Projectile: Difference between revisions

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(who the boink decided to spell out reflectability/absorbability when that column was used for exceptions only anyway?)
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[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]
[[File:fireball.jpg|thumb|Mario's [[fireball]] is an example of a projectile]]


A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected.  [[Ness]]' yoyo is an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]].  Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A '''projectile''' is an object or other attack that moves independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be reflected, while others can also be absorbed.


A majority of characters in Melee have at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], and [[Roy]]. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]].
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


All projectile attacks will not create [[lag|hit lag]] for the user. Most projectiles can be easily identified by attacking a [[metal box]]: if the character becomes metal, then the move is not a projectile.
Most projectiles can be easily identified by attacking a [[metal box]]: if the character becomes metal, then the move is not a projectile.


{{clr}}
==Number of Projectiles per Character==
==Number of Projectiles per Character==
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each, such as whether it is a physical or energy projectile. Generally, energy-based projectiles are not affected by gravity and can be absorbed, while physical projectiles follow gravity and cannot be absorbed.
This table includes all non-[[Final Smash]] projectiles for every character, as well as some important properties of each.
{|class="wikitable"
{|class="wikitable"
!Character!!Projectiles!!Energy/Physical!!Unique/Special Properties
!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties
|-  
|-  
|[[Bowser]]||[[Fire Breath]]||Energy||Can be tilted up and down (In Brawl). Can be held forever (the fire length decreases). Can be reflected/absorbed.
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{n}}||Size and length decreases as Bowser continues to breathe, releasing the move slowyly recharges it.
|-
|-
|[[Captain Falcon]]||colspan="3"|None.
|[[Captain Falcon]]||colspan="4"|None.
|-
|-
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||Physical||Can be charged to change the angle a firing speed (charging too much causes the move to fail). Can be grabbed in midair. Can be reflected.
|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
|-
|-
|[[Banana Peel (move)|Banana Peel]]||Physical||Produces a [[banana peel]]. Can be reflected.
|[[Banana Peel (move)|Banana Peel]]||{{y}}||{{n}}||Produces a [[banana peel]].
|-
|-
|[[Rocketbarrel Boost]] (when the barrels come off)||Physical||Has a random trajectory. Cannot be reflected.
|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}||Has a random trajectory. Cannot be shielded.
|-
|-
|[[Donkey Kong]]||colspan="3"|None.
|[[Donkey Kong]]||colspan="4"|None.
|-
|-
|[[Dr. Mario]]||[[Megavitamins]]||Physical||Affected by gravity, bounces on the ground. Can be reflected.
|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{n}}||Affected by gravity, bounces on the ground.
|-
|-
|[[Falco]]||[[Blaster (Falco)|Blaster]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|[[Falco]]||[[Blaster (Falco)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory.
|-
|-
|rowspan="2"|[[Fox]]||[[Blaster (Fox)|Blaster]]||Energy||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Can be reflected/absorbed.
|[[Fox]]||[[Blaster (Fox)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except SSB). Also used in Fox's back throw (except SSB).
|-
|Back Throw||Energy||Fires straight. Cannot be reflected/absorbed
|-
|-
|[[Ganondorf]]||colspan="3"|None.
|[[Ganondorf]]||colspan="4"|None.
|-
|-
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||Physical||Can be "reflected" by shielding. Hugs the ground, following straight trajectory. Can freeze opponents. Can be reflected.
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{n}}||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. Can freeze opponents.
|-
|-
|[[Blizzard]]||Energy||Can freeze opponents. Can be held (for limited time). Can be reflected/absorbed.
|[[Blizzard]]||{{y}}||{{y}}||Can freeze opponents.
|-
|-
|[[Ike]]||colspan="3"|None.
|[[Ike]]||colspan="4"|None.
|-
|-
|[[Jigglypuff]]||colspan="3"|None.
|[[Jigglypuff]]||colspan="4"|None.
|-
|-
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|rowspan="3"|[[King Dedede]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.
|-
|-
|[[Waddle Dee Toss]]||Physical||Affected by gravity, can be angled up and down, shortened or lengthened. Can randomly produce Waddle Doo's, Gordos, and Capsule item. Cannot be reflected (except for Waddle Doo's Beam Whip, Gordo, and Capsule).
|[[Waddle Dee Toss]]|| || ||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip, Gordos, and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
|-
|-
|[[Super Dedede Jump]] (stars produced)||physical||The stars that appear on both sides of Dedede upon landing can be reflected or absorbed.
|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}|| 
|-
|-
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||Physical||Spits in straight trajectory. Cannot be reflected.
|rowspan="3"|[[Kirby]]||[[Inhale]] (spit-out character)||{{n}}||{{n}}||Spits in straight trajectory.
|-
|-
|[[Final Cutter]]'s shock wave||Energy||Produces a wave after Kirby touches the ground, hugging it and following straight trajectory. Can be reflected/absorbed.
|[[Final Cutter]]'s shock wave||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
|-
|-
|colspan="3"|May [[Inhale|copy]] another character's projectile.
|colspan="4"|May [[Inhale|copy]] another character's projectile.
|-
|-
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||Physical||Tries to return to Link. Can be angled. Produces a vacuum (only in Brawl). Can be reflected.
|rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl).
|-
|-
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|-
|[[Bow]]/[[Hero's Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
|-
|-
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||Energy||Affected by gravity and can be tilted forward and backwards. Freezes opponents. Can be reflected/absorbed.
|rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards. Freezes opponents.
|-
|-
|[[PK Fire]]||Energy||Large recoil. Can be reflected/absorbed.
|[[PK Fire]]||{{y}}||{{y}}|| 
|-
|-
|[[PK Thunder]]||Energy||Controllable. Can be reflected/absorbed.
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
|-
|-
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||Energy||Waves up and down slightly. Can be charged forever (damages foes who touch the Aura). Can be refleted/absorbed.
|rowspan="2"|[[Lucario]]||[[Aura Sphere]]||{{y}}||{{y}}||Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
|-
|-
|[[Force Palm]]'s aura||Energy||In very close distance, acts as a throw.
|[[Force Palm]]'s aura||{{y}}||{{y}}||In very close distance, acts as a throw instead.
|-
|-
|[[Luigi]]||[[Fireball]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|[[Luigi]]||[[Fireball]]||{{y}}||{{y}}||Follows straight trajectory.
|-
|-
|rowspan="2"|[[Mario]]||[[Fireball]]||Energy||Affected by gravity, bounces on the ground. Can be reflected/absorbed.
|rowspan="2"|[[Mario]]||[[Fireball]]||{{y}}||{{y}}||Affected by gravity, bounces on the ground.
|-
|-
|[[F.L.U.D.D.]]||Energy||When charged, [[push]]es opponents and does no damage. Can be tilted up and down. Cannot be reflected.
|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down.
|-
|-
|[[Marth]]||colspan="3"|None.
|[[Marth]]||colspan="4"|None.
|-
|-
|[[Meta Knight]]||colspan="3"|None.
|[[Meta Knight]]||colspan="4"|None.
|-
|-
|rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||Energy||Huge recoil when used fully charged. Waves up and down slightly. Can be charged forever (damages foes who touch the ball during charging). Can be refleted/absorbed.
|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's up throw.
|-
|-
|Forward Throw(fires a stream of shadow balls)||energy||Can be reflected or absorbed.
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{n}}||Random trajectory.
|-
|-
|rowspan="2"|[[Mr. Game & Watch]]||[[Chef]]||Physical||Random trajectory. Can be reflected.
