Editing Forum:Banned Stages

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:[[Flat Zone 2]] is just like [[Flat Zone|Flat Zone 1]] <span style="color:#4CBB17">--Posted by</span> [[User:Pikamander2|<span style="color:#007FFF">Pikamander2</span>]] <small>[[User Talk:Pikamander2|<span style="color:#007FFF">(Talk)</span>]]</small> at 20:24, 16 April 2008 (UTC)
:[[Flat Zone 2]] is just like [[Flat Zone|Flat Zone 1]] <span style="color:#4CBB17">--Posted by</span> [[User:Pikamander2|<span style="color:#007FFF">Pikamander2</span>]] <small>[[User Talk:Pikamander2|<span style="color:#007FFF">(Talk)</span>]]</small> at 20:24, 16 April 2008 (UTC)


I'm not completely sure yet, but I worry that {{SSBB|Mario Circuit}} will just produce excessive camping, much like [[Great Bay]] did in Melee.  Also, [[Spear Pillar]] is just way to crazy with the random crap that can happen and [[Mushroomy Kingdom]] is just [[Rumble Falls]] going side to side.  [[User:Clarinet Hawk|Clarinet Hawk]] 06:20, 20 April 2008 (UTC)
I'm not completely sure yet, but I worry that [[Mario Circuit]] will just produce excessive camping, much like [[Great Bay]] did in Melee.  Also, [[Spear Pillar]] is just way to crazy with the random crap that can happen and [[Mushroomy Kingdom]] is just [[Rumble Falls]] going side to side.  [[User:Clarinet Hawk|Clarinet Hawk]] 06:20, 20 April 2008 (UTC)


I vote no banning. [[User:Thanos6|Thanos6]] 17:04, 21 April 2008 (UTC)
I vote no banning. [[User:Thanos6|Thanos6]] 17:04, 21 April 2008 (UTC)
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No that's dum.<small>—Preceding unsigned comment added by [[User:64.131.77.96|64.131.77.96]] ([[User talk:64.131.77.96|talk]] • [[Special:Contributions/64.131.77.96|contribs]]) 02:23, 22 April 2008 (UTC)</small>
No that's dum.<small>—Preceding unsigned comment added by [[User:64.131.77.96|64.131.77.96]] ([[User talk:64.131.77.96|talk]] • [[Special:Contributions/64.131.77.96|contribs]]) 02:23, 22 April 2008 (UTC)</small>


Some stages should be banned due to their inherently chaotic nature. The goal of a tournament is to reward the best player(s) for their skill, not reward the guy who got lucky on on Summit because the fish ate his opponent three times in a row. Whether the stage moves is only a single factor in considering banishment. It can be good, because moving stages require the players adapt constantly, thus, a display of skill. That kind of stage is good. Take then, a stage like Pictochat were practically unpredictable events can tip the balance in a closely contested game. That is bad, because the stage decides the victor, which is a result not derived by skill, which, by extension, is impairing of the goal. For whatever reason, the stages in brawl appear to be far more sympathetic to the random rather than the calculated, so a large number of stages must be banned, including [[Spear Pillar]], [[Mushroomy Kingdom]], [[75m]], [[Flat Zone 2]],  [[Mario Bros. (stage)|Mario Bros]], [[New Pork City]], [[PictoChat]], [[Rumble Falls]], and [[WarioWare]], to name a few and excluding the returning Melee stages. It may be necessary to develop standard stages via the stage editor and require their transmission to all participants in a ladder or tournament, much like is done with other stage/map driven e-sports like Starcraft. Additionally, balance must be considered. Certain stages favor certain movesets and thereby characters. Fox v Marth in Melee on Final Destination, for example, strongly favors Fox because his moves complement flat, long stages. Battlefield, probably the most balanced stage in the game, still favors Marth because of it keeps its players air-born. This usually won't decide a match, but in a close game, it can make the difference. This is the reason [[Great Bay]] was banned, because of its disposition toward game-breaking camping, which strongly favored the movesets of  characters with whom camping is natural. To keep the game competitive is why stages are banned, and to eliminate wildly unfair advantages or silly random events.[[User:Semicolon|Semicolon]] 03:46, 22 April 2008 (UTC)
Some stages should be banned due to their inherently chaotic nature. The goal of a tournament is to reward the best player(s) for their skill, not reward the guy who got lucky on on Summit because the fish ate his opponent three times in a row. Whether the stage moves is only a single factor in considering banishment. It can be good, because moving stages require the players adapt constantly, thus, a display of skill. That kind of stage is good. Take then, a stage like Pictochat were practically unpredictable events can tip the balance in a closely contested game. That is bad, because the stage decides the victor, which is a result not derived by skill, which, by extension, is impairing of the goal. For whatever reason, the stages in brawl appear to be far more sympathetic to the random rather than the calculated, so a large number of stages must be banned, including [[Spear Pillar]], [[Mushroomy Kingdom]], [[75m]], [[Flat Zone 2]],  [[Mario Bros.]], [[New Pork City]], [[PictoChat]], [[Rumble Falls]], and [[WarioWare]], to name a few and excluding the returning Melee stages. It may be necessary to develop standard stages via the stage editor and require their transmission to all participants in a ladder or tournament, much like is done with other stage/map driven e-sports like Starcraft. Additionally, balance must be considered. Certain stages favor certain movesets and thereby characters. Fox v Marth in Melee on Final Destination, for example, strongly favors Fox because his moves complement flat, long stages. Battlefield, probably the most balanced stage in the game, still favors Marth because of it keeps its players air-born. This usually won't decide a match, but in a close game, it can make the difference. This is the reason [[Great Bay]] was banned, because of its disposition toward game-breaking camping, which strongly favored the movesets of  characters with whom camping is natural. To keep the game competitive is why stages are banned, and to eliminate wildly unfair advantages or silly random events.[[User:Semicolon|Semicolon]] 03:46, 22 April 2008 (UTC)


