Editing Forum:Banning Characters

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:::::No, it's not.  You see, me paying $50 is all that Nintendo cares about as far as making another Smash game.  They made their money, and now they want more.  Even if I'm just buying the game to force feed it to Osama bin Laden, all they care about is that I bought it.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 03:31, 30 April 2009 (UTC)
:::::No, it's not.  You see, me paying $50 is all that Nintendo cares about as far as making another Smash game.  They made their money, and now they want more.  Even if I'm just buying the game to force feed it to Osama bin Laden, all they care about is that I bought it.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 03:31, 30 April 2009 (UTC)
::::::Disagree. Sakurai made Brawl because he wanted smash to be more child friendly (yet he rated it teen; probably because most professionals aren't nine-year-olds), not to get Nintendo money in their pockets... well, not entirely. 1) I don't see how Osama bin Laden has anything to do with this situation and 2) how the hell do you know "they want more"? They're already doing better than their rivals so why would they be trying to take a greedy approach to fame? Nonetheless, Brawl+ is what Brawl should have been like. and they're realizing their mistake. <span style="border:2px outset #ff66ff;background-color: #66ff99;-moz-border-radius:3px">'''[[User:Blue Ninjakoopa|<span style="color:#9900ff;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#9900ff">Ninjakoopa</span>]]'''</span> 15:29, 30 April 2009 (UTC)
::::::Disagree. Sakurai made Brawl because he wanted smash to be more child friendly (yet he rated it teen; probably because most professionals aren't nine-year-olds), not to get Nintendo money in their pockets... well, not entirely. 1) I don't see how Osama bin Laden has anything to do with this situation and 2) how the hell do you know "they want more"? They're already doing better than their rivals so why would they be trying to take a greedy approach to fame? Nonetheless, Brawl+ is what Brawl should have been like. and they're realizing their mistake. <span style="border:2px outset #ff66ff;background-color: #66ff99;-moz-border-radius:3px">'''[[User:Blue Ninjakoopa|<span style="color:#9900ff;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#9900ff">Ninjakoopa</span>]]'''</span> 15:29, 30 April 2009 (UTC)
:::::::No, he made it because they could make money off of it.  You see, unlike music and art, programing a game takes tremendous amounts of time and money.  If the game isn't going to make you money, you don't make it.  If it is you do.  Sure, there is the rare case of the highly successful developer who later starts doing stuff just because he can, but half the time he manages to squander all the capital that the studio accumulated before.  I will  reiterate that I don't give a damn why Sakuri made Brawl.  All I know is that his views on competitive gaming almost ruined the game irreparably.  And no, Nintendo is not recognizing their mistakes (i.e. not making it like Brawl+).  If they were recognizing that they screwed up, they would patch the game to be Brawl+ or at the very least not keep releasing system updates that make the Homebrew Channel (and thus Brawl+) not work.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 17:23, 30 April 2009 (UTC)
 
Think of this. To your opponent, you ARE the most random factor in the game. They can almost never tell what you are thinking of doing. Wavedashing is random. Items are random, but everyone knows that there is a CHANCE of items appearing next to them. Just because there is randomness in a match doesn't mean your helpless against it. Some one throws a bomb at you! Are you doomed? No. Instead you catch it in mid-air and throw it back at your taunting opponent. If you were him, would you think it was random? Possibly... Would you have ever seen it coming? Probrably not... But the chance of your opponent doing that IS random! So why don't they ban people for doing unexpected things? Its random isn't it? Oh yes, randomness is frowned upon most standard tornaments. (Don't care if you do so don't say.) [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 01:52, 30 April 2009 (UTC)
Think of this. To your opponent, you ARE the most random factor in the game. They can almost never tell what you are thinking of doing. Wavedashing is random. Items are random, but everyone knows that there is a CHANCE of items appearing next to them. Just because there is randomness in a match doesn't mean your helpless against it. Some one throws a bomb at you! Are you doomed? No. Instead you catch it in mid-air and throw it back at your taunting opponent. If you were him, would you think it was random? Possibly... Would you have ever seen it coming? Probrably not... But the chance of your opponent doing that IS random! So why don't they ban people for doing unexpected things? Its random isn't it? Oh yes, randomness is frowned upon most standard tornaments. (Don't care if you do so don't say.) [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 01:52, 30 April 2009 (UTC)


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