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Samus (SSB4)

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Revision as of 17:12, April 1, 2015 by 72.15.80.185 (talk) (Undid edit by 216.130.144.24: Cleanup)
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This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
Samus
in Super Smash Bros. 4
Samus
MetroidSymbol.svg
Universe Metroid
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Zero Laser
Tier SS (1)
SamusHeadSSB4-U.png

Samus (サムス, Samus) was confirmed to be a playable character in Super Smash Bros. 4 in the E3 2013 trailers. She was also among the first wave of amiibo figures that are compatible with SSB4. However, she is no longer capable of transitioning into Zero Suit Samus, as Zero Suit Samus is removed from the game.

Changes from Brawl

SAMUS HAS BEEN BUFFED

Aesthetics

  • Change Samus's overall design is now based off her appearance in Metroid: Other M with some minor alterations, including the addition of numerous black vents, a permanently opaque visor, and the retention of her taller height, as opposed to the previous three games where her design was primarily based on her appearances in Super Metroid and Metroid: Zero Mission.
  • Change Samus's missiles, especially the Super Missiles, and bombs are much smaller.
  • Change Samus has a new running animation and a different pose when firing Super Missiles.

Attributes

  • Buff Samus is no longer connected to her latex suit doppelganger via Final Smash usage.
  • Buff Samus jumps higher, improving her aerial approach.
  • Buff Samus's dashing speed and air speed now matches Zero Suit Samus.

Ground attacks

  • Buff Neutral attack's second hit has more vertical range and deals more damage.
  • Buff Forward tilt is much faster.
  • Buff Up tilt has less ending lag, which makes combo setups on grounded opponents much easier.
  • Buff Down tilt has slightly more range.
  • Buff Forward smash is significantly faster, with a fiery sweetspot that can start KOing at around 40% when aimed up and fully charged.
  • Buff Up smash, Cover Fire, deals drastically more knockback to the point where it can now KO at around 70%. The hits are also much closer together.
  • Buff Down smash has been sped up.

Aerial attacks

  • Buff Forward aerial connects better, and the last hit has more knockback.
  • Buff Back aerial's sweetspot is stronger.
  • Buff Down aerial comes out 10 frames faster, and has a larger hitbox.
  • Change Grab aerial now has two hitboxes, with a sweetspot located at the tip of the beam.

Throws/other attacks

  • Buff Grab is much faster and has its ending lag reduced, which combined with her second-fastest pummel in the game, drastically improves her grab game.
  • Buff Samus' tether recovery has longer range.

Special moves

  • Buff Charge Shot charges slightly faster and has drastically higher speed and knockback.
  • Buff Screw Attack now has more knockback, to the point where it can KO near the upper blast line as low as 70%. It also travels more vertical distance.
  • Buff Zero Laser comes out faster, and has wider range.