I vote for no Banning to, its SUPER SMASH BROS not Street Fighter and nothing is ''fair'' anymore. [[User:Dark Overlord|Dark Overlord]] 04:04, 22 April 2008 (UTC)
I vote for no Banning to, its SUPER SMASH BROS not Street Fighter and nothing is ''fair'' anymore. [[User:Dark Overlord|Dark Overlord]] 04:04, 22 April 2008 (UTC)
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With only Smash Balls turned on, even at tiem frequency=low, a Smash Ball pops up once a minute. If the game could be hacked to make them appear once a match or something, all well and good, but otherwise, no Smash Balls. In my opinion, the other items shouldn't be allowed in any case. [[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]]) 14:58, 27 May 2008 (UTC)Runer5h
With only Smash Balls turned on, even at tiem frequency=low, a Smash Ball pops up once a minute. If the game could be hacked to make them appear once a match or something, all well and good, but otherwise, no Smash Balls. In my opinion, the other items shouldn't be allowed in any case. [[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]]) 14:58, 27 May 2008 (UTC)Runer5h


Stages that I'm fine with:
*Final Destination
*Battlefield
*Delfino Plaza
*Mushroomy Kingdom 1-1 (not as chaotic as Rumble Falls and doesn't have annoying spikes)
*Lylat Cruise
*Pokemon Stadium 2
*Yoshi Island (Brawl)
*Frigate Orpheon
*Smashville
*Pokemon Stadium
I wouldn't mind the rest of the stages getting banned, because ten is already a lot of stages to choose from. --[[User:TStick|TStick]] ([[User talk:TStick|talk]]) 03:08, 11 July 2008 (UTC)
Final Smashes aren't needed to make most of the characters even. Bowser now runs as fast as Mario, <s>and Olimar isn't THAT bad</s>. Maybe Sonic, but he can already hold well enough without his Final Smash. If Final Smashes were on, then it would be all about getting the Smash Ball before your opponent does, since they are overpowered. --[[User:TStick|TStick]] ([[User talk:TStick|talk]]) 23:06, 11 July 2008 (UTC)
==Created Stages==
==Created Stages==
So, what would you say the rule is on these? The "mutual agreement" thing again? [[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]]) 15:06, 27 May 2008 (UTC)Runer5h
So, what would you say the rule is on these? The "mutual agreement" thing again? [[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]]) 15:06, 27 May 2008 (UTC)Runer5h
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As long as both competitors have access to the stage beforehand the stage can't really be deceptive. [[Special:Contributions/68.203.163.24|68.203.163.24]] 08:42, 29 May 2008 (UTC)
As long as both competitors have access to the stage beforehand the stage can't really be deceptive. [[Special:Contributions/68.203.163.24|68.203.163.24]] 08:42, 29 May 2008 (UTC)


I think that there should be universally accepted created stages, everyone has them and knows them. For example, a stage is created, after much consideration, that does not favor any characters, and all the tournaments have the exact same stage. [[User:Maxiscool|Maxiscool]] ([[User talk:Maxiscool|talk]]) 01:19, 13 July 2008 (UTC)
Stages that I'm fine with:
*Final Destination
*Battlefield
*Delfino Plaza
*Mushroomy Kingdom 1-1 (not as chaotic as Rumble Falls and doesn't have annoying spikes)
*Lylat Cruise
*Pokemon Stadium 2
*Yoshi Island (Brawl)
*Frigate Orpheon
*Smashville
*Pokemon Stadium


why is [[Shadow Moses Island]] banned? [[User:DRTJR|DRTJR]] ([[User talk:DRTJR|talk]]) 01:42, 6 July 2009 (UTC)
I wouldn't mind the rest of the stages getting banned, because ten is already a lot of stages to choose from. --[[User:TStick|TStick]] ([[User talk:TStick|talk]]) 03:08, 11 July 2008 (UTC)
:If you look at the [[Banned stage]] article, you can see reasons for why stages are banned. The reason given for Shadow Moses Island is: ''"Removes three of the four blast lines; walls allow infinites"''. This refers to two features of the stage: firstly, that there is no lower [[blast line]], so spiking is not possible; secondly the two towers on either side prevent any [[KO]]s other than [[Star KO]]s (unless they are destroyed, which wouldn't normally happen in a tournament as you've got to actively attack them to destroy them, and professionals don't have the time to do that) and the towers act as walls, and a lot of infinites are made possible by the presence of a wall, and infinites don't make for good competitive play, they make for boring repetitive play. For the above reasons, Shadow Moses Island has been completely banned in all major competitions. '''''<span style="font-family:Arial;">[[User:PenguinofDeath|<font color="silver">Penguin</font>]][[User talk:PenguinofDeath|<font color="gray">of</font>]][[Special:Contributions/PenguinofDeath|<font color="silver">Death</font>]]</span>''''' 08:30, 6 July 2009 (UTC)
 
I say they need to unban mushroomy kingdom because they didnt ban poke float and the reason they ban it is its side scrolling
 
I say custom stages shouldn't be allowed. You cannot turn specific stages off in the random select options, and only one of the players knows about it. Plus there are a ton of goofy stages out there. [[User:Solar flute|Solar flute]] ([[User talk:Solar flute|talk]])

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