. When a crouching character gets hit by an attack, it will reduce the effect of an attack on the user compared to if they are doing any other action (besides [[shield]]ing). If a character is crouching when they get hit by an attack, they will suffer from less [[hitlag]], as well as [[knockback]] in all games except ''Brawl''.