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Crazy Hand: Difference between revisions

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
:''For details in individual games, see [[Crazy Hand (SSBM)]], [[Crazy Hand (SSBB)]],  [[Crazy Hand (SSB4)]], and [[Crazy Hand (SSBU)]].''
{{Boss
{{Boss
|name         = Crazy Hand
|name = Crazy Hand
|image       = [[Image:CrazyHand.jpg]]
|image = [[File:Crazy_Hand_SSBU.png|250px]]
|boss         = ''[[SSBM]], [[SSBB]]''|
|caption =[[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|universe     = [[Super Smash Bros. (universe)|Super Smash Bros.]]
Render of Crazy Hand in ''Super Smash Bros. Ultimate''.
|boss = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|universe = {{uv|Super Smash Bros.}}
|gender      = Male
|console = [[Nintendo GameCube]]
|interwiki = wikirby
|interwikiname = WiKirby
|interwikipage = Crazy Hand
|voiceactor = [[Dean Harrington]] (''[[Melee]]'')<br>[[Pat Cashman]] (''[[Brawl]]'')<br>[[Xander Mobus]] (''[[SSB4]]'' and ''[[Ultimate]]'')
}}
}}
{{cquote|''MUA-HAH-HAH-HAH-HAH!''|cite=Crazy Hand}}
'''Crazy Hand''' ({{ja|クレイジーハンド|Kureijī Hando}}, ''Crazy Hand'') is [[Master Hand]]'s left hand counterpart first appearing in ''[[Super Smash Bros. Melee]]''. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.


'''Crazy Hand''' (Japanese: {{ja|クレイジーハンド}}, ''Kureijī Hando'') is [[Master Hand]]'s left hand counterpart. While Master Hand's movements are very mature and easy going, Crazy Hand moves in dysfunctional and erratic ways. To fight him in [[Super Smash Bros. Melee]], you have to clear Normal level [[Classic Mode]] in 18 minutes or less and reduce Master Hand's health by half. He also appears in [[Event 50: Final Destination Match]].
Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but he is more chaotic in general, befitting his impulsive and destructive nature. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like Master Hand, is always fought on a version of [[Final Destination (disambiguation)|Final Destination]].


Crazy Hand looks exactly the same as Master Hand (apart from being a left-hand), but he acts more erratic and chaotic in general. He is impulsive, destructive, and consumed with a hollow feeling which comes from destroying one’s own creations. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. Crazy Hand seems more aggressive and violent than Master Hand.
==Origin==
[[File:WhamBamRocksKSS.png|thumb|left|150px|Wham Bam Rock as it originally appeared in ''Kirby Super Star''.]]
While Crazy Hand as a character is unique to the ''Smash'' series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in ''[[Kirby Super Star]]''. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, except that Crazy Hand's rocks explode with [[darkness]]. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [http://www.youtube.com/watch?v=Koqtl4DYNmU]
{{clrl}}


Though he appears in ''[[Super Smash Bros. Brawl]]'' during the Boss Battles mode, he does not actually appear as a [[boss]] of [[the Subspace Emissary]]. Despite this, his trophy, when arranging your collection by series, is listed in the "The Subspace Emissary" section. Aside from this, though, he merely reprises his role in Classic Mode, and has no relation to SSE, despite the fact that [[Master Hand]] appears. To fight him in Classic Mode, you must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or above.
==In ''[[Super Smash Bros. Melee]]''==
{{main|Crazy Hand (SSBM)}}
Crazy Hand is fought in ''Melee'' when {{SSBM|Classic Mode}} is cleared on Normal [[difficulty]] or higher in 5 minutes and 50 seconds or less, after Master Hand's health is reduced by half. He also appears in [[Event 50: Final Destination Match]] (referred to only as "the left", where both it and Master Hand are fought from the start.)


Crazy Hand's origins are unknown, and he and [[Master Hand]]'s purpose is undiscovered. But both Hands are in a dualistic conflict of '''[[Master Hand|create]]''' and '''[[Crazy Hand|destroy]]'''.
===Trophy===
{{Trophy
|name=Crazy Hand
|image=Crazy Hand Melee Trophy.png
|desc=Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}}
|game=Melee
}}
{{clrl}}
 
==In ''[[Super Smash Bros. Brawl]]''==
{{main|Crazy Hand (SSBB)}}
Crazy Hand reprises his role at the end of {{SSBB|Classic Mode}}. To fight him, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. However, if the player encounters him (once the criteria is met), Crazy Hand appears in the final stage right away instead of reducing Master Hand's [[HP]] by half. Both Master Hand and Crazy Hand start with the same number of HP (dependent with the difficulty chosen). He also appears as one of the many bosses in [[Boss Battles Mode]], where this is the only time Crazy Hand is fought separately from Master Hand and can be faced without any special conditions.
 
Unlike every other boss in ''Brawl'', Crazy Hand does not appear at all in [[The Subspace Emissary]] (unlike Master Hand, who appears prominently but is not fought). Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Crazy Hand is the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the SSE.


==Role in the [[Subspace Emissary]]==
Brawl also gives Crazy Hand a more unique, higher-pitched voice than in Melee, where his voice was rather similar to that of Master Hand.


Crazy Hand never appears in the [[Subspace Emissary]], although he makes an appearance in [[Boss Battles Mode]].
===Trophy===
{{Trophy
|name=Crazy Hand
|image=Crazy Hand - Brawl Trophy.png
|desc-ntsc=A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
|desc-pal=Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
|gamelist={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==Moveset==
==In ''[[Super Smash Bros. 4]]''==
{{main|Crazy Hand (SSB4)}}
Crazy Hand once again reprises his role at the end of Classic Mode. To fight Crazy Hand in {{for3ds}}'s {{SSB4-3DS|Classic Mode}}, the player must reach the final branch while the difficulty is set to 3.0 [[Intensity]] or higher, and then choose the black path. On Intensity 8.0 and above, the black path is the only one available, so Crazy Hand is always fought. In {{forwiiu}}, the player will always fight Crazy Hand at the end of {{SSB4-Wii U|Classic Mode}} as long as the Intensity is 3.0 or higher. He can also be fought alone in [[Crazy Orders]].


Note that none of the names are official. Crazy Hand can only be played via hacking with an [[Action Replay]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Crazy Hand can only be controlled by Player 4. Also note that some of Crazy Hand's moves (the one that Master Hand also has) have a second effect like freezing.
Also, once Master Hand loses a portion of his health on intensity level 6 or higher, Crazy Hand teleports out of the battle with his body rapped in a cloud of dark flames, while Master Hand's glove [[Master Core|flails in a Crazy-hand like fashion and rips open]].


====Solo Moves====
===Trophy===
[[Image:Crazy_Hand.jpg|right|thumb]]
Crazy Hand's trophy appears in both versions of the game.
{| class="wikitable" cellpadding="5" cellspacing="0"
{{Trophy
! Input !! Name !! Notes
|name=Crazy Hand
|-
|image-3ds=CrazyHandTrophy3DS.png
| A↑ || Rocket Punch || Crazy Hand flies from behind the stage and punches.
|image-wiiu=CrazyHandTrophyWiiU.png
|-
|desc-ntsc=The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
| A→ || Rocket Drill || Crazy Hand flies from behind the stage and spins around. The player gets electrocuted when the move is done.
|desc-pal=The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
|-
|gamelist-ntsc={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=12/2001|console2=WiiU|game2=Super Smash Bros. for Wii U}}
| A← || Slap || Crazy Hand slaps the ground.
|gamelist-pal={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|release1=05/2002|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|-
}}
| A↓ || Rocket Drill || Crazy Hand flies from behind the stage and spins around (identical to A←)
{{clrl}}
|-
| B↑ || Laser || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.
|-
| B→ || Laser || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
|-
| B↓ || Bomb || Crazy Hand drops several bombs.
|-
| B← || Laser || Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
|-
| L↑ || Sweep || Crazy Hand sweeps across the stage. This move electrocutes the player.
|-
| L↓ || Seizure || Crazy Hand lies on the ground and has violent spasms.
|-
| L← || Crawl || Crazy Hand "crawls" across the stage using his fingers. This causes darkness.
|-
| L→ || Sweep || Crazy Hand sweeps across the stage. (identical to L↑)
|-
| R↑ || Punch || Crazy Hand punches the ground.
|-
| R↓ || Poke || Crazy Hand pokes three times. The first causes darkness, the second causes electrocution, and the third poke causes [[Frozen|freezing]].
|-
| R← || Drill || Crazy Hand drills into the ground.
|-
| R→ || Slap || Crazy Hand slaps the ground. (identical to A→)
|-
| Y← || Spark || Crazy Hand emits sparks. This move is purely decorative.
|-
| Z↑ || Grab || Crazy Hand grabs another character.
|-
| Z→ || Grab || Crazy Hand grabs another character. (identical to Z↑)
|-
| Z← || Grab || Crazy Hand grabs another character. (identical to Z↑)
|-
|}


