File:Guile SSBU ranges.png

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Original file(2,020 × 560 pixels, file size: 491 KB, MIME type: image/png)

Summary[edit]

Guile's action ranges in Ultimate. Scale is 10 pixels = 1 unit. A mock-up of Battlefield's collision is present for scale. Made in Blender.

Ranges:

  • Flash Kick Heavy (green): x1=0, y1=0, x2=17, y2=54
  • Flash Kick Light (cyan): x1=0, y1=0, x2=32, y2=30
  • Sonic Boom close (red): x1=0, y1=0, x2=22, y2=15
  • Sonic Boom mid (orange): x1=0, y1=0, x2=80, y2=15
  • Sonic Boom far (yellow): x1=0, y1=0, x2=200, y2=15
  • Jump medium (purple): x1=5, y1=24, x2=87, y2=45
  • Jump heavy (pink): x1=22, y1=24, x2=75, y2=16

Licensing[edit]

Usermade.png This image may contain copyrighted elements (and so falls under fair use), but is otherwise fan-made and ineligible for copyright.

File history

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Date/TimeThumbnailDimensionsUserComment
current00:25, April 1, 2026Thumbnail for version as of 00:25, April 1, 20262,020 × 560 (491 KB)CanvasK (talk | contribs)Guile's action ranges in ''Ultimate''. Scale is 10 pixels = 1 unit. A mock-up of {{SSBU|Battlefield}}'s collision is present for scale. Made in Blender. Ranges: *Flash Kick Heavy (green): x1=0, y1=0, x2=17, y2=54 *Flash Kick Light (cyan): x1=0, y1=0, x2=32, y2=30 *Sonic Boom close (red): x1=0, y1=0, x2=22, y2=15 *Sonic Boom mid (orange): x1=0, y1=0, x2=80, y2=15 *Sonic Boom far (yellow): x1=0, y1=0, x2=200, y2=15 *Jump medium (purple): x1=5, y1=24, x2=87, y2=45 *Jump heavy (pink): x1=22,...

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