PK Thunder: Difference between revisions

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==External links==
==External links==


[[http://www.smashboards.com/showthread.php?t=47086| Simna ibn Sind's guide to the PK Thunder]]
[http://www.smashboards.com/showthread.php?t=47086| Simna ibn Sind's guide to the PK Thunder]


[[http://video.google.com/videoplay?docid=978733588260786857&q=pk+thunder| Simna ibn Sind's guide to the PK Thunder- video]]
[http://video.google.com/videoplay?docid=978733588260786857&q=pk+thunder| Simna ibn Sind's guide to the PK Thunder- video]


[[Category: Useful moves]]
[Category: Useful moves]

Revision as of 06:44, August 3, 2006

The PK Thunder is Ness's up-B attack. When used, it creates a stream of lightning whose direction can be controlled using the control stick. It does around 8% damage and has the interesting effect of knocking the opponent in a direction opposite that of the lighting's direction; in other words, the thunder knocks the opponent in the direction that it was coming from. However, using the PK Thunder will result in Ness not being able to move or defend, seeing as the control stick is being used to move the PK Thunder.

The PK Thunder has many interesting properties. If the tail, rather than the head, of the PK Thunder hits the opponent, it will deal less damage and stun the opponent less, but also will continue flying around. If Ness is hit while using the PK Thunder, the thunder will cease to be in his control and will travel in a straight path. The uncontrolled thunder can hit anybody, not just Ness's opponents. This means that one can actually use the PK Thunder as a barrier, using the tail to intentionally block oneself from flying off the screen after being hit.

If Ness hits himself with the PK Thunder, he will be launched as a human projectile. This tactic is known as the PK Thunder2.

External links

Simna ibn Sind's guide to the PK Thunder

Simna ibn Sind's guide to the PK Thunder- video

[Category: Useful moves]