Editing List of updates (SSBU)/6.0.0 changelog

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=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
{{UpdateList (SSBU)/6.0.0|char=Donkey Kong}}
*{{buff|Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of {{SSBU|Final Destination}}.}}
*Neutral aerial:
**{{buff|Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}}
**{{buff|It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.}}
*{{buff|Giant Punch reaches its full charge faster (frame 131 → 121), and the fully charged punch has more base knockback (20 → 35), but less knockback scaling (78 → 73), slightly improving its KO potential overall.}}
*Spinning Kong (grounded):
**{{buff|Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17).}}
**{{buff|The looping hits have received hitboxes that use the [[autolink angle]] (80° → 366°) against aerial opponents, allowing them to connect more reliably.}}
**{{buff|The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.}}
*{{buff|Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 57 → 47).}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
{{UpdateList (SSBU)/6.0.0|char=Kirby}}
*{{buff|Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).}}
 
*{{buff|Up smash's clean sourspot deals more knockback (30 base/99 scaling → 36/104), with the knockback values matching the sweetspots.}}
=={{SSBU|Fox}}==
*{{buff|Neutral aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of {{SSBU|Final Destination}}.}}
{{UpdateList (SSBU)/6.0.0|char=Fox}}
*{{buff|Up aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.}}
*{{buff|{{b|Inhale|Kirby}} has less startup (frame 14 → 10) with its total duration reduced as well (FAF 68 → 64).}}
*{{buff|Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (10 seconds → 20).}}
*{{buff|Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 100% → Damage Received/70 * 70%).}}


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
{{UpdateList (SSBU)/6.0.0|char=Jigglypuff}}
*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.}}
 
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}}
=={{SSBU|Zero Suit Samus}}==
*{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}}
{{UpdateList (SSBU)/6.0.0|char=Zero Suit Samus}}
*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}}
 
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}}
=={{SSBU|Snake}}==
{{UpdateList (SSBU)/6.0.0|char=Snake}}


=={{SSBU|Pokémon Trainer}}==
=={{SSBU|Pokémon Trainer}}==
{{UpdateList (SSBU)/6.0.0|char=Pokémon Trainer}}
*{{bugfix|The [[Unlimited Rebellion Gauge glitch]] has been fixed.}}


=={{SSBU|Charizard}}==
=={{SSBU|Robin}}==
{{UpdateList (SSBU)/6.0.0|char=Charizard}}
*{{buff|The Levin Sword recharges faster when using a smash attack.}}
 
*{{buff|Forward tilt has more base knockback (50 → 62).}}
=={{SSBU|Lucario}}==
*{{buff|Neutral aerial has less startup (frame 9 → 7), with its total duration reduced as well (FAF 50 → 48).}}
{{UpdateList (SSBU)/6.0.0|char=Lucario}}
*{{buff|{{b|Thunder|Robin}} charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).}}
*{{buff|[[Arcfire]]'s fireball lasts longer.}}


=={{SSBU|Mii Brawler}}==
=={{SSBU|Mii Brawler}}==
{{UpdateList (SSBU)/6.0.0|char=Mii Brawler}}
*{{nerf|Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.}}
 
=={{SSBU|Robin}}==
{{UpdateList (SSBU)/6.0.0|char=Robin}}


=={{SSBU|King K. Rool}}==
=={{SSBU|King K. Rool}}==
{{UpdateList (SSBU)/6.0.0|char=King K. Rool}}
*{{buff|Neutral aerial has less landing lag (13 frames → 9).}}
*Forward aerial:
**{{buff|Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not fully compensated (40 base/78 scaling (clean), 35/80 (mid) → 36/76), improving their KO potential.}}
**{{buff|The clean and mid hits' sweetspot is larger (5.5u → 6.5u) and placed higher (Y offset: 7.5u → 8.5u (clean), 10.5u → 11.5u (mid)), increasing its range.}}
**{{buff|The mid hit lasts longer (frames 11 (clean)/12-13 (mid)/14-17 (late) → 11/12-14/15-17).}}
*{{buff|Up aerial has a longer hitbox duration (frames 7-8 (clean)/9-16 (late) → 7-13/14-19), and the clean hit deals more knockback (85 base/56 scaling → 84/60), KOing at around 135% from ground level.}}
*[[Blunderbuss]]:
**{{buff|Blunderbuss has less startup (frame 30 → 25), with its total duration reduced as well (FAF 70 → 65).}}
**{{buff|The Kannonball is easier to vacuum, and has less base knockback (30 → 18), but much more knockback scaling (70 → 92), improving its KO potential overall.}}
**{{buff|Both the Kannonball and opponents are shot faster after being vacuumed. This makes it much easier for King K. Rool to recover offstage after using the move without self-destructing, increasing its utility as an edgeguarding tool.}}
*[[Gut Check]]:
**{{buff|A successful Gut Check has less ending lag (FAF 42 → 38).}}
**{{buff|The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u → 10.5u).}}


=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
{{UpdateList (SSBU)/6.0.0|char=Incineroar}}
*{{buff|Neutral attack's third hit deals more damage (4.7% → 6.7%) and knockback (75 base/50 scaling → 80/60).}}
*{{buff|Forward aerial has gained a late hit on frames 11-14 that deals less damage (12%/13% → 9%/9.6%), increasing the move's duration and allowing it to [[lock]] more effectively.}}
*{{buff|Down aerial's sweetspot takes priority over the sourspot, making the meteor smash easier to land.}}
*{{buff|[[Darkest Lariat]]'s clean hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback, and its hitboxes are larger (4.6u/4.2u/4.6u → 5.8u/5.4u/4.6u) and placed higher (Y offset: 10u → 11u), increasing its range.}}
*Revenge:
**{{buff|Revenge's counter window last longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).}}
**{{buff|The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses [[weight-independent]] knockback, making it consistent across the cast.}}


=={{SSBU|Joker}}==
=={{SSBU|Joker}}==
{{UpdateList (SSBU)/6.0.0|char=Joker}}
*{{bugfix|The [[Unlimited Rebellion Gauge glitch]] has been fixed.}}


=={{SSBU|Hero}}==
=={{SSBU|Hero}}==
{{UpdateList (SSBU)/6.0.0|char=Hero}}
*{{bugfix|[[Gravitational Pull]] and [[Pocket]] can no longer affect the explosion of [[Kafrizz]].}}


{{SSBU Updates}}
{{SSBU Updates}}

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