Bury: Difference between revisions
(Added details on being buried and mashing, but don't know R.O.B.'s formula. Button Mashing needs urgent upheaval based on this. https://docs.google.com/spreadsheets/d/1UUD5qkS_acQGVNrIDK6d8r_G1WVAeaK8mW8NwUpEHBQ/edit#gid=299354220) |
(→Technical Data: finished the formulas. There may or may not be more.) |
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In ''Ultimate'', the Bury formula is '''75 + 1.5 * KB + 0.5 * Opponent's %'''. This will calculate the ''mash frames'', which are deducted based on how fast the victim can mash. | In ''Ultimate'', the Bury formula is '''75 + 1.5 * KB + 0.5 * Opponent's %'''. This will calculate the ''mash frames'', which are deducted based on how fast the victim can mash. | ||
There are | There are three exceptions to this formula, that being {{SSBU|King K. Rool}} and {{SSBU|R.O.B.}}'s [[down throw]]s, and {{SSBU|Donkey Kong}}'s [[Headbutt]]. | ||
* King K. Rool's is '''60+(0.75 * Damage after throw)''' | * King K. Rool's down throw is '''60+(0.75 * Damage after throw)''' | ||
* R.O.B.'s down throw is '''30+(0.4 * Damage after throw)''' | |||
Donkey Kong's Headbutt is slightly different, with two variants based on an aerial or grounded hit. | |||
* Grounded Mash Frames: '''130 + (Side B damage / 2) + (Opponent's %)''' | |||
* Aerial Mash Frames: '''115 + (Side B damage / 2) + (Opponent's %)''' | |||
There are two types of [[mash]]ing: Directional, and Button Mashing. These mash values are specific to Bury itself, but can also be applied to Grabs, Sleeping, {{SSBU|Isabelle}}'s [[Fishing Rod]] and [[Wrecking Crew]]'s barrels. Otherwise, they are different. | There are two types of [[mash]]ing: Directional, and Button Mashing. These mash values are specific to Bury itself, but can also be applied to Grabs, Sleeping, {{SSBU|Isabelle}}'s [[Fishing Rod]] and [[Wrecking Crew]]'s barrels. Otherwise, they are different. |
Revision as of 06:55, June 13, 2019
Bury is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. Grounded fighters hit by a bury attack are buried for an amount of time based on the victim's total damage; non-grounded fighters hit by a bury attack instead take knockback as usual.
Bury hitboxes are weight independent and ignore metal characters' knockback resistance.
In Super Smash Bros. Ultimate, the Support Spirit skill Bury Immunity prevents the equipped fighter from being buried, but does not affect the damage it takes from bury attacks (except Pitfalls, which instead have no effect).
Bury attacks typically meteor smash airborne opponents, often giving them good edgeguarding abilities. This is solely a design convention and is not a property of the bury effect.
Technical Data
In Ultimate, the Bury formula is 75 + 1.5 * KB + 0.5 * Opponent's %. This will calculate the mash frames, which are deducted based on how fast the victim can mash.
There are three exceptions to this formula, that being King K. Rool and R.O.B.'s down throws, and Donkey Kong's Headbutt.
- King K. Rool's down throw is 60+(0.75 * Damage after throw)
- R.O.B.'s down throw is 30+(0.4 * Damage after throw)
Donkey Kong's Headbutt is slightly different, with two variants based on an aerial or grounded hit.
- Grounded Mash Frames: 130 + (Side B damage / 2) + (Opponent's %)
- Aerial Mash Frames: 115 + (Side B damage / 2) + (Opponent's %)
There are two types of mashing: Directional, and Button Mashing. These mash values are specific to Bury itself, but can also be applied to Grabs, Sleeping, Isabelle's Fishing Rod and Wrecking Crew's barrels. Otherwise, they are different.
- Directional inputs will lower the frames by 8 if the player pulls it off on every frame.
- Button inputs will lower it by 14.4, but only every other frame, making it strictly worse.
Plunge
Plunge is an attack effect similar to the bury effect that also causes victims to become buried. However, if an opponent standing on a soft platform is hit by a plunge attack, instead of being buried they briefly have the appearance of being buried before falling straight down.
The plunge effect is exclusive to the Pitfall item.
List of burying attacks
By characters
Character | Move(s) | Games |
---|---|---|
Bowser Jr. | Grounding Dash | |
Charizard | Sinking Skull | |
Donkey Kong | Headbutt | |
Jumping Headbutt | ||
Stubborn Headbutt | ||
Ganondorf | Beast Ganon (initial stomp) | |
Giga Bowser | Down tilt (first hit; grounded opponents) | |
Dash attack (second hit) | ||
Down throw (on bystanders) | ||
Inkling | Splat Roller | |
King Dedede | Super Dedede Jump (descent) | |
Quick Dedede Jump (falldown before landing) | ||
King K. Rool | Down tilt | |
Down throw | ||
Kirby | Grounding Stone | |
Little Mac | Grounding Blow | |
Luigi | Burial Header | |
Mii Brawler | Head-On Assault | |
Mr. Game & Watch | Down smash (hammers) | |
Olimar | End of Day (the ship as it appears) | |
Pac-Man | Meteor Trampoline | |
R.O.B. | Down throw | |
Sonic | Hammer Spin Dash | |
Villager | Down smash | |
Wario | Burying Bike | |
Wii Fit Trainer | Neutral attack (third hit) | |
Zero Suit Samus | Flip Jump | |
Low Flip |
By items
Item | Attack | Games |
---|---|---|
Assist Trophies | Waluigi: stomps | |
Shovel Knight: dig traps | ||
Poké Ball Pokémon | Ditto: Transform (if the summoner possesses burying attacks) | |
Metagross: Earthquake | ||
Togepi: Metronome (Magnitude) |
By enemies and bosses
Enemy/Boss | Attack(s) | Games |
---|---|---|
Bulborb | Jumping backwards, rump-first | |
Crazy Hand | Fake-out slap | |
Master Hand | ||
Galleom | Stomp attack | |
Ticken | Falling attack |
By stages
Enemy/Boss | Attack(s) | Games |
---|---|---|
WarioWare, Inc. | "Crack Down" and "Sole Man" microgames | |
PictoChat 2 | The "boots" transformation buries players it steps on |
Gallery
Trivia
- Despite Lucas's down throw showing the opponent embedded in the ground in SSB4 and Ultimate, this is purely aesthetic and does not use the bury effect or cause the buried condition. Even fighters with a Bury Immunity Spirit and grabable Assist Trophies will be shown embedded in the ground, despite being unable to be buried.
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |