Editing SmashWiki:Glossary

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*'''[[Walking]]''': A type of movement that involves the character walking across the ground. While usually slower than other movement options, a character can perform any action at any time out of a walk.
*'''[[Walking]]''': A type of movement that involves the character walking across the ground. While usually slower than other movement options, a character can perform any action at any time out of a walk.
*'''[[Zero-to-death combo]]''': Referred to as "zero-death" for short, a combo that starts on an opponent at or near 0% damage, that finishes with that opponent getting KOed. Can also be used to refer to any general sequence of moves initiated against an opponent at 0% damage and ends with them getting KOed that was not actually comboed together, but where the opponent was unable to successfully hit back or interrupt the sequence.
*'''[[Zero-to-death combo]]''': Referred to as "zero-death" for short, a combo that starts on an opponent at or near 0% damage, that finishes with that opponent getting KOed. Can also be used to refer to any general sequence of moves initiated against an opponent at 0% damage and ends with them getting KOed that was not actually comboed together, but where the opponent was unable to successfully hit back or interrupt the sequence.
**'''Infinite''': A combo that can continue indefinitely regardless of damage while keeping the opponent locked in with no chance to escape if performed correctly. Functionally equivalent to a zero-death, but there is also the potential to stall time (which all tournaments have rules against). An example of an infinite is [[wobbling]] in ''Melee''.
**'''Infinite''': A combo that can continue indefinitely regardless of damage while keeping the opponent locked in with no chance to escape if performed correctly. Functionally equivalent to a zero-death, but there is also the potential to stall time (which all tournaments have a rules against). An example of an infinite is [[wobbling]] in ''Melee''.
***'''Wall infinite''': An infinite combo performed against a wall. An example would be using Fox's {{b|Shine|Fox}} against a wall in ''Melee'', or using {{SSBB|King Dedede}}'s {{mvsub|King Dedede|SSBB|down throw}} to chain grab an opponent near a wall in ''Brawl''.
***'''Wall infinite''': An infinite combo performed against a wall. An example would be using Fox's [[Reflector (Fox)|Reflector]] down special (also known as the shine) against a wall in ''Melee'', or using King Dedede's down throw to chain grab an opponent near a wall in ''Brawl''.
*'''Zoner''': An archetype that encompasses fighters who excel at keeping the opponent at a distance using long ranged/disjointed moves or projectiles. The goal is to threaten the opponent without being in range to get threatened back. But just as easily as they can pressure, they can also be pressured; if the opponent is able to penetrate the zoner's barriers, they can potentially inflict massive damage, as zoners typically lack reliable defensive options.
*'''Zoner''': An archetype that encompasses fighters who excel at keeping the opponent at a distance using long ranged/disjointed moves or projectiles. The goal is to threaten the opponent without being in range to get threatened back. But just as easily as they can pressure, they can also be pressured; if the opponent is able to penetrate the zoner's barriers, they can potentially inflict massive damage, as zoners typically lack reliable defensive options.


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