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Crazy Hand: Difference between revisions

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{{ArticleIcons|melee=y|brawl=y|ssb4-3ds=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
:''For details in individual games, see [[Crazy Hand (SSBM)]], [[Crazy Hand (SSBB)]],  [[Crazy Hand (SSB4)]], and [[Crazy Hand (SSBU)]].''
{{Boss
{{Boss
|name         = Crazy Hand
|name = Crazy Hand
|image       = [[File:Crazy Hand 3DS.png|318px]]
|image = [[File:Crazy_Hand_SSBU.png|250px]]
|caption     =[[File:SmashBrosSymbol.png|50px]]
|caption =[[File:SmashBrosSymbol.svg|50px|class=invert]]
|boss         = ''[[Super Smash Bros. Melee|Melee]]<br>[[Super Smash Bros. Brawl|Brawl]]<br>[[Super Smash Bros. for Nintendo 3DS|SSB3DS]]''
Render of Crazy Hand in ''Super Smash Bros. Ultimate''.
|universe     = [[Super Smash Bros. (universe)|Super Smash Bros.]]
|boss = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|universe = {{uv|Super Smash Bros.}}
|gender      = Male
|console = [[Nintendo GameCube]]
|interwiki = wikirby
|interwiki = wikirby
|interwikiname = WiKirby
|interwikiname = WiKirby
|interwikipage = Crazy Hand
|interwikipage = Crazy Hand
|voiceactor   = Dean Harrington (''[[Super Smash Bros. Melee|SSBM]]'')<br>Pat Cashman (''[[Super Smash Bros. Brawl|SSBB]]''<br>Xander Mobus (''[[Super Smash Bros. 4|SSB4]]'')
|voiceactor = [[Dean Harrington]] (''[[Melee]]'')<br>[[Pat Cashman]] (''[[Brawl]]'')<br>[[Xander Mobus]] (''[[SSB4]]'' and ''[[Ultimate]]'')
}}
}}
'''Crazy Hand''' ({{ja|クレイジーハンド}}, ''Kureijī Hando'') is [[Master Hand]]'s left hand counterpart starting in ''[[Super Smash Bros. Melee]]''. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.  He is fought in ''Melee'' when [[Classic Mode]] is cleared on Normal level or higher in 18 minutes or less when Master Hand's health is reduced by half. He also appears in [[Event 50: Final Destination Match]].
{{cquote|''MUA-HAH-HAH-HAH-HAH!''|cite=Crazy Hand}}
'''Crazy Hand''' ({{ja|クレイジーハンド|Kureijī Hando}}, ''Crazy Hand'') is [[Master Hand]]'s left hand counterpart first appearing in ''[[Super Smash Bros. Melee]]''. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.


Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but is more chaotic in general. He is impulsive and destructive. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like his counterpart Master Hand, is always fought on a version of [[Final Destination (disambiguation)|Final Destination]].
Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but he is more chaotic in general, befitting his impulsive and destructive nature. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like Master Hand, is always fought on a version of [[Final Destination (disambiguation)|Final Destination]].


Though he appears in ''[[Super Smash Bros. Brawl]]'' during the [[Boss Battles]] mode, he does not actually appear as a [[boss]] in [[The Subspace Emissary]]. Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Aside from this, though, he merely reprises his role in Classic Mode, and has no relation to the SSE, despite the fact that Master Hand appears.
==Origin==
[[File:WhamBamRocksKSS.png|thumb|left|150px|Wham Bam Rock as it originally appeared in ''Kirby Super Star''.]]
While Crazy Hand as a character is unique to the ''Smash'' series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in ''[[Kirby Super Star]]''. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, except that Crazy Hand's rocks explode with [[darkness]]. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [http://www.youtube.com/watch?v=Koqtl4DYNmU]
{{clrl}}


To fight him in Brawl's Classic Mode, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. He also appears as one of the many bosses in [[Boss Battles Mode]]. Boss Battles is the only time the Crazy Hand is fought separately and be faced without any special conditions. Crazy Hand is also the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the Subspace Emissary.
==In ''[[Super Smash Bros. Melee]]''==
{{main|Crazy Hand (SSBM)}}
Crazy Hand is fought in ''Melee'' when {{SSBM|Classic Mode}} is cleared on Normal [[difficulty]] or higher in 5 minutes and 50 seconds or less, after Master Hand's health is reduced by half. He also appears in [[Event 50: Final Destination Match]] (referred to only as "the left", where both it and Master Hand are fought from the start.)


==HP==
===Trophy===
{{Trophy
|name=Crazy Hand
|image=Crazy Hand Melee Trophy.png
|desc=Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}}
|game=Melee
}}
{{clrl}}


{{incomplete}}
==In ''[[Super Smash Bros. Brawl]]''==
{{main|Crazy Hand (SSBB)}}
Crazy Hand reprises his role at the end of {{SSBB|Classic Mode}}. To fight him, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. However, if the player encounters him (once the criteria is met), Crazy Hand appears in the final stage right away instead of reducing Master Hand's [[HP]] by half. Both Master Hand and Crazy Hand start with the same number of HP (dependent with the difficulty chosen). He also appears as one of the many bosses in [[Boss Battles Mode]], where this is the only time Crazy Hand is fought separately from Master Hand and can be faced without any special conditions.


{{EnemyHPTable}}
Unlike every other boss in ''Brawl'', Crazy Hand does not appear at all in [[The Subspace Emissary]] (unlike Master Hand, who appears prominently but is not fought). Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Crazy Hand is the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the SSE.
{{EnemyHPRow|Melee|-|-|300|330|360}}
{{EnemyHPRow|Brawl ([[Classic]])|-|-|300|330|360}}
{{EnemyHPRow|Brawl ([[Boss Battles]])|?|?|?|?|?}}
|}
Note that Crazy Hand can't be fought in Classic Mode on the two easiest difficulties.


==Moveset (Melee)==
Brawl also gives Crazy Hand a more unique, higher-pitched voice than in Melee, where his voice was rather similar to that of Master Hand.
[[File:CrazyHandHeadSSBM.png|32px|link=]]
Note that none of the names are official. Crazy Hand can only be played via hacking with an [[Action Replay]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Crazy Hand can only be controlled by Player 4. Also note that some of Crazy Hand's moves (the one that Master Hand also has) have a second effect like freezing.


====Solo Moves====
===Trophy===
{| class="wikitable" cellpadding="5" cellspacing="0"
{{Trophy
! Input !! Name !! Notes
|name=Crazy Hand
|-
|image=Crazy Hand - Brawl Trophy.png
| A↑ || Flying Punch || Crazy Hand flies in from behind the stage as a fist, causing an electrical explosion on crossing the playing field. Unlike Master Hand, this attack is a vertical KO move, star KOing as low as 35%.
|desc-ntsc=A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
|-
|desc-pal=Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
| A→ || Power Slap || Crazy Hand slaps the ground. This attack can bury grounded players, while on aerial characters it instead results in considerable horizontal knockback.
|gamelist={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
|-
|game=Brawl
| A↓ || Jetstream || Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. It is possible to DI out of his attack, however this attack can punish any player that utilize DI as this attack has a knockback. Unlike Master Hand, this move doesn't have set knockback and rather has high horizontal knockback, KOing the player at high percentage.
}}
|-
{{clrl}}
| B↑* || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.  
|-
| B→ || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
|-
| B↓ || Bomb || Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback.
|-
| B← || Laser Nail || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
|-
| L↑ || Floor Sweep || Crazy Hand sweeps across the stage. This move electrocutes the player. Has decent vertical knockback.
|-
| L↓ || Spasm || Crazy Hand lies on the ground and has violent spasms. Very large hitbox and sends opponents upward, but cannot hit aerial targets.
|-
| L← || Spider Walk || Crazy Hand "crawls" across the stage using his fingers. High damage and okay knockback when it connects, dealing darkness damage. Slightly weaker with a slash sound and flatter angle if it hits during the later part of the move.
|-
| L→ || Floor Sweep || Crazy Hand sweeps across the stage. (identical to L↑)
|-
| R↑ || Power Punch || Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed.
|-
| R↓ || Tri-Poke || Crazy Hand pokes three times. The first causes darkness, the second causes electrocution, and the third poke causes [[freezing]]. The pokes can chain together but are easy to DI out of. The first two pokes can hit three times each, while the third has high vertical knockback, being capable of star KOing any players at middle to high percentage.
|-
| R← || Finger Drill || Crazy Hand drills into the ground.
|-
| R→ || Power Slap || Crazy Hand slaps the ground. (identical to A→)
|-
| Z↑ || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. They can escape by button mashing, but, if they fail to do so, Crazy Hand will toss them away.
|-
| Z→ || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. Crazy Hand throws the opponents forward with very high horizontal knockback, KOing the player at low percentage if the player doesn't utilize DI. (identical to Z↑)
|-
| Z← || Grab || Crazy Hand grabs another character and begins to crush them. Has a flower effect. He will throw opponents backwards with low horizontal knockback though this attack can KO at high percentage. (identical to Z↑)
|-
|}
*Freezes the game if used alone.
====Moves used in Conjunction with Master Hand====
MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command.
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.


