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The what is/what is not discussion again[edit]

Since the previous discussion on what does and what doesn't constitute a projectile, we have learned the following things:

  1. Specials: Indirect is not projectile-related in a technical sense at all.
  2. Projectiles have different stale-move negation physics based on how they are separate objects.

So, I once again suggest we classify a projectile as "an object that has physics independent of the user". Toomai Glittershine ??? The Xanthic 18:31, 24 March 2012 (EDT)

I'm going to bump this again, with the additional knowledge that the Projectiles stat as reported by Brawl's post-match results means nothing - testing shows that thrown items are not considered projectiles by this stat, one use of F.L.U.D.D. only counts once even though it fires 12 water blobs, and Bowser's Fire Breath doesn't count at all even though Charizard's Flamethower does. Toomai Glittershine ??? The Frivolous 21:42, 28 May 2012 (EDT)

Unnecessary words in table?[edit]

There are a few characters for which the cell for their projectiles simply says "None." Should we do away with those, or have them stay? DarkFox01: Gobblegobblegobble 16:33, 24 November 2012 (EST)

I propose...[edit]

...a category for all attacks listed. Whaddaya think? --RoyboyX Talk 17:08, 5 April 2013 (EDT)

Every one[edit]

My boss battles strategy is to absorb and reflect. That got me thinking...

This page should have subspace army projectiles and boss projectiles! 01:22, 15 February 2014 (EST)

Adding subspace enemy projectiles and stage projectiles would be a good idea, as well as item projectiles. Awesome Cardinal 2000 10:54, 15 February 2014 (EST)