The Kirby universe (星のカービィ, Kirby of the Stars) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's Kirby series of multi-genre video games. It was developed by HAL Laboratory, Inc., the same company that started the Super Smash Bros. series, and it revolves around the titular spherical, pink entity Kirby and his adventures around his home planet, Popstar, among other planets. The series has had many games of several different genres, with side-scrolling platformers being the most prominent.
Masahiro Sakurai, working at HAL Laboratory as a game developer, developed an original side-scrolling platformer for the Game Boy, the working title of which was Twinkle Popopo, that he intended to be a comparatively simple game that could be played by beginning gamers. During development, the staff had not settled on a final design for the player-character "Popopo", and used a dummy placeholder sprite resembling a round blob with a simple face so that a more sophisticated image could be put in later. But the designers grew endeared to the round placeholder sprite and ended up using that as their design for "Popopo", who was renamed Kirby. Sakurai and Nintendo, meanwhile, agreed on a pinkscale color scheme for Kirby (though Shigeru Miyamoto had felt that Kirby should be yellow). The game was retitled Hoshi no Kirby (literally Kirby of the Stars) for its Japanese release, and Kirby's Dream Land for its Western release. The game was released in the West in August 1992 to modestly positive reviews which primarily focused some criticism on the particularly basic gameplay structure and short game-length, but the game was also a very large sales success and gave Nintendo the impetus to allow and encourage HAL Laboratory to develop sequels.
Kirby's Dream Land introduced several trademark elements present for the rest of the Kirby series, including Kirby's ability to inflate his spherical body to fly the full height of a stage, inhale enemies into his mouth, and effectively erase enemies out of existence within his own tiny body by swallowing. But the first Kirby sequel Sakurai developed, Kirby's Adventure for the NES, added a much more expansive variety and depth to the basic formula and design - in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "Copy Power" to adopt something else. It was released to widespread critical acclaim in early 1993 - nearly two years after the next-generation Super Nintendo launched - and is regarded as one of the best late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES - to put this into perspective, the original Mega Man for the NES famously occupies one megabit, or one eighth of a megabyte.
Kirby was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and covering every one of Nintendo's consoles and handhelds at least once. Kirby games have made occasional forays into certain other genres besides platforming on two-dimensional planes, and while almost none of the Kirby follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his setting were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the Super Smash Bros. series of Nintendo-centered crossover fighting games. Sakurai expressed that for the original game and Melee, he aimed for a humble approach to representing his own franchise in relation to the other series in his fighting game, and cut out Kirby side-characters in favor of more-famous secondary characters representing other franchises. But starting with Brawl, Sakurai allowed more liberal representation of the Kirby series in the collective Smash Bros. roster.
In a given Kirby game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. But following Kirby's Adventure, every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of multiple animal companions in Kirby's Dream Land 2 and getting his current copy power modified by the animal being ridden; Kirby Super Star being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy-abilities into one of several dozen advanced powers in Kirby 64: The Crystal Shards. The most recent original Kirby game is Kirby: Triple Deluxe for the Nintendo 3DS in 2014. The series places a general emphasis on being comparatively easy and accessible to less experienced gamers, while also allowing content that appeals to advanced gamers.
The Kirby universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-(20.3 cm)tall lifeform with almost no demonstrable speaking capacity, lives on Pop Star, a planet structured like a glowing yellow five-sided star. (The "Dream Land" mentioned in some titles and narratives is a kingdom on Pop Star.) Each game is typically a self-contained adventure with little carry-over between installments, not unlike the Super Mario series, though in comparison each Kirby game's narrative tends to be a little more involved. The recurring setup initially appears to be a parallel to the Mario/Bowser relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, Dedede, back in his place. (An alternate-universe Kirby anime series that ran for over 100 episodes adheres to this pattern fairly strictly.) But many of the games pit Kirby against some kind of greater menace and threat to Pop Star or the galaxy, revealed either from the outset or over the course of the game, and in addition to Dedede is another recurring character Kirby encounters that shifts between antagonist and ally, Meta Knight. Kirby's adventures regularly take him through not just Dream Land and Pop Star itself, but other planets.
In Super Smash Bros.
The Kirby franchise is represented as one of several "standard universes" found in Super Smash Bros., with one character, one stage, and two items. HAL Laboratory wanted to add King Dedede as a playable character alongside Kirby himself, but was removed for unkown reasons.
Super Smash Bros. features one Kirby-themed stage that is normally available, but hidden in the game's code is several other versions of the stage that must be hacked open to be played:
In Super Smash Bros. Melee
While Super Smash Bros. Melee features much more content than the original game, Kirby remains the sole representative of the franchise. New content includes two new stages with a third returning from Super Smash Bros., two new items, two returning items, and a set of Trophies.
Super Smash Bros. Melee features three Kirby-themed stages:
Kirby is the only universe in Melee to have three stages and yet not be related to the Mario series (which itself has four stages from the main series, while the Donkey Kong and Yoshi universes, while each having three stages, are considered sub-universes of Mario).
The Kirby universe features four separate items that can be used in battle in Melee:
Full Trophy List
In Super Smash Bros. Brawl
in Super Smash Bros. Brawl, even more Kirby content was added, including the addition of two more characters from the series.
On the final character select screen (after all characters are unlocked), the Kirby characters, joined by Olimar, occupy the fifth column. These characters have Gourmet Race playing when their dark forms are fought in The Great Maze.
All veterans of the Kirby series have returned for Super Smash Bros. 4.
Games with elements from or in the Super Smash Bros. series
Super Smash Bros. games generally adopt many aspects from other Kirby games, notably games released before Melee, due to the fact that both series are made and supervised under the same team.
Kirby's Dream Land
Kirby and King Dedede, both of whom made their debut in this game, are playable characters in the Super Smash Bros. games, Kirby having appeared in all four of the games. In addition, the character Whispy Woods, as well as the area known as Green Greens, also appear in the series. Whispy Woods, along with Kirby, was also featured in all three games, though he was in the background of the Dream Land and Green Greens stages. Other characters like Waddle Dee and King Dedede are trophies in Super Smash Bros. Melee. Waddle Doo appears as a trophy in Super Smash Bros. Brawl. Bronto Burt, Gordo, Blipper and the Maxim Tomato appear as stickers in Super Smash Bros. Brawl. Bronto Burt also appears as a trophy. Cappy, Scarfy, Sir Kibble, Shotzo, Kracko appears as a trophy in Super Smash Bros. Brawl. In addition, Shotzo appears as an enemy in Smash Run. Kirby's Inhale and Star Spit attack originate from this game. Several of King Dedede's attacks originated from this game, such as his dash attack, side smash, Inhale, and Super Dedede Jump. Kirby's white costume and King Dedede's black costume are also based on how they appeared in this game. King Dedede's theme music is featured in Brawl. Other kinds of music from this game also appears. The Superspicy Curry appears as an item in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby's up taunt is the Kirby Dance, which first appeared in this game. His victory poses are also variations of the Kirby Dance. Kirby and King Dedede's victory themes are a cover of the "Level Completed" music. Meta Knight's victory theme is also the same as Kirby and King Dedede's, but is played in heavy-metal and in electric guitars.
The Fountain of Dreams is a stage in Super Smash Bros. Melee, and the Star Rod weapon from the end of the game appears as an item in all four games. Meta Knight, a playable character in Super Smash Bros. Brawl, first appeared in this game (although his Melee trophy erroneously states that he debuted in Kirby Super Star). Bonkers appears as a sticker in Super Smash Bros. Brawl. He also appears as a trophy in this game and in Super Smash Bros. 4. Additionally, he appears as an enemy in Smash Run in Super Smash Bros. for Nintendo 3DS. Additionally, the Invincibility Candy appears as a sticker in Super Smash Bros. Brawl. Bugzzy, Blade Knight, Bomber, Sword Knight, Hot Head, Starman, Bonkers, Wheelie and Walky all appear as trophies in the game. Parasol Waddle Dee appears as an enemy in Smash Run in Super Smash Bros. for Nintendo 3DS. It appears as a Masterpiece in Brawl, lasting two minutes. Kirby's blue costume comes from Ice and Freeze Kirby. In Melee, Kirby's dash attack comes from the Burning ability (then called 'Fireball') in this game. Kirby's neutral special move and down special move, Inhale and Stone, respectively, also originate from this game. One of Kirby's custom moves, Ice Breath, is based on Ice Kirby. Kirby's back throw is based on the Backdrop ability. Also, Kirby's on-screen appearance is a reference to how he appeared using a Warp Star to crash-land on a level whenever a new game started or when he finds a Warp Star that takes him to another area of a level. The Butter Building track from the game was featured in Brawl. The Ice Cream Island theme also appears in Super Smash Bros. for Nintendo 3DS / Wii U. Finally, Nightmare, who appears as an Assist Trophy, originates from this game, being the game's final boss.
Kirby's Dream Land 2
Nruff, who originated in this game, appears as a sticker in Super Smash Bros. Brawl.
Kirby Super Star
There are many aspects in the Smash series that come from this game, as it is the most famous game in the Kirby series.
Kirby 64: The Crystal Shards
The theme "Planet Popstar is present in Super Smash Bros. for Nintendo 3DS / Wii U, and is played on the stage Dream Land (64). Various stickers of characters and enemies appear using their artwork for this game.
Kirby: Nightmare in Dreamland
Kirby's back throw is based on the Backdrop ability. Kirby's Ice Climbers copy ability in design looks very similar to the parka Freeze Kirby wears. Additionally, when Kirby copies R.O.B and takes on his appearance, the design and attack copied is similar to Laser Kirby.
Kirby Air Ride
Kirby Air Ride was a racing game for the Nintendo GameCube released in 2003. Produced by Hal Laboratories, the game is notable for including a multitude of mechanics from Melee, as well as mechanics that were later introduced in Brawl.
A lot of mechanics for the game are similar to Melee's as well, such as a star count to let the player know how many times he's destroyed another player's machine, similar to how there is a star counter to tell a player how many KOs he or she has gotten.
Artwork of Kirby riding a Warp Star for this game appears as a sticker in Super Smash Bros. Brawl.
The sound effect heard when one selects something from the menu is a deeper version of Melee's sound effect for the same thing.
Players can unlock and choose colors for Kirby, Meta Knight, and King Dedede, which is similar to the palette swaps from the Super Smash Bros. games.
In Brawl, Dragoon, one of the legendary machines in the game, appears as an item. Much like it was in this game, the player has to collect all 3 of Dragoon's parts before they are able to use it. In addition, the Cracker Launcher seems to be based off of the Fireworks item from this game. The songs for the racetracks 'Frozen Hillside' and 'Checker Knights' are in Brawl, as well as the track 'The Legendary Air Ride Machine', which plays after Kirby completes a Dragoon or a Hydra. All three songs play on the Halberd stage. Also, the "Celestial Valley" theme and the "Forest Stage" theme appears in Super Smash Bros. for Nintendo 3DS / Wii U, and is played on Dream Land (64).
The Smash Run mode in Super Smash Bros. for Nintendo 3DS is inspired by the City Trial mode from this game. Masahiro Sakurai, who directed both games, wanted to recreate the mode for Smash Bros. Additionally, the introduction music from Kirby Air Ride is heard in Rosalina's trailer during which Kirby is cruising on his Warp Star on Rainbow Road.
Kirby & The Amazing Mirror
Master Hand and Crazy Hand appear as the final bosses in Candy Constellation. A solo Master Hand also appears occasionally as a mini-boss. When Kirby inhales a defeated Master Hand, he gains the Smash ability - a scaled-down version of Kirby's moveset from Super Smash Bros. Melee.
Meta Knight's side special, Drill Rush, is based on the move of the same name from one of Master Kirby's attacks.
Fighter Kirby's Aerial Spin Kick is based on his forward aerial in the Super Smash Bros. series.
In Brawl, the music Forest / Nature Area plays on Halberd and is the only GBA music to be unchanged. In addition, the Golem enemy appears as a trophy. Box Boxer, Boxy, Cupid Kirby, The Big Switch and the Cell Phone all appear as stickers in Super Smash Bros. Brawl. Kirby appears as a sticker in this game using his artwork for Kirby & The Amazing Mirror.
Kirby's Pit copy ability in design and attack is similar to Cupid Kirby.
Kirby's orange palette swap in SSB4 comes from the Orange Spray Paint in this game. In addition, Meta Knight's gray palette swap is based on Dark Meta Knight from this game.
Kirby: Canvas Curse
Meta Knight and Waddle appear as stickers in their ball form.
Kirby: Squeak Squad
The "Squeak Squad Theme" appears in Super Smash Bros. Brawl and Super Smash Bros. for Wii U, and is played on the stages Halberd and The Great Cave Offensive. Daroach, Perara, Squeaker, and a Treasure Chest from this game appear as stickers in Super Smash Bros. Brawl. Various other stickers appear in the game using their artwork for Kirby: Squeak Squad.
Kirby Super Star Ultra
Kirby's green palette swap is a reference to Plasma Kirby. King Dedede uses a mechanical hammer in this game, which is likely inspired by his Jet Hammer. Meta Knight's pink palette swap is based on Galacta Knight from this game.
Kirby Mass Attack
The Superspicy Curry appears with the Brawl design.
Kirby's Return to Dream Land
The Super Ability Ultra Sword originates from this game. It is Kirby's final smash in Super Smash Bros. 4. Meta Knight's up special, Shuttle Loop, returns. In addition, King Dedede's down aerial move in ''Super Smash Bros. Brawl returns in this game as his ground attack. The music tracks "The Adventure Begins" and "Through The Forest" appear in Super Smash Bros. for Wii U, and is played on The Great Cave Offensive. Magolor and the Lor Starcutter appear as trophies in Super Smash Bros. for Wii U.
Kirby's Dream Collection: Special Edition
The Smash ability returns in one of the bonus challenge courses, and the Super Smash Bros. emblem can be seen in the background in a repeated pattern.
Kirby: Triple Deluxe
The appearance of Kirby's Screen KO matches that of his in Super Smash Bros. 4. The "Floral Fields" theme appears in Super Smash Bros. for Wii U, and is played on The Great Cave Offensive. The theme "The World to Win" also appears and is played on Dreamland (64).
Kirby Fighters is a mode in this game, which entails 2-4 Kirbys fighting each other with a selected Copy Ability. Kirbys are able to shield, roll, sidestep, and air dodge in this game. The shield also has a life gauge and once depleted will break, leaving Kirby stunned and vulnerable, which is similar to shields in the Super Smash Bros. games. Kirbys can also "perfect shield," which means the oncoming attack will be blocked while the shield won't take any damage.
Kirby and the Rainbow Curse
The figurines in the game behave very similar to the trophies.