Editing Forum:Anyone got an idea for a Brawl Tier list?

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Why is Snake so awesome? Let's see:<br>
Why is Snake so awesome? Let's see:<br>
1: ''6 Projectiles.'' Count 'em; Grenades, Missile, C4, Up Smash, Down Smash, and Cypher (after he lets go).
1: ''6 Projectiles.'' Count 'em; Grenades, Missile, C4, Up Smash, Down Smash, and Cypher (after he lets go).
:A: His mines (D-Smash and C4). You can combo opponents into them (particularly the Smash mine). Also, with C4, you hardly need to sweetspot the edge when recovering. Just fly high into the air on the Cypher, and after you let go, drop a C4. Your opponent should be quite wary of approaching you. And as a last resort, blast ''yourself'' into the air with C4 to aid your recovery.
:A: His mines (D-Smash and C4). You can combo opponents into them (particularly the Smash mine). Also, with C4, you hardly need to sweetspot. Just fly high into the air on the Cypher, and after you let go, drop a C4. Your opponent should be quite wary of approaching you. And as a last resort, blast ''yourself'' into the air with C4 to aid your recovery.
:B: 'Nades and Nikita (or Remote Missile). Use the Nades to hamper your opponent's mobility along with the mines. Use the Nikita to hamper your opponent's recovery (it absorbs many projectiles too).
:B: 'Nades and Nikita (or Remote Missile). Use the Nades to hamper your opponent's mobility along with the mines. Use the Nikita to hamper your opponent's recovery (it absorbs many projectiles too).
:C: Mortar (his Up Smash). If you can time it right, you can get two rockets to hit your opponent at the same time - ''AWESOME''. More practically, you can make yourself unapproachable, KO opponents above you, and (if timed right, but it's pretty easy) hit opponents into the falling rocket. The one drawback is that charging doesn't increase the strength... oh well.
:C: Mortar (his Up Smash). If you can time it right, you can get two rockets to hit your opponent at the same time - ''AWESOME''. More practically, you can make yourself unapproachable, KO opponents above you, and (if timed right, but it's pretty easy) hit opponents into the falling rocket. The one drawback is that charging doesn't increase the strength... oh well.

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