Editing Forum:Banned Stages

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No that's dum.<small>—Preceding unsigned comment added by [[User:64.131.77.96|64.131.77.96]] ([[User talk:64.131.77.96|talk]] • [[Special:Contributions/64.131.77.96|contribs]]) 02:23, 22 April 2008 (UTC)</small>
No that's dum.<small>—Preceding unsigned comment added by [[User:64.131.77.96|64.131.77.96]] ([[User talk:64.131.77.96|talk]] • [[Special:Contributions/64.131.77.96|contribs]]) 02:23, 22 April 2008 (UTC)</small>


Some stages should be banned due to their inherently chaotic nature. The goal of a tournament is to reward the best player(s) for their skill, not reward the guy who got lucky on on Summit because the fish ate his opponent three times in a row. Whether the stage moves is only a single factor in considering banishment. It can be good, because moving stages require the players adapt constantly, thus, a display of skill. That kind of stage is good. Take then, a stage like Pictochat were practically unpredictable events can tip the balance in a closely contested game. That is bad, because the stage decides the victor, which is a result not derived by skill, which, by extension, is impairing of the goal. For whatever reason, the stages in brawl appear to be far more sympathetic to the random rather than the calculated, so a large number of stages must be banned, including [[Spear Pillar]], [[Mushroomy Kingdom]], [[75m]], [[Flat Zone 2]],  [[Mario Bros. (stage)|Mario Bros]], [[New Pork City]], [[PictoChat]], [[Rumble Falls]], and [[WarioWare]], to name a few and excluding the returning Melee stages. It may be necessary to develop standard stages via the stage editor and require their transmission to all participants in a ladder or tournament, much like is done with other stage/map driven e-sports like Starcraft. Additionally, balance must be considered. Certain stages favor certain movesets and thereby characters. Fox v Marth in Melee on Final Destination, for example, strongly favors Fox because his moves complement flat, long stages. Battlefield, probably the most balanced stage in the game, still favors Marth because of it keeps its players air-born. This usually won't decide a match, but in a close game, it can make the difference. This is the reason [[Great Bay]] was banned, because of its disposition toward game-breaking camping, which strongly favored the movesets of  characters with whom camping is natural. To keep the game competitive is why stages are banned, and to eliminate wildly unfair advantages or silly random events.[[User:Semicolon|Semicolon]] 03:46, 22 April 2008 (UTC)
Some stages should be banned due to their inherently chaotic nature. The goal of a tournament is to reward the best player(s) for their skill, not reward the guy who got lucky on on Summit because the fish ate his opponent three times in a row. Whether the stage moves is only a single factor in considering banishment. It can be good, because moving stages require the players adapt constantly, thus, a display of skill. That kind of stage is good. Take then, a stage like Pictochat were practically unpredictable events can tip the balance in a closely contested game. That is bad, because the stage decides the victor, which is a result not derived by skill, which, by extension, is impairing of the goal. For whatever reason, the stages in brawl appear to be far more sympathetic to the random rather than the calculated, so a large number of stages must be banned, including [[Spear Pillar]], [[Mushroomy Kingdom]], [[75m]], [[Flat Zone 2]],  [[Mario Bros.]], [[New Pork City]], [[PictoChat]], [[Rumble Falls]], and [[WarioWare]], to name a few and excluding the returning Melee stages. It may be necessary to develop standard stages via the stage editor and require their transmission to all participants in a ladder or tournament, much like is done with other stage/map driven e-sports like Starcraft. Additionally, balance must be considered. Certain stages favor certain movesets and thereby characters. Fox v Marth in Melee on Final Destination, for example, strongly favors Fox because his moves complement flat, long stages. Battlefield, probably the most balanced stage in the game, still favors Marth because of it keeps its players air-born. This usually won't decide a match, but in a close game, it can make the difference. This is the reason [[Great Bay]] was banned, because of its disposition toward game-breaking camping, which strongly favored the movesets of  characters with whom camping is natural. To keep the game competitive is why stages are banned, and to eliminate wildly unfair advantages or silly random events.[[User:Semicolon|Semicolon]] 03:46, 22 April 2008 (UTC)


I vote for no Banning to, its SUPER SMASH BROS not Street Fighter and nothing is ''fair'' anymore. [[User:Dark Overlord|Dark Overlord]] 04:04, 22 April 2008 (UTC)
I vote for no Banning to, its SUPER SMASH BROS not Street Fighter and nothing is ''fair'' anymore. [[User:Dark Overlord|Dark Overlord]] 04:04, 22 April 2008 (UTC)

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