File:Krystal SSBU ranges.png
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Size of this preview: 800 × 521 pixels.
Original file (860 × 560 pixels, file size: 66 KB, MIME type: image/png)
Summary[edit]
Krystal's action ranges in Ultimate. Scale is 10 pixels = 1 unit. A mock-up of Battlefield's collision is present for reference. Made in Blender.
Ranges:
- Staff attack (ground, red): x1=-1, y1=0, x2=30, y2=18
- Staff attack (air, orange): x1=5, y1=5, x2=30, y2=25
- Ice Blast (ground, cyan): x1=25, y1=-2, x2=50, y2=20
- Ice Blast (air, blue): x1=10, y1=5, x2=40, y2=-20
- Defense (white): x1=0, y1=0, x2=75, y2=15
Licensing[edit]
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 12:52, May 8, 2026 | 860 × 560 (66 KB) | CanvasK (talk | contribs) | Krystal's action ranges in ''Ultimate''. Scale is 10 pixels = 1 unit. A mock-up of {{SSBU|Battlefield}}'s collision is present for reference. Made in Blender. Ranges: *Staff attack (ground, red): x1=-1, y1=0, x2=30, y2=18 *Staff attack (air, orange): x1=5, y1=5, x2=30, y2=25 *Ice Blast (ground, cyan): x1=25, y1=-2, x2=50, y2=20 *Ice Blast (air, blue): x1=10, y1=5, x2=40, y2=-20 *Defense (white): x1=0, y1=0, x2=75, y2=15 Category:Game mechanics == Licensing == {{License-usermade}} |
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