Editing List of updates (SSB4)/1.1.5 changelog

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:


=={{SSB4|Bayonetta}}==
=={{SSB4|Bayonetta}}==
{{UpdateList/1.1.5|char=Bayonetta}}
*{{change|Forward smash has more base knockback, but less scaling|24 base/105 scaling|26/102.}}
*{{nerf|Up smash has less knockback scaling|92|90.}}
*{{nerf|Down aerial has more ending lag|7|12 frames.}}
*{{nerf|[[Heel Slide]]'s second hit has more ending lag (15 → 20 frames), reducing its safety on shield.}}
*{{nerf|[[Witch Time]] has more ending lag|16|21 frames.}}
*{{nerf|Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Heel slide (button held) duration||72 frames||77 frames
|-
|Witch Time total frames||44 frames||49 frames
|-
|Witch Time (standard) slowdown duration||INT(180+Opponent's %/5)||INT(180+Opponent's %/10)
|-
|Witch Time (Bat Within) slowdown duration||INT(120+Opponent's %/5)||INT(120+Opponent's %/10)
|-
|Witch Time duration penalty per use||50F/50F||75F/50F
|-
|Witch Time duration recovery per frame||0.08F/0.08F||0.06F/0.041F
|}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList/1.1.5|char=Bowser}}
*{{buff|Air speed|0.98|1}}
*{{change|Weight|128|130}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList/1.1.5|char=Charizard}}
*{{buff|Air speed|0.87|0.92}}
*{{change|Weight|115|116}}
*{{buff|Neutral air landing lag|22 frames|20}}
*{{buff|Forward air landing lag|31 frames|22}}
*{{buff|Back air landing lag|33 frames|24}}
*{{buff|Up air landing lag|22 frames|20}}
*{{buff|Down air landing lag|35 frames|33}}
*{{buff|Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).}}
*{{buff|Forward aerial damage|11%/12%|12%/13%}}
*{{buff|Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).}}
*{{buff|[[Flare Blitz]] explosion knockback growth|78|84}}
*{{buff|Flare Blitz has an additional hitbox that extends its reach to behind Charizard.}}


=={{SSB4|Cloud}}==
=={{SSB4|Cloud}}==
{{UpdateList/1.1.5|char=Cloud}}
*{{nerf|End of roll intangibility|Frame 17|15}}
*{{nerf|Forward smash's third hit has lower knockback growth|119|115.}}
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}}
*{{nerf|Up aerial deals less damage|13%|12% (clean), 9.5% → 8.5% (late).}}
*{{nerf|[[Cross Slash]] has lower knockback growth|155|153. This applies only to the Limit Break version.}}
*{{nerf|Aerial [[Finishing Touch]] deals less knockback.}}
*{{nerf|[[Limit Charge]] takes longer to fully charge.}}


=={{SSB4|Corrin}}==
=={{SSB4|Corrin}}==
{{UpdateList/1.1.5|char=Corrin}}
*{{nerf|Walk and run speed slightly reduced.}}
*{{change|Roll animation length|29 frames|30}}
*{{nerf|End of roll intangibility|Frame 16|14}}
*{{nerf|Neutral air damage|8% (early)/6.5% (late)|7%/5.5%}}
*{{nerf|Forward air damage|8.5%|7.5%}}
*{{nerf|Up air damage|10%|9%}}
*{{nerf|[[Dragon Fang Shot]] fully charged damage|13%|11%}}
*{{nerf|[[Counter Surge]] knockback reduced.}}


=={{SSB4|Duck Hunt}}==
=={{SSB4|Duck Hunt}}==
{{UpdateList/1.1.5|char=Duck Hunt}}
*{{buff|Forward smash's third hit has higher knockback growth|123|125.}}
*{{buff|Up smash's third hit has higher knockback growth|153|155.}}
*{{buff|Down smash's third hit has higher knockback growth|110|112.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList/1.1.5|char=Ganondorf}}
*{{buff|Neutral attack has increased damage, modified positioning, and lower startup and endlag.}}
*{{buff|Dash attack has less ending lag.}}
*{{buff|[[Flame Choke]] and Flame Wave grab range increased.}}
*{{buff|Grounded [[Wizard's Foot]] and variants 2% deal more damage and have altered positioning.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Neutral attack damage||4%/7%/10%||6%/8%/10%
|-
|Neutral attack start-up||8 frames||7 frames
|-
|Neutral attack ending lag||34 frames||28 frames
|-
|Neutral attack hitbox X position||12/18||11/19
|-
|Dash attack ending lag||41 frames|37 frames
|-
|[[Flame Choke]] grab X position||5.2 (ground)/5.5 (air)||7.2/7.5
|-
|[[Flame Wave]] grab X position||5.2 (ground)/6.0 (air)||7.2/8.0
|-
|Grounded [[Wizard's Foot]] (clean) damage||12%||14%
|-
|Grounded Wizard's Foot (late) damage||10%||12%
|-
|Grounded Wizard's Foot and [[Wizard's Assault]] Z position||-1/-3/4||0/-3/6
|-
|Grounded [[Wizard's Dropkick]] (clean) damage||9%||11%
|-
|Grounded Wizard's Dropkick (late) damage||7%||9%
|-
|Grounded Wizard's Dropkick Z position||1/-1/6||0/-1/8
|-
|Grounded Wizard's Assault (clean) damage||10%||12%
|-
|Grounded Wizard's Assault (late) damage||9%||11%
|}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
{{UpdateList/1.1.5|char=Greninja}}
*{{buff|Standing grab startup|14F|11F}}
*{{buff|Dash attack hitbox startup|9F|7F}}
*{{buff|Dash attack total frames|32F|30F}}
*{{buff|Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).}}
*{{buff|Forward aerial landing lag reduced|18F|15F}}
*{{buff|Back aerial landing lag reduced|16F|13F|}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList/1.1.5|char=Kirby}}
*{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}}
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}}
*{{buff|Down smash knockback growth|109|110 (early).}}
*{{buff|All varations of Hammer Flip knockback growth|76|78.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList/1.1.5|char=Link}}
*{{buff|Down smash hit 2 KBG|57|63}}
*{{buff|Dash attack KBG|78/72|85/77}}
*{{change|Dash attack angles|45/60/70°|45/50/55°}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
{{UpdateList/1.1.5|char=Meta Knight}}
*{{buff|Forward aerial has less landing lag: 20 → 16.}}
*{{change|Up aerial damage|5%|4%, weakening its knockback even further, but allowing it combo up to higher percents}}
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}}
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
{{UpdateList/1.1.5|char=Mewtwo}}
*{{buff|Mewtwo is heavier|72|74.}}
*{{buff|Mewtwo dashes faster.}}
*{{buff|Up smash ending lag decreased by five frames.}}
*{{buff|Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
{{UpdateList/1.1.5|char=Pac-Man}}
*{{buff|Forward smash knockback growth|97/100|99/102}}
*{{buff|Up smash hit 2 knockback growth|95/90|97/92}}
*{{buff|Down smash knockback growth|84/90|86/92}}
*{{change|Back air knockback growth|98|100}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList/1.1.5|char=Palutena}}
*{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}}
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}}
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}}


=={{SSB4|Peach}}==
=={{SSB4|Peach}}==
{{UpdateList/1.1.5|char=Peach}}
*{{nerf|Portions of up aerial no longer hit grounded opponents, removing her infinite.}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
Line 50: Line 158:


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList/1.1.5|char=Robin}}
*{{change|Jab 1 base knockback|35|40}}
*{{change|Jab 2 base knockback|30/35|45}}
*{{buff|Nosferatu and Distant Nosferatu have one less frame of startup.}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
{{UpdateList/1.1.5|char=Samus}}
*{{buff|Air speed|0.95|1.03}}
*{{change|Gravity|0.75|0.77}}
*{{change|Fall speed|1.25|1.3}}
*{{change|Fastfall speed|2|2.08}}
*{{change|Dash attack animation length|37 frames|33}}
*{{change|Down smash animation length|51 frames|44}}
*{{change|Grab animation length|75 frames|69}}
*{{change|Dash grab animation length|73 frames|67}}
*{{change|Pivot grab animation length|89 frames|83}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
{{UpdateList/1.1.5|char=Sheik}}
*{{change|Weight decreased|84|81.}}
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}}
*{{nerf|Forward throw has more knockback growth|65|72.}}
*{{change|Forward throw's angle has been altered|70°|72°.}}
*{{change|Down throw's angle has been altered|80°|77°.}}
*{{nerf|Down throw has more knockback growth|75|90.}}
*{{nerf|Forward aerial has less range: def hitboxZ pos 3.5 → 2.5,  hitboxZ pos 3.5 → 2.5.}}
*{{nerf|Needle Storm has reduced range.}}
*{{buff|Down smash's knockback growth increased|155|165.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList/1.1.5|char=Zelda}}
*{{buff|Jab damage|8%|11%}}
*{{buff|Forward tilt startup|frame 12|10}}
*{{change|Down smash animation length|40 frames|37}}
*{{buff|Neutral air damage|7-11%|11-15%}}
*{{buff|Up air damage|15%|17%}}
*{{buff|End of [[Nayru's Love]] intangibility|Frame 12|15}}


=={{SSB4|Zero Suit Samus}}==
=={{SSB4|Zero Suit Samus}}==
{{UpdateList/1.1.5|char=Zero Suit Samus}}
*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}}
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}}
*{{nerf|Neutral aerial has less range and modified stretch positioning.}}
*{{nerf|Last active frame of all grabs|Frame 29|25}}
*{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}}
*{{buff|Back throw deals more damage|4%|6%, with increased knockback|25/70|60/72.}}
*{{buff|[[Plasma Whip]] (Sweetspot) deals more damage|6%|7%.}}


==References==
==References==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)