Editing Forum:More Ken combo nonsense

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Thanks so much for your insight. Truly a huge help. My only question is about the Dolphin Slash. While SUPER effective if you get a tipper, I feel as though I might rely on it too much, thus, leaving me open quite a bit. Did you encounter this? And on a more general level, do you even consider Marth to be a top tier player? <small>—Preceding unsigned comment added by [[User:Le Force|Le Force]] ([[User talk:Le Force|talk]] • [[Special:Contributions/Le Force|contribs]]) 05:47, 30 May 2008 (UTC)</small>
Thanks so much for your insight. Truly a huge help. My only question is about the Dolphin Slash. While SUPER effective if you get a tipper, I feel as though I might rely on it too much, thus, leaving me open quite a bit. Did you encounter this? And on a more general level, do you even consider Marth to be a top tier player? <small>—Preceding unsigned comment added by [[User:Le Force|Le Force]] ([[User talk:Le Force|talk]] • [[Special:Contributions/Le Force|contribs]]) 05:47, 30 May 2008 (UTC)</small>
No I do not. I know he's faster than Roy, and people have taken this to therefore mean he's stronger, but i think Roy and Marth should switch. Roy's attacks are all stronger, slower, yes, but easiness to use should not be confused with amazing. Also, Roy is a better edgeguarder with his Flare Blade. The only reason Marth is high up is because Ken was/is a great player, and chose him. If he chose Mewtwo, and played well with him, Mewtwo would rocket up the list. [[User:Ike6481|Ike6481]] ([[User talk:Ike6481|talk]]) 17:24, 31 May 2008 (UTC) or '''Dr. Ike!'''


The Dolphin Slash can leave you open for a few seconds, but the knockback it has is so great that it usually doesn't matter. However, forming a dependency on it isn't exactly a good choice. Stale Move Negation will just make it weaker if you abuse it, so try to mix up your moves a bit. Marth is a very deadly force when used to his full potential. I'd say he's definitely top tier material. Good luck maining him. - [[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 16:26, 30 May 2008 (UTC)
The Dolphin Slash can leave you open for a few seconds, but the knockback it has is so great that it usually doesn't matter. However, forming a dependency on it isn't exactly a good choice. Stale Move Negation will just make it weaker if you abuse it, so try to mix up your moves a bit. Marth is a very deadly force when used to his full potential. I'd say he's definitely top tier material. Good luck maining him. - [[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 16:26, 30 May 2008 (UTC)

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