Editing Forum:Banning Characters
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:Hey, it's another selective reader! No sir, '''you''' misinterpreted what '''we''' were saying to '''you'''. There is no "imbalance" to be honest. And that's all there is to it. <span style="border:2px outset #ff66ff;background-color: #66ff99;-moz-border-radius:3px">'''[[User:Blue Ninjakoopa|<span style="color:#9900ff;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#9900ff">Ninjakoopa</span>]]'''</span> 00:36, 29 April 2009 (UTC) | :Hey, it's another selective reader! No sir, '''you''' misinterpreted what '''we''' were saying to '''you'''. There is no "imbalance" to be honest. And that's all there is to it. <span style="border:2px outset #ff66ff;background-color: #66ff99;-moz-border-radius:3px">'''[[User:Blue Ninjakoopa|<span style="color:#9900ff;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#9900ff">Ninjakoopa</span>]]'''</span> 00:36, 29 April 2009 (UTC) | ||
::PJ is right, it doesn't take skill to pull out a purple or white Pikmin but, here's the thing, it's how you use the color. There's probably someone out there who has the best Olimar and can when a match with all blues. Yes a few stages and all items are banned due to randomness but, PJ no offence but, aren't you the one who said camping is a skill? If I remember right, camping is frowned upon. You also said that you like 75m which has randomness on which way the fire moves and randomness on when the springs start to come out. Also you said that Olimar works good there which he also has randomness. So you want to start banning characters when you go to a banned stage that has randomness with a character you want to be banned because of randomness? [[User:Unknown the Hedgehog|<font color="#FF0000">Unknown </font>]] [[User talk:Unknown the Hedgehog|<font color="#780000">the </font>]] [[Special:Contributions/Unknown the Hedgehog|<font color="000000">Hedgehog</font>]] 01:40, 29 April 2009 (UTC) | ::PJ is right, it doesn't take skill to pull out a purple or white Pikmin but, here's the thing, it's how you use the color. There's probably someone out there who has the best Olimar and can when a match with all blues. Yes a few stages and all items are banned due to randomness but, PJ no offence but, aren't you the one who said camping is a skill? If I remember right, camping is frowned upon. You also said that you like 75m which has randomness on which way the fire moves and randomness on when the springs start to come out. Also you said that Olimar works good there which he also has randomness. So you want to start banning characters when you go to a banned stage that has randomness with a character you want to be banned because of randomness? [[User:Unknown the Hedgehog|<font color="#FF0000">Unknown </font>]] [[User talk:Unknown the Hedgehog|<font color="#780000">the </font>]] [[Special:Contributions/Unknown the Hedgehog|<font color="000000">Hedgehog</font>]] 01:40, 29 April 2009 (UTC) | ||
:::What do you mean "how you use the color"? If you mean what I think you mean, then you're repeating everything I just said. <span style="border:2px outset #ff66ff;background-color: #66ff99;-moz-border-radius:3px">'''[[User:Blue Ninjakoopa|<span style="color:#9900ff;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#9900ff">Ninjakoopa</span>]]'''</span> 04:37, 29 April 2009 (UTC) | :::What do you mean "how you use the color"? If you mean what I think you mean, then you're repeating everything I just said. <span style="border:2px outset #ff66ff;background-color: #66ff99;-moz-border-radius:3px">'''[[User:Blue Ninjakoopa|<span style="color:#9900ff;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#9900ff">Ninjakoopa</span>]]'''</span> 04:37, 29 April 2009 (UTC) | ||
Have you bothered to actually look at what is banned? Small amounts of randomness in stages is not an immediate ban. One example: Kongo Jungle's randomly appearing Klap Trap. The question of randomness is not a binary statement of if it is random or not, but a continuous look at if the randomness impacts the game to become the dominant factor in winners and losers. So a Klap Trap appears and took one of four stocks. Big deal. Even if that was the last stock of a Caveman Game, the Klap Trap was not the dominant force in the game. Wario Ware on the other hand basically makes the actual fighting unimportant because the bonuses granted by the microgames (as well as the ridiculous knockback of the stage elements) is so dominant that it completely rewrites the gameplay. As for items, they are not banned because they take no skill to use. In fact, most pro players agree that there are specific skills to using items. However, the