|[[Oil Panic]] (once absorbed three attacks, can dump oil on his opponents)||{{n}}||{{n}}||Damage and power depends on previously absorbed attacks.
|-
|-
|[[Oil Panic]] (once absorbed three attacks, can dump oil on his opponents)||Physical||Cannot be reflected.
|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards.
|-
|-
|rowspan="3"|[[Ness]]||[[PK Flash]]||Energy||Affected by gravity and can be tilted forward and backwards. Can be reflected/absored.
|[[PK Fire]]||{{y}}||{{y}}||Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
|-
|-
|[[PK Fire]]||Energy||Creates gravity-affected fire pillar on impact, trajectory changes in midair. Can be reflected/absorbed.
|[[PK Thunder]]||{{y}}||{{y}}||Controllable.
|-
|-
|[[PK Thunder]]||Energy||Controllable. Can be reflected/absorbed.
|rowspan="4"|[[Olimar]]||[[Pikmin Throw]]||{{y}}||{{n}}||Pikmin latch onto target (unless it's a Purple).
|-
|-
|rowspan="3"|[[Olimar]]||[[Pikmin Throw]]||Physical||Pikmin latch onto target. Can be reflected.
|[[Up smash]]||{{n}}||{{n}}|| 
|-
|-
|[[Side smash]]||Physical||Cannot be reflected.
|[[Down smash]]||{{n}}||{{n}}|| 
|-
|-
|[[Up smash]]||Physical||Cannot be reflected.
|[[Forward smash]]||{{n}}||{{n}}|| 
|-
|-
|[[Peach]]||[[Vegetable]]||Physical||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or [[Beam Sword]]s. Items can be picked and be reflected.
|[[Peach]]||[[Vegetable]]||{{y}}||{{n}}||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or [[Beam Sword]]s.
|-
|-
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||Energy||Damage self. Hugs the stage. Bounces on the stage. Can be reflected/absorbed.
|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Causes minor self-damage. Hugs the stage.
|-
|-
|[[Thunder]]||Energy||Damage self. Can be reflected/absorbed.
|[[Thunder]]||{{y}}||{{y}}||Causes minor self-damage if the move connects with Pichu.
|-
|-
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||Energy||Hugs the stage. Has diagonal trajectory in the air. Bounces on the stage. Can be reflected/absorbed.
|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Hugs the stage. Has diagonal trajectory in the air.
|-
|-
|[[Thunder]]||Energy||Can be reflected/absorbed, cannot go through platforms above Pikachu.
|[[Thunder]]||{{y}}||{{y}}||Cannot go through platforms above Pikachu.
|-
|-
|[[Pit]]||[[Palutena's Arrow]]||Energy||Controllable. Can be charged forever. Can be reflected.
|[[Pit]]||[[Palutena's Arrow]]||{{y}}||{{n}}||Controllable. Can be charged forever.
|-
|-
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||Energy||Can be tilted up and down. Can be held forever (the fire length decreases). Can be reflected/absorbed.
|rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever (the fire length decreases).
|-
|-
|[[Rock Smash]] fragments (Charizard)||Physical||Can be reflected.
|[[Rock Smash]] fragments (Charizard)||{{y}}||{{n}}|| 
|-
|-
|[[Bullet Seed]] ([[Ivysaur]])||Physical||Can be held for limited time. Can be reflected.
|[[Bullet Seed]] ([[Ivysaur]])||{{y}}||{{n}}||Can be held for limited time.
|-
|-
|[[Razor Leaf]] (Ivysaur)||Physical||Can be tilted up and down, but trajectory is fairly random. Can be reflected.
|[[Razor Leaf]] (Ivysaur)||{{y}}||{{n}}||Can be tilted up and down, but trajectory is fairly random.
|-
|-
|[[Water Gun]] ([[Squirtle]])||Energy||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down. Cannot be reflected.
|[[Water Gun]] ([[Squirtle]])||{{y}}||{{n}}||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down.
|-
|-
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||Energy||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. Can be reflected/absorbed.
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||{{y}}||{{y}}||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
|-
|-
|[[Gyro]]||Physical||Produces a Gyro item. Can be picked up and be reflected.
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|-
|-
|[[Roy]]||colspan="3"|None.
|[[Roy]]||colspan="4"|None.
|-
|-
|rowspan="3"|[[Samus]]||[[Charge Shot]]||Energy||Follows straight trajectory. Can be reflected/absorbed.
|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory.
|-
|-
|[[Missile]]||Physical||Can fire a homing missile or super missile. Can be reflected.
|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile.
|-
|-
