King Dedede (SSBB)

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This article is about King Dedede's appearance in Super Smash Bros. Brawl. For other uses, see King Dedede.
King Dedede
King Dedede
KirbySymbol.svg
Universe Kirby
Appears in SSBB
Availability Starter


King Dedede, also known as just Dedede (デデデ, Dedede) in the Japanese release, is a playable character in Super Smash Bros. Brawl. King Dedede is a recurring villain in the Kirby series. He is an anthropomorphic blue penguin whose main weapon is his massive wooden mallet, which has now been mechanized. King Dedede has been classified as a "Super-heavyweight", alongside Bowser and Donkey Kong; however, he is capable of puffing up for multiple jumps, like Kirby and Jigglypuff. He was confirmed on October 25, 2007 on the Smash Bros. DOJO!! site.

Pros and Cons

Pros

  • Forward smash has the greatest knockback of all forward smashes in the game.
  • Down throw can lead to chain throws that are impossible to escape for some characters.
  • Many high-knockback long ranged moves.
  • Four mid-air jumps
  • Back Throw has killing potential.
  • Overall hard to knockout, since he is heavy he can't be knocked out off the top easily, his four mid-air jumps make it hard to KO him horizontally, and the Super Dedede Jump helps prevents bottom KOs.
  • Good Projectiles that stay on the stage and can absorb other projectiles. Chance of higher powered projectiles is fairly high. Except for Gordos, projectiles cannot be properly reflected.
  • Waddle Doos do an attack on the ground that can do up to 27% damage if the full shock attack hits.
  • Even if the hammer from the forward smash doesn't make actual contact with the opponent, slighter damage and knockback can still be done as long as the opponent is close to the end of the hammer, somewhat like a small shockwave.
  • Short-hopped aerials can have a devastating effect and are not nearly as slow as smash attacks. (Slightly slower than tilts).
  • Can infinite combo against walls with Down throw, and a few characters on flat ground.
  • Can perform Dededecide
  • Like Kirby, King Dedede's Inhale can also suck in and swallow items.
  • Can fit two Back-Airs into one short hop
  • Has three fast and high knockback finishers, his up-tilt, Back-air, and Down Smash.
  • One of few characters who has a running attack with deadly knockback.
  • Super Dedede Jump can Meteor Smash opponents who attempt to air combo and has Super Armor frames during ascent.
  • Plays a very good defensive game due to the fact that he has a large grab range, disjointed hitbox, and his Waddle Dees can protect him from projectiles.
  • Great for fighting other heavyweights, due to his long, disjointed hitbox, extra jumps, long range projectiles and normal attacks, most of which all the other heavyweight characters lack.
  • Dash attack and down-tilt are useful for edge-guarding
  • Due to his long range attacks, he can use his Forward-Tilt, Down-Air, or Up-Air attacks to damage opponents that would be invulnerable otherwise, such as opponents carrying the Hammer, or the Golden Hammer.
  • Super Dedede Jump has long vertical recovery
  • Down throw has set knockback and is also a semi-spike.

Cons

  • Third slowest dash speed in the game along with Zelda.
  • Has the slowest horizontal aerial speed in the game, making it hard to maneuver him in the air.
  • Large size makes him an easy target.
  • Super Dedede Jump can only recover at certain angles. He cannot auto-sweetspot the ledge unless he cancels in midair.
  • Even at high percentages, opponents can break out of his Inhale quite easily, making Dededecide difficult.
  • Easy to combo and juggle.
  • Predictable recovery.
  • Smallest multi-jumps in the game.
  • A lot of lag on hammer-based attacks (excluding tilts).
  • Running attack has a lot of lag before and after the attack
  • High crouch, cannot duck under many attacks.
  • Loses a major advantage against lighter characters who can escape his chain throw

Role in Subspace Emissary

It is revealed on the DOJO!! that King Dedede was involved in helping the takeover of the battleship Halberd by the Subspace Army. During this time, Dedede learns of Tabuu's Off Waves and spends the rest of the story you see him in preparing for them.

The first time King Dedede is shown, he uses his Waddle Dees to ambush an unsuspecting and cowardly Luigi and turn him into a trophy. Then, as Wario approaches on his Cargo carrying two trophies (the princess that was not saved from the arena and Ness), he tries to take the new Luigi trophy and is suddenly ambushed by a herd of Waddle Dees who throw Luigi into the sled. King Dedede then steals the sled with the trophies in tow. Later, Dedede rides past Mario, Link, Pit and Yoshi. King Dedede originally tries to steal Mario and Pit/Link and Yoshi as trophies, but Kirby rescues them and King Dedede rides off, trying to escape them. Seeing that King Dedede has apparently kidnapped their friends, the party gives chase to Dedede's hiding place; his castle.

Once inside, King Dedede is seen treating the trophies with surprising kindness. He takes out two badges with his likeness on them and places them on Luigi and Ness. However, he realizes that he does not have one to give to the princess, so he sadly places the one he was wearing on her. The badges' effects are not immediately seen, which may be confusing to some viewers (one might be led to believe that he may have done this simply to mark them as his property). As King Dedede looks proudly at his trophies, Bowser and his minions break open the ceiling. The falling debris knocks King Dedede out cold and buries him, Ness and Luigi under rubble. Shortly afterwards, two R.O.B.s arm and detonate a Subspace Bomb outside of the castle, trapping King Dedede and his friends in Subspace.

Eventually, Luigi and Ness are revived thanks to the Dedede Badges. Ness makes the connection that King Dedede was the one who created the badges and therefore revived them, so he revives the King. Glad to see that they are okay, and that they revived him, King Dedede sets out with his two companions to save everyone from Subspace. Eventually they encounter Bowser's trophy, and King Dedede revives Bowser, but the Koopa King attacks him. King Dedede fights him alone and wins the fight, then revives Bowser again, but when Bowser tries to attack again, King Dedede stops him by batting the Koopa's nose. He then points out the Master Hand lying on the ground and the staircase leading upward, telling him that they should fight Tabuu instead of each other. King Dedede also finds his rival, Kirby, but is actually happy to see him alive (giving him a big hug when he sees him, then dragging him off to Tabuu's residence). While King Dedede is walking up a staircase, Wario attacks him (probably payback for stealing his ride). However, Wario backs off when he realises that two characters he turned into trophies, Luigi and Ness, can aid King Dedede, outnumbering Wario. Wario then stops messing with them physically, but messes with them by riding his bike up, showing off the fact that he can get up there faster. Wario casually joins the group after they show him where Tabuu is. King Dedede joins the rest of the characters for the rest of the story.

Exclusive Stickers

The following stickers can only be used by a few characters including Dedede:

  • Cell Phone: [Slash] Resistance + 4
  • Dyna Blade: Launch Resistance +46
  • Gordo: [Throwing] Attack + 5
  • Hot Head: [Flame] Attack +10
  • King Dedede & Kirby: [Specials: Direct] Attack +21
  • King Dedede (Kirby Super Star): [Leg] Attack +28
  • Kirby (Kirby 64: The Crystal Shards): [Body, Spin] Attack +22
  • Kirby (Kirby Air Ride): [Arm, Leg] Attack +17
  • Maxim Tomato: Maxim Tomato Effect +50
  • Meta Knight Ball: Launch Power + 8
  • Nruff: [Body, Spin] Attack + 5
  • Starman (Kirby: Squeak Squad): Launch Power +33
  • Whispy Woods: [Weapon] Attack + 4
  • King Dedede (Kirby: Squeak Squad): [Throwing] Attack +30

Event Matches

Event 1: Two Trouble Kings - The player plays as Mario and faces the team of Bowser and King Dedede in single player and alongside Kirby in co-op.

Event 15: Hammer of the King - The player is a tiny King Dedede. With the help of two other tiny, CPU-controlled Dededes, you must defeat a giant, metal Dedede. Completing this event unlocks "King Dedede's Theme."

Co-Op Event 3: Fastest, Shortest, Sudden Death - The players control King Dedede and Yoshi. In 10 seconds, the player must defeat as many enemies as possible, while making sure at least one fighter stays alive. Matches Events

Standard Moves

Ground Attacks

Normal

  • Neutral Attack - Two swipes with the hammer, then extends it and spins. Can deal a large amount of damage, but the spinning part is easily DI'd out of. If the "Attack" button is held during the spinning part, the spin can be held indefinitely. 6% for the first hit.
  • Dash Attack - Trips and belly-flops forward, like he does in several Kirby games. A good deal of starting and ending lag, but deals a large amount of damage and has a long range. 16%
  • Forward tilt - Extends his hammer forward and spins it. This has the furthest reach of any non-projectile ground move, it can "poke" players at a far reach, good for a quick hit from a slow character. 6% for hitting.
  • Up tilt- Sets his hammer on the ground momentarily and jumps a little upwards, headbutting. Strong, quick attack. It has better knockback than his uncharged Up Smash. 12%.
  • Down tilt- He extends just one of his legs and sweeps the ground with it. Quick attack with decent knockback.

Smash

  • Side Smash - Swings his hammer over his head at the ground in front of him. Extremely slow, but very powerful. 24% Uncharged, 33% Fully charged.
  • Up Smash - Pulls back the hammer then swings vertically upwards from in front of him. Fairly slow but high damage. Hitbox covers the area in front of and behind Dedede, as well as above him. 14% Uncharged, 19% Fully Charged.
  • Down Smash - Pulls back the hammer and then swings it horizontally along the ground. Fairly quick, and launches upwards. Can setup some aerial combos at lower percents. 15% Uncharged, 21% Fully charged

Others

  • Ledge Attack - Pulls himself up and as he is about halfway up, he quickly kicks out with his foot at the ground in front of him.
  • 100% Ledge Attack - Slowly pulls himself up, and when he is most of the way pulled back onto to the stage, quickly swings his hammer over his head down in front of him.
  • Floor Attacks - Quickly kicks to the side his feet are facing, then kicks in the other direction, or swings his hammer in front of him, then sticks his hammer behind him and spins it.

Aerial Attacks

  • Neutral Aerial - Bellyflop. Sticks his arms out and legs back, attacking with his large stomach. Long duration, quick to come out, and not a lot of knockback. Has properties similar to a Sex Kick. 12% for First hit, 7% for falling from above.
  • Forward Aerial - Swings hammer upwards in front of him. A little slow and hard to hit with, but a very solid hit. 15%
  • Back Aerial - Sticks a foot out behind him, kicking with it. Long duration, good knockback, damage, range, and speed. Has properties similar to a Sex Kick. 13%
  • Up Aerial - Sticks his hammer above him and spins it. Multiple hits, good for racking up damage. Deals 19% damage at maximum. Final hit deals decent vertical knockback. Minimum 2%, Maximum 19%
  • Down Aerial - Similar to his Up Aerial, just below him. Deals about 17% damage at maximum. Minimum 2%, Maximum 17%

Grabs and Throws

  • Pummel - Lays his hammer on the ground and headbutts them. 3% per hit.
  • Forward Throw - Hits opponent with hammer. 12% damage.
  • Back Throw - Hits opponent with hammer behind himself. Best throw damage wise, it deals 16% damage.
  • Up Throw - Hits opponent upward by sticking both his hands upward. 9% damage.
  • Down Throw - Slams opponent on ground and sits on top of them. Great for chain grabs except some of the lighter characters. 8% damage.

Special Moves

Template:Specialmoves


Taunts

Up: Hoists his hammer above his head and pumps it up and down. Oddly, the sound is out of synch with the movement if he does it while facing left.

Side: Holds his hammer at body level and spins it while laughing.

Down: Dances in a circle while drumming on his belly.

Crouching Position: He lies on his side, supporting his head with his hand and looking at the camera. This is widely considered to be another taunt for Dedede due to his unique and entertaining posture

Strategies & Tips

  • When using a gamecube controller, never use the c-stick for smash attacks. Charging Dedede's smash attacks makes them much easier to hit with as you control when he releases the move.
  • Use Waddle Dee Toss often. The waddle dees themselves make for an unreflectable projectile, their presence on the stage is a great distraction for opponents (example: they might try to attack a waddle doo to get rid of it instead of focusing on you), a waddle dee will block most projectile attacks in the game, as well as attacks that approach such as Ike's Quick Draw, Ganondorf's Flame Choke, and Captain Falcon's Raptor Boost.
  • Learn to edgeguard well when using Dedede, as the range and power of Dedede's forward aerial and back aerial, combined with his great recovery potential, give him a very strong edgeguarding game.
  • Memorize which characters can be chain grabbed. You don't want to begin throwing a character and attampt to chain only to be punished because that particular character was not chain-able.
  • Learn when it is possible to pull off a successful Dededecide and when it is not. A missed attempt at a Dededecide can result in a Self-destruct as inhale's ending lag is very long, and usually puts you in an easy position to be edgeguarded if you do not self-destruct.

Trivia

  • When King Dedede gets a Hammer or Golden Hammer, he swings both his own hammer, and the Hammer/Golden Hammer together, alternating swings for each hammer. While he will still swing both his hammer and the stick of the hammer if the head falls off or both his hammer and the useless one if a Golden Hammer is squeaky, his hammer will not do any damage.
  • King Dedede's role in The Subspace Emissary, appearing to be evil at first but turning out to have good intentions in the end, is very characteristic of his roles in the Kirby games.
  • In the final DOJO!! update, it is revealed that King Dedede's voice acting is provided by none other than Masahiro Sakurai himself. He also did Dedede's voice in Kirby 64: The Crystal Shards.
  • Dedede has made a cameo in SSB and SSBM, seen flying in the back of Dream Land.
  • The crowd chant for Dedede in the American version is "King Dededede". They say "De" four times, rather than three. This has been fixed in the PAL version. In the Japanese version, the crowd chants "Dedede, Dedede, Dedededededede", saying "De" seven times in the final chant.
  • In Japan, his name is pronounced "Day-day-day". In the West his name is pronounced "King Dee-Dee-Dee".
  • If Dedede uses his Inhale special while facing one of Snake's mines, the mine will continuously explode.
  • Dedede's forward special can randomly throw out capsules which will explode or release items, and if it breaks can produce a Smash Ball, even if items are set to none.

External links