Talk:Super Smash Bros. Brawl
 Sorry, Havoc
- Fail. Havoc did not direct it at you in any way. He just wondered why it was there.--MegaTron1XD 01:49, September 2, 2010 (UTC)
- (edit conflict)Just noticed it when you edited the image near it. I didn't blame you for it. Going through the page history it seems that's been there for a while. --Havoc'48 01:52, September 2, 2010 (UTC)
 A Change from Melee to Brawl
There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? Lili Rochefort 1965 (talk) 18:32, 5 January 2011 (EST)
- I don't really know what you're trying to say here; first of all this page is for discussion of how to improve the Brawl page, not as a forum or place to just talk about anything, and secondly some multi-hit moves in Brawl are actually very difficult to escape because they have reduced SDI ability. (Also, Luigi Cyclone is actually designed to not multi-hit.) Toomai Glittershine The Incomprehensible 18:42, 5 January 2011 (EST)
 A question
- There's been precisely zero confirmation of anything of the sort. Miles (talk) 11:55, 18 January 2011 (EST)
- Precisely? So there has been a little bit of info about it?
Mesprit, Uxie, Azelf. Mesuxelf12:01, 18 January 2011 (EST)
- Precisely? So there has been a little bit of info about it?
 Wii Remote
 Lost Characters from Melee
I think the sentence which implies that Toon Link replaced Young Link, as well as the others should be removed as it is not confirmed in-game or by the developers of the game, as well as leftover data on Brawl's disc disproving the fact for Ike and Lucario. Anyone agree or disagree? Yiran (talk) 22:38, 3 January 2012 (EST)
- All the sentence is saying is that for each character removed, a character from the series replaced them, replaced meaning that another character was in for each removed. The sentence can easily be confused for saying that so and so is the replacement of so and so due to "similiar" movesets. Regardless, in the context used by Pichu and Pokemon Trainer, one can see that those characters are the new representives of the series, rather than replacements for characters. That sentence makes no sense, but just use Pichu and PT to see things. MegaTron1XD 23:02, 3 January 2012 (EST)
 Brawl is worse than Melee
I can name several reasons why Melee is better than Brawl. NOTE: The following, unless indicated, will refer to Melee.
- Requires less technical skill and prediction.
- The gameplay is faster, giving players more potential skill.
- Wavedashing and L-cancelling, combined with increased hitstun, gives characters more combo ability in Melee than in Brawl.
- More techniques.
- None of the attacks, specials, smashes, etc. cause significant hitlag, making it harder to DI.
- No tripping.
- Dude take that to the forum, and all the things you said are OPINION as these xhanges isnt always bad. Bright side, more character, stages, modes storyline etc... :o Lucas-IV- CREEP 04:25, 5 January 2012 (EST)
- We are not listing your opinion on this page as fact. And can I already tell you, your claims that Melee requires more prediction and has "more techniques" is just wrong. Now read SW:TALK, and do not use talk pages to spout your opinion of the article subject again. Omega Tyrant 05:41, 5 January 2012 (EST)
- I just want to get my opinion out. And OT, it's LESS prediction, not more prediction. Melee has more techniques (wavedashing, L-cancelling, spikes) but does Brawl have that? NO! But fine. I'll take this to the forum. Avengingbandit 13:10, 5 January 2012 (EST)
- By giving an opinion that does not offer anything in regards to improving this article, you are also violating SW:TALK. Toast ltimatum 09:14, 6 October 2012 (EDT)
 ESRB Rating
I got a question that maybe everyone can help me figure out. Why was Brawl rated Teen? It's not as violent compared to a Call of Duty game. No blood was in the game either. The only fluids that came from the characters that doesn't hurt other characters would be Yoshi's spit. If you know why it was rated Teen, please edit.Sandvich9 (talk) 12:14, 1 January 2013 (EST)
- Probably because of Snake's weapons, and maybe ZSS' sex appeal. But no one really cares and this question does not improve the article in any way, so you should refrain from asking rather pointless questions.-- PSIWolf The one and only! 12:44, 1 January 2013 (EST)
- The reason was reportedly because the ESRB found the violence in both Melee and Brawl to be more realistic than that found in the original game.
- in b4 PSIWolf bitches out at me. 18.104.22.168 13:42, 1 January 2013 (EST)
(Not indenting this because it essentially addresses everyone) Please take this to the forums or IRC. The talk page here is for discussion of the article, of which the ESRB rating is a very small and minor aspect. Mr. Anontalk 13:45, 1 January 2013 (EST)
I wouldn't call this completely irrelevant, as the reasons behind Brawl being rated T (when many expected E10) could be argued as relevant content for the article (problem though is that it would verge on speculation territory). So don't necessarily jump the newbie for asking it. Omega Tyrant 14:31, 1 January 2013 (EST)
As I recall, the T box is labelled with "Cartoon Violence", "Crude Humor", and "Suggestive Themes". The crude humour is clearly due to Wario (farting and nose-picking) while the "suggestive themes" is probably related to ZSS's outfit and related cutscenes/codecs. That said we have the E10+ Mario Strikers Charged, which had Wario in about the same capacity, mildly suggestive outfits and animations, and a reasonably equivalent level of violence. Maybe the one thing that pushed Brawl over the edge is a hidden distinction between "sports violence" and "combat violence"? Not really much to mention. Toomai Glittershine Da Bomb 17:00, 1 January 2013 (EST)
 Character pages
So we have the pages for characters that appear in multiple Smash games styled like 'Falco (SSBM)/Falco (SSBB)', in addition to the normal 'Falco' page. But should redirects like 'Falco (Melee)/Falco (Brawl)' also be created?--a.k.a. Luna! 08:56, 20 April 2013 (EDT)