|[[Morph Ball Bomb|Bomb]]||Physical||Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl). Can be reflected.
|[[Morph Ball Bomb|Bomb]]||{{y}}||{{n}}||Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
|-
|-
|[[Sheik]]||[[Needle Storm]]||Physical||Can be tilted up and down. Can be charged forever. Can be reflected.
|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever.
|-
|-
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||Physical||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Also can injure the user if it explodes on them. Detonates after few seconds. Can be reflected.
|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds.
|-
|-
|[[C4]] (when used in the air)||Physical||Cannot be reflected (explosion).
|[[C4]] (when used in the air)||{{n}}||{{n}}|| 
|-
|-
|[[Remote Missile]]||Physical||Controllable. Shielding against it makes the user lose control of its trajectory. Can be reflected.
|[[Remote Missile]]||{{y}}||{{n}}||Controllable. Shielding against it makes the user lose control of its trajectory.
|-
|-
|[[Cypher]] (once let go)||Physical||Can be reflected.
|[[Cypher]] (once let go)||{{y}}||{{n}}|| 
|-
|-
|[[Up smash]]||Physical||Cannot be reflected.
|[[Up smash]]||{{n}}||{{n}}|| 
|-
|-
|[[Down smash]]||Physical||Cannot be relected.
|[[Down smash]]||{{n}}||{{n}}|| 
|-
|-
|[[Taunt]]||Physical||Affected by gravity. Can be picked by opponents (while Snake is still inside it).
|[[Taunt]]||{{y}}||{{n}}||Affected by gravity. Can be picked up by opponents (while Snake is still inside it).
|-
|-
<!--It is generally accepted that this is a projectile, please do not remove it.-->
<!--It is generally accepted that this is a projectile, please do not remove it.-->
||[[Sonic]]||[[Spring Jump]] (aerial usage)||Physical||Can also be used as a recovery. Cannot be reflected.
||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}||&nbsp;
|-
|-
|rowspan="3"|[[Toon Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|rowspan="3"|[[Toon Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
|-
|-
|[[Boomerang]]||Physical||Tries to return to Toon Link. Can be angled. Can be reflected.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled.
|-
|-
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|-
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||Physical||Can be destroyed (resulting in two tires that can be picked and thrown). Can be reflected (when thrown).
|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown).
|-
|-
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||Energy||Follows straight trajectory. Causes melee damage if the opponents is hit by the blade on the tip of the Blaster. Can be reflected/absorbed (laser).
|[[Wolf]]||[[Blaster (Wolf)|Blaster]]||{{y}}||{{y}}||Follows straight trajectory.
|-
|-
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||Physical||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Can be reflected.
|rowspan="2"|[[Yoshi]]||[[Egg Toss]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
|-  
|-  
|[[Yoshi Bomb]](Stars Produced)||Energy||The stars that come out on both sides of Yoshi upon landing can be reflected or absorbed.
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}||&nbsp;
|-
|-
|rowspan="3"|[[Young Link]]||[[Bow]]||Physical||Can be charged forever (the charge affects the firing speed and distance). Can be reflected.
|rowspan="3"|[[Young Link]]||[[Bow]]||{{y}}||{{n}}||Can be charged forever (the charge affects the firing speed and distance).
|-
|-
|[[Boomerang]]||Physical||Tries to return to Young Link. Can be reflected.
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Young Link.
|-
|-
|[[Link's Bomb|Bomb]]||Physical||Produces a bomb item. Explode after some seconds. Can damage the user. Can be reflected.
|[[Link's Bomb|Bomb]]||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user.
|-
|-
|[[Zelda]]||[[Din's Fire]]||Energy||Cannot be reflected, but reflectors will prevent the user from being hit. Can be absorbed.
|[[Zelda]]||[[Din's Fire]]||&nbsp;||{{y}}||Cannot be reflected, but reflectors will prevent the move's target from being hit.
|-
|-
|[[Zero Suit Samus]]||[[Paralyzer]]||Energy||Stuns opponent in place. Can be reflected/absorbed.
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place.
|}
|}
[[Category:Terms]]
[[Category:Terms]]

