Editing Arcade controller
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Due to the relative creative freedom allotted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface. | Due to the relative creative freedom allotted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface. | ||
Nintendo has created an arcade controller titled the ''NES Advantage'' in 1987 for the Nintendo Entertainment System, which enlarges the button and uses a joystick in place of a D-pad, and is primarily meant for home console ports of arcade games. {{iw|wikipedia|ASCII Corporation}} would follow this up with the ''Super Advantage'' in 1992 for the Super Nintendo Entertainment System and made mostly the same changes. Hori developed the ''[[Wii]] Fighting Stick'' and peripheral developer MadCatz partnered with [[Capcom]] to develop an arcade controller to coincide with the game ''{{iw|wikipedia|Tatsunoko vs. Capcom: Ultimate All-Stars}}''. Hori returned alongside [[Bandai Namco]] to release a [[Wii U]] arcade controller to coincide with '' | Nintendo has created an arcade controller titled the ''NES Advantage'' in 1987 for the Nintendo Entertainment System, which enlarges the button and uses a joystick in place of a D-pad, and is primarily meant for home console ports of arcade games. {{iw|wikipedia|ASCII Corporation}} would follow this up with the ''Super Advantage'' in 1992 for the Super Nintendo Entertainment System and made mostly the same changes. Hori developed the ''[[Wii]] Fighting Stick'' and peripheral developer MadCatz partnered with [[Capcom]] to develop an arcade controller to coincide with the game ''{{iw|wikipedia|Tatsunoko vs. Capcom: Ultimate All-Stars}}''. Hori returned alongside [[Bandai Namco]] to release a [[Wii U]] arcade controller to coincide with ''Tekken Tag Tournament 2: Wii U Edition.'' Several manufacturers, including Hori and PowerA, have developed arcade controllers specifically for [[Nintendo Switch]]. | ||
==Compatibility== | ==Compatibility== | ||