amiibo logo.
Most of the first wave of amiibo for Super Smash Bros. 4, as seen at E3 2014.

amiibo (アミーボ, amiibo) are a line of interactive figurines available for usage with the Wii U and Nintendo 3DS systems. By scanning an amiibo with near field communication technology, players can receive various effects in games. For the Wii U, amiibo are scanned using the Wii U GamePad. The New Nintendo 3DS models are also natively compatible with amiibo, while older 3DS models require an NFC adapter to use the figurines.[1] While the concept of figurines using NFC technology to interact with the Wii U was previously explored with Pokémon Rumble U, Super Smash Bros. 4 was the first game to feature the amiibo branding, acting as the debut and flagship title for the line.

As of September 30, 2015, Nintendo reports that 21.10 million Amiibo toys have been sold, along with 8.6 million Amiibo cards from the Animal Crossing series.

In Super Smash Bros. 4

 
The beta version of the amiibo menu screen, in Super Smash Bros. for Wii U, with Mario's stats being modified.

Super Smash Bros. 4 supports the use of amiibo, with its series of figurines representing the various characters available for play in the games. While all playable characters are to be represented, alternate costumes, such as Alph for Olimar, are not confirmed to be featured in the line. amiibo figurines are not required to unlock any characters or other features in the games, and they are completely optional for playing both versions.[2]

amiibo, when scanned by the console, allow the character represented by the figurines to be used in-game as a customized CPU opponent; the character can be modified by players with character customization options available in the game. Unlike normal fighters, amiibo fighters' stats are modified by "feeding" them equipment, including equipment the character cannot normally use; for example, an amiibo Mario can be given Hammer equipment, which would normally be impossible. There is a limit to how many times the amiibo can be fed before battling, however, and any equipment that's given to an amiibo is permanently lost. An amiibo can also "learn" up to three bonus effects from the equipment they are given. By default, the amiibo's stat total is capped at 120. As with other player-designed custom sets for characters, amiibo can be assigned a name and a specific alternate costume as well.

After this, they can be used as a specialized computer player, with the tag "FP" (Figure Player) above them. Figure Players start at level 1 like regular CPU players, but as they fight more often, they can continue to level up, to a cap of 50. As they gain levels, amiibo can potentially "learn" techniques from other characters: if a player frequently uses long-ranged, camping techniques, then the amiibo will also begin to emulate this behavior. This learning continues even after the 50 level cap is reached. In addition, an amiibo can gain improved fighting statistics, such as improved damage, knockback, and reaction times, the higher its level is. Finally, higher-leveled amiibo can adapt to individual matches faster than lower-leveled amiibo; if an opponent takes on an aggressive, rush-down style against an amiibo in one match, for instance, it will begin to make more use of defensive techniques like spot dodges and rolls.

amiibo also gain gold and other items while fighting, which are retrieved when checking them in the amiibo menu. Aside from gold, players may also receive custom parts or trophies. The longer the amiibo has fought, the more presents and gold are received. These items can be retrieved when the amiibo is scanned on its owner's console under the amiibo menu.

amiibo can be used on any copy of the game (even if the character has not been unlocked or downloaded), and the character on the amiibo is tied to the figurine, allowing for players to use its customized moveset and fighting style wherever they desire.

While Super Smash Bros. for Wii U natively supports amiibo, Super Smash Bros. for Nintendo 3DS was unable to do so at launch. Version 1.0.5, released on February 9th, 2015, added support for scanning amiibo if the game is played on a New Nintendo 3DS, while version 1.0.8, released on June 14th, 2015, added support for the NFC reader/writer accessory. The user must have one of these pieces of hardware to use amiibo with the 3DS version.

Release

For Smash, amiibo are being released in waves. Several staggered release dates have been announced, with each date containing a subset of the entire Smash lineup. The known waves, the figurines they contain, and their release dates are detailed below; waves are listed in their North American sets and dates, although the contents of each wave sometimes vary by region.

Smash-related amiibo are priced at $12.99 USD in the Americas, £10.99 GBP in the United Kingdom, $17.95 AUS in Australia, ¥1200 JPY in Japan, and €14.99 EUR in Europe.

Wave 1

The first wave of amiibo launched on November 21st, 2014, alongside the North American release of Super Smash Bros. for Wii U.

Wave 2

The second wave of amiibo was released on December 14th, 2014 in North America and on December 19th, 2014 in Europe.

Wave 3

The third wave of amiibo released in Japan on January 22nd, 2015, in Australia on January 29th, 2015, and in North America on February 1st, 2015. In North America, several of the amiibo are exclusively available through specific retailers.

In Europe, Wave 3 was split in two. Bowser, Ike, Lucario, Rosalina & Luma, Sheik, and Toon Link were released on January 23rd, 2015, while King Dedede, Mega Man, Meta Knight, Shulk, and Sonic were released on February 20th, 2015.

  Lucario Toys "R" Us exclusive at launch  
  Meta Knight Best Buy exclusive at launch  
  Rosalina & Luma Target exclusive at launch  
  Shulk GameStop exclusive at launch  
EB Games exclusive at launch  

Wave 4

The fourth wave of amiibo was released in Japan on April 29th, 2015 and in North America on May 29th, 2015. This is the first wave of amiibo that includes unlockable characters. In Europe, this wave was released in two portions, with Charizard, Lucina, Ness, Pac-Man, Robin, and Wario released on April 24th, 2015 and Greninja and Jigglypuff releasing on May 29th, 2015. Like Wave 3, in North America, several of the amiibo are exclusively available through specific retailers.

  Greninja Toys "R" Us exclusive at launch  
  Jigglypuff Target exclusive at launch  
Walmart exclusive at launch  
  Ness GameStop exclusive at launch  
EB Games exclusive at launch  

Wave 5

The fifth wave of amiibo was released in Europe on June 26th, 2015, in Japan on June 11th, 2015, and in North America in late July 2015, with Dark Pit releasing on July 31st, 2015, and Palutena releasing on July 24th, 2015. This wave also marks Palutena as the very first amiibo to be exclusive to an online retailer in North America, as well as being the only wave containing only exclusives in North America.

  Dark Pit Best Buy exclusive at launch  
Gamers and El Palacio de Hierro exclusive at launch  
  Palutena Amazon exclusive at launch  

Wave 6

The sixth wave of amiibo was released in North America on September 11th, 2015, in which the following amiibos were available: Zero Suit Samus, Olimar, Bowser Jr., Dr. Mario, and Ganondorf. In Europe and Japan, Ganondorf and Zero Suit Samus released alongside Wave 5, and Dr. Mario, Bowser Jr., and Olimar were released on July 17th, 2015, with the remainder of the wave releasing in September 2015. R.O.B., Mr. Game & Watch, and Duck Hunt are bundled together as a "retro 3-pack" in North America and released exclusively at GameStop on September 25th, 2015 in North America and were individually released on October 29th, 2015 in Japan. This is the final set of amiibo featuring starters. The Mr. Game & Watch amiibo features multiple, swappable poses.

  Bowser Jr. Toys "R" Us exclusive at launch  
  Dr. Mario Target exclusive at launch  
Walmart exclusive at launch  
  Duck Hunt
  Mr. Game & Watch
  R.O.B.
GameStop exclusive at launch  
EB Games exclusive at launch  

Wave 7

The seventh wave of amiibo released in Europe on October 23rd, 2015 and in Japan on October 29th, 2015, and in North America on November 13th, 2015, with the release of the very first amiibo of a downloadable character, Mewtwo. Falco was released in North America exclusively at Best Buy and Europe on November 20th, 2015. The three Mii Fighters was released in the United States on November 1st, 2015 in a 3-pack exclusively at Toys "R" Us [3]. The 3-pack was released in Canada on November 20th, 2015.

The three Mii Fighter amiibo have been released individually in Europe, on the same day as R.O.B., Mr. Game & Watch and Duck Hunt Duo were released.

  Falco Best Buy exclusive at launch  
  Mii Brawler
  Mii Gunner
  Mii Swordfighter
Toys "R" Us exclusive at launch  

Wave 8

The Lucas amiibo is the only amiibo in the eighth wave, was released in Japan on December 17th, 2015, and set to be released in North America on January 22nd, 2016 and in Europe on January 29th, 2016.

Wave 9

The ninth wave of amiibo will be released on March 18th, 2016 in North America and Europe, and at an unspecified point in 2016 for Japan, with the releases of DLC fighters Roy and Ryu, with Roy being a GameStop exclusive in North America, and R.O.B. (Famicom color scheme) releasing in North America and Europe, outside of Japan.

  Roy GameStop exclusive at launch  

Future releases

Shinya Takahashi of Nintendo's SPD division confirmed that the plan is to ultimately release amiibo figurines for all characters on the roster[4]. It has been confirmed that DLC characters Cloud, Corrin, and Bayonetta will have amiibo.

Sales

Over 710,000 amiibo from Wave 1 were sold prior to the introduction of Wave 2, with Nintendo also stating that sales were approximately equal to those of Super Smash Bros. for Wii U.[5] amiibo of Link were said to be the most popular, with Mario and Pikachu being the second and third most popular, respectively. At the end of 2014, it was announced that amiibo had outsold Super Smash Bros. for Wii U by a factor of at least two to one, with over 2.6 million figurines being sold [6]; a later quarterly report from Nintendo claimed that over 5.7 million amiibo were shipped worldwide.

Pre-orders for Rosalina & Luma also notably broke sales records for Target, with the figurines selling out in only 35 minutes.[7] amiibo from wave 4 caused such huge demand that the web servers for GameStop crashed when pre-orders became available[8]. GameStop also sold out of pre-orders for all Wave 4 amiibo in less than five hours.[9] Palutena's amiibo sold out on Amazon after an hour.

