Editing Arcade controller

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An '''arcade controller''' — sometimes referred to as a '''fightstick''', '''box controller''', or '''rectangle''' — is a controller designed after an arcade cabinet's control deck, mainly designed for use with traditional fighting games. The rise of modern arcade controllers dates back to 1987 with the release of the original ''Street Fighter'' and has since been a staple in the fighting game community.
An '''arcade controller''' — sometimes referred to as a '''fightstick''', '''box controller''', or '''rectangle''' — is a controller designed after an arcade cabinet's control deck, mainly designed for use with traditional fighting games. The rise of modern arcade controllers dates back to 1987 with the release of the original ''Street Fighter'' and has since been a staple in the fighting game community.


Due to the relative creative freedom allotted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface.
Due to the relative creative freedom alloted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface.


Nintendo has created an arcade controller titled the ''NES Advantage'' in 1987 for the Nintendo Entertainment System, which enlarges the button and uses a joystick in place of a D-pad, and is primarily meant for home console ports of arcade games. {{iw|wikipedia|ASCII Corporation}} would follow this up with the ''Super Advantage'' in 1992 for the Super Nintendo Entertainment System and made mostly the same changes. Hori developed the ''[[Wii]] Fighting Stick'' and peripheral developer MadCatz partnered with [[Capcom]] to develop an arcade controller to coincide with the game ''{{iw|wikipedia|Tatsunoko vs. Capcom: Ultimate All-Stars}}''. Hori returned alongside [[Bandai Namco]] to release a [[Wii U]] arcade controller to coincide with ''{{iw|wikipedia|Tekken Tag Tournament 2: Wii U Edition}}''. Several manufacturers, including Hori and PowerA, have developed arcade controllers specifically for [[Nintendo Switch]].
Nintendo has created an arcade controller titled the ''NES Advantage'' in 1987 for the Nintendo Entertainment System, which enlarges the button and uses a joystick in place of a D-pad, and is primarily meant for home console ports of arcade games. {{iw|wikipedia|ASCII Corporation}} would follow this up with the ''Super Advantage'' in 1992 for the Super Nintendo Entertainment System and made mostly the same changes. Hori developed the ''[[Wii]] Fighting Stick'' and peripheral developer MadCatz partnered with [[Capcom]] to develop an arcade controller to coincide with the game ''{{iw|wikipedia|Tatsunoko vs. Capcom: Ultimate All-Stars}}''. Hori returned alongside [[Bandai Namco]] to release a [[Wii U]] arcade controller to coincide with ''{{iw|wikipedia|Tekken Tag Tournament 2: Wii U Edition}}''. Several manufacturers, including Hori and PowerA, have developed arcade controllers specifically for [[Nintendo Switch]].
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==Advantages==
==Advantages==
Arcade controllers are more durable than the average controller thanks to their size and materials. This makes them suitable for transport, as their size also makes them much harder to lose than a regular controller. The inherent customizable nature of arcade controllers allows each individual player to create their ideal experience with minimal effort and expertise, with players often purchasing custom faceplates. Arcade controllers have also been praised for making [[advanced technique]]s easier, as well as increasing the viability of execution-reliant characters like {{SSBU|Terry}},<ref>https://www.hitboxarcade.com/blogs/smash-box/terry-overview-on-smash-box</ref> resulting in increased metagame diversity. These button layouts — particularly the "home" layout — have also garnered praise for lessening stress on player's hands, allowing those with repetitive strain injury-related conditions such as carpal tunnel to compete with minimal hand pain. Generally, arcade controllers are praised for increasing ''Smash''{{'}}s accessibility.
Arcade controllers are noticeably more durable than the average controller thanks to their size and materials. This makes them suitable for transport, as their size also makes them much harder to lose than a regular controller. The inherent customizable nature of arcade controllers allows each individual player to create their ideal experience with minimal effort and expertise, with players often purchasing custom faceplates. Arcade controllers have also been praised for making [[advanced technique]]s easier, as well as increasing the viability of execution-reliant characters like {{SSBU|Terry}},<ref>https://www.hitboxarcade.com/blogs/smash-box/terry-overview-on-smash-box</ref> resulting in increased metagame diversity. These button layouts — particularly the "home" layout — have also garnered praise for lessening stress on player's hands, allowing those with repetitive strain injury-related conditions such as carpal tunnel to compete with minimal hand pain. Generally, arcade controllers are praised for increasing ''Smash''{{'}}s accessibility.


