Editing Forum:Why didn't they make items fair?
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::Another problem with a LGGI system in Smash Bros. is that you'd have to decide at what point a player cannot get any worse. In Mario Kart, there's a definite bottom, but in Smash Bros. you can be down by a bunch of stocks and a bunch of percent. Determined where "bottom" is, as well as the "top", is difficult, since the bottom of a 10-stock match will be far different than a 4-stock one. | ::Another problem with a LGGI system in Smash Bros. is that you'd have to decide at what point a player cannot get any worse. In Mario Kart, there's a definite bottom, but in Smash Bros. you can be down by a bunch of stocks and a bunch of percent. Determined where "bottom" is, as well as the "top", is difficult, since the bottom of a 10-stock match will be far different than a 4-stock one. | ||
O_O' Umm, describe that in a manner that isn't jibberish to the human eye. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 17:05, 23 April 2009 (UTC) | O_O' Umm, describe that in a manner that isn't jibberish to the human eye. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 17:05, 23 April 2009 (UTC) |