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Zelda (SSBM)/Forward aerial

< Zelda (SSBM)
Revision as of 20:35, March 25, 2020 by Super64 (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Zelda's forward aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTabl...)
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Hitbox visualization showing Zelda's forward aerial.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 0   0 80 0 3.906 7 0.0 0.0 0.0             Punch
1 0 10% 0   0 80 0 3.1248 4 0.0 0.0 0.0             Punch
2 0 20% 0   30 96 0 5.0778 10 0.0 0.0 0.0             Kick

Timing

Initial autocancel 1-7
Hitbox 8-11
Ending autocancel 25-
Interruptible 36
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 18
L-cancelled animation length 9
Normal                                     
L-cancelled                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible