Editing Forum:Further documentation on unplayable characters

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[[Master Hand]] and [[Crazy Hand]] have their own "character" pages, which has strangely not been done for any other unplayable fighter. I consider their pages to be pretty great for this role and could even be expanded on. If we were to take the character page angle, for example, I would do something like character pages for the Red, Yellow, Blue, and Green Alloys, Male and Female Wire Frames, Melee/Ult Giga Bowser, 64 Metal Mario, Brawl bosses, so on, so forth. You get the idea, yeah? Any controllable boss; the current pages for the Alloys/Wire Frames could be kept akin to the hands. I think there are a bunch of boundaries you could set for this though, which I think would be a pretty big discussion. How far do we go, etc? The standards on what defines a boss has changed significantly with Ultimate at the very least, drastically decreasing the significance of Master Hand and Crazy Hand as bosses overall, so this is perhaps something to consider.  
[[Master Hand]] and [[Crazy Hand]] have their own "character" pages, which has strangely not been done for any other unplayable fighter. I consider their pages to be pretty great for this role and could even be expanded on. If we were to take the character page angle, for example, I would do something like character pages for the Red, Yellow, Blue, and Green Alloys, Male and Female Wire Frames, Melee/Ult Giga Bowser, 64 Metal Mario, Brawl bosses, so on, so forth. You get the idea, yeah? Any controllable boss; the current pages for the Alloys/Wire Frames could be kept akin to the hands. I think there are a bunch of boundaries you could set for this though, which I think would be a pretty big discussion. How far do we go, etc? The standards on what defines a boss has changed significantly with Ultimate at the very least, drastically decreasing the significance of Master Hand and Crazy Hand as bosses overall, so this is perhaps something to consider.  


The main argument against this is mainly "standards": they're not ''normally'' selectable, and should never be considered "real" fighters. Thus, because of the strange nature of these characters, expanding upon them is not important. I agree with this, I wouldn't include them on Fighter lists and want to take the angle of improving what's already present and improve their consistency. I do feel like there is a "market" for this type of documentation, and there is a small Melee community (specifically the Forbidden Character Discord) that has aimed to argue for the inclusion of the unplayable roster in the past. There are even mods like Smash Remix and Project M that make them playable normally, sometimes with strings attached. . It's also a pretty significant change overall, perhaps too much in some areas. There's a lot of weirdness. You could even argue that the current documentation on many bosses is sufficient, though I would disagree from an encyclopaedic perspective, considering that this proposal is being made at all and there's outside resources like Maolin's that are doing a better job than we are.
The main argument against this is mainly "standards": they're not ''normally'' selectable, and should never be considered "real" fighters. Thus, because of the strange nature of these characters, expanding upon them is not important. I agree with this, I wouldn't include them on Fighter lists and want to take the angle of improving what's already present and improve their consistency. I do feel like there is a "market" for this type of documentation, and there is a small Melee community (specifically the Forbidden Character Discord) that has aimed to argue for the inclusion of the unplayable roster in the past. It's also a pretty significant change overall, perhaps too much in some areas. There's a lot of weirdness. You could even argue that the current documentation on many bosses is sufficient, though I would disagree from an encyclopaedic perspective, considering that this proposal is being made at all and there's outside resources like Maolin's that are doing a better job than we are.


Anyway, thanks for hearing me out. The more background checks I did on this topic, the more I realised how big a "project" this would be, but I'm very interested in seeing how it plays out. --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 09:04, September 29, 2021 (EDT)
Anyway, thanks for hearing me out. The more background checks I did on this topic, the more I realised how big a "project" this would be, but I'm very interested in seeing how it plays out. --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 09:04, September 29, 2021 (EDT)

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