{| class="wikitable" cellpadding="5" cellspacing="0"
==In ''[[Super Smash Bros. 4]]''==
! CH Input !! MH Input !! Move !! Notes
{{main|Crazy Hand (SSB4)}}
|-
Crazy Hand once again reprises his role at the end of Classic Mode. To fight Crazy Hand in {{for3ds}}'s {{SSB4-3DS|Classic Mode}}, the player must reach the final branch while the difficulty is set to 3.0 [[Intensity]] or higher, and then choose the black path. On Intensity 8.0 and above, the black path is the only one available, so Crazy Hand is always fought. In {{forwiiu}}, the player will always fight Crazy Hand at the end of {{SSB4-Wii U|Classic Mode}} as long as the Intensity is 3.0 or higher. He can also be fought alone in [[Crazy Orders]].
| Y→ || Y← || Applaud || A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player with vertical knockback. Five hits can chain together, can DI'd out of first four hits.
|-
| Y↑ || Y↑ || Double Punch || The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|-
| Y↑ || Y↓ || Catch || Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also send players upward. This attack can KO opponents at high percentage.
|}


==Moveset (Brawl)==
Also, once Master Hand loses a portion of his health on intensity level 6 or higher, Crazy Hand teleports out of the battle with his body rapped in a cloud of dark flames, while Master Hand's glove [[Master Core|flails in a Crazy-hand like fashion and rips open]].
Crazy Hand is controllable, not playable in Brawl through hacking. The start button self-destructs any boss. To control the bosses the player must be player 3 using a gamecube controller.
{| class="wikitable"
|-
! Move !! Name !! Description
|-
| A || Poke || Crazy Hand pokes 3 times, the first poke hits with darkness, the second with electricity, and the third with ice.
|-
| A^ || Ram || Crazy Hand flies off the stage and back on as a fist.
|-
| Av || Slap || Crazy Hand slaps the stage.
|-
| A< || Punch || Crazy Hand punches the stage.
|-
| A> || Sweep || Crazy Hand uses the back of his hand and sweeps across the stage hitting 3 times.
|-
| B || Lasers || Crazy Hand shoots lasers from his fingertips.
|-
| B^ || Jet || Crazy Hand makes a plane-like shape with his hand, and flies off and back on the stage.
|-
| Bv || Bombs || Crazy Hand drops 12 bombs.
|-
| B< || Ground hit || Crazy Hand makes a fist and hits the ground with his palm.
|-
| B> || Slap || Crazy Hand slaps across the stage.
|-
| X || Crawl || Crazy Hand crawls across the stage.
|-
| X^ || Drill || Crazy Hand drills into the ground.
|-
| Xv || Spasm || Crazy Hand lays on the ground and has spasms.
|-
| Unusable move || Grab || Crazy Hand grabs the player and squeezes them 3 times, then he throws the player and inflicts them with the flower alignment.
|}


