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Marth (SSB4): Difference between revisions

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*{{buff|Neutral aerial has greater range<ref>http://youtu.be/JZTuvYqHkY8?t=5m22s</ref>.}}
*{{buff|Neutral aerial has greater range<ref>http://youtu.be/JZTuvYqHkY8?t=5m22s</ref>.}}
*{{buff|Forward aerial appears to cover a wider range.}}
*{{buff|Forward aerial appears to cover a wider range.}}
**{{nerf|However, it deals less damage and appears to have greater [[landing lag]].}}
*{{buff|[[Shield Breaker]] is now "[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFk3Ec8gA much more powerful]", though it is unclear if this means it will deal even more [[shield damage]], it received a general power buff, or both. It also now gives Marth a horizontal boost when used in the air, regardless of whether it's charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|[[Shield Breaker]] is now "[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFk3Ec8gA much more powerful]", though it is unclear if this means it will deal even more [[shield damage]], it received a general power buff, or both. It also now gives Marth a horizontal boost when used in the air, regardless of whether it's charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}}
*{{buff|Down throw sends foes at an upwards trajectory.}}
*{{buff|Down throw sends foes at an upwards trajectory.}}
*{{nerf|Marth's sword is now shorter than it was in Brawl.}}
*{{nerf|Marth's sword is now shorter than it was in Brawl.}}
*{{nerf|Forward throw's stronger knockback lessens Marth's follow-up options.}}
*{{nerf|Forward throw's stronger knockback lessens Marth's follow-up options.}}
*{{nerf|Forward aerial deals less damage and appears to have greater [[landing lag]].}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}
*{{change|Marth's attack trails are much brighter at the tip, making the [[sweet spot (hitbox)|sweetspot]] of his attacks more visible than in previous games.}}



Revision as of 21:49, July 23, 2014

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Marth's appearance in Super Smash Bros. 4. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. 4
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl

Final Smash Critical Hit
MarthHeadSSB4-U.png

Marth (マルス, Marusu) will be a playable character in Super Smash Bros. 4. He was announced on the official website on November 7th, 2013. Visually, Marth's appearance has been updated based on his attire from the Japan-only DS game, Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow.

Confirmed information

  • Buff Neutral aerial has greater range[1].
  • Buff Forward aerial appears to cover a wider range.
    • Nerf However, it deals less damage and appears to have greater landing lag.
  • Buff Shield Breaker is now "much more powerful", though it is unclear if this means it will deal even more shield damage, it received a general power buff, or both. It also now gives Marth a horizontal boost when used in the air, regardless of whether it's charged or not[2], aiding Marth's recovery.
  • Buff Down throw sends foes at an upwards trajectory.
  • Nerf Marth's sword is now shorter than it was in Brawl.
  • Nerf Forward throw's stronger knockback lessens Marth's follow-up options.
  • Change Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.

The following attacks are visually unchanged:

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but only a few of Marth's have been seen. Marth retains all of his original special moves.

Special Move Basic Custom 1 Custom 2
Neutral Special Shield Breaker "Shield Breaker Rush" -
Side Special Dancing Blade - -
Up Special Dolphin Slash - -
Down Special Counter - -
Final Smash Critical Hit - -

Gallery

References