Brawl-: Difference between revisions
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'''''Brawl-''''' (also known as '''''Brawl Minus''''' or '''''B-''''') is a [[mod]] of ''[[Super Smash Bros. Brawl]]''. Compared to ''[[Brawl+]]'', which was designed to be balanced through reasonable tweaks to characters, the intent of ''Brawl-'' is to give all characters incredible [[buff]]s and options until they are all equally overpowered, and thus balanced. The mod's focus on over-the-top physics changes and new character gimmicks has resulted in popularity second only to ''[[Project M]]''. | '''''Brawl-''''' (also known as '''''Brawl Minus''''' or '''''B-''''') is a [[mod]] of ''[[Super Smash Bros. Brawl]]''. Compared to ''[[Brawl+]]'', which was designed to be balanced through reasonable tweaks to characters, the intent of ''Brawl-'' is to give all characters incredible [[buff]]s and options until they are all equally overpowered, and thus balanced. The mod's focus on over-the-top physics changes and new character gimmicks has resulted in popularity second only to ''[[Project M]]''. | ||
As of version [http://brawlminus.net/forums/threads/brawl-minus- | As of version [http://brawlminus.net/forums/threads/brawl-minus-4-0bc-a-new-era.1181/ 4.0BC], ''Brawl-''{{'}}s character roster includes [[Pichu]], [[Mewtwo]], [[Roy]], and [[Waluigi]]. These characters are not playable in ''Brawl''. | ||
On December 12, 2014, [http://brawlminus.net/forums/threads/announcing-brawl-minus-4-0.663/ version 4.0 was announced]. September | On December 12, 2014, [http://brawlminus.net/forums/threads/announcing-brawl-minus-4-0.663/ version 4.0 was announced]. On September 5th, 2016, a beta known as 4.0BC was released. | ||
==Features== | ==Features== | ||
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*Lagless [[edge]]s - characters can now drop from or climb onto ledges immediately after grabbing them. | *Lagless [[edge]]s - characters can now drop from or climb onto ledges immediately after grabbing them. | ||
*Significantly increased [[shieldstun]] (damage/3) → (damage x 2.7)+2). | *Significantly increased [[shieldstun]] (damage/3) → (damage x 2.7)+2). | ||
*Gravity and | *Gravity, fall speed, jump speed, and short hop speed have all been increased by 5 to 10 percent. | ||
*Increased [[hitstun]], being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed. | *Increased [[hitstun]], being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed. | ||
*[[Air dodging]] is disabled during [[tumbling]]. | *[[Air dodging]] is disabled during [[tumbling]]. | ||
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*[[Castle Siege]] (No longer transforms) | *[[Castle Siege]] (No longer transforms) | ||
*Final Frustration ([[Final Destination (SSBM)]] except that the main platform tilts drastically about every minute; [[Master Hand]] and [[Crazy Hand]] also appear in the background playing {{s|wikipedia|rock-paper-scissors}}; replaces [[Distant Planet]]) | *Final Frustration ([[Final Destination (SSBM)]] except that the main platform tilts drastically about every minute; [[Master Hand]] and [[Crazy Hand]] also appear in the background playing {{s|wikipedia|rock-paper-scissors}}; replaces [[Distant Planet]]) | ||
*Dream | *[[Dream Land (SSB)]] (replaces [[Green Greens]]) | ||
*[[Final Destination (SSBB)]] (ledge collisions have been smoothed, preventing getting caught under them) | *[[Final Destination (SSBB)]] (ledge collisions have been smoothed, preventing getting caught under them) | ||
*[[Fountain of Dreams]] (no reflections in the water; replaces [[Rainbow Cruise]]) | *[[Fountain of Dreams]] (no reflections in the water; replaces [[Rainbow Cruise]]) | ||
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*[[Meta Crystal]] (replaces [[Mario Bros.]]) | *[[Meta Crystal]] (replaces [[Mario Bros.]]) | ||
*[[New Pork City]] (rearranged to remove [[Cave of life|caves of life]]) | *[[New Pork City]] (rearranged to remove [[Cave of life|caves of life]]) | ||
*[[Peach's Castle]] (bumper acts as a stationary solid block; replaces [[Mushroomy Kingdom]]) | *[[Peach's Castle]] (bumper acts as a stationary solid block, with Bowser's Castle available as an alternate skin; replaces [[Mushroomy Kingdom]]) | ||
*[[Pictochat]] (some drawings are restructured) | *[[Pictochat]] (some drawings are restructured) | ||
*[[Pirate Ship]] (cannon fires faster) | *[[Pirate Ship]] (cannon fires faster) | ||
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*[[Spear Pillar]] (Dialga, Palkia, or Cresselia can be chosen by holding A+R, A+L, or A+Z during loading respectively; they are no longer a stage hazard, and the cave has been removed) | *[[Spear Pillar]] (Dialga, Palkia, or Cresselia can be chosen by holding A+R, A+L, or A+Z during loading respectively; they are no longer a stage hazard, and the cave has been removed) | ||
*[[Summit]] (grabbable edges) | *[[Summit]] (grabbable edges) | ||
*Venus Lighthouse (replaces {{SSBB|Mario Kart}}) | |||
*[[WarioWare, Inc.]] (no microgames, and the platforms will change positions about every 45 seconds) | *[[WarioWare, Inc.]] (no microgames, and the platforms will change positions about every 45 seconds) | ||
*[[Yoshi's Island (SSBB)]] (all walls are now wall jumpable) | *[[Yoshi's Island (SSBB)]] (all walls are now wall jumpable) |
Revision as of 11:23, September 8, 2016
Brawl- (also known as Brawl Minus or B-) is a mod of Super Smash Bros. Brawl. Compared to Brawl+, which was designed to be balanced through reasonable tweaks to characters, the intent of Brawl- is to give all characters incredible buffs and options until they are all equally overpowered, and thus balanced. The mod's focus on over-the-top physics changes and new character gimmicks has resulted in popularity second only to Project M.
As of version 4.0BC, Brawl-'s character roster includes Pichu, Mewtwo, Roy, and Waluigi. These characters are not playable in Brawl.
On December 12, 2014, version 4.0 was announced. On September 5th, 2016, a beta known as 4.0BC was released.
Features
- Default ruleset changed to 4 stock, 8 minute matches
- No restrictions on control edits
- No replay time limit.
- Pokémon Trainer no longer switches Pokémon upon being KOed unless the shield button is held
- Falling down aerials using the C-stick no longer fast-falls
- Enables one player matches in time mode
- Enables one team matches
- Lag upon selecting a character on the character select screen removed
- Respawn invincibility reduced (120 frames → 60)
- Shield colors are darkened
Gameplay tweaks
- Momentum during a dash is now retained while jumping
- The lag time on throws is no longer dependent on weight
- No random Prat Falling. Running into or getting hit by Banana Peels will still result in tripping, and most moves with hitboxes that contained a chance of tripping are now guaranteed to trip grounded opponents.
- Dashes can be canceled into crouch as well as a C-stick down smash.
- Window of time for dash-dancing lengthened.
- Ability to shield during an intial dash.
- No stale move negation.
- Lagless edges - characters can now drop from or climb onto ledges immediately after grabbing them.
- Significantly increased shieldstun (damage/3) → (damage x 2.7)+2).
- Gravity, fall speed, jump speed, and short hop speed have all been increased by 5 to 10 percent.
- Increased hitstun, being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed.
- Air dodging is disabled during tumbling.
- Every character changed, ranging from subtle changes to radically recreated characters.
- Every character can wall jump.
- Teching is easier to perform, since it can now be buffered before the character is even hit.
- Shield pushback has increased.
- Attacks performed on Ice now deal more damage and knockback, and have more time reduced per input.
- Ice also has higher gravity.
Stage changes
Many stages are customized or replaced completely. All Brawl stages not listed here are unchanged from the original Brawl.
- 75m ( now just a single large platform, a smaller raised platform to the right, and one column of elevators to the left)
- Brinstar (destroying the floor substance brings the two halves together into one platform instead of distancing them)
- Castle Siege (No longer transforms)
- Final Frustration (Final Destination (SSBM) except that the main platform tilts drastically about every minute; Master Hand and Crazy Hand also appear in the background playing rock-paper-scissors; replaces Distant Planet)
- Dream Land (SSB) (replaces Green Greens)
- Final Destination (SSBB) (ledge collisions have been smoothed, preventing getting caught under them)
- Fountain of Dreams (no reflections in the water; replaces Rainbow Cruise)
- Frigate Orpheon (ledge collisions have been smoothed)
- Green Hill Zone (no longer a walkoff stage)
- Halberd (claw removed)
- Hyrule Castle (no tornado hazards; replaces Bridge of Eldin)
- Jungle Japes (slope added connecting the main and right platforms, river's strength slightly weakened, Klaptrap frequency increased)
- Kongo Jungle (SSB) (replaces Hanenbow)
- Lavaville (Smashville with Norfair's background and hazards; replaces Norfair)
- Lavender Town (based on a stage in Super Smash Land; replaces Flat Zone 2)
- Luigi's Mansion (second floor is drop-through)
- Lylat Cruise (stage doesn't tilt)
- Meta Crystal (replaces Mario Bros.)
- New Pork City (rearranged to remove caves of life)
- Peach's Castle (bumper acts as a stationary solid block, with Bowser's Castle available as an alternate skin; replaces Mushroomy Kingdom)
- Pictochat (some drawings are restructured)
- Pirate Ship (cannon fires faster)
- Pokémon Stadium 2 (no stage transformations)
- Port Town Aero Drive (additional grabbable edges and wall jumpable walls)
- Rumble Falls (made into a neutral stage with a bridge and three platforms)
- Saffron City (replaces Big Blue)
- Skyworld (only the rightmost platform is breakable, and cloud platforms are removed)
- Spear Pillar (Dialga, Palkia, or Cresselia can be chosen by holding A+R, A+L, or A+Z during loading respectively; they are no longer a stage hazard, and the cave has been removed)
- Summit (grabbable edges)
- Venus Lighthouse (replaces Mario Kart)
- WarioWare, Inc. (no microgames, and the platforms will change positions about every 45 seconds)
- Yoshi's Island (SSBB) (all walls are now wall jumpable)
- Yoshi's Story (replaces Yoshi's Island (SSBM))
Menu changes
- The Wii Remote warning, loading screen, and the beginning of the opening movie are different.
- The title screen is different.
- The main menu has a purple background.
- Some menu option buttons have different icons and fonts, and points on their borders.
- Zero Suit Samus, Sheik, Squirtle, Ivysaur, and Charizard have been given their own independent character select slots.
- Menus can be sped up by holding L or R.
Errors
- When USB Loading Brawl- on Wii/U, if the player does not set their Hook Type to AXNextFrame (if available), multiple Roy icons will appear on the Character Select Screen, and lead to the game crashing if the cursor is moved high enough on the screen.
- Pichu and Roy's voices can still be heard when they are metal.
- It is naturally not possible to play as Pichu and Roy in The Subspace Emissary, because they never met or joined in The Subspace Emissary.
Characters
Gallery
External links
- Brawl Minus homepage
- Brawl Minus official Blog
- Brawl Minus official Forums
- Brawl Minus Combo Demonstration Video
- Brawl Minus Facebook page