==Attack Order (Brawl)==
===Trophy===
===First Move===
Crazy Hand's trophy appears in both versions of the game.
[[File:CrazyHand3.jpg|thumb|190px|Crazy Hand's "Crawl" attack]]
{{Trophy
[[File:WolfBurntSSBB.jpg|thumb|190px|Crazy Hand's first poke attack which burns players with darkness effect.]]
|name=Crazy Hand
*'''Bomb''': Crazy Hand arches with his fingers above the center of the stage, and drops bombs from his fingertips. Since Crazy Hand initiates the move only in the center of the stage and never moves during it, it is simple to evade by just staying from the stage center during the move.
|image-3ds=CrazyHandTrophy3DS.png
*'''Crawl''': Crazy Hand "crawls" across the stage, damaging anyone he touches. Crazy Hand can be evaded by jumping over him or air dodging through him as he passes through.
|image-wiiu=CrazyHandTrophyWiiU.png
*'''Palm smash''': Crazy Hand forms a fist, hovers above the player, and then smashes down with his palm. Semi-spikes struck opponents very powerfully, however just like in ''Melee'', this attack cannot hit airbone players unless they are close to the ground, which when combined with the long telegraphing of the move, leaves it easily evaded by just jumping into the air. Compared to Master Hand's version, Crazy Hand will fly up higher, making it more difficult to counterattack him during the move.
|desc-ntsc=The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
*'''Call for team attack''' Crazy Hand and Master Hand do a team attack.
|desc-pal=The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=12/2001|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=05/2002|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


===Second Move===
==In ''[[Super Smash Bros. Ultimate]]''==
*'''Sweep''': Crazy Hand "sweeps" across the stage moderately fast, sweeping his hand three times in doing so. Causes electric damage, with the final hit dealing moderately high knockback. Can be evaded by rolling behind Crazy Hand.
{{main|Crazy Hand (SSBU)}}
*'''Poke''': Crazy Hand points at the player and follows them for a few seconds, before poking the player three times. The first poke deals dakrness damage, while the second poke  deals electric damage, and the final third poke freezes while dealing moderate vertical knockback. First poke, second poke, and third can be chained together, but can be DI'd out of before the final poke. Can be evaded by just moving away from Crazy Hand before he starts poking.
[[File:SSBU Slaves of darkness.png|thumb|200px]]
*'''Grab''': Crazy Hand follows the player around for a few seconds, and then attempts to grab the player. If successful, he then crushes them several times (which also inflicts the player with a [[flower]]), before tossing them back to the ground. The player can escape by mashing buttons. Compared to Master Hand's grab, it can deal much higher damage, with its flower dealing effect and the fact Crazy Hand squeezes players for longer, but it is no threat to KO the player unlike Master Hand's, as besides the longer squeezing giving them more time to escape, Crazy Hand will always throw the player to the ground.
[[File:SSBU Dawn of Chaos.png|thumb|200px]]
*'''Call for team attack''': Does a team attack with Master Hand.
Crazy Hand appears as the army led by [[Galeem]]'s dark counterpart, [[Dharkon]]. He also reprises his usual role as a boss in [[Classic Mode]]. For the first time in the series, Crazy Hand has the ability to face left. In the Final Realm of the Adventure, after Galeem and Dharkon have been defeated individually, the true Crazy Hand is found near Bayonetta, perpendicular to Master Hand near Palutena.  


===Third Move===
After defeating him and freeing him of Dharkon's control Crazy Hand flies in between Galeem and Dharkon and cracks open the reality between them. Following that he helps Master Hand fully break through to the final boss where the player faces both Galeem and Dharkon.
*'''Ram''': Crazy Hand flies offscreen, and then reappears in the background flying at the player in a fist. While Crazy Hand follows the player on a horizontal level, he doesn't follow vertically, so a player can evade this by just jumping into the air a moderate distance.
*'''Crush''': Crazy Hand flies offscreen, and then comes crashing down trying to crush the player. Deals very high semi-spike knockback, but will not hit a player unless they are close to the ground, leaving it easily evaded by just jumping into the air.
*'''Jet''': Crazy Hand faces upward before flying offscreen, to then reappear in the background flying at the player in a spiral pattern. During the start up, touching Crazy Hand's wrist is a meteor smash, though this meteor smash is very weak and is no real threat to KO the player. The primary part of the move will deal very high vertical knockback, but like his Ram attack, Crazy Hand does not follow the player on a vertical level, making it easily evaded by just jumping into the air. When he reappears on the screen, the player will take very weak vertical knockback with electrical damage if they touch Crazy Hand right when he reappears.