spawning of items is completely out of the control of the player and happens to frequently with too much impact on gameplay to be considered conducive to a competitive environment. As for the characters you mention, they fall into the first category of random elements that require attention, but do not predominate the gameplay. Judge, for example, is a matter of risk-reward. As DE said, the neutral-aerial is the more consistent move, but it cannot match the power of Judgment 9. So there's a choice involved for the G&W player. Also, there is the choice involved for the opponent. Do they leave themselves open to the off chance that a Judgment 9 might kill them to capitalize on a greater advantage? These kinds of decisions are what players should be having to make every second of a competitive game. Using a random move is just as disadvantageous or advantageous to the user as it is to the receiver. Understanding the likelihood of different moves happening is part of the game. We're not talking about a character who basically starts the game, flips a coin, and that determines who wins or loses. Oh, and on a side note, Peach won't pull items if they are set to off and none, like the SBR requires. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 02:16, 29 April 2009 (UTC) | Have you bothered to actually look at what is banned? Small amounts of randomness in stages is not an immediate ban. One example: Kongo Jungle's randomly appearing Klap Trap. The question of randomness is not a binary statement of if it is random or not, but a continuous look at if the randomness impacts the game to become the dominant factor in winners and losers. So a Klap Trap appears and took one of four stocks. Big deal. Even if that was the last stock of a Caveman Game, the Klap Trap was not the dominant force in the game. Wario Ware on the other hand basically makes the actual fighting unimportant because the bonuses granted by the microgames (as well as the ridiculous knockback of the stage elements) is so dominant that it completely rewrites the gameplay. As for items, they are not banned because they take no skill to use. In fact, most pro players agree that there are specific skills to using items. However, the spawning of items is completely out of the control of the player and happens to frequently with too much impact on gameplay to be considered conducive to a competitive environment. As for the characters you mention, they fall into the first category of random elements that require attention, but do not predominate the gameplay. Judge, for example, is a matter of risk-reward. As DE said, the neutral-aerial is the more consistent move, but it cannot match the power of Judgment 9. So there's a choice involved for the G&W player. Also, there is the choice involved for the opponent. Do they leave themselves open to the off chance that a Judgment 9 might kill them to capitalize on a greater advantage? These kinds of decisions are what players should be having to make every second of a competitive game. Using a random move is just as disadvantageous or advantageous to the user as it is to the receiver. Understanding the likelihood of different moves happening is part of the game. We're not talking about a character who basically starts the game, flips a coin, and that determines who wins or loses. Oh, and on a side note, Peach won't pull items if they are set to off and none, like the SBR requires. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 02:16, 29 April 2009 (UTC) | ||
:What? Peach can pull a bob-omb or Mr. Saturn even if items are set off. <span style="border:2px outset #ff66ff;background-color: #66ff99;-moz-border-radius:3px">'''[[User:Blue Ninjakoopa|<span style="color:#9900ff;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#9900ff">Ninjakoopa</span>]]'''</span> 04:37, 29 April 2009 (UTC) | :What? Peach can pull a bob-omb or Mr. Saturn even if items are set off. <span style="border:2px outset #ff66ff;background-color: #66ff99;-moz-border-radius:3px">'''[[User:Blue Ninjakoopa|<span style="color:#9900ff;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#9900ff">Ninjakoopa</span>]]'''</span> 04:37, 29 April 2009 (UTC) | ||
::Right, the two things that are part of her attack randomizer. What I was referring to was the other items that she sometimes pulls if items aren't set to off and none. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 05:10, 29 April 2009 (UTC) | ::Right, the two things that are part of her attack randomizer. What I was referring to was the other items that she sometimes pulls if items aren't set to off and none. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 05:10, 29 April 2009 (UTC) | ||