====Moves used in Conjunction with [[Master Hand]]====
==In ''[[Super Smash Bros. Ultimate]]''==
MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command.
{{main|Crazy Hand (SSBU)}}
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.
[[File:SSBU Slaves of darkness.png|thumb|200px]]
[[File:SSBU Dawn of Chaos.png|thumb|200px]]
Crazy Hand appears as the army led by [[Galeem]]'s dark counterpart, [[Dharkon]]. He also reprises his usual role as a boss in [[Classic Mode]]. For the first time in the series, Crazy Hand has the ability to face left. In the Final Realm of the Adventure, after Galeem and Dharkon have been defeated individually, the true Crazy Hand is found near Bayonetta, perpendicular to Master Hand near Palutena.  


{| class="wikitable" cellpadding="5" cellspacing="0"
After defeating him and freeing him of Dharkon's control Crazy Hand flies in between Galeem and Dharkon and cracks open the reality between them. Following that he helps Master Hand fully break through to the final boss where the player faces both Galeem and Dharkon.
! CH Input !! MH Input !! Move !! Notes
|-
| Y> || Y< || Applaud || A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player.
|-
| Y^ || Y^ || Double Punch || The two hands punch together.
|-
| Y^ || Yv || Catch || Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact.
|}


====Useful Combination Moves====
In Classic Mode routes where Master Hand is the final boss, Crazy Hand will be fought alongside him if the player reaches the final stage with an Intensity of 7.0 or higher. In {{SSBU|Falco}} and {{SSBU|Ken}}'s routes, however, Crazy Hand is encountered as the primary Hand opponent, with Master Hand joining him in higher difficulties. Other characters fight both Hands despite any difficulty, they are: {{SSBU|Ice Climbers}}, {{SSBU|Mewtwo}}, {{SSBU|Chrom}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Diddy Kong}}, {{SSBU|Ryu}}, {{SSBU|Incineroar}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}/{{SSBU|Mythra}} and {{SSBU|Sora}}, some of them have companies: Mewtwo with {{SSBU|Pikachu}}, Chrom with {{SSBU|Robin}}, Pit with {{SSBU|Dark Pit}}, Diddy Kong with {{SSBU|Donkey Kong}}, Ryu with Ken, Incineroar with {{SSBU|Greninja}}, and Byleth with {{SSBU|Marth}}, {{SSBU|Roy}}, {{SSBU|Ike}}, Robin and {{SSBU|Corrin}}.
Certain moves can be used in conjunction with each other to cause massive amounts of damage.
{{clrl}}


{| class="wikitable" cellpadding="5" cellspacing="0"
===Spirit===
! CH Input !! MH Input !! Combo Name !! Notes
{|class="wikitable"
|-
! No. !! Image !! Name !! Type !! Class !! Slots
| Av, A< || A^ || Double Jet || Not exactly the most useful combo, but still fun if pulled off right.
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
|-
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
| R> || Av || Dual Smash || When done one right after the other at just the right moment, the player will dodge the first hand, but get hit by the other.
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
|-
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
| B^, B>, B< || B^ || Twin Laser || When both laser moves are used together, the player will have a hard time dodging the lasers without staying in the center of the arena.
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
|-
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
| Bv || B> || Unique Traits || Useful for when the enemy is dazed or stuck in something, but easily blocked, reflected, or dodged otherwise.
! Ability !! Series
|-
| L< || Lv || Walking Death || Another combo the player will have a hard time dodging, and even recovering if it hits right.
|-
| Rv || R< || Dual Poke || Avoidable, but causes good damage if hit right.  Also freezes the enemy if Crazy Hand gets in the third hit.
|-
|-
| Z^, Z>, Z< || Z^ || Twin Grab || Somewhat avoidable, but still useful.
| 1,096 || {{SpiritTableName|Crazy Hand}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2928 || 8808 || 1669 || 5021 || 1259 || 3787 || No Effect || ''Super Smash Bros.'' Series
|}
|}
{{clr}}