Revision as of 17:04, August 23, 2010

Mario's fireball is an example of a projectile

A projectile is an object or other attack that moves independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.

A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.

Most projectiles can be easily identified by attacking a metal box: if the character becomes metal, then the move is not a projectile.

Number of Projectiles per Character

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each.

Character Projectiles Reflectable Absorbable Unique/Special Properties
Bowser Fire Breath Yes No Size and length decreases as Bowser continues to breathe, releasing the move slowyly recharges it.
Captain Falcon None.
Diddy Kong Peanut Popgun Yes No Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
Banana Peel Yes No Produces a banana peel.
Rocketbarrel Boost (when the barrels come off) Yes No Has a random trajectory. Cannot be shielded.
Donkey Kong None.
Dr. Mario Megavitamins Yes No Affected by gravity, bounces on the ground.
Falco Blaster Yes Yes Follows straight trajectory.
Fox Blaster Yes Yes Follows straight trajectory. Does not cause flinching (except SSB). Also used in Fox's back throw (except SSB).
Ganondorf None.
Ice Climbers Ice Shot Yes No Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. Can freeze opponents.
Blizzard Yes Yes Can freeze opponents.
Ike None.
Jigglypuff None.
King Dedede Inhale (spit-out character) No No Spits in straight trajectory.
Waddle Dee Toss     Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip, Gordos, and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Super Dedede Jump (stars produced) Yes Yes  
Kirby Inhale (spit-out character) No No Spits in straight trajectory.
Final Cutter's shock wave Yes Yes Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
May copy another character's projectile.
Link Boomerang/Gale Boomerang Yes No Tries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl).
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Bow/Hero's Bow Yes No Can be charged forever (the charge affects the firing speed and distance).
Lucas PK Freeze Yes Yes Affected by gravity and can be tilted forward and backwards. Freezes opponents.
PK Fire Yes Yes  
PK Thunder Yes Yes Controllable.
Lucario Aura Sphere Yes Yes Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
Force Palm's aura Yes Yes In very close distance, acts as a throw instead.
Luigi Fireball Yes Yes Follows straight trajectory.
Mario Fireball Yes Yes Affected by gravity, bounces on the ground.
F.L.U.D.D. Yes No Pushes opponents and does no damage. Can be tilted up and down.
Marth None.
Meta Knight None.
Mewtwo Shadow Ball Yes Yes Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's up throw.
Mr. Game & Watch Chef Yes No Random trajectory.
Oil Panic (once absorbed three attacks, can dump oil on his opponents) No No Damage and power depends on previously absorbed attacks.
Ness PK Flash Yes Yes Affected by gravity and can be tilted forward and backwards.
PK Fire Yes Yes Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
PK Thunder Yes Yes Controllable.
Olimar Pikmin Throw Yes No Pikmin latch onto target (unless it's a Purple).
Up smash No No  
Down smash No No  
Forward smash No No  
Peach Vegetable Yes No Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords.
Pichu Thunder Jolt Yes Yes Causes minor self-damage. Hugs the stage.
Thunder Yes Yes Causes minor self-damage if the move connects with Pichu.
Pikachu Thunder Jolt Yes Yes Hugs the stage. Has diagonal trajectory in the air.
Thunder Yes Yes Cannot go through platforms above Pikachu.
Pit Palutena's Arrow Yes No Controllable. Can be charged forever.
Pokémon Trainer Flamethrower (Charizard) Yes Yes Can be tilted up and down. Can be held forever (the fire length decreases).
Rock Smash fragments (Charizard) Yes No  
Bullet Seed (Ivysaur) Yes No Can be held for limited time.
Razor Leaf (Ivysaur) Yes No Can be tilted up and down, but trajectory is fairly random.
Water Gun (Squirtle) Yes No When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down.
R.O.B. Robo Beam Yes Yes Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
Gyro Yes No Produces a Gyro item.
Roy None.
Samus Charge Shot Yes Yes Follows straight trajectory.
Missile Yes No Can fire a homing missile or super missile.
Bomb Yes No Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
Sheik Needle Storm Yes No Can be tilted up and down. Can be charged forever.
Snake Hand Grenade Yes No Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds.
C4 (when used in the air) No No  
Remote Missile Yes No Controllable. Shielding against it makes the user lose control of its trajectory.
Cypher (once let go) Yes No  
Up smash No No  
Down smash No No  
Taunt Yes No Affected by gravity. Can be picked up by opponents (while Snake is still inside it).
Sonic Spring Jump (aerial usage) No No  
Toon Link Bow Yes No Can be charged forever (the charge affects the firing speed and distance).
Boomerang Yes No Tries to return to Toon Link. Can be angled.
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Wario Wario Bike (once dismounted, can be thrown) Yes No Can be destroyed (resulting in two tires that can also be picked up and thrown).
Wolf Blaster Yes Yes Follows straight trajectory.
Yoshi Egg Toss Yes No Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
Yoshi Bomb (stars) Yes Yes  
Young Link Bow Yes No Can be charged forever (the charge affects the firing speed and distance).
Boomerang Yes No Tries to return to Young Link.
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Zelda Din's Fire   Yes Cannot be reflected, but reflectors will prevent the move's target from being hit.
Zero Suit Samus Paralyzer Yes Yes Stuns opponent in place.