Cross-compatibility

Games compatible with Super Smash Bros. series amiibo

The following games have effects when an amiibo from the Super Smash Bros. series is scanned:

Game amiibo Function
  Ace Combat: Assault Horizon Legacy Plus                  Unlocks skins for the player's fighter based on the scanned characters.
  amiibo tap: Nintendo's Greatest Bits   Unlocks timed demos of various NES and SNES games.
  Animal Crossing: amiibo Festival   Adds a golden statue of the Smash Villager to the plaza.
  Animal Crossing: Happy Home Designer   Awards the player a golden statue of the Smash Villager.
  Captain Toad: Treasure Tracker   Gives the player 1-Up Mushrooms.
  Chibi-Robo! Zip Lash                                             If the player has also linked a Chibi-Robo amiibo to the game, figures of Chibi-Robo imitating the scanned amiibo's pose will be added for collection in the Toy Capsule Machine.
  Gives the player 50 or 100 Moolah once a day. Also applies for the amiibo that unlock pose figures. Maximum 20 amiibo per day.
  Code Name: S.T.E.A.M.      Makes the scanned character usable once per level, although they cannot be revived at checkpoints.
  Fire Emblem Fates      Allows the player to challenge the scanned character to battle and recruit them.
  Hyrule Warriors
  Hyrule Warriors Legends
   Unlocks the Spinner weapon for Link. Permanent unlock. Gives the player a weapon for Link with at least three stars every time after the first.
    Gives the player a weapon for the scanned character with at least three stars.
  Gives the player a weapon with up to three stars, a random material, or a random number of rupees. Up to five can be scanned daily.
  Kirby and the Rainbow Curse   Unlocks infinite star dash for Kirby for one level per day.
  Unlocks a Meta Knight mask for Kirby and increases the speed of his tap dash for one level per day.
  Unlocks a King Dedede hat for Kirby and gives two additional health bars for one level per day.
  Mario & Luigi: Paper Jam        Allows the player to change ?-Cards they have found into character cards for use in battle.
   Mario & Sonic at the Rio 2016 Olympic Games     Transforms the Mario or Sonic Mii costume into a more powerful Gold Mario or Super Sonic costume, respectfully (dependent on the amiibo) for 24 hours.
  Mario Kart 8                       Permanently unlocks racing suits for the player's Mii themed after the scanned characters.
  Mario Party 10           Compatible with amiibo Party mode. Unlocks personal board of scanned characters.
  Allows the player to play Scratch Bonus and win Mario Party points.
  Mario Tennis: Ultra Smash            Allows the player to use the scanned character as a tennis partner that can be trained and improved.
  Mega Man Legacy Collection   Unlocks 10 additional challenge stages designed as part of a fan contest. 3DS version only.
  New Shape Discovery! Rittai Picross 2             Unlocks a Picross puzzle based on the scanned character.
  Nintendo presents: New Style Boutique 2 - Fashion Forward                 Gives the player themed articles of clothing based on the scanned character.
  One Piece: Super Grand Battle! X            Unlocks matching costumes for various playable characters; see here for more details.
  Star Fox Zero    Not yet revealed.
  Super Mario Maker                                                    Gives Costume Mario the appearance of the scanned character, in 8-bit form. These costumes can also be unlocked through the 100 Mario Challenge.
  Taiko no Tatsujin: Atsumete Tomodachi Daisakusen!    Unlocks songs from the character's game of origin.
  The Legend of Zelda: Twilight Princess HD       Not yet revealed.
  Xenoblade Chronicles 3D   Awards 3 tokens per day that can be used to unlock music and character models.
  Yoshi's Woolly World   Activates Double Yoshi mode and unlocks a non-yarn Yoshi design.
                                              Gives the player a Yarn Yoshi with a design based on the amiibo that was used. The two designs of R.O.B.'s amiibo unlock distinct costumes from one another.
          Gives the player a Yarn Yoshi with a generic design of the amiibo logo.

Other series of amiibo compatible with Super Smash Bros.

The following amiibo from other release sets are compatible with Super Smash Bros. 4. All color and size variations from these sets will function identically in Smash.

Series name Compatible amiibo
  Mega Man Legacy Collection  
  Skylanders: SuperChargers   
  Super Mario      
  Super Mario Bros. 30th Anniversary  
  Yoshi's Woolly World  

Gallery

Trivia

  • Originally at launch, Shulk's amiibo was exclusive to GameStop in North America, the same store his game, Xenoblade Chronicles, was exclusive to in its North American release.
  • The word "new" in the New Nintendo 3DS logo is stylized similarly to the amiibo logo.
  • The R.O.B. amiibo is currently the only amiibo to have different versions in the Smash line.
  • Mr. Game & Watch's amiibo comes with multiple unique poses that can replace the original pose. One is based on his official SSB4 artwork, as are other amiibo; others feature his parachute from Fire, getting a 9 using Judge, and a bell-ringing pose resembling his side taunt and artwork pose from Super Smash Bros. Melee and Super Smash Bros. Brawl.
  • Mewtwo's amiibo released in Europe on October 23rd, 2015, one year to the day after it was confirmed to be a downloadable character during the Super Smash Bros. for Wii U: 50-Fact Extravaganza.
  • Since the game can use anything with NFC technology to briefly summon a random helper Pokémon, Pokémon Rumble U unintentionally supports all amiibo.
  • If the player were to feed an amiibo equipment, and then exit without saving to the amiibo, that equipment will disappear. The only to get it back is to quit the game without letting the game save.

References

External links