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Crazy Hand

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Crazy Hand
CrazyHand.jpg
A boss in Melee, Brawl, Kirby & the Amazing Mirror
Universe Super Smash Bros.
File:YetAnotherCrazyHand.png
Crazy Hand's model.

Crazy Hand (Japanese: クレイジーハンド, Kureijī Hando) is Master Hand's left hand counterpart in Super Smash Bros. Melee and Super Smash Bros. Brawl. While Master Hand's movements are very smooth, Crazy Hand moves in erratic ways. He is fought in Melee when Classic Mode is cleared on Normal level or higher in 18 minutes or less when Master Hand's health is reduced by half. He also appears in Event 50: Final Destination Match.

Crazy Hand looks exactly the same as Master Hand (apart from being a left hand), but is more chaotic in general. He is impulsive and destructive. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like his counterpart Master Hand, is always fought on a version of Final Destination.

Though he appears in Super Smash Bros. Brawl during the Boss Battles mode, he does not actually appear as a boss in The Subspace Emissary. Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Aside from this, though, he merely reprises his role in Classic Mode, and has no relation to the SSE, despite the fact that Master Hand appears.

To fight him in Classic Mode, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. He also appears as one of the many bosses in Boss Battles Mode. Boss Battles is the only time the Hands are fought separately. Crazy Hand is also the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the Subspace Emissary.

Origin

Wham Bam Rock as it originally appeared in Kirby Super Star.

While Crazy Hand as a character is unique to the Smash series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in Kirby Super Star. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, but Crazy Hand's rocks explode with darkness. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [1]


Moveset (Melee)

Note that none of the names are official. Crazy Hand can only be played via hacking with an Action Replay. All directions are pressed on the D-Pad, not the Control Stick. Lastly, Crazy Hand can only be controlled by Player 4. Also note that some of Crazy Hand's moves (the one that Master Hand also has) have a second effect like freezing.

Solo Moves

Input Name Notes
A↑ Rocket Punch Crazy Hand flies from behind the stage, punches, and delivers an explosion effect. Unlike Master Hand, this attack is more powerful, star KOing the player at low percentage as 35%. Although the attack is an explosives attack, the player gets electrocuted instead of fire effects when he hits the player.
A→ Rocket Drill Crazy Hand flies from behind the stage and spins around. The player gets electrocuted when the move is done. It is possible to DI out of his attack.
A← Slap Crazy Hand slaps the ground.
A↓ Rocket Drill Crazy Hand flies from behind the stage and spins around (identical to A←)
B↑ Laser Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.
B→ Laser Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
B↓ Bomb Crazy Hand drops several bombs.
B← Laser Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
L↑ Sweep Crazy Hand sweeps across the stage. This move electrocutes the player.
L↓ Seizure Crazy Hand lies on the ground and has violent spasms.
L← Crawl Crazy Hand "crawls" across the stage using his fingers. This causes darkness.
L→ Sweep Crazy Hand sweeps across the stage. (identical to L↑)
R↑ Punch Crazy Hand punches the ground. Unlike Master Hand, it aims the player faster and has more knockback.
R↓ Poke Crazy Hand pokes three times. The first causes darkness, the second causes electrocution, and the third poke causes freezing. The first, second, and third poke can chain together, can be DI'd out of the second or third poke. Third poke has high vertical knockback, being capable of star KOing any players at middle to high percentage.
R← Drill Crazy Hand drills into the ground.
R→ Slap Crazy Hand slaps the ground. (identical to A→)
Y← Spark Crazy Hand emits sparks. This move is purely decorative.
Z↑ Grab Crazy Hand grabs another character.
Z→ Grab Crazy Hand grabs another character. (identical to Z↑)
Z← Grab Crazy Hand grabs another character. (identical to Z↑)

Moves used in Conjunction with Master Hand

MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command. MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.

CH Input MH Input Move Notes
Y→ Y← Applaud A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player.
Y↑ Y↑ Double Punch The two hands punch together.
Y↑ Y↓ Catch Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact.

Attack Order (Brawl)

First Move

  • Bomb Crazy Hand arches with his fingers of the stage, and drops bombs from his fingertips.
  • Crawl Crazy Hand "crawls" across the stage, damaging anyone he touches.
  • Fist Crazy Hand forms a first, hovers above the player, and smashes down.
  • Call for team attack Crazy Hand and Master Hand to a team attack.
  • Lasers Crazy Hand shoots laser beams from his fingertips and slowly moves across the screen.

Second Move

  • Sweep Crazy Hand "sweeps" across the stage moderately fast. Causes electric effect.
  • Poke Crazy Hand pokes at the player several times. The first poke has darkness effect. The second poke has electric effect. The third poke freezes.
  • Call for team attack Does a team attack with Master Hand.

Third Move

  • Ram Crazy Hand flies to the background and tries to "punch" the player.
  • Crush
  • Jet Crazy Hand flies into the background and zooms at the player in a spiral pattern.

Fourth Move

  • Seizure Crazy Hand lies down on the ground and has a violent spasm, damaging the player if they touch him. This is Crazy Hand's most famous move.
  • Punch
  • Lasers As above. Crazy Hand shoots lasers from his fingertips, moving along the stage.
  • Call for team attack Does a team attack with Master Hand.

Fifth Move

  • Drill Crazy Hand flies above the screen, and corkscrews down at the player. It is very hard to avoid, arguably even harder than Tabuu's Off Waves due to the fact that it is hard to predict. The only way to dodge it is to do a roll at the right time, but even this may fail as the move has a vacuum effect. It can also be avoided by moving off the stage, but the move's long duration makes it hard to get back to the ledge. This attack is harder to DI out of it.
  • Grab Crazy Hand grabs the player. He then "crushes" them several times, before tossing them back to the ground. The player can escape by mashing buttons, but doing this will give them a flower effect.
  • Call for team attack Does a team attack with Master Hand.

Moves with Master Hand

Note: This does not include moves that are automatically done together due to attack patterns.

  • Clap The Hands clap, causing the sleep effect.
  • Fist grab Master Hand does a "come on" sign (some beginners mistake this for a taunt). Then, Crazy Hand punches Master Hand's palm. If the player is nearby, it will damage them.

Trophies

Crazy Hand Melee Trophy.png

Melee trophy

Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.

  • Super Smash Bros. Melee
Crazy Hand - Brawl Trophy.png

Brawl trophy

Seemingly a manifestation of the destructive spirit in direct contract to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.

GameCube: Super Smash Bros. Melee
Wii: Super Smash Bros. Brawl

Trivia

  • Even if Master Hand is not actually evil, many of Crazy Hand's attacks use darkness, like Ganondorf, suggesting he is more inclined to evil than Master Hand.
  • Crazy Hand, along with Master Hand, appears in Kirby and the Amazing Mirror as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
  • In the Brawl trophy description, it says that Crazy Hand appears "when Master Hand's power begins to ebb". This is not true. As long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In Melee, however, this statement was true.
  • Although his dying scream is found in Brawl's sound test, his opening laugh is not found.
  • Crazy Hand's attacks have, as a whole, the most effects of any Super Smash Bros. boss, including fire, freezing, electricity, burying, flowering (grab), and darkness.
  • Crazy Hand, Master Hand, and the Announcer are all voiced by the same person.

See also