Editing Forum:The Master and Crazy Hand pages are weird

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::::Whoops, never replied to this. I didn't go ahead with it directly because there had been a previous proposal that I personally believe was wrong. I think the previous way was perfectly fine and just needed more effective presentation, which my proposal outlined. I'm an open book - if I wanted a better way, I would have just said it, otherwise I'm not being productive...
::::Whoops, never replied to this. I didn't go ahead with it directly because there had been a previous proposal that I personally believe was wrong. I think the previous way was perfectly fine and just needed more effective presentation, which my proposal outlined. I'm an open book - if I wanted a better way, I would have just said it, otherwise I'm not being productive...
::::Looking through my previous points, I still maintain my positions. I have yet to see any compelling argument as to why the information has been merged when the characters are so fundamentally different when fought as bosses and played as through hacking. All the boss pages so far have shown differences that make them fundamentally different characters: Metal Mario has knockback-based armor, the Brawl bosses often have entire moves missing that breaks them, and so on. I think that the way things have been done so far is fine because of the abundant clarification given at the beginning of each character's page, and how the information is framed. The pages have very clear purposes and I don't see why the Hands need to be different, nor why the pages I've produced so far would need dialing back. -[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #4952eb;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #4952eb;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 19:50, September 26, 2023 (EDT)
::::Looking through my previous points, I still maintain my positions. I have yet to see any compelling argument as to why the information has been merged when the characters are so fundamentally different when fought as bosses and played as through hacking. All the boss pages so far have shown differences that make them fundamentally different characters: Metal Mario has knockback-based armor, the Brawl bosses often have entire moves missing that breaks them, and so on. I think that the way things have been done so far is fine because of the abundant clarification given at the beginning of each character's page, and how the information is framed. The pages have very clear purposes and I don't see why the Hands need to be different, nor why the pages I've produced so far would need dialing back. -[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #4952eb;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #4952eb;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 19:50, September 26, 2023 (EDT)
::::Still looking for additional opinions on this. My current opinions remain the same as before. - [[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #4952eb;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #4952eb;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 17:33, October 19, 2023 (EDT)

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