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Donkey Kong (SSB4): Difference between revisions

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==Confirmed information==
==Confirmed information==
*His model appears to have a more stylized fur-effect, even more so than in [[Super Smash Bros. Brawl|the previous game]].
*His model appears to have a more stylized fur-effect, even more so than in [[Super Smash Bros. Brawl|the previous game]].
*Foward tilt, forward smash, neutral aerial, forward aerial, forward throw (carry animation and cargo forward throw), [[Giant Punch]], and [[Hand Slap]] appear unchanged.
*Forward tilt, forward smash, neutral aerial, forward aerial, forward throw (carry animation and cargo forward throw), [[Giant Punch]], and [[Hand Slap]] appear unchanged.
*[[Spinning Kong]] looks to keep its [[knockback resistance]] when grounded. DK also no longer spins completely horizontally when he uses the move on the ground, but instead spins at an angle.
*[[Spinning Kong]] looks to keep its [[knockback resistance]] when grounded. DK also no longer spins completely horizontally when he uses the move on the ground, but instead spins at an angle.



Revision as of 11:13, October 1, 2013

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This article is about Donkey Kong's appearance in Super Smash Bros. 4. For the character in other contexts, see Donkey Kong.
Donkey Kong
in Super Smash Bros. 4
Donkey Kong
DKSymbol.svg
Universe Donkey Kong
Other playable appearances in SSB
in Melee
in Brawl
Final Smash Konga Beat
DonkeyKongHeadSSB4-U.png

Donkey Kong (ドンキーコング, Donkī Kongu) is a playable character in Super Smash Bros. 4.

Confirmed information

  • His model appears to have a more stylized fur-effect, even more so than in the previous game.
  • Forward tilt, forward smash, neutral aerial, forward aerial, forward throw (carry animation and cargo forward throw), Giant Punch, and Hand Slap appear unchanged.
  • Spinning Kong looks to keep its knockback resistance when grounded. DK also no longer spins completely horizontally when he uses the move on the ground, but instead spins at an angle.

Gallery