===Fourth Move===
In Classic Mode routes where Master Hand is the final boss, Crazy Hand will be fought alongside him if the player reaches the final stage with an Intensity of 7.0 or higher. In {{SSBU|Falco}} and {{SSBU|Ken}}'s routes, however, Crazy Hand is encountered as the primary Hand opponent, with Master Hand joining him in higher difficulties. Other characters fight both Hands despite any difficulty, they are: {{SSBU|Ice Climbers}}, {{SSBU|Mewtwo}}, {{SSBU|Chrom}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, {{SSBU|Ryu}}, {{SSBU|Incineroar}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}}, some of them have companies: Mewtwo with {{SSBU|Pikachu}}, Chrom with {{SSBU|Robin}}, Pit with {{SSBU|Dark Pit}}, Diddy Kong with {{SSBU|Donkey Kong}}, Ryu with Ken, Incineroar with {{SSBU|Greninja}}, and Byleth with {{SSBU|Marth}}, {{SSBU|Roy}}, {{SSBU|Ike}}, Robin and {{SSBU|Corrin}}.
*'''Seizure''': Crazy Hand lies down on the ground and has a violent spasm, damaging the player if they touch him. It only produces [[quake]] hitboxes, so it only damages opponents that are grounded, leaving Crazy Hand vulnerable to aerial assaults while using the move. In addition to the fact it can't hit aerial opponents, Crazy Hand will always do the move in the same spot, making it easily evaded by just moving away from Crazy Hand.
{{clrl}}
*'''Punch''': Crazy Hand flies up and hovers over the player in a fist, before punching down on them. Produces set meteor smash knockback if it strikes. Like Palm smash, it can only hit a player close to the ground, leaving it easily evaded by just jumping into the air as he uses the move.
*'''Lasers''': Crazy Hand shoots laser beams from his fingertips and slowly moves across the screen. The lasers will deal a decent amount of damage (21%) each time a player makes contact with them, but will produce almost no knockback.
*'''Call for team attack''': Does a team attack with Master Hand.


===Fifth Move===
===Spirit===
*'''Drill''': Crazy Hand spins upwards in a drill motion, flies above the screen, and then corkscrews down at the player. This is by far Crazy Hand's most difficult to evade attack; the only way to dodge it is to do a roll at the right time, but this will fail with most characters if their rolling dodge don't cover great distance, like {{SSBB|Lucario}}'s, due to a combination of how fast it comes down and its [[vacuum]] effect dragging nearby players in. It can be avoided by moving off the stage, but the move's long duration and large hitboxes can make it difficult to safely get back on stage without taking damage. Additionally, with how fast the attack activates, and with the initial hitbox it produces as it rises, the player may be unable to get offstage in time. Some characters can avoid this attack easily by using a special attack that moves character a considerable distance quickly, but this requires to be well timed. When trapped in the Drill, the attack is very difficult to SDI out of, ensuring players will take the attack's full remaining damage output. Compared to Master Hand's, Crazy Hand's comes down slightly faster, but deals less damage. However in ''Brawl'', the knockback of its final hit was reduced making this attack incapable of KOing, but its extremely high damage output (102% damage if all its hits connect) will put an undamaged player in KO range of the Hand's KOing moves on Intense difficulty if they take the full brunt of the attack, making it Crazy Hand's most dangerous move.
{|class="wikitable"
*'''Grab'''
! No. !! Image !! Name !! Type !! Class !! Slots
*'''Call for team attack''': Does a team attack with Master Hand.
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
 
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
===Moves with Master Hand===
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
Note: This does not include moves that are automatically done together due to attack patterns.
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
*'''Clap''': The Hands motion across the stage, before clapping many times. The initial hand motioning will put grounded players to sleep, ensuring they will get hit by the clapping. The claps hit the player towards the center of the stage, dealing high damage, with the final blow dealing especially high knockback (though it's possible to DI out before the final hit if the player avoids getting caught in the middle). Difficult to evade, as the initial hand motioning comes out quickly and can put the player to sleep before they can react, and the claps cover the entire stage, necessitating the player to quickly get offstage (though hanging the ledge will provide complete safety from the move).
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
*'''Double Punch''': The Hands motion across the stage, before quickly moving back and punching into each other. The initial hand motioning is indistinguishable from Clap, but it does not produce any hitboxes (thus players can safely detect which move it is by putting their shield up as the Hands motion, which if it does not hit their shield, indicates it is this move). While powerful if it strikes, it is very easy to evade, as the long telegraphing without the initial hitbox of Clap gives the player ample time to prepare to evade, and going offstage or jumping into the air will be sufficient to evade it.
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
*'''Fist grab''': Master Hand beckons to Crazy Hand, who then proceeds to punch Master Hand's palm. If a player is struck by Crazy Hand, they will take very strong vertical knockback. The long telegraphing and the blind spot behind Master Hand leaves the attack easily evaded however.
! Ability !! Series
 
|-
==Trophies==
| 1,096 || {{SpiritTableName|Crazy Hand}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2928 || 8808 || 1669 || 5021 || 1259 || 3787 || No Effect || ''Super Smash Bros.'' Series
[[File:Crazy Hand Melee Trophy.png|thumb|85px|Crazy Hand's trophy in ''Melee'']]
|}
===''Melee'' trophy===
''Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.''
:*''Super Smash Bros. Melee''
 
[[Image:Crazy Hand - Brawl Trophy.png|thumb|left|100px|Crazy Hand's trophy in ''Brawl'']]
===''Brawl'' trophy===
''Seemingly a manifestation of the destructive spirit in direct contract to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.''
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
{{clr}}
{{clr}}


==Origin==
==Names in other languages==
[[File:WhamBamRocksKSS.png|thumb|left|150px|Wham Bam Rock as it originally appeared in ''Kirby Super Star''.]]
{{langtable
While Crazy Hand as a character is unique to the ''Smash'' series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in ''[[Kirby Super Star]]''. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, but Crazy Hand's rocks explode with [[darkness]]. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [http://www.youtube.com/watch?v=Koqtl4DYNmU]
|ja={{ja|クレイジーハンド|Kureijī Hando}}, ''Crazy Hand''
|en=Crazy Hand
|fr=Dé-Mainiaque
|frM=From ''démoniaque'' ("demonic"), ''maniaque'' ("maniac") and ''main'' ("hand")
|de=Crazy Hand
|it=Crazy Hand
|es=Crazy Hand
|zh_cn={{rollover|疯狂之手|Fēngkuáng zhī Shǒu|?}}, ''Crazy Hand''
|zh_tw={{rollover|瘋狂之手|Fēngkuáng zhī Shǒu|?}}, ''Crazy Hand''
|ko={{rollover|크레이지 핸드|Keuleiji Haendeu|?}}, ''Crazy Hand''
|ru={{rollover|Безумная рука|Besumnaya ruka|?}}
|ruM=Crazy Hand
|nl=Crazy Hand
|pt=Mão Maníaca
|ptM=Manic Hand
}}


==Trivia==
==Trivia==
*Crazy Hand, along with Master Hand, appears in ''Kirby and the Amazing Mirror'' as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
*Crazy Hand, along with Master Hand, appears in ''Kirby & The Amazing Mirror'' as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
*In the ''Brawl'' trophy description, it says that Crazy Hand appears "when Master Hand's power begins to ebb". This is not true. As long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In ''Melee'', however, this statement was true.
*In The Trophies menu, Crazy Hand is found in the [[List of SSBB trophies (The Subspace Emissary)|Subspace Emissary]] series, although Crazy Hand does not actually appear in The Subspace Emissary himself, with only Master Hand appearing in The Subspace Emissary.
*Although his dying scream is found in ''Brawl'''s sound test, his opening laugh is not found.
*Crazy Hand's attacks have, as a whole, the most effects of any ''Super Smash Bros.'' boss, including fire, [[freezing]], electricity, [[bury]]ing, [[flower]]ing (grab), and darkness.
*Crazy Hand's attacks have, as a whole, the most effects of any ''Super Smash Bros.'' boss, including fire, [[freezing]], electricity, [[bury]]ing, [[flower]]ing (grab), and darkness.
*Crazy Hand, Master Hand, and the [[Announcer]] are all voiced by the same person.
*Crazy Hand, Master Hand, and the [[Announcer]] are all voiced by the same person.
*In ''Brawl'', Crazy Hand's lasers penetrate the stage. A character under the stage may be hit by the lasers.
**In ''Ultimate'', [[Xander Mobus]] voices all three in English, as well as [[Joker]].
*In ''Melee'', the game will freeze if Crazy Hand is KO'd while grabbing someone.
*Both versions of ''[[Super Smash Bros. 4]]'' are the first games to have the announcer call out Crazy Hand's name in-game, as well as [[Master Hand]]'s.
*If Crazy Hand is present on Pokemon Stadium in ''Melee'', his name will be displayed as "Crazyhand".
**This is also the first time Crazy Hand makes his appearance on a VS. screen in Classic Mode.
*On Final Destination, the solo fight with Master Hand in ''Melee'' prevents the background from changing twice unless Crazy Hand is present.
*''Ultimate'' is the only game in the series where Crazy Hand is given his own battle music.
*When he uses Roving Void, the black hole Crazy Hand produces is similar to [[Marx]]'s Black Hole attack.


==See also==
==See also==
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Latest revision as of 07:14, March 4, 2024

For details in individual games, see Crazy Hand (SSBM), Crazy Hand (SSBB), Crazy Hand (SSB4), and Crazy Hand (SSBU).
Crazy Hand
Crazy Hand SSBU.png
Symbol of the Smash Bros. series.

Render of Crazy Hand in Super Smash Bros. Ultimate.

A boss in Melee
Brawl
SSB4
Ultimate
Universe Super Smash Bros.
Gender Male
Console of origin Nintendo GameCube
English voice actor Dean Harrington (Melee)
Pat Cashman (Brawl)
Xander Mobus (SSB4 and Ultimate)
Article on WiKirby Crazy Hand
MUA-HAH-HAH-HAH-HAH!
—Crazy Hand

Crazy Hand (クレイジーハンド, Crazy Hand) is Master Hand's left hand counterpart first appearing in Super Smash Bros. Melee. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.

Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but he is more chaotic in general, befitting his impulsive and destructive nature. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like Master Hand, is always fought on a version of Final Destination.

Origin[edit]

Wham Bam Rock as it originally appeared in Kirby Super Star.

While Crazy Hand as a character is unique to the Smash series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in Kirby Super Star. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, except that Crazy Hand's rocks explode with darkness. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [1]

In Super Smash Bros. Melee[edit]

Main article: Crazy Hand (SSBM)

Crazy Hand is fought in Melee when Classic Mode is cleared on Normal difficulty or higher in 5 minutes and 50 seconds or less, after Master Hand's health is reduced by half. He also appears in Event 50: Final Destination Match (referred to only as "the left", where both it and Master Hand are fought from the start.)

Trophy[edit]

Crazy Hand trophy from Super Smash Bros. Melee.
Crazy Hand's trophy in Melee
Crazy Hand
Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
Super Smash Bros. Melee (12/01)

In Super Smash Bros. Brawl[edit]

Main article: Crazy Hand (SSBB)

Crazy Hand reprises his role at the end of Classic Mode. To fight him, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. However, if the player encounters him (once the criteria is met), Crazy Hand appears in the final stage right away instead of reducing Master Hand's HP by half. Both Master Hand and Crazy Hand start with the same number of HP (dependent with the difficulty chosen). He also appears as one of the many bosses in Boss Battles Mode, where this is the only time Crazy Hand is fought separately from Master Hand and can be faced without any special conditions.

Unlike every other boss in Brawl, Crazy Hand does not appear at all in The Subspace Emissary (unlike Master Hand, who appears prominently but is not fought). Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Crazy Hand is the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the SSE.

Brawl also gives Crazy Hand a more unique, higher-pitched voice than in Melee, where his voice was rather similar to that of Master Hand.

Trophy[edit]

Crazy Hand trophy from Super Smash Bros. Brawl.
Crazy Hand's trophy in Brawl
Crazy Hand
NTSC A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
PAL Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
GameCube: Super Smash Bros. Melee
Wii: Super Smash Bros. Brawl

In Super Smash Bros. 4[edit]

Main article: Crazy Hand (SSB4)

Crazy Hand once again reprises his role at the end of Classic Mode. To fight Crazy Hand in Super Smash Bros. for Nintendo 3DS's Classic Mode, the player must reach the final branch while the difficulty is set to 3.0 Intensity or higher, and then choose the black path. On Intensity 8.0 and above, the black path is the only one available, so Crazy Hand is always fought. In Super Smash Bros. for Wii U, the player will always fight Crazy Hand at the end of Classic Mode as long as the Intensity is 3.0 or higher. He can also be fought alone in Crazy Orders.

Also, once Master Hand loses a portion of his health on intensity level 6 or higher, Crazy Hand teleports out of the battle with his body rapped in a cloud of dark flames, while Master Hand's glove flails in a Crazy-hand like fashion and rips open.

Trophy[edit]

Crazy Hand's trophy appears in both versions of the game.

Crazy Hand's trophy in Super Smash Bros. for Nintendo 3DS
Crazy Hand's trophy in Super Smash Bros. for Wii U
Crazy Hand
NTSC The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
GameCube: Super Smash Bros. Melee (12/2001)
Wii U: Super Smash Bros. for Wii U
PAL The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
GameCube: Super Smash Bros. Melee (05/2002)
Wii U: Super Smash Bros. for Wii U

In Super Smash Bros. Ultimate[edit]

Main article: Crazy Hand (SSBU)
SSBU Slaves of darkness.png
SSBU Dawn of Chaos.png

Crazy Hand appears as the army led by Galeem's dark counterpart, Dharkon. He also reprises his usual role as a boss in Classic Mode. For the first time in the series, Crazy Hand has the ability to face left. In the Final Realm of the Adventure, after Galeem and Dharkon have been defeated individually, the true Crazy Hand is found near Bayonetta, perpendicular to Master Hand near Palutena.

After defeating him and freeing him of Dharkon's control Crazy Hand flies in between Galeem and Dharkon and cracks open the reality between them. Following that he helps Master Hand fully break through to the final boss where the player faces both Galeem and Dharkon.

In Classic Mode routes where Master Hand is the final boss, Crazy Hand will be fought alongside him if the player reaches the final stage with an Intensity of 7.0 or higher. In Falco and Ken's routes, however, Crazy Hand is encountered as the primary Hand opponent, with Master Hand joining him in higher difficulties. Other characters fight both Hands despite any difficulty, they are: Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra and Sora, some of them have companies: Mewtwo with Pikachu, Chrom with Robin, Pit with Dark Pit, Diddy Kong with Donkey Kong, Ryu with Ken, Incineroar with Greninja, and Byleth with Marth, Roy, Ike, Robin and Corrin.

Spirit[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,096
SSBU spirit Crazy Hand.png
Crazy Hand
Neutral
★★★ 3 2928 8808 1669 5021 1259 3787 No Effect Super Smash Bros. Series

Names in other languages[edit]

Language Name Meaning
Japan Japanese クレイジーハンド, Crazy Hand
UK English Crazy Hand
France French Dé-Mainiaque From démoniaque ("demonic"), maniaque ("maniac") and main ("hand")
Germany German Crazy Hand
Spain Spanish Crazy Hand
Italy Italian Crazy Hand
China Chinese (Simplified) 疯狂之手, Crazy Hand
Taiwan Chinese (Traditional) 瘋狂之手, Crazy Hand
South Korea Korean 크레이지 핸드, Crazy Hand
Netherlands Dutch Crazy Hand
Russia Russian Безумная рука Crazy Hand
Portugal Portuguese Mão Maníaca Manic Hand

Trivia[edit]

  • Crazy Hand, along with Master Hand, appears in Kirby & The Amazing Mirror as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
  • Crazy Hand's attacks have, as a whole, the most effects of any Super Smash Bros. boss, including fire, freezing, electricity, burying, flowering (grab), and darkness.
  • Crazy Hand, Master Hand, and the Announcer are all voiced by the same person.
  • Both versions of Super Smash Bros. 4 are the first games to have the announcer call out Crazy Hand's name in-game, as well as Master Hand's.
    • This is also the first time Crazy Hand makes his appearance on a VS. screen in Classic Mode.
  • Ultimate is the only game in the series where Crazy Hand is given his own battle music.
  • When he uses Roving Void, the black hole Crazy Hand produces is similar to Marx's Black Hole attack.

See also[edit]