Editing Forum:Link (SSBM)

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:Let me point out various things that give you guys better insight:
:Let me point out various things that give you guys better insight:
1) Great finishers do not only include those four moves. They also include '''U-Tilt and D-Smash when combined with D-Throw''', S-Smash and a perfectly landed Recovery attack (at higher percentages).
1) Great finishers do not only include those four moves. They also include '''U-Tilt and D-Smash when combined with D-Throw''', S-Smash and a perfectly landed Recovery attack (at higher percentages).
2) His "lack of mobility" is also a myth. He is barely less mobile than Peach, for example. He has almost equivalent Air Speed, Faster Ground Speed and faster, less laggy attacks. The only weakness is the height of the jump and fast-falling. Link makes up for this with his N-air, which I will explain next.
2) His "lack of mobility" is also a myth. He is barely less mobile than Peach, for example. He has almost equivalent Air Speed, Faster Ground Speed and faster, less laggy attacks. The only weakness is the height of the jump and fast-falling. Link makes up for this with his N-air, which I will explain next.
3a) The most commonly underrated attack of Link's is his N-air, which is commonly thought of as very weak. This is also not true, as subpar as it is at lower percentages, when percentages hit 50-70 (depending on character weight), his N-air becomes quite viable to the point that not even "teching" is a good option to escape it; this is due to the fact that Link's N-air has very fast end lag and good knockback at high percentages.
3a) The most commonly underrated attack of Link's is his N-air, which is commonly thought of as very weak. This is also not true, as subpar as it is at lower percentages, when percentages hit 50-70 (depending on character weight), his N-air becomes quite viable to the point that not even "teching" is a good option to escape it; this is due to the fact that Link's N-air has very fast end lag and good knockback at high percentages.
3b) Now here's the fun part; Link's N-air, also due to its disjointed hitbox and fast attack time, is actually a good gimping attack. Take Fox, for example; he starts to charge his recovery and Link jumps off the edge to Fox's position. Link uses his N-air to send Fox even further than before, and still has his second jump to recover back to the stage.
3b) Now here's the fun part; Link's N-air, also due to its disjointed hitbox and fast attack time, is actually a good gimping attack. Take Fox, for example; he starts to charge his recovery and Link jumps off the edge to Fox's position. Link uses his N-air to send Fox even further than before, and still has his second jump to recover back to the stage.
3c) As a final insight of Link's N-air, any character who may be light and/or floaty will have extreme difficulty against Link's N-air. This is because Link can actually send opponents upwards if the hitbox is just under the opponent while Link jumps.
3c) As a final insight of Link's N-air, any character who may be light and/or floaty will have extreme difficulty against Link's N-air. This is because Link can actually send opponents upwards if the hitbox is just under the opponent while Link jumps.
4) If you want a true Zero-to-Death combo, use Link's S-Smash>D-Tilt at the edge of any stage. Your opponent will either jump and try to attack or stay in the hurt animation, giving Link time to Meteor Smash the opponent. '''Sometimes your opponent may actually go through the stage.'''
4) If you want a true Zero-to-Death combo, use Link's S-Smash>D-Tilt at the edge of any stage. Your opponent will either jump and try to attack or stay in the hurt animation, giving Link time to Meteor Smash the opponent. '''Sometimes your opponent may actually go through the stage.'''


5a) Link has a slew of hidden tactics. An example is the use of his Down Smash. After 14% damage, Link can use his D-Throw>D-Smash strategy. However, on opponents like Fox, Falco and C. Falcon, Link can use his D-Smash multiple times before linking into a combo. So basically, his D-Smash is a combo starter.
5a) Link has a slew of hidden tactics. An example is the use of his Down Smash. After 14% damage, Link can use his D-Throw>D-Smash strategy. However, on opponents like Fox, Falco and C. Falcon, Link can use his D-Smash multiple times before linking into a combo. So basically, his D-Smash is a combo starter.
5b) If you really want some combos, try, '''at higher percentages''', using Link's U-Tilt>B-Air>B-Air and finish off with his Spin Attack. You can also D-Throw>U-Special/D-Smash at high percentages to keep the opponent at bay, either vertically or horizontally.
5b) If you really want some combos, try, '''at higher percentages''', using Link's U-Tilt>B-Air>B-Air and finish off with his Spin Attack. You can also D-Throw>U-Special/D-Smash at high percentages to keep the opponent at bay, either vertically or horizontally.
6) His jab attack can cancel out into either his Tilts or even Smash attacks. See, due to the low ending lag of his second jab, as well as its trapping capability, Link can damage opponents more than his normal jab combo. Try AA>S-Tilt, for example. It has roughly the same speed as his normal jab, and the opponent won't have enough time to react before it strikes; at higher percentages, it's basically a KO move.
6) His jab attack can cancel out into either his Tilts or even Smash attacks. See, due to the low ending lag of his second jab, as well as its trapping capability, Link can damage opponents more than his normal jab combo. Try AA>S-Tilt, for example. It has roughly the same speed as his normal jab, and the opponent won't have enough time to react before it strikes; at higher percentages, it's basically a KO move.
7) Link can take advantage of characters that are sent upwards and have not begun to fall. See, if the opponent did not begin their falling animation, Link can take advantage and use his powerful aerial attacks (F-air or U-Air are the best for this situation) and dominate against characters, despite his supposed "poor mobility".
7) Link can take advantage of characters that are sent upwards and have not begun to fall. See, if the opponent did not begin their falling animation, Link can take advantage and use his powerful aerial attacks (F-air or U-Air are the best for this situation) and dominate against characters, despite his supposed "poor mobility".


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