==Disadvantages==
==Disadvantages==
Due to their drastically different control layouts, arcade controllers are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. The considerable increase in surface area means that the player needs to put more effort into performing an input than a controller user doing the same, leading to slower reaction times for inexperienced users of arcade controllers. They also tend to be much more expensive than regular controllers, and the world of used arcade controllers is almost nonexistent due to the occasionally mandatory purchasing of new components, effectively making it new again and no guarantee that it will be compatible with the system, a risk regular controllers do not experience. Arcade controllers with buttons in place of a stick also contain the same shortcoming as [[keyboard]]s in that the subtle input reading of a stick is removed and a player can only be stopped or moving at one speed as well as lose access to specific angles that hamper recoveries without mapping each movement speed and angle to an individual button, making the controller far more complicated to use than a standard controller.
Due to their drastically different control layouts, arcade controllers are often considered to have higher learning curves compared to the average controller, making them harder to switch to from traditional ones. The considerable increase in surface area means that the player needs to put more effort into performing an input than a controller user doing the same. This leads to artificially slower reaction times for inexperienced users of arcade controllers, though this downside wanes with time. Arcade controllers also tend to be much more expensive than regular controllers, and the world of used arcade controllers is almost nonexistent due to the occasionally mandatory purchasing of new components, effectively making it new again and no guarantee that it will be compatible with the system, a risk regular controllers do not experience. Arcade controllers with buttons in place of a stick also contain the same shortcoming as [[keyboard]]s in that the subtle input reading of a stick is removed and a player can only be stopped or moving at one speed as well as lose access to specific angles that hamper recoveries without mapping each movement speed and angle to an individual button, making the controller far more complicated to use than a standard controller.


==Smash Box==
==Smash Box==
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==In competitive play==
==In competitive play==
For many years, discussions and considerations for arcade controllers were a rarity due to the generally accepted compatibility and build quality of official controllers, and compatible arcade controllers being a rarity with few dedicated efforts to make them for Nintendo consoles. This started to change when third party alternatives started to catch up in quality with official controllers and adaptive technology started advancing enough to make controllers work with otherwise incompatible systems. Also around this time, several well known ''Smash'' players developed permanent injuries or had conditions that degenerated their motor functions, forcing them to look for other solutions to keep playing. Arcade controllers were one of these solutions, and positive word of mouth allowed companies to invest more into the scene with controllers made specifically for ''Smash''. Arcade controllers continue to gradually grow in popularity to this day, with the true peak of dedicated players yet to be seen.
Arcade controllers are a relatively new discussion in the competitive ''Smash'' scene. This is due to other options like the [[GameCube controller]] being considered the gold standard for tournaments for many years and compatible arcade controllers being a rarity with few companies making a dedicated effort to make products for Nintendo consoles. This started to change when third party alternatives started to catch up in quality with official controllers and adaptive technology started advancing enough to make controllers work with otherwise incompatible systems. Also around this time, several well known ''Smash'' players developed permanent injuries or had conditions that degenerated their motor functions, forcing them to look for other solutions to keep playing. Arcade controllers were one of these solutions, and positive word of mouth allowed companies to invest more into the scene with controllers made specifically for ''Smash''. Arcade controllers continue to gradually grow in popularity to this day, with the true peak of dedicated players yet to be seen.


===Legality===
===Legality===

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