Super Smash Bros. series

Time: Difference between revisions

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{{disambig2|the setting in Versus Mode called Time|information on the feature introduced in ''[[Super Smash Bros. Brawl]]'' that changes the day and season cycles while brawling|Time change}}
{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}}
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. The Time setting is the default match setting in all games except for the original ''Super Smash Bros.''.
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. The Time setting is the default match setting in all games except for the original ''Super Smash Bros.''.



Revision as of 15:51, February 9, 2016

This article is about the setting in Versus Mode called Time. For other uses of the term, see Time (disambiguation).

Time is a setting in Versus Mode in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by KO'ing an opponent, while falling or self-destructing causes a player to lose a point. A team attack KO causes both the attacker and the KO'd player to lose a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable Score Display setting from Melee onward or during replays in Brawl, or revealed through the big screen on Pokémon Stadium and Pokémon Stadium 2. The Time setting is the default match setting in all games except for the original Super Smash Bros..

If there is a tie for the most points when time expires, Sudden Death occurs between all tied players.

When the timer reaches five seconds, the announcer will count down the final seconds of the match.

The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via resetting or manually shutting off the game console.

In Super Smash Bros. 4, if the time left in the match is above 59 minutes, the timer will display X:XX:XX.XX. For example, if there's 95 minutes left in the match, the timer will show 1:35:00.00.

Gallery

Trivia

  • In a demo of Super Smash Bros. for Wii U, a match lasted 1 minute and 30 seconds. This time limit was not included in the final release of the game.