==Attack Order==
==Names in other languages==
{{langtable
|ja={{ja|クレイジーハンド|Kureijī Hando}}, ''Crazy Hand''
|en=Crazy Hand
|fr=Dé-Mainiaque
|frM=From ''démoniaque'' ("demonic"), ''maniaque'' ("maniac") and ''main'' ("hand")
|de=Crazy Hand
|it=Crazy Hand
|es=Crazy Hand
|zh_cn={{rollover|疯狂之手|Fēngkuáng zhī Shǒu|?}}, ''Crazy Hand''
|zh_tw={{rollover|瘋狂之手|Fēngkuáng zhī Shǒu|?}}, ''Crazy Hand''
|ko={{rollover|크레이지 핸드|Keuleiji Haendeu|?}}, ''Crazy Hand''
|ru={{rollover|Безумная рука|Besumnaya ruka|?}}
|ruM=Crazy Hand
|nl=Crazy Hand
|pt=Mão Maníaca
|ptM=Manic Hand
}}


===Brawl===
==Trivia==
 
*Crazy Hand, along with Master Hand, appears in ''Kirby & The Amazing Mirror'' as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
====First Move====
*Crazy Hand's attacks have, as a whole, the most effects of any ''Super Smash Bros.'' boss, including fire, [[freezing]], electricity, [[bury]]ing, [[flower]]ing (grab), and darkness.
*Bomb
*Crazy Hand, Master Hand, and the [[Announcer]] are all voiced by the same person.
*Crawl
**In ''Ultimate'', [[Xander Mobus]] voices all three in English, as well as [[Joker]].
*Fist
*Both versions of ''[[Super Smash Bros. 4]]'' are the first games to have the announcer call out Crazy Hand's name in-game, as well as [[Master Hand]]'s.
*Call for team attack
**This is also the first time Crazy Hand makes his appearance on a VS. screen in Classic Mode.
*Lasers
*''Ultimate'' is the only game in the series where Crazy Hand is given his own battle music.
 
*When he uses Roving Void, the black hole Crazy Hand produces is similar to [[Marx]]'s Black Hole attack.
====Second Move====
*Sweep
*Poke
*Call for team attack
 
====Third Move====
*Ram
*Crush
*Jet
 
====Fourth Move====
*Seizure
*Punch
*Lasers
*Call for team attack
 
====Fifth Move====
*Drill
*Grab
*Call for team attack
 
 
==Melee Trophy Description==
[[Image:Crazy_hand_trophy.jpg|thumb|75px]]
''Where Master Hand loves to create, his alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one’s own creations. Crazy Hand appears when a player clears obstacles quickly and Master Hand’s power is low. You have only one chance to defeat Crazy Hand.''
 
==Brawl Trophy Description==
[[Image:Crazy_Hand_Trophy.jpg|thumb|75px]]
''A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.''


==Trivia==
==See also==
*In ''SSBB'', his trophy category is under "Subspace Emissary" despite the fact he plays no role in the story mode.
*[[Master Hand]]
*Even if Master Hand is not actually evil, many of Crazy Hand's attacks use darkness, like Ganondorf, suggesting he is more inclined to evil than Master Hand.
*[[Master Core]]
*Most of Crazy Hand's attacks sound oddly mechanical, including  his defeat sequence.
*While Crazy hand does 'poke' the first two pokes shock you while the third freezes you, when Master does this it only does damage.
*Crazy Hand, owing to his large size, and aerial maneuvering, is largely targeted with [[Sweet spot (hitbox)|sweetspotted]] aerials, such as Luigi's [[Super Jump Punch|Up-B]] and [[Zelda |Zelda's]] Fair/Dair.
*Crazy Hand, along with Master Hand, appears in ''Kirby and the Amazing Mirror'' as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
*In the ''Brawl'' trophy description, it says that Crazy Hand appears "when Master Hand's power begins to ebb" This is not true. As long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In ''[[Super Smash Bros. Melee|Melee]]'', however, this statement was true.
* With the exception of [[Boss Battles Mode]], Crazy Hand always fights alongside Master Hand (although it differs on the situation if he fights from the start, or if Master Hand loses health).
*'''Crazy Hand''' and [[Master Hand|'''Master Hand''']] are the only boss characters that remain on their starting sides after an attack, Crazy remains on the left while Master remains on the right.
*'''Crazy Hand''' is the only boss that does not have to be fought in order to unlock [[Boss Battles Mode]].
*Although his dying scream is found in Brawl's sound test, his opening laugh is not found.


