Editing Forum:Why didn't they make items fair?

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::Another problem with a LGGI system in Smash Bros. is that you'd have to decide at what point a player cannot get any worse. In Mario Kart, there's a definite bottom, but in Smash Bros. you can be down by a bunch of stocks and a bunch of percent. Determined where "bottom" is, as well as the "top", is difficult, since the bottom of a 10-stock match will be far different than a 4-stock one.
::Another problem with a LGGI system in Smash Bros. is that you'd have to decide at what point a player cannot get any worse. In Mario Kart, there's a definite bottom, but in Smash Bros. you can be down by a bunch of stocks and a bunch of percent. Determined where "bottom" is, as well as the "top", is difficult, since the bottom of a 10-stock match will be far different than a 4-stock one.
:::Not that much of a problem. This can be solved by a simple algorithm that compares the difference in points/stock to the amount of stock in the match. I think Lucario already has an algorithm that does something similar, used for his aura. [[User:ParadoxJuice|ParadoxJuice]] ([[User talk:ParadoxJuice|talk]]) 01:12, 28 April 2009 (UTC)


O_O' Umm, describe that in a manner that isn't jibberish to the human eye. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 17:05, 23 April 2009 (UTC)
O_O' Umm, describe that in a manner that isn't jibberish to the human eye. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 17:05, 23 April 2009 (UTC)

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