Moveset

  Name Damage Description
Neutral attack   3% Samus punches and then smacks the opponent with her cannon.
8%
Forward tilt   8% (foot), 7% (lower leg), 6% (upper leg), 7% (body) Samus does a roundhouse kick.
7% (foot), 6% (lower leg), 5% (upper leg), 6% (body)
8% (foot), 7% (lower leg), 6% (upper leg), 7% (body)
Up tilt   13% (aerial), 12% (grounded) Samus does an axe kick. Aerial opponents take extra damage and are meteor smashed.
Down tilt   12% Samus blasts the opponent's feet. Very powerful for a tilt.
Dash attack   10% (clean), 6% (late) Samus shoulder rams the opponent.
Forward smash   15% (fire), 13% (cannon) Samus punches forwards with her cannon, which releases a small blast of fire.
14% (fire), 12% (cannon)
13.5% (fire), 11% (cannon)
Up smash Cover Fire 3% (hits 1-4), 6% (hit 5) Samus arcs five blasts overhead.
Down smash   10% (hit 1), 12% (hit 2) Samus does a 360° legsweep.
Neutral aerial   8% (hit 1), 7% (hit 2 clean), 6% (hit 2 late) Samus does a pair of kicks, forwards and backwards.
Forward aerial   3% (hit 1), 1% (hits 2-4), 5% (hit 5) Samus shoots five blasts forwards.
Back aerial   14% (clean foot), 12% (clean leg), 9% (late) Samus kicks backwards.
Up aerial   3% (hit 1), 1% (hits 2-5), 4% (hit 6) Samus does a drill kick upwards.
Down aerial   10% (early), 14% (clean), 11% (late) Samus swings her cannon downwards.
Grab aerial   1.5% (early), 3% (clean) Samus fires the Grapple Beam forwards.
Grab   Samus sends out her Grapple Beam to catch the opponent. Has remarkable range.
Pummel   1.2% Samus chops the opponent with her free hand. The fastest pummel in the game, but also the weakest.
Forward throw   9% Samus twirls the enemy over her head, then flings them forward.
Back throw   8% Samus swings the opponent behind her.
Up throw   1% (hits 1-5), 4% (throw), 9% total Samus holds the foe above her, then blasts them upwards with the Grapple Beam.
Down throw   6% Samus pulls the victim up, them whips them into the ground. Can be followed up with aerials.
Floor attack (front)   7% Samus waves her arm cannon in front of her, then blasts behind her.
Floor attack (back)   7% Samus delivers a low roundhouse.
Floor attack (trip)   5%
Edge attack   7% Samus climbs onto the edge and sweep kicks.
Neutral special Default Charge Shot 3% (min), 25% (max) Samus charges up a ball of energy and fires it.
Custom 1 Dense Charge Shot 4% (min), 27% (max) Takes longer to charge. Shots fired deal slightly more damage and travel at an extremely slow speed; up to three can exist at once.
Custom 2 Melee Charge Shot 5% (min), 18% (max) Fires a "shotgun blast" of energy that only hits at point-blank range.
Side special Default Missile 5% (homing), 10% (super) Samus fires either a Missile that homes in on the target or a Super Missile that accelerates in a straight line.
Custom 1 Relentless Missile 3% (homing), 12% (super) Missiles move much slower, but are stronger and homing missiles persistently chase the target.
Custom 2 Turbo Missile 4% (homing), 9% (super) Missiles pause in the air once fired before shooting out at high speed.
Up special Default Screw Attack 2% (ground hit 1), 1% (ground hits 2-11), 1% (air hits 1-12) Samus leaps upwards in a high speed front flip of energy.
Custom 1 Screw Rush 2% (loop), 5% (last) Deals damage more sporadically with more control.
Custom 2 Apex Screw Attack 2% (hit 1), 9% (ground hit 2), 7% (air hit 2) Moves only vertically and hits only twice.
Down special Default Bomb 4% (contact), 5% (explosion) Samus rolls up and drops a bomb, which explodes on a timer.
Custom 1 Slip Bomb 2.5% (grounded explosion), 3.5% (aerial explosion) Bombs deal little damage, but trip grounded opponents and meteor aerial ones.
Custom 2 Mega Bomb 4% (contact), 9% (explosion) Can only have one out at a time, but deals more damage.
Final Smash Zero Laser 0.5% (fringe loop), 1.5% (main loop), 2.5% (fringe last), 5.5% (main last) Samus fires a huge beam across the stage.

Taunts

  • Salutes vigorously with her left arm as her Gravity Booster pulses.
  • Faces the screen and demonstrates the Arm Cannon mechanics.
  • Holding her arm cannon with her left hand, she aims behind her, then kneels and aims lower in front of her.

On-Screen Appearance

Arrives from a save point.

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Samus Aran obtained a new power-up or addition to her Power Suit. It would also play when Samus defeated Ridley and Kraid. It is shared with Zero Suit Samus.

Alternate costumes

Samus Palette (SSB4).png
SamusHeadSSB4-3.png SamusHeadBlueSSB4-3.png SamusHeadPinkSSB4-3.png SamusHeadBrownSSB4-3.png SamusHeadPurpleSSB4-3.png SamusHeadGreenSSB4-3.png SamusHeadWhiteSSB4-3.png SamusHeadBlackSSB4-3.png

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Samus's regular trophy can be obtained by completing Classic Mode and her alternative trophy can be obtained by completing All-Star mode.

Samus
Ntsc Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
Pal The heroine of the Metroid series, Samus Aran. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force.
NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)
Samus (Alt.)
Ntsc Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special- attack button or launches a Super Missile by quickly tapping sideways instead.
Pal Samus's up smash attack, Cover Fire, fires five small blasts overhead, making it great for countering incoming aerial attacks. Her Missile attack fires a homing missile if you hold sideways and then press the special button, but if you do these things at the same time, you'll fire a Super Missile.
NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)

In Event Matches

Solo Events

Co-op Events

Gallery

References