==See Also==
* [[Master Hand]]
* [[Final Destination]]
{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Characters]]
Line 169: Line 145:
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Unplayable characters]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Crazy Hand]]
[[Category:Spirits]]
[[es:Crazy Hand]]

Latest revision as of 14:26, May 20, 2024

For details in individual games, see Crazy Hand (SSBM), Crazy Hand (SSBB), Crazy Hand (SSB4), and Crazy Hand (SSBU).
Crazy Hand
Crazy Hand SSBU.png
SmashBrosSymbol.svg

Render of Crazy Hand in Super Smash Bros. Ultimate.

A boss in Melee
Brawl
SSB4
Ultimate
Universe Super Smash Bros.
Gender Male
Console of origin Nintendo GameCube
Voice actor Dean Harrington (Melee)
Pat Cashman (Brawl)
Xander Mobus (SSB4 and Ultimate)
Article on WiKirby Crazy Hand
MUA-HAH-HAH-HAH-HAH!
—Crazy Hand

Crazy Hand (クレイジーハンド, Crazy Hand) is Master Hand's left hand counterpart first appearing in Super Smash Bros. Melee. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.

Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but he is more chaotic in general, befitting his impulsive and destructive nature. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like Master Hand, is always fought on a version of Final Destination.

Origin[edit]

Wham Bam Rock as it originally appeared in Kirby Super Star.

While Crazy Hand as a character is unique to the Smash series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in Kirby Super Star. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, except that Crazy Hand's rocks explode with darkness. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [1]

In Super Smash Bros. Melee[edit]

Main article: Crazy Hand (SSBM)

Crazy Hand is fought in Melee when Classic Mode is cleared on Normal difficulty or higher in 5 minutes and 50 seconds or less, after Master Hand's health is reduced by half. He also appears in Event 50: Final Destination Match (referred to only as "the left", where both it and Master Hand are fought from the start.)

Trophy[edit]

Crazy Hand's trophy in Melee
Crazy Hand
Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.
Super Smash Bros. Melee (12/01)

In Super Smash Bros. Brawl[edit]

Main article: Crazy Hand (SSBB)

Crazy Hand reprises his role at the end of Classic Mode. To fight him, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. However, if the player encounters him (once the criteria is met), Crazy Hand appears in the final stage right away instead of reducing Master Hand's HP by half. Both Master Hand and Crazy Hand start with the same number of HP (dependent with the difficulty chosen). He also appears as one of the many bosses in Boss Battles Mode, where this is the only time Crazy Hand is fought separately from Master Hand and can be faced without any special conditions.

Unlike every other boss in Brawl, Crazy Hand does not appear at all in The Subspace Emissary (unlike Master Hand, who appears prominently but is not fought). Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Crazy Hand is the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the SSE.

Brawl also gives Crazy Hand a more unique, higher-pitched voice than in Melee, where his voice was rather similar to that of Master Hand.

Trophy[edit]

Crazy Hand's trophy in Brawl
Crazy Hand
NTSC A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
PAL Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
GameCube: Super Smash Bros. Melee
Wii: Super Smash Bros. Brawl

In Super Smash Bros. 4[edit]

Main article: Crazy Hand (SSB4)

Crazy Hand once again reprises his role at the end of Classic Mode. To fight Crazy Hand in Super Smash Bros. for Nintendo 3DS's Classic Mode, the player must reach the final branch while the difficulty is set to 3.0 Intensity or higher, and then choose the black path. On Intensity 8.0 and above, the black path is the only one available, so Crazy Hand is always fought. In Super Smash Bros. for Wii U, the player will always fight Crazy Hand at the end of Classic Mode as long as the Intensity is 3.0 or higher. He can also be fought alone in Crazy Orders.

