Editing Forum:Meta Knight's Spike?

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
It happened to me again recently. It happened on accident, while I was trying out some combos. It seems that the when you hit all three hits and tip the hit in his f-tilt then your opponent might get knocked foward with a little bit of upward knockback instead of mostly upward knockback with a little bit of foward. However if you manage to hit with the first, miss with second, and tip with the third you can sometimes deal downwards and foward knockback. I also noticed it happens more often with people who are tall like snake and Ike. Why does this happen? If there's a way to do this on command MK might have a new edguarding technique. [[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 16:46, 2 October 2008 (UTC)
It happened to me again recently. It happened on accident, while I was trying out some combos. It seems that the when you hit all three hits and tip the hit in his f-tilt then your opponent might get knocked foward with a little bit of upward knockback instead of mostly upward knockback with a little bit of foward. However if you manage to hit with the first, miss with second, and tip with the third you can sometimes deal downwards and foward knockback. I also noticed it happens more often with people who are tall like snake and Ike. Why does this happen? If there's a way to do this on command MK might have a new edguarding technique. [[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 16:46, 2 October 2008 (UTC)
:OK, I have '''confirmed''' this as real, but the opponent can easily recover if they are under 60% or so.  '''[[User:Cheezperson|<span style="color:gold">Cheezperson</span>]] [[User Talk:Cheezperson|<span style="color:aquamarine">I don't bite... </span>]] [[Special:Contributions/Cheezperson|<span style="color:red">Achievemts</span>]]''' 01:01, 6 October 2008 (UTC)
:OK, I have '''confirmed''' this as real, but the opponent can easily recover if they are under 60% or so.  '''[[User:Cheezperson|<span style="color:gold">Cheezperson</span>]] [[User Talk:Cheezperson|<span style="color:aquamarine">I don't bite... </span>]] [[Special:Contributions/Cheezperson|<span style="color:red">Achievemts</span>]]''' 01:01, 6 October 2008 (UTC)
Leave it to a no-life like me to notice these type of things ^_^;. At first I didn't know it could spike cause I performed it on land I noticed that my opponent would faceplant and just slide a long distance. I then investigated and saw that you can spike when they're off the stage. I still don't know why it does it and how to make it happen on command. If it can KO at 60% and above then it's worth learning how to do it on command so MK can score a couple of quick kills... [[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 15:48, 6 October 2008 (UTC)

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: