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  • Diddy Kong (SSB4) (category Diddy Kong (SSB4)) (section Ground attacks)
    is about Diddy Kong's appearance in Super Smash Bros. 4. For the character in other contexts, see Diddy Kong. Diddy Kong (ディディーコング, Diddy Kong) is a playable
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  • Diddy Kong (SSBB) (category Diddy Kong (SSBB))
    [Tail] attack +12 Chunky Kong: [Throwing] attack +31 Diddy Kong (Donkey Kong 64): Launch power +20 Diddy Kong (Donkey Kong Country): [Tail] attack +28 Diddy
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  • Donkey Kong (SSB4) (category Donkey Kong (SSB4)) (section Ground attacks)
    smaller hitboxes (4.8u/4.8u/5.28u/6.4u → 4.4u/4.4u/5.5u). Dash attack: Donkey Kong has a new dash attack, the Roll Attack based on his main attack from "Donkey
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  • Diddy Kong (SSBU) (category Diddy Kong (SSBU)) (section Changes from Super Smash Bros. 4)
    about Diddy Kong's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Diddy Kong. Diddy Kong (ディディーコング, Diddy Kong) is a
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  • Diddy Kong (SSB4)/Neutral attack (category Diddy Kong (SSB4))
    hit, see: Diddy Kong (SSB4)/Neutral attack/Hit 1 Diddy Kong (SSB4)/Neutral attack/Hit 2 Diddy Kong (SSB4)/Neutral attack/Hit 3 Diddy Kong (SSB4)/Neutral
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  • Floor attack (category Floor attacks) (section List of front floor attacks)
    A floor attack, commonly/officially known as a getup attack (おきあがり攻撃 or 起き上がり攻撃) or rising attack, and referred to as DownAttackU and DownAttackD (depending
    22 KB (305 words) - 13:33, January 31, 2022
  • Sheik (SSB4) (category Characters (SSB4)) (section Ground attacks)
    scaling (50 → 48). Floor attacks have less ending lag (FAF 50 → 46) and forward floor attack has less startup lag (frame 17 → 14). Floor attacks' angles have
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  • Donkey Kong (SSBB) (category Donkey Kong universe) (section Ground attacks)
    used by Donkey Kong or a select few including him. Chunky Kong: [Throwing] attack +31 Diddy Kong (Donkey Kong 64): Launch power +20 Diddy Kong (Mario Hoops
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  • Luigi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    knockback scaling (50 → 48). Floor attacks launch opponents at a higher angle (361° → 48°). Front floor attack: Front floor attack has a new animation where
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  • Bowser (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (frame 10 (front)/18 (back) → 19 (both)). Floor attacks have less intangibility (frame 1-27 (front)/1-24 (back) → 1-23 (both)). Floor attacks launch opponents
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  • Bayonetta (SSB4) (category Characters (SSB4))
    or simply hold down the attack button after a whiffed aerial attack to pelt opponents with minor damage, making a missed attack less of a detriment for
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  • Diddy Kong (SSB4)/Up aerial (category Diddy Kong (SSB4)) (section Attack)
    Diddy Kong performs an overhead kick. Its extremely quick startup, wide coverage above Diddy Kong and decently wide autocancel window make it a relatively
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  • Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Front floor attack and the back hit of back floor attack deal 1% more damage (6% → 7%). The front hit of back floor attack deals less damage (8% → 7%). Edge
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  • Cloud (SSB4) (category Characters (SSB4))
    both versions of SSB4, with it only appearing in the Wii U version. He is also the only DLC character who is able to pseudo-crawl in SSB4. In Smash 3DS,
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  • Donkey Kong (SSBU) (category Donkey Kong universe) (section Changes from Super Smash Bros. 4)
    produces, are based off Donkey Kong's attacks in Donkey Kong Jungle Beat. Since the move's first hit only hits in front of Donkey Kong, Jungle Rush can no longer
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  • Yoshi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    still too laggy to possess true followups in most cases. Floor attacks: Front and back floor attacks deal 1% more damage (6% → 7%). Egg Lay: Egg Lay's aerial
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  • Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    ground attack followups less reliable at higher percents, but instead allows it to combo more effectively into aerial attacks. Floor attack: Floor attacks
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  • Ganondorf (SSB4) (category Characters (SSB4)) (section Ground attacks)
    scaling (50 → 48). Floor attacks have less intangibility (frames 1-27 (front)/1-29 (back) → 1-22/1-24). Front floor attack: Front floor attack launches opponents
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  • Diddy Kong (SSB4)/Up smash (category Diddy Kong (SSB4))
    Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of damage, it is rather weak, in terms of knockback
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  • Donkey Kong (SSB) (category Donkey Kong (SSB)) (section Aerial attacks)
    members of the Kong family have cashed in on DK's fame as well, including his favorite nephew, Diddy. Works: Donkey Kong (NES) Donkey Kong Country (SNES)
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  • Greninja (SSB4) (category Characters (SSB4))
    smash. Using its dash attack on Charizard. Using its up tilt on Mega Man. Fighting Lucario. Taunting alongside Olimar and Diddy Kong. Laying supine alongside
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  • Meta Knight (SSB4) (category Characters (SSB4)) (section Ground attacks)
    knockback. Floor attacks: Floor attacks' second hits have less startup lag (frame 26 → 24). Floor attacks have less ending lag (FAF 50 → 46). Floor attacks deal
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  • Mr. Game & Watch (SSB4) (category Characters (SSB4)) (section Ground attacks)
    effectively KO. Floor attacks: Floor attacks have less startup lag (frame 20 (hit 1)/32 (front hit 2)/33 (back hit 2) → 16/21). Floor attacks have a shorter
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  • that of Fire Breath. Floor attack shield damage now matches other characters at 8 (was originally just 1). However, back floor attack does 10 shield damage
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  • Charizard (SSB4) (category Characters (SSB4)) (section Ground attacks)
    significantly hindering its KO potential. Dash attack: Dash attack has less ending lag (FAF 45 → 40). Dash attack deals more knockback (70 (base), 50 (scaling)
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  • Duck Hunt (SSB4) (category Characters (SSB4))
    revealed during a Nintendo Direct on November 5th, 2014. Like Donkey Kong and Diddy Kong, the dog and duck use realistic vocalizations derived from their respective
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  • Mii Brawler (SSB4) (category Characters (SSB4))
    ground games in SSB4, due to their good ground mobility, an overall high damage output, and little to no lag on most of their attacks, (with the exception
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  • Pac-Man (SSB4) (category Characters (SSB4))
    largely impractical because of his crouch's tall height. Pac-Man, like Diddy Kong, is reliant on his item-producing special moves to control the flow of
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  • Diddy Kong (SSB4)/Down tilt (category Diddy Kong (SSB4))
    anything up to 200% on most characters. Diddy's down tilt to up smash is a bread and butter combo for Diddy Kong and is one of his most reliable kill confirms
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  • Shulk (SSB4) (category Characters (SSB4))
    release of SSB4. 1.0.4 Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1%
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  • Ryu (SSB4) (category Characters (SSB4))
    happens, cancel your Focus Attack and unleash a sick combo! Ryu's down special, Focus Attack, allows him to withstand a single attack and then unleash a counter
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  • Falco (SSB4) (category Characters (SSB4)) (section Ground attacks)
    still allows Falco to combo from down throw at lower percents. Floor attack: Floor attacks deal more damage (6% → 7%) and shield damage (1 → 8) per hit,
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  • R.O.B. (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Donkey Kong. Using his side taunt while metal and alongside Diddy Kong and Toon Link. Crouching. Arm Rotor's last hit alongside Kirby and Donkey Kong. Dropping
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  • Lucario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    duration (frames 9-15 → 9-12). Dash attack: Lucario has a new dash attack, a flying kick. Compared to the previous dash attack, it deals less damage (10% (clean)/7%
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  • Lucina (SSB4) (category Characters (SSB4)) (section Ground attacks)
    multitude of buffs, Lucina is much better than she was during SSB4's initial release. 1.0.4 Neutral attack's first hit deals less knockback (25 base/60 scaling
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  • final hit has a larger hitbox (4u → 5u) which is positioned higher (y offsets: 5 → 5.5), improving its range. Diddy Kong can no longer use Peanut Popgun
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  • Smash Bros. for Nintendo 3DS or in team battles in either version of SSB4. In SSB4's team battles, only the leading character animates their victory pose
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  • Diddy Kong (SSB4)/Forward aerial (category Diddy Kong (SSB4)) (section Attack)
    Diddy Kong plunges both feet forward. It deals 10% damage sweet spoted and 8% if it hits late. It is one of his most effective options due to its range
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  • Little Mac (SSB4) (category Characters (SSB4))
    Using his dash attack on Mario. Little Mac tumbling. Little Mac facing the screen. Using his dash attack against Villager's neutral attack. Taunting alongside
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  • [Leg] attack +4 Bowser (DDR:Mario Mix): [Throwing] attack +20 Bowser (Mario Kart 64): [Weapon] attack +13 Bowser (Super Paper Mario): [Arm] attack +23 Coin:
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  • Knockback (section SSB)
    forward smash (hit 1). Dark Samus's up smash (hits 2-4) and Screw Attack (loop hits). Diddy Kong's dash attack (hits 1-2), forward smash (hits 1-2) and up smash
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  • Lock (category Techniques (SSB4)) (section In SSB4)
    his jab if he hits them with the front of his fist, so he must be close to his opponent when he jab locks them. In SSB4, the jab lock only works up to three
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  • Mario (SSB4)/Up aerial (category Foot attacks (SSB4)) (section Attack)
    forces of his top tier placement in the current SSB4 tier list. Dr. Mario (SSB4)/Up aerial Luigi (SSB4)/Up aerial A successful KO combo with up aerials
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  • backup. Donkey Kong, Diddy Kong, Captain Falcon, and Olimar manage to fight them off before they see off Falco Lombardi, who had helped Diddy in bringing
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  • List of taunts (SSB4) (category Taunts (SSB4)) (section Diddy Kong)
    the other, clapping his hands above his head. Diddy Kong's up taunt. Diddy Kong's side taunt. Diddy Kong's down taunt. Up Taunt: Beats his chest. Side
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  • [Energy] Attack +14 Falco (Star Fox: Assault): [Tail] Attack +20 Fox (Star Fox 64): [Energy] Attack +18 Fox (Star Fox Adventures): [Arm, Leg] Attack +15 Fox
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  • his "level complete" dance from Donkey Kong Country. Diddy Kong's up taunt. Diddy Kong's side taunt. Diddy Kong's down taunt. Up Taunt: Beats his chest
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  • Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
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  • altered (110° → 80°). Floor attack: Front floor attack no longer has a hitbox with set knockback. Edge attack: Both edge attacks have increased set knockback
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  • This article is for the attack move grab. For the Smasher, see Smasher:Grab. A grab (つかみ / 掴み) is an attack all characters possess which causes them to
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  • reducing its utility. Floor attack: Front floor attack no longer has a hitbox with set knockback. Edge attack: Both edge attacks have increased set knockback
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  • Indirect] Attack +11 Fox (Star Fox Command): [Tail] Attack +18 Fox (Star Fox Adventures): [Arm, Leg] Attack +15 Fox (Star Fox 64): [Energy] Attack +18 Fox
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  • (0 → -4/-2.5/-1.5 (clean/late/return)). 3.1.0 Neutral attack 1 connects into neutral attack 2 more reliably. Boomerang teleportation glitch fixed. 4.0.0
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  • range. All hits of neutral attack have shorter durations (frames 4-6 → 4 (hits 1 and 2), 4-7 → 4-5 (hit 3)). Dash attack: Dash attack hits four times instead
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  • among the weakest in SSB4) are more powerful, like his dash attack, back aerial, Dark Dive, and Wizard's Foot; notably, dash attack has become as potent
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  • reliably. Neutral attack 2's largest hitbox is bigger (4.2u → 5u). Neutral attack 3 has a smaller hitbox (5.8u → 5u). Neutral attack 1 and 2 and neutral
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  • Acro: [Magic] attack +15 Ashley: [Magic] attack +22 Boomerang: [Weapon] attack +4 Bow: [Magic] attack +8 Colin: [Specials: Direct] attack +4 Daphnes Nohansen
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  • sides. The front hits use one large hitbox instead of 3 smaller ones (5u/4u/4u → 6u (hit 1), 5u/4u/4.5u → 6u (hits 2-3), 5u/4u/4.5u → 7u (hit 4)). Remote
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  • Falcon Flyer lands with Captain Falcon, Olimar, Samus, Pikachu, Donkey Kong, Diddy Kong, and R.O.B. on it. Alongside it is the Halberd having been retaken
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  • (but not identical to) Roy's jumps in SSB4. She also has a new screen KO animation. However, she will revert to her SSB4 idle pose and crouch when holding
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  • screen instead of away from it. Dash attack: Dash attack's hitboxes are placed farther from Mario (Z offset: 4.4u/4u → 5.4u/4.9u), improving its horizontal range
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  • Wario (SSB4)/Neutral special/Default (category Bite attacks (SSB4))
    Clown Cannon, Piercing Cannon, Air Cannon Diddy Kong: Rocketbarrels from Rocketbarrel Boost, Rocketbarrel Attack and Rocketbarrel Kaboom Mr. Game & Watch:
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  • [Slash] attack +27 Lilina: [Leg] attack +5 Marth: [Weapon] attack +19 Micaiah: [Weapon] attack +21 Mist: [Slash] attack +8 Ninian: [Arm, Leg] attack +6 Rutoga:
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  • Spin] attack +4 Moltres: [Flame] attack +20 Pokémon Trainer: [Arm, Leg] attack +13 Staryu: [Specials: Direct] attack +3 Togepi: [Body, Spin] attack +11 Torchic:
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  • Land. Using Double-Edge Dance on Skyworld. Attacking Diddy Kong with Counter on The Great Cave Offensive. Attacking Link with his neutral aerial on Skyloft
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  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    is the only normal attack in the series whose startup can be cancelled by shielding. Crouching attacks are a unique type of attack related to down tilts
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  • Nintendog (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    on the screen will instantly cause it to leave. In SSB4, while Nintendog will still appear in front of the screen when paused, moving the camera will cause
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  • Chain Attack: Chain Attack deals more damage (40% → 46% (front opponent), 30% → 36% (other opponents)). Mecha-Fiora appears during Chain Attack, attacking
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  • that Donkey Kong, Yoshi and Wario are considered stars of their own sub-universes: Donkey Kong, Diddy Kong and King K. Rool from the Donkey Kong universe
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  • be generalized as a zoner glass cannon. Her neutral attack is a small burst of magical energy in front of her, boasting decent startup before transitioning
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  • character than he was in SSB4. Falco's design is now a combination of his appearance in Star Fox Zero, and his design used in Brawl and SSB4. His flight suit,
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  • Stage Builder (redirect from Stage Builder (SSB4)) (category Modes (SSB4-Wii U)) (section 4.0.0)
    soft-platform properties. In Ultimate, fighters with a run speed higher than 2 (Diddy Kong, everyone faster than him, and anyone with Speed Art) can gain distance
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  • Ike: Ninian: [Arm, Leg] Attack + 6 Lilina: [Leg] Attack + 5 Mist: [Slash] Attack + 8 Deke: [Slash] Attack + 9 Eirika: [Slash] Attack +17 Ike (Fire Emblem:
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  • (83° → 86°). Edge attack: Edge attack has Young Link swipe his sword in front of himself, unlike Link who stabs forward. Edge attack has much shorter range
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  • play into many roles. He combines attacks well, can play up front with low lag smashes and multi-hit neutral attack moves (though his close up game is
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  • Air dodge has significantly more ending lag (FAF 31 → 51). Neutral attack: Neutral attack has less ending lag (FAF 22 → 18). It deals less knockback (10/9/8
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  • the first SSB4 newcomer to be confirmed for Ultimate. Coincidentally, Villager was the first newcomer revealed for SSB4. Villager is the only SSB4 newcomer
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  • the sweetspot much harder to land. Dash attack: Dash attack has a bigger hitbox (3.5u (clean)/3.5u (late) → 5u/4.5u). Up tilt: Up tilt has less ending lag
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  • to Dixie Kong, a major character from the Donkey Kong Country series. According to Sakurai, Dixie Kong was intended to be teamed with Diddy Kong, so the
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  • noticeably nerfed overall from her SSB4 iteration. Bayonetta's already poor frame data, her major weakness in SSB4, has been worsened further from the
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  • allowing both to lock. Dash attack: Dash attack has less startup (frame 15 → 13) and less ending lag (FAF 40 → 38). Dash attack has a longer hitbox duration
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  • eclipse his buffs. The most notable nerf was to dash attack: previously one of his most reliable moves in SSB4, it now has higher knockback and ending lag, causing
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  • the trophied Donkey Kong hostage. The two watch as Diddy Kong falls from Falco's Arwing, and fires peanuts at the ship. After Diddy Kong revives DK, Captain
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  • effectively. Her dash attack and back throw both have reduced knockback as well. Overall, Peach has considerably better than her SSB4 incarnation thanks to
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
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  • Boomerang: [Weapon] Attack +4 Colin: [Specials: Direct] Attack +4 Daphnes Nohansen Hyrule: [Electric] Attack +31 Darknut: [Slash] Attack +13 Epona & Link:
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  • Edge attack: Edge attack deals more damage (7% → 10%). Fire Breath: It deals more damage per hit (1.2% → 1.8%). It has larger hitboxes (4u → 4.5u). The
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  • hinder the player's progress. Event 22: Monkeys Unite: Diddy Kong allied with a giant Donkey Kong must defeat Sheik and Lucario. Sheik may transform into
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  • less startup and a far longer duration compared to his previous dash attack in SSB4, can cross-up on shields, covers more distance, and is more reliable
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  • in Smash 4, where he was ranked 2nd/3rd out of 54 and was tied with Diddy Kong. Cloud's already great movement was further improved from Smash 4, with his
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  • (tail attack +32) Blathers (tail attack +7) Bowser Jr. (tail attack +25) Chaos (arm/leg attack +10) Chihuahua (tail attack +12) Deoxys (slash attack +10)
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  • Yoshi, though some are harder to chain grab than others: Bowser Donkey Kong Diddy Kong Wario Link Ganondorf Zero Suit Samus Pit Meta Knight King Dedede Falco
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  • Charizard: [Arm, Leg] Attack +10 Deoxys: [Slash] Attack +10 Entei: [Flame] Attack +20 Goldeen: [Leg] Attack + 4 Gulpin:[Electric] Attack +16 Jigglypuff: [Body
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  • solo-climber. Floor attack: The leader's floor attacks deals more damage (6% → 7%). The partner's floor attacks deals less damage (6% → 5.25% (front & back)
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  • R.O.B. has a set of realistic robot sounds, similar to how Donkey Kong, Diddy Kong, and Bowser use realistic animal sound effects. R.O.B. ranks 18th on
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  • neutral attack/forward tilt. 3.0.0 Neutral attack, forward tilt and neutral aerial all deal less shield damage (1 → 0 (Mega Buster, neutral attack), 1 →
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  • Jigglypuff (SSB4)/Down special (category Body attacks (SSB4))
    Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the flower
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  • Dash attack Dash attack deals more damage (10 → 11) with knockback scaling not fully compensated (70 → 65), dealing more knockback. Dash attack sends
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  • Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the support spirit skills Weapon Attack ↑ and
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  • such as his dash attack, his smash attacks (with forward smash gaining more power despite already being remarkably powerful in SSB4, and down smash now
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  • Sonic (SSB4)/Up aerial (category Foot attacks (SSB4)) (section Attack)
    5, making it among the fastest up aerials in the game (losing only to Diddy Kong, Dr. Mario, Mario, Pikachu and Sheik's), and like usual moves of said
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  • Chrom has a set voice clip for all three of his smash attacks. Neutral attack: Neutral attack has more horizontal range due to an altered animation where
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  • Brawl and SSB4. His flight suit, boots, headset, and visible whiskers are from Zero, while he retains his gloves and weapon designs from SSB4. The proportions
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  • but the Ancient Minister does not seem to want to fight them. Donkey Kong, Diddy Kong, Captain Falcon, and Olimar then break into the room, and all of them
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  • advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring
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  • KO power at high ones. Dash attack: Both the clean and late hits have a new hitbox on the Brawler's leg. This makes the attack more likely to connect. The
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  • Wario Waft at mid to high percents. Dash attack: Wario has a new dash attack: his "Shoulder Tackle" Dash Attack from the Wario Land series, which was previously
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  • King K. Rool (SSBU) (category Donkey Kong universe)
    King K. Rool is classified as Fighter #67. Much like Bowser, Donkey Kong, and Diddy Kong, Ultimate forgoes King K. Rool's voice actor (Toshihide Tsuchiya)
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  • Tornado, Drill Rush, dash attack, and glide attack. When combined with his incredible attack speed, this makes Meta Knight's attacks very difficult to challenge
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  • [Weapon] Attack +4 Bowser (Mario Power Tennis): [Darkness] Attack +21 Colin: [Specials: Direct] Attack +4 Daphnes Nohansen Hyrule: [Electric] Attack +31 Darknut:
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  • at the supermajor Tera.  kept - Plays Isabelle alongside Villager and Diddy Kong and is the best Isabelle player in Japan until 2023, having defeated players
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  • She shares this trait with, coincidentally, Zelda in Ultimate. Sheik and Diddy Kong are the only characters to have been ranked 1st on the tier list for a
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  • damage values (0.6% (hits 1-5) → 0.5% (hits 1-3), 1.5% (hit 4)). Edge attack: Edge attack deals more damage (7% → 9%). PK Flash: PK Flash has less startup
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  • realize that he looks very sad. Soon, Captain Falcon, Olimar, Diddy Kong and Donkey Kong find the factory and enter. A hologram of Ganondorf appears and
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
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  • List of SSB4 trophies (Super Mario Bros. series) (category Trophies (SSB4-3DS))
    the Japanese version is listed as the arcade version of Donkey Kong, instead of Donkey Kong Classics. The Poison Mushroom's game debut in the Japanese version
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  • Greninja's signature attack became its special move Water Shuriken, a chargeable physical attack. Its Final Smash is Secret Ninja Attack, where Greninja uses
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  • Charizard (SSB4)/Up smash (category Body attacks (SSB4)) (section 1.1.4)
    smashes for second fastest startup among up smashes in the game, with only Diddy Kong's up smash having faster startup. This combines well with Charizard's
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  • animations after using its neutral attack, dash attack, all smash attacks and Alolan Whip; it strikes a boastful pose if an attack hits, and expresses frustration
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  • animations) are marked in italics. Boshi Waluigi Donkey Kong Jr. Funky Kong Lanky Kong Chunky Kong Meta Knight Raichu Meowth Vaporeon Pichu Mr. Game & Watch
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  • representation of Wario's attack hitboxes, see this page. For a more detailed information regarding Wario's moveset and attack hitboxes, see this page.
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  • Diddy Kong (SSB4)/Dash attack (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Diddy Kong (SSB4)/Grab (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • animation in SSB and his dash attack (albeit with a different ending animation). Left: Winds up for a punch and steps forward while punching in front of the
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  • Diddy Kong (SSB4)/Pummel (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Diddy Kong (SSB4)/Neutral aerial (category Diddy Kong (SSB4)) (section Attack)
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Diddy Kong (SSB4)/Neutral attack/Hit 1 (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Diddy Kong (SSB4)/Neutral attack/Hit 3 (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Diddy Kong (SSB4)/Neutral attack/Hit 2 (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Diddy Kong (SSB4)/Forward tilt (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Diddy Kong (SSB4)/Up tilt (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Diddy Kong (SSB4)/Down smash (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Diddy Kong (SSB4)/Forward smash (category Diddy Kong (SSB4))
    throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • The up special move, commonly referred to as up B, is a special attack performed by pressing the special move button while holding the control stick upwards
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  • Recovery (category Techniques (SSB4)) (section List of recoveries in Super Smash Bros. 4)
    the only character to have all 4 of their special moves grant some form of recovery momentum. Yoshi's Egg Throw in SSB64 and Melee and Jigglypuff's Sing
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  • Smash Bros. Brawl. Flaws in artificial intelligence AI flaws (SSB) AI flaws (SSBM) AI flaws (SSB4) AI flaws (SSBU) http://www.youtube.com/watch?v=D9nursdpKIw
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  • The following is lists of all custom moves in Super Smash Bros. 4. All fighters (excluding downloadable fighters) have custom moves, one default and two
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  • 1), 4% (throw) Back throw Kicks the opponent behind him. 5% (hit 1), 4% (throw) Up throw Punches the opponent upward. 4% (hit 1), 3% (throw) Diddy Kong
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