Also, once Master Hand loses a portion of his health on intensity level 6 or higher, Crazy Hand teleports out of the battle with his body rapped in a cloud of dark flames, while Master Hand's glove flails in a Crazy-hand like fashion and rips open.

Trophy[edit]

Crazy Hand's trophy appears in both versions of the game.

Crazy Hand's trophy in Super Smash Bros. for Nintendo 3DS
Crazy Hand's trophy in Super Smash Bros. for Wii U
Crazy Hand
NTSC The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
GameCube: Super Smash Bros. Melee (12/2001)
Wii U: Super Smash Bros. for Wii U
PAL The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
GameCube: Super Smash Bros. Melee (05/2002)
Wii U: Super Smash Bros. for Wii U

In Super Smash Bros. Ultimate[edit]

Main article: Crazy Hand (SSBU)
SSBU Slaves of darkness.png
SSBU Dawn of Chaos.png

Crazy Hand appears as the army led by Galeem's dark counterpart, Dharkon. He also reprises his usual role as a boss in Classic Mode. For the first time in the series, Crazy Hand has the ability to face left. In the Final Realm of the Adventure, after Galeem and Dharkon have been defeated individually, the true Crazy Hand is found near Bayonetta, perpendicular to Master Hand near Palutena.

After defeating him and freeing him of Dharkon's control Crazy Hand flies in between Galeem and Dharkon and cracks open the reality between them. Following that he helps Master Hand fully break through to the final boss where the player faces both Galeem and Dharkon.

In Classic Mode routes where Master Hand is the final boss, Crazy Hand will be fought alongside him if the player reaches the final stage with an Intensity of 7.0 or higher. In Falco and Ken's routes, however, Crazy Hand is encountered as the primary Hand opponent, with Master Hand joining him in higher difficulties. Other characters fight both Hands despite any difficulty, they are: Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra and Sora, some of them have companies: Mewtwo with Pikachu, Chrom with Robin, Pit with Dark Pit, Diddy Kong with Donkey Kong, Ryu with Ken, Incineroar with Greninja, and Byleth with Marth, Roy, Ike, Robin and Corrin.

Spirit[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,096
SSBU spirit Crazy Hand.png
Crazy Hand
Neutral
★★★ 3 2928 8808 1669 5021 1259 3787 No Effect Super Smash Bros. Series

Names in other languages[edit]

Language Name Meaning
Japan Japanese クレイジーハンド, Crazy Hand
UK English Crazy Hand
France French Dé-Mainiaque From démoniaque ("demonic"), maniaque ("maniac") and main ("hand")
Germany German Crazy Hand
Spain Spanish Crazy Hand
Italy Italian Crazy Hand
China Chinese (Simplified) 疯狂之手, Crazy Hand
Taiwan Chinese (Traditional) 瘋狂之手, Crazy Hand
South Korea Korean 크레이지 핸드, Crazy Hand
Netherlands Dutch Crazy Hand
Russia Russian Безумная рука Crazy Hand
Portugal Portuguese Mão Maníaca Manic Hand

Trivia[edit]

  • Crazy Hand, along with Master Hand, appears in Kirby & The Amazing Mirror as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
  • Crazy Hand's attacks have, as a whole, the most effects of any Super Smash Bros. boss, including fire, freezing, electricity, burying, flowering (grab), and darkness.
  • Crazy Hand, Master Hand, and the Announcer are all voiced by the same person.
  • Both versions of Super Smash Bros. 4 are the first games to have the announcer call out Crazy Hand's name in-game, as well as Master Hand's.
    • This is also the first time Crazy Hand makes his appearance on a VS. screen in Classic Mode.
  • Ultimate is the only game in the series where Crazy Hand is given his own battle music.
  • When he uses Roving Void, the black hole Crazy Hand produces is similar to Marx's Black Hole attack.

See also[edit]